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https://github.com/holub/mame
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Modernize vrender0 (crystal system) sound device. [Andrew Gardner]
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c28fe11f39
@ -12,30 +12,6 @@ reverb
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interrupts
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*************/
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struct vr0_state
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{
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UINT32 *TexBase;
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UINT32 *FBBase;
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UINT32 SOUNDREGS[0x10000/4];
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vr0_interface Intf;
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sound_stream * stream;
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};
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INLINE vr0_state *get_safe_token(device_t *device)
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{
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assert(device != NULL);
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assert(device->type() == VRENDER0);
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return (vr0_state *)downcast<vrender0_device *>(device)->token();
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}
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static void VR0_RenderAudio(vr0_state *VR0, int nsamples,stream_sample_t *l,stream_sample_t *r);
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static STREAM_UPDATE( VR0_Update )
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{
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vr0_state *VR0 = (vr0_state *)param;
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VR0_RenderAudio(VR0, samples,outputs[0],outputs[1]);
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}
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//Correct table thanks to Evoga
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//they left a ulaw<->linear conversion tool inside the roms
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static const unsigned short ULawTo16[]=
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@ -75,16 +51,16 @@ static const unsigned short ULawTo16[]=
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};
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#define STATUS VR0->SOUNDREGS[0x404/4]
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#define CURSADDR(chan) (VR0->SOUNDREGS[(0x20/4)*chan+0x00])
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#define DSADDR(chan) ((VR0->SOUNDREGS[(0x20/4)*chan+0x08/4]>>0)&0xffff)
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#define LOOPBEGIN(chan) (VR0->SOUNDREGS[(0x20/4)*chan+0x0c/4]&0x3fffff)
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#define LOOPEND(chan) (VR0->SOUNDREGS[(0x20/4)*chan+0x10/4]&0x3fffff)
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#define ENVVOL(chan) (VR0->SOUNDREGS[(0x20/4)*chan+0x04/4]&0xffffff)
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#define STATUS m_SOUNDREGS[0x404/4]
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#define CURSADDR(chan) (m_SOUNDREGS[(0x20/4)*chan+0x00])
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#define DSADDR(chan) ((m_SOUNDREGS[(0x20/4)*chan+0x08/4]>>0)&0xffff)
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#define LOOPBEGIN(chan) (m_SOUNDREGS[(0x20/4)*chan+0x0c/4]&0x3fffff)
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#define LOOPEND(chan) (m_SOUNDREGS[(0x20/4)*chan+0x10/4]&0x3fffff)
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#define ENVVOL(chan) (m_SOUNDREGS[(0x20/4)*chan+0x04/4]&0xffffff)
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/*
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#define GETSOUNDREG16(Chan,Offs) space.read_word(VR0->Intf.reg_base+0x20*Chan+Offs)
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#define GETSOUNDREG32(Chan,Offs) space.read_dword(VR0->Intf.reg_base+0x20*Chan+Offs)
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#define GETSOUNDREG16(Chan,Offs) space.read_word(m_Intf.reg_base+0x20*Chan+Offs)
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#define GETSOUNDREG32(Chan,Offs) space.read_dword(m_Intf.reg_base+0x20*Chan+Offs)
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#define CURSADDR(chan) GETSOUNDREG32(chan,0x00)
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#define DSADDR(chan) GETSOUNDREG16(chan,0x08)
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@ -92,31 +68,66 @@ static const unsigned short ULawTo16[]=
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#define LOOPEND(chan) (GETSOUNDREG32(chan,0x10)&0x3fffff)
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#define ENVVOL(chan) (GETSOUNDREG32(chan,0x04)&0xffffff)
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*/
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void vr0_snd_set_areas(device_t *device,UINT32 *texture,UINT32 *frame)
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//**************************************************************************
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// LIVE DEVICE
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//**************************************************************************
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const device_type VRENDER0 = &device_creator<vrender0_device>;
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//-------------------------------------------------
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// vrender0_device - constructor
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//-------------------------------------------------
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vrender0_device::vrender0_device(const machine_config &mconfig, const char *tag, device_t *owner, UINT32 clock)
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: device_t(mconfig, VRENDER0, "VRender0", tag, owner, clock),
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device_sound_interface(mconfig, *this),
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m_TexBase(NULL),
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m_FBBase(NULL),
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m_stream(NULL)
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{
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vr0_state *VR0 = get_safe_token(device);
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VR0->TexBase=texture;
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VR0->FBBase=frame;
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}
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static DEVICE_START( vrender0 )
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//-------------------------------------------------
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// device_start - device-specific startup
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//-------------------------------------------------
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void vrender0_device::device_start()
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{
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const vr0_interface *intf;
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vr0_state *VR0 = get_safe_token(device);
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const vr0_interface *intf = (const vr0_interface *)static_config();
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intf = (const vr0_interface *)device->static_config();
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memcpy(&(m_Intf),intf,sizeof(vr0_interface));
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memset(m_SOUNDREGS,0,sizeof(m_SOUNDREGS));
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memcpy(&(VR0->Intf),intf,sizeof(vr0_interface));
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memset(VR0->SOUNDREGS,0,sizeof(VR0->SOUNDREGS));
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m_stream = stream_alloc(0, 2, 44100);
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VR0->stream = device->machine().sound().stream_alloc(*device, 0, 2, 44100, VR0, VR0_Update);
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device->save_item(NAME(VR0->SOUNDREGS));
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save_item(NAME(m_SOUNDREGS));
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}
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WRITE32_DEVICE_HANDLER(vr0_snd_write)
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//-------------------------------------------------
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// sound_stream_update - handle update requests
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// for our sound stream
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//-------------------------------------------------
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void vrender0_device::sound_stream_update(sound_stream &stream, stream_sample_t **inputs, stream_sample_t **outputs, int samples)
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{
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VR0_RenderAudio(samples, outputs[0], outputs[1]);
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}
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READ32_MEMBER(vrender0_device::vr0_snd_read)
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{
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return m_SOUNDREGS[offset];
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}
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WRITE32_MEMBER(vrender0_device::vr0_snd_write)
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{
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vr0_state *VR0 = get_safe_token(device);
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if(offset==0x404/4)
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{
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data&=0xffff;
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@ -134,34 +145,35 @@ WRITE32_DEVICE_HANDLER(vr0_snd_write)
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}
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else
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{
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COMBINE_DATA(&VR0->SOUNDREGS[offset]);
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COMBINE_DATA(&m_SOUNDREGS[offset]);
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}
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}
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READ32_DEVICE_HANDLER(vr0_snd_read)
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void vrender0_device::set_areas(UINT32 *texture, UINT32 *frame)
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{
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vr0_state *VR0 = get_safe_token(device);
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return VR0->SOUNDREGS[offset];
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m_TexBase=texture;
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m_FBBase=frame;
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}
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static void VR0_RenderAudio(vr0_state *VR0, int nsamples,stream_sample_t *l,stream_sample_t *r)
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void vrender0_device::VR0_RenderAudio(int nsamples, stream_sample_t *l, stream_sample_t *r)
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{
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INT16 *SAMPLES;
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UINT32 st=STATUS;
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signed int lsample=0,rsample=0;
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UINT32 CLK=(VR0->SOUNDREGS[0x600/4]>>0)&0xff;
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UINT32 NCH=(VR0->SOUNDREGS[0x600/4]>>8)&0xff;
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UINT32 CT1=(VR0->SOUNDREGS[0x600/4]>>16)&0xff;
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UINT32 CT2=(VR0->SOUNDREGS[0x600/4]>>24)&0xff;
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UINT32 CLK=(m_SOUNDREGS[0x600/4]>>0)&0xff;
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UINT32 NCH=(m_SOUNDREGS[0x600/4]>>8)&0xff;
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UINT32 CT1=(m_SOUNDREGS[0x600/4]>>16)&0xff;
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UINT32 CT2=(m_SOUNDREGS[0x600/4]>>24)&0xff;
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int div;
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int s;
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if(CT1&0x20)
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SAMPLES=(INT16 *)VR0->TexBase;
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SAMPLES=(INT16 *)m_TexBase;
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else
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SAMPLES=(INT16 *)VR0->FBBase;
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SAMPLES=(INT16 *)m_FBBase;
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if(CLK)
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div=((30<<16)|0x8000)/(CLK+1);
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@ -177,9 +189,9 @@ static void VR0_RenderAudio(vr0_state *VR0, int nsamples,stream_sample_t *l,stre
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signed int sample;
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UINT32 cur=CURSADDR(i);
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UINT32 a=LOOPBEGIN(i)+(cur>>10);
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UINT8 Mode=VR0->SOUNDREGS[(0x20/4)*i+0x8/4]>>24;
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signed int LVOL=VR0->SOUNDREGS[(0x20/4)*i+0xc/4]>>24;
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signed int RVOL=VR0->SOUNDREGS[(0x20/4)*i+0x10/4]>>24;
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UINT8 Mode=m_SOUNDREGS[(0x20/4)*i+0x8/4]>>24;
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signed int LVOL=m_SOUNDREGS[(0x20/4)*i+0xc/4]>>24;
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signed int RVOL=m_SOUNDREGS[(0x20/4)*i+0x10/4]>>24;
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INT32 DSADD=(DSADDR(i)*div)>>16;
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@ -236,44 +248,3 @@ static void VR0_RenderAudio(vr0_state *VR0, int nsamples,stream_sample_t *l,stre
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r[s]=rsample;
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}
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}
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const device_type VRENDER0 = &device_creator<vrender0_device>;
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vrender0_device::vrender0_device(const machine_config &mconfig, const char *tag, device_t *owner, UINT32 clock)
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: device_t(mconfig, VRENDER0, "VRender0", tag, owner, clock),
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device_sound_interface(mconfig, *this)
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{
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m_token = global_alloc_clear(vr0_state);
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}
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//-------------------------------------------------
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// device_config_complete - perform any
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// operations now that the configuration is
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// complete
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//-------------------------------------------------
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void vrender0_device::device_config_complete()
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{
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}
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//-------------------------------------------------
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// device_start - device-specific startup
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//-------------------------------------------------
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void vrender0_device::device_start()
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{
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DEVICE_START_NAME( vrender0 )(this);
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}
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//-------------------------------------------------
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// sound_stream_update - handle a stream update
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//-------------------------------------------------
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void vrender0_device::sound_stream_update(sound_stream &stream, stream_sample_t **inputs, stream_sample_t **outputs, int samples)
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{
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// should never get here
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fatalerror("sound_stream_update called; not applicable to legacy sound devices\n");
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}
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@ -3,38 +3,61 @@
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#ifndef __VRENDER0_H__
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#define __VRENDER0_H__
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#include "devlegcy.h"
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//**************************************************************************
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// INTERFACE CONFIGURATION MACROS
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//**************************************************************************
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#define MCFG_SOUND_VRENDER0_ADD(_tag, _clock) \
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MCFG_DEVICE_ADD(_tag, VRENDER0, _clock) \
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#define MCFG_SOUND_VRENDER0_REPLACE(_tag, _clock) \
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MCFG_DEVICE_REPLACE(_tag, VRENDER0, _clock) \
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//**************************************************************************
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// TYPE DEFINITIONS
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//**************************************************************************
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// ======================> vrender0_device
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struct vr0_interface
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{
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UINT32 RegBase;
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};
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void vr0_snd_set_areas(device_t *device,UINT32 *texture,UINT32 *frame);
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DECLARE_READ32_DEVICE_HANDLER( vr0_snd_read );
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DECLARE_WRITE32_DEVICE_HANDLER( vr0_snd_write );
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void vr0_snd_set_areas(device_t *device, UINT32 *texture, UINT32 *frame);
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class vrender0_device : public device_t,
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public device_sound_interface
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public device_sound_interface
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{
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public:
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vrender0_device(const machine_config &mconfig, const char *tag, device_t *owner, UINT32 clock);
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~vrender0_device() { global_free(m_token); }
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~vrender0_device() { }
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// access to legacy token
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void *token() const { assert(m_token != NULL); return m_token; }
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protected:
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// device-level overrides
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virtual void device_config_complete();
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virtual void device_start();
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// sound stream update overrides
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virtual void sound_stream_update(sound_stream &stream, stream_sample_t **inputs, stream_sample_t **outputs, int samples);
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public:
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DECLARE_READ32_MEMBER( vr0_snd_read );
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DECLARE_WRITE32_MEMBER( vr0_snd_write );
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void set_areas(UINT32 *texture, UINT32 *frame);
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private:
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// internal state
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void *m_token;
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UINT32 *m_TexBase;
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UINT32 *m_FBBase;
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UINT32 m_SOUNDREGS[0x10000/4];
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sound_stream *m_stream;
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vr0_interface m_Intf;
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void VR0_RenderAudio(int nsamples, stream_sample_t *l, stream_sample_t *r);
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};
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extern const device_type VRENDER0;
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@ -510,7 +510,7 @@ static ADDRESS_MAP_START( crystal_mem, AS_PROGRAM, 32, crystal_state )
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AM_RANGE(0x03000000, 0x0300ffff) AM_RAM AM_SHARE("vidregs")
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AM_RANGE(0x03800000, 0x03ffffff) AM_RAM AM_SHARE("textureram")
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AM_RANGE(0x04000000, 0x047fffff) AM_RAM AM_SHARE("frameram")
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AM_RANGE(0x04800000, 0x04800fff) AM_DEVREADWRITE_LEGACY("vrender", vr0_snd_read, vr0_snd_write)
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AM_RANGE(0x04800000, 0x04800fff) AM_DEVREADWRITE("vrender", vrender0_device, vr0_snd_read, vr0_snd_write)
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AM_RANGE(0x05000000, 0x05000003) AM_READWRITE(FlashCmd_r, FlashCmd_w)
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AM_RANGE(0x05000000, 0x05ffffff) AM_ROMBANK("bank1")
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@ -631,7 +631,7 @@ void crystal_state::machine_reset()
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m_Timer[i]->adjust(attotime::never);
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}
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vr0_snd_set_areas(machine().device("vrender"), m_textureram, m_frameram);
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dynamic_cast<vrender0_device*>(machine().device("vrender"))->set_areas(m_textureram, m_frameram);
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#ifdef IDLE_LOOP_SPEEDUP
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m_FlipCntRead = 0;
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#endif
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@ -864,7 +864,7 @@ static MACHINE_CONFIG_START( crystal, crystal_state )
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MCFG_SPEAKER_STANDARD_STEREO("lspeaker", "rspeaker")
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MCFG_SOUND_ADD("vrender", VRENDER0, 0)
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MCFG_SOUND_VRENDER0_ADD("vrender", 0)
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MCFG_SOUND_CONFIG(vr0_config)
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MCFG_SOUND_ROUTE(0, "lspeaker", 1.0)
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MCFG_SOUND_ROUTE(1, "rspeaker", 1.0)
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