Adds jongtei and corrects name for showhanc.

New games added or promoted from NOT_WORKING status
---------------------------------------------------
Mahjong Jong-Tei [Luca Elia]
This commit is contained in:
Luca Elia 2008-12-25 15:26:14 +00:00
parent d984fa551b
commit c2afcb65b6
4 changed files with 373 additions and 4 deletions

View File

@ -446,4 +446,4 @@ static DRIVER_INIT( showhanc )
}
GAME( 1999?, showhand, 0, showhand, showhand, showhand, ROT0, "Astro Corp.", "Show Hand (Italy)", 0 )
GAME( 1999?, showhanc, showhand, showhanc, showhanc, showhanc, ROT0, "Astro Corp.", "Show Hand (China)", 0 )
GAME( 1999?, showhanc, showhand, showhanc, showhanc, showhanc, ROT0, "Astro Corp.", "Wang Pai Dui Jue", 0 )

View File

@ -595,10 +595,10 @@ static void blit_vert_line(void)
INLINE void log_blit(running_machine *machine, int data)
{
#if 1
logerror("%s: blit src %06x x %03x y %03x flags %02x layer %02x pen %02x penmode %02x w %03x h %03x linelen %03x clip: ctrl %x xy %03x %03x wh %03x %03x\n",
logerror("%s: blit src %06x x %03x y %03x flags %02x layer %02x pen %02x penmode %02x w %03x h %03x linelen %03x flip %02x clip: ctrl %x xy %03x %03x wh %03x %03x\n",
cpuexec_describe_context(machine),
ddenlovr_blit_address,ddenlovr_blit_x,ddenlovr_blit_y,data,
ddenlovr_dest_layer,ddenlovr_blit_pen,ddenlovr_blit_pen_mode,ddenlovr_rect_width,ddenlovr_rect_height,ddenlovr_line_length,
ddenlovr_dest_layer,ddenlovr_blit_pen,ddenlovr_blit_pen_mode,ddenlovr_rect_width,ddenlovr_rect_height,ddenlovr_line_length,ddenlovr_blit_flip,
ddenlovr_clip_ctrl,ddenlovr_clip_x,ddenlovr_clip_y, ddenlovr_clip_width,ddenlovr_clip_height );
#endif
}
@ -3434,6 +3434,51 @@ static ADDRESS_MAP_START( mjflove_writeport, ADDRESS_SPACE_IO, 8 ) // 16 bit I/O
AM_RANGE(0x0380, 0x0380) AM_WRITE(okim6295_data_0_w)
ADDRESS_MAP_END
/***************************************************************************
Mahjong Jong-Tei
***************************************************************************/
static WRITE8_HANDLER( jongtei_okibank_w )
{
okim6295_set_bank_base(0, ((data >> 4) & 0x07) * 0x40000);
}
static WRITE8_HANDLER( jongtei_dsw_keyb_w )
{
dsw = data;
keyb = data;
}
static READ8_HANDLER( jongtei_busy_r )
{
return 0x04; // !bit 2 = blitter busy
}
static ADDRESS_MAP_START( jongtei_readport, ADDRESS_SPACE_IO, 8 ) ADDRESS_MAP_GLOBAL_MASK(0xff)
AM_RANGE(0x2c, 0x2c) AM_READ(jongtei_busy_r)
AM_RANGE(0x32, 0x32) AM_READ(hanakanz_dsw_r)
AM_RANGE(0x40, 0x40) AM_READ_PORT("SYSTEM")
AM_RANGE(0x41, 0x42) AM_READ(hanakanz_keyb_r)
AM_RANGE(0x46, 0x46) AM_READ(hanakanz_rand_r)
AM_RANGE(0x63, 0x64) AM_READ(hanakanz_gfxrom_r)
AM_RANGE(0xa0, 0xa0) AM_READ(okim6295_status_0_r)
AM_RANGE(0xc0, 0xcf) AM_DEVREAD(MSM6242, "rtc", msm6242_r) // 6242RTC
ADDRESS_MAP_END
static ADDRESS_MAP_START( jongtei_writeport, ADDRESS_SPACE_IO, 8 ) ADDRESS_MAP_GLOBAL_MASK(0xff)
AM_RANGE(0x2c, 0x2c) AM_WRITE(jongtei_okibank_w)
AM_RANGE(0x2e, 0x2e) AM_WRITE(hanakanz_blitter_reg_w)
AM_RANGE(0x30, 0x30) AM_WRITE(hanakanz_rombank_w)
AM_RANGE(0x31, 0x31) AM_WRITE(jongtei_dsw_keyb_w)
AM_RANGE(0x43, 0x43) AM_WRITE(hanakanz_coincounter_w)
AM_RANGE(0x60, 0x60) AM_WRITE(hanakanz_blitter_data_w)
AM_RANGE(0x61, 0x61) AM_WRITE(hanakanz_palette_w)
AM_RANGE(0x80, 0x80) AM_WRITE(ym2413_register_port_0_w)
AM_RANGE(0x81, 0x81) AM_WRITE(ym2413_data_port_0_w)
AM_RANGE(0xa0, 0xa0) AM_WRITE(okim6295_data_0_w)
AM_RANGE(0xc0, 0xcf) AM_DEVWRITE(MSM6242, "rtc", msm6242_w) // 6242RTC
ADDRESS_MAP_END
static INPUT_PORTS_START( ddenlvrj )
PORT_START("P1")
@ -4847,6 +4892,239 @@ static INPUT_PORTS_START( mjreach1 )
INPUT_PORTS_END
static INPUT_PORTS_START( jongtei )
PORT_START("SYSTEM")
PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_SERVICE3 ) // medal out
PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_UNKNOWN)
PORT_SERVICE(0x04, IP_ACTIVE_LOW)
PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_SERVICE1 ) // analyzer
PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_SERVICE2 ) // data clear
PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_COIN2 ) // note
PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_COIN1)
PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_UNKNOWN)
PORT_START("KEY0")
PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_MAHJONG_A ) PORT_PLAYER(2) // A
PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_MAHJONG_E ) PORT_PLAYER(2) // E
PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_MAHJONG_I ) PORT_PLAYER(2) // I
PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_MAHJONG_M ) PORT_PLAYER(2) // M
PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_MAHJONG_KAN ) PORT_PLAYER(2) // Kan
PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_START2 ) // Start 2
PORT_START("KEY1")
PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_MAHJONG_B ) PORT_PLAYER(2) // B
PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_MAHJONG_F ) PORT_PLAYER(2) // F
PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_MAHJONG_J ) PORT_PLAYER(2) // J
PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_MAHJONG_N ) PORT_PLAYER(2) // N
PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_MAHJONG_REACH ) PORT_PLAYER(2) // Reach
PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_MAHJONG_BET ) PORT_PLAYER(2) // BET
PORT_START("KEY2")
PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_MAHJONG_C ) PORT_PLAYER(2) // C
PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_MAHJONG_G ) PORT_PLAYER(2) // G
PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_MAHJONG_K ) PORT_PLAYER(2) // K
PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_MAHJONG_CHI ) PORT_PLAYER(2) // Chi
PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_MAHJONG_RON ) PORT_PLAYER(2) // Ron
PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_UNKNOWN ) // nothing
PORT_START("KEY3")
PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_MAHJONG_D ) PORT_PLAYER(2) // D
PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_MAHJONG_H ) PORT_PLAYER(2) // H
PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_MAHJONG_L ) PORT_PLAYER(2) // L
PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_MAHJONG_PON ) PORT_PLAYER(2) // Pon
PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_UNKNOWN ) // nothing
PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_UNKNOWN ) // nothing
PORT_START("KEY4")
PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_MAHJONG_LAST_CHANCE ) PORT_PLAYER(2) // "l"
PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_MAHJONG_SCORE ) PORT_PLAYER(2) // "t"
PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_MAHJONG_DOUBLE_UP ) PORT_PLAYER(2) // "w"
PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_MAHJONG_FLIP_FLOP ) PORT_PLAYER(2) // Flip Flop
PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_MAHJONG_BIG ) PORT_PLAYER(2) // "b"
PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_MAHJONG_SMALL ) PORT_PLAYER(2) // "s"
PORT_START("KEY5")
PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_MAHJONG_A ) // A
PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_MAHJONG_E ) // E
PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_MAHJONG_I ) // I
PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_MAHJONG_M ) // M
PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_MAHJONG_KAN ) // Kan
PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_START1 ) // Start 1
PORT_START("KEY6")
PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_MAHJONG_B ) // B
PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_MAHJONG_F ) // F
PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_MAHJONG_J ) // J
PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_MAHJONG_N ) // N
PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_MAHJONG_REACH ) // Reach
PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_MAHJONG_BET ) // BET
PORT_START("KEY7")
PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_MAHJONG_C ) // C
PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_MAHJONG_G ) // G
PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_MAHJONG_K ) // K
PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_MAHJONG_CHI ) // Chi
PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_MAHJONG_RON ) // Ron
PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_UNKNOWN ) // nothing
PORT_START("KEY8")
PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_MAHJONG_D ) // D
PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_MAHJONG_H ) // H
PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_MAHJONG_L ) // L
PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_MAHJONG_PON ) // Pon
PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_UNKNOWN ) // nothing
PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_UNKNOWN ) // nothing
PORT_START("KEY9")
PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_MAHJONG_LAST_CHANCE ) // "l"
PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_MAHJONG_SCORE ) // "t"
PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_MAHJONG_DOUBLE_UP ) // "w"
PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_MAHJONG_FLIP_FLOP ) // Flip Flop
PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_MAHJONG_BIG ) // "b"
PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_MAHJONG_SMALL ) // "s"
PORT_START("DSW1")
PORT_DIPNAME( 0x0f, 0x07, "Pay Out Rate (%)" )
PORT_DIPSETTING( 0x00, "50" )
PORT_DIPSETTING( 0x01, "53" )
PORT_DIPSETTING( 0x02, "56" )
PORT_DIPSETTING( 0x03, "59" )
PORT_DIPSETTING( 0x04, "62" )
PORT_DIPSETTING( 0x05, "65" )
PORT_DIPSETTING( 0x06, "68" )
PORT_DIPSETTING( 0x07, "71" )
PORT_DIPSETTING( 0x08, "75" )
PORT_DIPSETTING( 0x09, "78" )
PORT_DIPSETTING( 0x0a, "81" )
PORT_DIPSETTING( 0x0b, "84" )
PORT_DIPSETTING( 0x0c, "87" )
PORT_DIPSETTING( 0x0d, "90" )
PORT_DIPSETTING( 0x0e, "93" )
PORT_DIPSETTING( 0x0f, "96" )
PORT_DIPNAME( 0x30, 0x30, "Odds Rate" )
PORT_DIPSETTING( 0x30, "1 2 4 8 12 16 24 32" )
PORT_DIPSETTING( 0x00, "1 2 3 5 8 15 30 50" )
PORT_DIPSETTING( 0x20, "2 3 6 8 12 15 30 50" )
PORT_DIPSETTING( 0x10, "1 2 3 5 10 25 50 100" )
PORT_DIPNAME( 0xc0, 0xc0, "Max Bet" )
PORT_DIPSETTING( 0xc0, "1" )
PORT_DIPSETTING( 0x80, "5" )
PORT_DIPSETTING( 0x40, "10" )
PORT_DIPSETTING( 0x00, "20" )
PORT_START("DSW2")
PORT_DIPNAME( 0x03, 0x03, DEF_STR( Coin_A ) )
PORT_DIPSETTING( 0x03, DEF_STR( 1C_1C ) )
PORT_DIPSETTING( 0x02, DEF_STR( 1C_2C ) )
PORT_DIPSETTING( 0x01, DEF_STR( 1C_5C ) )
PORT_DIPSETTING( 0x00, "1 Coin/10 Credits" )
PORT_DIPNAME( 0x0c, 0x0c, "Min Credits To Start" )
PORT_DIPSETTING( 0x0c, "1" )
// PORT_DIPSETTING( 0x08, "2" ) // ? these don't let you start a game
// PORT_DIPSETTING( 0x04, "3" )
// PORT_DIPSETTING( 0x00, "5" )
PORT_DIPNAME( 0x30, 0x30, "Payout" )
PORT_DIPSETTING( 0x30, "300" )
PORT_DIPSETTING( 0x20, "500" )
PORT_DIPSETTING( 0x10, "700" )
PORT_DIPSETTING( 0x00, "1000" )
PORT_DIPNAME( 0x40, 0x40, "W-BET" )
PORT_DIPSETTING( 0x40, DEF_STR( Off ) )
PORT_DIPSETTING( 0x00, DEF_STR( On ) )
PORT_DIPNAME( 0x80, 0x80, "Last Chance" )
PORT_DIPSETTING( 0x80, DEF_STR( Off ) )
PORT_DIPSETTING( 0x00, DEF_STR( On ) )
PORT_START("DSW3")
PORT_DIPNAME( 0x07, 0x07, "YAKUMAN Bonus" )
PORT_DIPSETTING( 0x07, "Cut" )
PORT_DIPSETTING( 0x06, "1 T" )
PORT_DIPSETTING( 0x05, "300" )
PORT_DIPSETTING( 0x04, "500" )
PORT_DIPSETTING( 0x03, "700" )
PORT_DIPSETTING( 0x02, "1000" )
PORT_DIPSETTING( 0x01, "1500" )
PORT_DIPSETTING( 0x00, "2000" )
PORT_DIPNAME( 0x18, 0x18, "YAKUMAN Times" )
// PORT_DIPSETTING( 0x00, "1" )
PORT_DIPSETTING( 0x18, "1" )
PORT_DIPSETTING( 0x10, "2" )
PORT_DIPSETTING( 0x08, "3" )
PORT_DIPNAME( 0x20, 0x20, "3 BAI In YAKUMAN Bonus Chance" )
PORT_DIPSETTING( 0x20, DEF_STR( Off ) )
PORT_DIPSETTING( 0x00, DEF_STR( On ) )
PORT_DIPNAME( 0x40, 0x40, "Auto Tsumo" )
PORT_DIPSETTING( 0x40, DEF_STR( Off ) )
PORT_DIPSETTING( 0x00, DEF_STR( On ) )
PORT_DIPNAME( 0x80, 0x80, "Credit Timing" )
PORT_DIPSETTING( 0x80, DEF_STR( Off ) )
PORT_DIPSETTING( 0x00, DEF_STR( On ) )
PORT_START("DSW4")
PORT_DIPNAME( 0x01, 0x00, DEF_STR( Demo_Sounds ) )
PORT_DIPSETTING( 0x01, DEF_STR( Off ) )
PORT_DIPSETTING( 0x00, DEF_STR( On ) )
PORT_DIPNAME( 0x02, 0x00, "In Game Music" )
PORT_DIPSETTING( 0x02, DEF_STR( Off ) )
PORT_DIPSETTING( 0x00, DEF_STR( On ) )
PORT_DIPNAME( 0x04, 0x00, "Girls" )
PORT_DIPSETTING( 0x04, DEF_STR( Off ) )
PORT_DIPSETTING( 0x00, DEF_STR( On ) )
PORT_DIPNAME( 0x08, 0x08, "Girls Show After 3 Renso" )
PORT_DIPSETTING( 0x08, DEF_STR( Off ) )
PORT_DIPSETTING( 0x00, DEF_STR( On ) )
PORT_DIPNAME( 0x10, 0x00, DEF_STR( Unknown ) )
PORT_DIPSETTING( 0x10, DEF_STR( Off ) )
PORT_DIPSETTING( 0x00, DEF_STR( On ) )
PORT_DIPNAME( 0x20, 0x20, DEF_STR( Unknown ) )
PORT_DIPSETTING( 0x20, DEF_STR( Off ) )
PORT_DIPSETTING( 0x00, DEF_STR( On ) )
PORT_DIPNAME( 0x40, 0x40, DEF_STR( Unknown ) )
PORT_DIPSETTING( 0x40, DEF_STR( Off ) )
PORT_DIPSETTING( 0x00, DEF_STR( On ) )
PORT_DIPNAME( 0x80, 0x80, DEF_STR( Unknown ) )
PORT_DIPSETTING( 0x80, DEF_STR( Off ) )
PORT_DIPSETTING( 0x00, DEF_STR( On ) )
PORT_START("DSW5")
PORT_DIPNAME( 0x01, 0x01, "Credits Per Note" )
PORT_DIPSETTING( 0x01, "5" )
PORT_DIPSETTING( 0x00, "10" )
PORT_DIPNAME( 0x02, 0x02, DEF_STR( Flip_Screen ) )
PORT_DIPSETTING( 0x02, DEF_STR( Off ) )
PORT_DIPSETTING( 0x00, DEF_STR( On ) )
PORT_DIPNAME( 0x0c, 0x0c, "Computer Strength" )
PORT_DIPSETTING( 0x0c, "Weak" )
PORT_DIPSETTING( 0x08, DEF_STR( Normal ))
PORT_DIPSETTING( 0x04, "Strong" )
PORT_DIPSETTING( 0x00, "Very Strong" )
PORT_DIPNAME( 0x10, 0x10, "Game Style" )
PORT_DIPSETTING( 0x10, "Credit" )
PORT_DIPSETTING( 0x00, "Credit Time" )
PORT_DIPNAME( 0x20, 0x20, "Start Method (Credit Time)" )
PORT_DIPSETTING( 0x20, "?" )
PORT_DIPSETTING( 0x00, "Rate" )
PORT_DIPNAME( 0x40, 0x40, "Unknown 4-8" )
PORT_DIPSETTING( 0x40, DEF_STR( Off ) )
PORT_DIPSETTING( 0x00, DEF_STR( On ) )
PORT_DIPNAME( 0x80, 0x80, "Unknown 4-9" )
PORT_DIPSETTING( 0x80, DEF_STR( Off ) )
PORT_DIPSETTING( 0x00, DEF_STR( On ) )
PORT_START("BET")
PORT_DIPNAME( 0x40, 0x40, "Bets?" )
PORT_DIPSETTING( 0x40, "0" )
PORT_DIPSETTING( 0x00, "1" )
PORT_START("HOPPER")
PORT_DIPNAME( 0x40, 0x40, DEF_STR( Unknown ) )
PORT_DIPSETTING( 0x40, DEF_STR( Off ) )
PORT_DIPSETTING( 0x00, DEF_STR( On ) )
INPUT_PORTS_END
static INPUT_PORTS_START( mjchuuka )
PORT_START("SYSTEM")
@ -7139,6 +7417,42 @@ static MACHINE_DRIVER_START( hparadis )
MDRV_CPU_VBLANK_INT("main", hparadis_irq)
MACHINE_DRIVER_END
static MACHINE_DRIVER_START( jongtei )
/* basic machine hardware */
MDRV_CPU_ADD("main",Z80, XTAL_20MHz / 2) // ?
MDRV_CPU_PROGRAM_MAP(hanakanz_readmem,hanakanz_writemem)
MDRV_CPU_IO_MAP(jongtei_readport,jongtei_writeport)
MDRV_CPU_VBLANK_INT("main", hanakanz_irq)
/* video hardware */
MDRV_SCREEN_ADD("main", RASTER)
MDRV_SCREEN_REFRESH_RATE(60)
MDRV_SCREEN_VBLANK_TIME(ATTOSECONDS_IN_USEC(0))
MDRV_SCREEN_FORMAT(BITMAP_FORMAT_INDEXED16)
MDRV_SCREEN_SIZE(336, 256)
MDRV_SCREEN_VISIBLE_AREA(0, 336-1, 5, 256-11-1)
MDRV_PALETTE_LENGTH(0x200)
MDRV_VIDEO_ATTRIBUTES(VIDEO_ALWAYS_UPDATE)
MDRV_VIDEO_START(hanakanz) // blitter commands in the roms are shuffled around
MDRV_VIDEO_UPDATE(ddenlovr)
/* sound hardware */
MDRV_SPEAKER_STANDARD_MONO("mono")
MDRV_SOUND_ADD("ym", YM2413, XTAL_28_63636MHz / 8)
MDRV_SOUND_ROUTE(ALL_OUTPUTS, "mono", 0.80)
MDRV_SOUND_ADD("oki", OKIM6295, XTAL_28_63636MHz / 28)
MDRV_SOUND_CONFIG(okim6295_interface_pin7high)
MDRV_SOUND_ROUTE(ALL_OUTPUTS, "mono", 0.80)
/* devices */
MDRV_MSM6242_ADD("rtc")
MACHINE_DRIVER_END
/***************************************************************************
@ -8685,6 +8999,59 @@ ROM_START( hgokou )
ROM_LOAD( "1081.2d", 0x00000, 0x40000, CRC(74dede40) SHA1(d148f9ab9223b4c0b2f457a6f0e7fa3d173ab12b) )
ROM_END
/***************************************************************************
Mahjong Jong-Tei
Dynax 1999
PCB Layout
----------
NM532-9902
|-----------------------------------------|
| TA7252 LM358 LM358 PST532 BATT |
| VOL M6295 32.768kHz|
| DSW5(4) 53201 |
|M YM2413 20MHz M6242|
|A |
|H DSW1(10) QFP100 62256 |
|J ACTEL DSW2(10) |
|O A1010 DSW3(10) 53202 |
|N DSW4(10) |
|G 28.63636MHz 53203 |
| |
| 53204 |
| M514262 4L10FXXXX |
| M524262 53205 |
| M514262 |
| M514262 53206 |
|-----------------------------------------|
Notes:
4L10FXXXX - Dynax graphics chip, surface scratch, but
it will be one of the usual ones
QFP100 - Main CPU, surface scratched. Clock input 20.00MHz
M6295 - Clock 1.022727143MHz [28.63636/28]. Pin 7 HIGH
YM2413 - Clock 3.579545MHz [28.63636/8]
VSync - 60.7194Hz
HSync - 15.2443kHz
***************************************************************************/
ROM_START( jongtei )
ROM_REGION( 0x90000+16*0x1000, "main", 0 ) /* Z80 Code */
ROM_LOAD( "53202.5b", 0x00000, 0x80000, CRC(fa95a7f2) SHA1(bb67d74acb8908c222acdc92ee13d4a644358aef) )
ROM_RELOAD( 0x10000, 0x80000 )
ROM_REGION( 0x800000, "blitter", 0 ) /* blitter data */
ROM_LOAD( "53203.7b", 0x000000, 0x200000, CRC(55d6522a) SHA1(47996be70481a98ead10211645566613d20b5880) )
ROM_LOAD( "53204.8b", 0x200000, 0x200000, CRC(4f58a303) SHA1(2893e6b47c3098cb878cf5fa5957e9652559e420) )
ROM_LOAD( "53205.10b", 0x400000, 0x200000, CRC(d69e0355) SHA1(f67688eaf7954619785040204368d2cb5fc64e6e) )
ROM_LOAD( "53206.12b", 0x600000, 0x200000, CRC(f0652395) SHA1(286683728836c452b71c3b8c48bd0f7159b2a10c) )
ROM_REGION( 0x200000, "oki", 0 ) /* Samples */
ROM_LOAD( "53201.2a", 0x000000, 0x200000, CRC(c53d840c) SHA1(5a935320f48bdc8f3b9ed105dcdd0c6e33c3c38c) )
ROM_END
GAME( 1992, mmpanic, 0, mmpanic, mmpanic, 0, ROT0, "Nakanihon + East Technology (Taito license)", "Monkey Mole Panic (USA)", GAME_NO_COCKTAIL )
GAME( 1993, funkyfig, 0, funkyfig, funkyfig, 0, ROT0, "Nakanihon + East Technology (Taito license)", "The First Funky Fighter", GAME_NO_COCKTAIL | GAME_IMPERFECT_GRAPHICS ) // scrolling, priority?
@ -8715,3 +9082,4 @@ GAME( 1996, mjflove, 0, mjflove, mjflove, 0, ROT0, "Nakanihon",
GAME( 1997, hkagerou, 0, hkagerou, hkagerou, 0, ROT0, "Nakanihon + Dynax", "Hana Kagerou [BET] (Japan)", GAME_NO_COCKTAIL )
GAME( 1998, mjchuuka, 0, mjchuuka, mjchuuka, 0, ROT0, "Dynax", "Mahjong Chuukanejyo (China)", GAME_NO_COCKTAIL )
GAME( 1998, mjreach1, 0, mjreach1, mjreach1, 0, ROT0, "Nihon System", "Mahjong Reach Ippatsu (Japan)", GAME_NO_COCKTAIL )
GAME( 1999, jongtei, 0, jongtei, jongtei, 0, ROT0, "Dynax", "Mahjong Jong-Tei (Japan, ver. NM532-01)", GAME_NO_COCKTAIL )

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@ -3076,7 +3076,7 @@ ROM_END
/***************************************************************************
Zhong Guo Long? (Hong Kong, V011H)
Dong Fang Zhi Zhu (Hong Kong version of Zhong Guo Long, V011H)
***************************************************************************/

View File

@ -7385,6 +7385,7 @@ Other Sun games
DRIVER( mjchuuka ) /* "???" (c) 1998 Dynax */
DRIVER( mjreach1 ) /* "526" Mahjong Reach Ippatsu 1998 Nihon System/Dynax */
DRIVER( cafebrk ) /* "528" Mahjong Cafe Break (C) 1999 Nakanihon / Dynax */
DRIVER( jongtei ) /* "532" Mahjong Jong-Tei (C) 1999 Dynax */
DRIVER( pkgnsh ) /* "505" Pachinko Gindama Shoubu 1998 (Japan) */
DRIVER( pkgnshdx ) /* "522" Pachinko Gindama Shoubu DX 1998 (Japan) */