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legionna.h - initialize tile banks to 0, this should fix problems on linux & debug builds (nw) (#2430)
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@ -13,6 +13,10 @@ public:
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legionna_state(const machine_config &mconfig, device_type type, const char *tag)
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legionna_state(const machine_config &mconfig, device_type type, const char *tag)
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: driver_device(mconfig, type, tag),
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: driver_device(mconfig, type, tag),
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m_spriteram(*this, "spriteram"),
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m_spriteram(*this, "spriteram"),
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m_layer_disable(0),
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m_back_gfx_bank(0),
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m_fore_gfx_bank(0),
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m_mid_gfx_bank(0),
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m_maincpu(*this, "maincpu"),
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m_maincpu(*this, "maincpu"),
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m_audiocpu(*this, "audiocpu"),
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m_audiocpu(*this, "audiocpu"),
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m_seibu_sound(*this, "seibu_sound"),
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m_seibu_sound(*this, "seibu_sound"),
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