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Small note
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@ -6,7 +6,7 @@
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TODO:
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- remove the patch and understand what needs to be modified for the gfxs, game
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doesn't crash anymore;
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doesn't crash anymore (note: I suspect it's actually a ppi port C bug);
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- Some weird framebuffer vertical gaps with some object, namely the green and the
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trees (zooming?)
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- not sure if the analog inputs are handled correctly;
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@ -165,6 +165,8 @@ static WRITE8_DEVICE_HANDLER( suprgolf_vregs_w )
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{
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suprgolf_state *state = device->machine().driver_data<suprgolf_state>();
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//printf("%02x\n",data);
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//bits 0,1,2 and probably 3 controls the background vram banking
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state->m_vreg_bank = data;
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state->m_palette_switch = (data & 0x80);
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