Small note

This commit is contained in:
Angelo Salese 2011-06-10 00:26:06 +00:00
parent 9cfc5d5b65
commit c2b740e21f

View File

@ -6,7 +6,7 @@
TODO:
- remove the patch and understand what needs to be modified for the gfxs, game
doesn't crash anymore;
doesn't crash anymore (note: I suspect it's actually a ppi port C bug);
- Some weird framebuffer vertical gaps with some object, namely the green and the
trees (zooming?)
- not sure if the analog inputs are handled correctly;
@ -165,6 +165,8 @@ static WRITE8_DEVICE_HANDLER( suprgolf_vregs_w )
{
suprgolf_state *state = device->machine().driver_data<suprgolf_state>();
//printf("%02x\n",data);
//bits 0,1,2 and probably 3 controls the background vram banking
state->m_vreg_bank = data;
state->m_palette_switch = (data & 0x80);