From c32548fa6a6cd3aa51b27fc72b989a02412d7b1d Mon Sep 17 00:00:00 2001 From: Andrew Gardner Date: Thu, 16 Jul 2009 05:15:47 +0000 Subject: [PATCH] Adds hardware notes to the Quake Arcade Tournament driver based on original press-release. [vidpro1] --- src/mame/drivers/quakeat.c | 26 +++++++++++++++++++------- 1 file changed, 19 insertions(+), 7 deletions(-) diff --git a/src/mame/drivers/quakeat.c b/src/mame/drivers/quakeat.c index 9d7aa8f551a..4a88cc0cdb5 100644 --- a/src/mame/drivers/quakeat.c +++ b/src/mame/drivers/quakeat.c @@ -27,16 +27,28 @@ Sectors/Hunk 8 Logical size 2,1163,248,864 -The "backup" directory on hard disk was created by me. +The "backup" directory on hard disk was created by the dumper. - -- Hardware info - -"Its a Pentium II 300MHz or Celeron Slot 1, I forget. -The Video Card is a Quantum 3D Quad chipped 3DFX Voodoo of some sort. -The I/O Card is a custom JAMMA to parallel port interface." + -- Hardware info found in the following press release: +http://www.quantum3d.com/press/HTMLarchive/4-20-98.html -*/ +QUANTUM3D'S HEAVY METAL SYSTEM - HM233G +NLX form factor system that is based on the Intel 440LX chipset +233MHz Intel Pentium II processor with 512KB of L2 cache +32MB of SDRAM +Microsoft Windows 95 OSR2.5 +shock-mounted 3.1GB Ultra DMA-33 hard drive +12-24x CD-ROM drive +1.44 MB floppy drive +16-bit per sample 3D audio +PCI-based 2D/VGA +built-in 10/100 Ethernet +Obsidian2 90-4440 AGP Voodoo2-based realtime 3D graphics accelerator +Quantum3D's GCI (Game Control Interface) - a unique, low-cost subsystem + designed to interface coin-op and industrial input/output control devices to a PC + + */ #include "driver.h" #include "cpu/i386/i386.h"