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https://github.com/holub/mame
synced 2025-04-19 15:11:37 +03:00
speedbsk: Initial layout, map some outputs
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b3e20002b7
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@ -40,7 +40,7 @@
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- 1 4-dip bank
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TODO:
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- Outputs
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- Outputs (start lamp), LED screen with scores
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- PIT input frequencies, outputs (IRQ, baud rate?)
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- RF5C164 hookup (banking)
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- UART clocks are set to 9600 baud, real clock unknown
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@ -79,6 +79,8 @@
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#include "screen.h"
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#include "speaker.h"
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#include "speedbsk.lh"
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namespace {
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@ -94,7 +96,8 @@ public:
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driver_device(mconfig, type, tag),
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m_maincpu(*this, "maincpu"),
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m_ppi(*this, "ppi%u", 0U),
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m_lcd(*this, "lcd")
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m_lcd(*this, "lcd"),
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m_lamps(*this, "hole_%u", 1U)
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{ }
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void speedbsk(machine_config &config);
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@ -107,6 +110,8 @@ private:
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required_device_array<i8255_device, 2> m_ppi;
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required_device<hd44780_device> m_lcd;
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output_finder<24> m_lamps;
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void main_map(address_map &map);
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void audio_map(address_map &map);
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void audio_io_map(address_map &map);
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@ -115,6 +120,10 @@ private:
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void lcd_palette(palette_device &palette) const;
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HD44780_PIXEL_UPDATE(lcd_pixel_update);
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template<int N> void lamp_red_w(uint8_t data);
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template<int N> void lamp_grn_w(uint8_t data);
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void solenoid1_w(uint8_t data);
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void solenoid2_w(uint8_t data);
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void ppi1_porta_w(uint8_t data);
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void ppi1_portc_w(uint8_t data);
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};
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@ -200,17 +209,17 @@ static INPUT_PORTS_START( speedbsk )
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PORT_START("photo_sensors")
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PORT_DIPNAME( 0x01, 0x01, "Corner A" )
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PORT_DIPSETTING( 0x01, DEF_STR( Off ) )
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PORT_DIPSETTING( 0x00, DEF_STR( On ) )
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PORT_DIPSETTING( 0x00, DEF_STR( Off ) )
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PORT_DIPSETTING( 0x01, DEF_STR( On ) )
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PORT_DIPNAME( 0x02, 0x02, "Corner B" )
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PORT_DIPSETTING( 0x02, DEF_STR( Off ) )
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PORT_DIPSETTING( 0x00, DEF_STR( On ) )
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PORT_DIPSETTING( 0x00, DEF_STR( Off ) )
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PORT_DIPSETTING( 0x02, DEF_STR( On ) )
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PORT_DIPNAME( 0x04, 0x04, "Corner C" )
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PORT_DIPSETTING( 0x04, DEF_STR( Off ) )
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PORT_DIPSETTING( 0x00, DEF_STR( On ) )
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PORT_DIPSETTING( 0x00, DEF_STR( Off ) )
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PORT_DIPSETTING( 0x04, DEF_STR( On ) )
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PORT_DIPNAME( 0x08, 0x08, "Corner D" )
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PORT_DIPSETTING( 0x08, DEF_STR( Off ) )
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PORT_DIPSETTING( 0x00, DEF_STR( On ) )
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PORT_DIPSETTING( 0x00, DEF_STR( Off ) )
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PORT_DIPSETTING( 0x08, DEF_STR( On ) )
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PORT_DIPNAME( 0x10, 0x10, "Goal RED" )
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PORT_DIPSETTING( 0x10, DEF_STR( Off ) )
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PORT_DIPSETTING( 0x00, DEF_STR( On ) )
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@ -278,6 +287,40 @@ HD44780_PIXEL_UPDATE( speedbsk_state::lcd_pixel_update )
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// MACHINE EMULATION
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//**************************************************************************
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template<int N>
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void speedbsk_state::lamp_red_w(uint8_t data)
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{
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for (int i = 0; i < 8; i++)
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{
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int old = m_lamps[N * 8 + i];
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m_lamps[N * 8 + i] = BIT(data, i) ? 1 : (old == 1) ? 0 : old;
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}
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}
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template<int N>
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void speedbsk_state::lamp_grn_w(uint8_t data)
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{
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for (int i = 0; i < 8; i++)
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{
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int old = m_lamps[N * 8 + i];
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m_lamps[N * 8 + i] = BIT(data, i) ? 2 : (old == 2) ? 0 : old;
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}
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}
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void speedbsk_state::solenoid1_w(uint8_t data)
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{
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// 7------- solenoid direction
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// -6------ solenoid on
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// --543210 solenoid select 1xx
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}
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void speedbsk_state::solenoid2_w(uint8_t data)
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{
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// 7------- not used?
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// -6------ solenoid on
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// --543210 solenoid select 2xx
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}
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void speedbsk_state::ppi1_porta_w(uint8_t data)
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{
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// 7------- unknown
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@ -304,6 +347,8 @@ void speedbsk_state::ppi1_portc_w(uint8_t data)
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void speedbsk_state::machine_start()
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{
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// resolve outputs
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m_lamps.resolve();
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}
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@ -337,8 +382,8 @@ void speedbsk_state::speedbsk(machine_config &config)
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PIT8254(config, "d71054", 0);
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I8255(config, m_ppi[0]);
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// port a: output
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// port b: output
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m_ppi[0]->out_pa_callback().set(FUNC(speedbsk_state::solenoid1_w));
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m_ppi[0]->out_pb_callback().set(FUNC(speedbsk_state::solenoid2_w));
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m_ppi[0]->in_pc_callback().set_ioport("switches");
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I8255(config, m_ppi[1]);
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@ -355,7 +400,13 @@ void speedbsk_state::speedbsk(machine_config &config)
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upd2.set_portx_tag("track_x_grn");
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upd2.set_porty_tag("track_y_grn");
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SEGA_315_5338A(config, "io", 32_MHz_XTAL);
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sega_315_5338a_device &io(SEGA_315_5338A(config, "io", 32_MHz_XTAL));
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io.out_pa_callback().set(FUNC(speedbsk_state::lamp_red_w<0>));
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io.out_pb_callback().set(FUNC(speedbsk_state::lamp_red_w<1>));
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io.out_pc_callback().set(FUNC(speedbsk_state::lamp_red_w<2>));
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io.out_pd_callback().set(FUNC(speedbsk_state::lamp_grn_w<0>));
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io.out_pe_callback().set(FUNC(speedbsk_state::lamp_grn_w<1>));
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io.out_pf_callback().set(FUNC(speedbsk_state::lamp_grn_w<2>));
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EEPROM_93C46_8BIT(config, "eeprom"); // Actually 93c45
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@ -374,6 +425,8 @@ void speedbsk_state::speedbsk(machine_config &config)
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m_lcd->set_lcd_size(2, 20);
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m_lcd->set_pixel_update_cb(FUNC(speedbsk_state::lcd_pixel_update));
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config.set_default_layout(layout_speedbsk);
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// TODO: LED screen
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// sound hardware, on sound PCB
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59
src/mame/layout/speedbsk.lay
Normal file
59
src/mame/layout/speedbsk.lay
Normal file
@ -0,0 +1,59 @@
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<?xml version="1.0"?>
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<!--
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license: CC0
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copyright-holders: Dirk Best
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Speed Basketball (Sega)
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-->
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<mamelayout version="2">
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<element name="hole" defstate="0">
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<disk state="2">
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<color red="0.2" green="0.8" blue="0.2" />
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</disk>
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<disk state="1">
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<color red="0.8" green="0.2" blue="0.2" />
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</disk>
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<disk state="0">
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<color red="0.2" green="0.2" blue="0.2" />
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</disk>
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</element>
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<view name="Default Layout">
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<bounds x="0" y="0" width="1720" height="1200" />
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<element ref="hole" name="hole_1"><bounds x="40" y="160" width="200" height="200" /></element>
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<element ref="hole" name="hole_2"><bounds x="40" y="400" width="200" height="200" /></element>
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<element ref="hole" name="hole_3"><bounds x="40" y="640" width="200" height="200" /></element>
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<element ref="hole" name="hole_4"><bounds x="280" y="40" width="200" height="200" /></element>
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<element ref="hole" name="hole_5"><bounds x="280" y="280" width="200" height="200" /></element>
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<element ref="hole" name="hole_6"><bounds x="280" y="520" width="200" height="200" /></element>
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<element ref="hole" name="hole_7"><bounds x="280" y="760" width="200" height="200" /></element>
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<element ref="hole" name="hole_8"><bounds x="520" y="160" width="200" height="200" /></element>
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<element ref="hole" name="hole_9"><bounds x="520" y="400" width="200" height="200" /></element>
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<element ref="hole" name="hole_10"><bounds x="520" y="640" width="200" height="200" /></element>
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<element ref="hole" name="hole_11"><bounds x="760" y="40" width="200" height="200" /></element>
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<element ref="hole" name="hole_12"><bounds x="760" y="280" width="200" height="200" /></element>
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<element ref="hole" name="hole_13"><bounds x="760" y="520" width="200" height="200" /></element>
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<element ref="hole" name="hole_14"><bounds x="760" y="760" width="200" height="200" /></element>
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<element ref="hole" name="hole_15"><bounds x="1000" y="160" width="200" height="200" /></element>
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<element ref="hole" name="hole_16"><bounds x="1000" y="400" width="200" height="200" /></element>
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<element ref="hole" name="hole_17"><bounds x="1000" y="640" width="200" height="200" /></element>
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<element ref="hole" name="hole_18"><bounds x="1240" y="40" width="200" height="200" /></element>
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<element ref="hole" name="hole_19"><bounds x="1240" y="280" width="200" height="200" /></element>
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<element ref="hole" name="hole_20"><bounds x="1240" y="520" width="200" height="200" /></element>
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<element ref="hole" name="hole_21"><bounds x="1240" y="760" width="200" height="200" /></element>
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<element ref="hole" name="hole_22"><bounds x="1480" y="160" width="200" height="200" /></element>
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<element ref="hole" name="hole_23"><bounds x="1480" y="400" width="200" height="200" /></element>
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<element ref="hole" name="hole_24"><bounds x="1480" y="640" width="200" height="200" /></element>
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<screen tag="screen">
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<bounds x="520" y="1040" width="680" height="120" />
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</screen>
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</view>
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</mamelayout>
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