Improved driver, games are currently sort of playable

This commit is contained in:
Angelo Salese 2011-12-05 00:22:13 +00:00
parent 28e56849a2
commit c3b493a5dc
2 changed files with 160 additions and 25 deletions

View File

@ -1036,7 +1036,7 @@ Shooting Star:
2x 27c1001 eproms
2x mk48t08b-15 timekeeper RAM
- common adp i/o board (see adp.c ) with MC68681 an YM2149F
- common adp i/o board (see adp.c ) with MC68681 and YM2149F
- lamp board with triacs

View File

@ -4,11 +4,18 @@
driver by Angelo Salese
Notes:
- to play Home Run Classic you have to select a pitcher shot and keep pressed the
wall strobe. When you release the strobe, batter does the swing.
TODO:
- custom layout for dual LCDs
- artwork needed to make progresses
- artwork and lamps position needed to make progresses
- U43 and U44 bad in Trap Shoot Classic
- games are incredibly slow by now
- games are incredibly sluggish by now
- irq sources are unknown
- sound doesn't play most samples
- Trap Shoot Classic runs on a single LCD, needs mods
*/
@ -18,23 +25,29 @@
#include "cpu/m68000/m68000.h"
#include "sound/okim6295.h"
#include "rendlay.h"
#include "machine/nvram.h"
class cesclassic_state : public driver_device
{
public:
cesclassic_state(const machine_config &mconfig, device_type type, const char *tag)
: driver_device(mconfig, type, tag),
m_maincpu(*this, "maincpu")
m_maincpu(*this, "maincpu"),
m_oki(*this, "oki")
{ }
DECLARE_READ16_MEMBER(_600000_r);
DECLARE_READ16_MEMBER(_670000_r);
DECLARE_WRITE16_MEMBER(irq2_ack_w);
DECLARE_WRITE16_MEMBER(irq3_ack_w);
DECLARE_WRITE16_MEMBER(lamps_w);
DECLARE_WRITE16_MEMBER(outputs_w);
UINT16 *m_vram;
protected:
// devices
required_device<cpu_device> m_maincpu;
required_device<okim6295_device> m_oki;
// driver_device overrides
virtual void video_start();
@ -75,29 +88,148 @@ bool cesclassic_state::screen_update(screen_device &screen, bitmap_t &bitmap, co
return 0;
}
READ16_MEMBER( cesclassic_state::_600000_r )
WRITE16_MEMBER( cesclassic_state::irq2_ack_w )
{
return 0x100 | 0x200;
device_set_input_line(m_maincpu, 2, CLEAR_LINE);
}
READ16_MEMBER( cesclassic_state::_670000_r )
WRITE16_MEMBER( cesclassic_state::irq3_ack_w )
{
return -1;
device_set_input_line(m_maincpu, 3, CLEAR_LINE);
}
WRITE16_MEMBER( cesclassic_state::lamps_w )
{
//popmessage("%04x",data);
}
WRITE16_MEMBER( cesclassic_state::outputs_w )
{
/*
-x-- ---- OKI bankswitch
--x- ---- probably screen enable
---- --x- coin counter
*/
m_oki->set_bank_base((data & 0x40) ? 0x40000 : 0);
coin_counter_w(machine(), 0, data & 2);
if(data & ~0x62)
logerror("Output: %02x\n",data);
}
static ADDRESS_MAP_START( cesclassic_map, AS_PROGRAM, 16, cesclassic_state )
AM_RANGE(0x000000, 0x0fffff) AM_ROM
AM_RANGE(0x400000, 0x40cfff) AM_RAM
AM_RANGE(0x40d000, 0x40ffff) AM_RAM AM_BASE(m_vram)
AM_RANGE(0x600000, 0x600001) AM_READ(_600000_r)
// AM_RANGE(0x640040, 0x640041) AM_WRITENOP
AM_RANGE(0x670000, 0x670001) AM_READ(_670000_r)
AM_RANGE(0x900100, 0x900101) AM_WRITENOP
// AM_RANGE(0x900100, 0x900101) AM_DEVREADWRITE8("oki", okim6295_device, read, write,0x00ff)
// AM_RANGE(0x904000, 0x904001) AM_WRITENOP
AM_RANGE(0x410000, 0x410001) AM_READ_PORT("VBLANK") //probably m68681 lies there instead
AM_RANGE(0x410004, 0x410005) AM_WRITE(irq3_ack_w)
AM_RANGE(0x410006, 0x410007) AM_WRITE(irq2_ack_w)
AM_RANGE(0x480000, 0x481fff) AM_RAM AM_SHARE("nvram") //8k according to schematics (games doesn't use that much tho)
AM_RANGE(0x600000, 0x600001) AM_READ_PORT("SYSTEM")
AM_RANGE(0x610000, 0x610001) AM_WRITE(outputs_w)
// AM_RANGE(0x640000, 0x640001) AM_WRITENOP
AM_RANGE(0x640040, 0x640041) AM_WRITE(lamps_w)
AM_RANGE(0x670000, 0x670001) AM_READ_PORT("DSW")
AM_RANGE(0x70ff00, 0x70ff01) AM_WRITENOP // writes 0xffff at irq 3 end of service, watchdog?
AM_RANGE(0x900000, 0x900001) AM_DEVREAD8("oki", okim6295_device, read,0x00ff) // unsure about this ...
AM_RANGE(0x900100, 0x900101) AM_DEVWRITE8("oki", okim6295_device, write,0x00ff)
// AM_RANGE(0x904000, 0x904001) AM_WRITENOP //some kind of serial
ADDRESS_MAP_END
static INPUT_PORTS_START( cesclassic )
PORT_START("SYSTEM")
PORT_DIPNAME( 0x0001, 0x0001, "SYSTEM" )
PORT_DIPSETTING( 0x0001, DEF_STR( Off ) )
PORT_DIPSETTING( 0x0000, DEF_STR( On ) )
PORT_DIPNAME( 0x0002, 0x0002, DEF_STR( Unknown ) )
PORT_DIPSETTING( 0x0002, DEF_STR( Off ) )
PORT_DIPSETTING( 0x0000, DEF_STR( On ) )
PORT_DIPNAME( 0x0004, 0x0004, DEF_STR( Unknown ) )
PORT_DIPSETTING( 0x0004, DEF_STR( Off ) )
PORT_DIPSETTING( 0x0000, DEF_STR( On ) )
PORT_DIPNAME( 0x0008, 0x0008, DEF_STR( Unknown ) )
PORT_DIPSETTING( 0x0008, DEF_STR( Off ) )
PORT_DIPSETTING( 0x0000, DEF_STR( On ) )
PORT_DIPNAME( 0x0010, 0x0010, DEF_STR( Unknown ) )
PORT_DIPSETTING( 0x0010, DEF_STR( Off ) )
PORT_DIPSETTING( 0x0000, DEF_STR( On ) )
PORT_DIPNAME( 0x0020, 0x0020, DEF_STR( Unknown ) )
PORT_DIPSETTING( 0x0020, DEF_STR( Off ) )
PORT_DIPSETTING( 0x0000, DEF_STR( On ) )
PORT_DIPNAME( 0x0040, 0x0040, DEF_STR( Unknown ) )
PORT_DIPSETTING( 0x0040, DEF_STR( Off ) )
PORT_DIPSETTING( 0x0000, DEF_STR( On ) )
PORT_DIPNAME( 0x0080, 0x0080, DEF_STR( Unknown ) )
PORT_DIPSETTING( 0x0080, DEF_STR( Off ) )
PORT_DIPSETTING( 0x0000, DEF_STR( On ) )
PORT_DIPNAME( 0x0100, 0x0100, "SYSTEM" ) // hangs system at POST if active
PORT_DIPSETTING( 0x0100, DEF_STR( Off ) )
PORT_DIPSETTING( 0x0000, DEF_STR( On ) )
PORT_DIPNAME( 0x0200, 0x0200, DEF_STR( Unknown ) )
PORT_DIPSETTING( 0x0200, DEF_STR( Off ) )
PORT_DIPSETTING( 0x0000, DEF_STR( On ) )
PORT_DIPNAME( 0x0400, 0x0400, DEF_STR( Unknown ) )
PORT_DIPSETTING( 0x0400, DEF_STR( Off ) )
PORT_DIPSETTING( 0x0000, DEF_STR( On ) )
PORT_DIPNAME( 0x0800, 0x0800, DEF_STR( Unknown ) )
PORT_DIPSETTING( 0x0800, DEF_STR( Off ) )
PORT_DIPSETTING( 0x0000, DEF_STR( On ) )
PORT_BIT(0x1000, IP_ACTIVE_LOW, IPT_COIN1 )
PORT_BIT(0x2000, IP_ACTIVE_HIGH, IPT_SERVICE )
PORT_BIT(0x4000, IP_ACTIVE_LOW, IPT_SERVICE1 )
PORT_BIT(0x8000, IP_ACTIVE_LOW, IPT_BUTTON1 ) // hit strobe
PORT_START("DSW")
PORT_DIPNAME( 0x0001, 0x0001, "DSW" )
PORT_DIPSETTING( 0x0001, DEF_STR( Off ) )
PORT_DIPSETTING( 0x0000, DEF_STR( On ) )
PORT_DIPNAME( 0x0002, 0x0002, DEF_STR( Unknown ) )
PORT_DIPSETTING( 0x0002, DEF_STR( Off ) )
PORT_DIPSETTING( 0x0000, DEF_STR( On ) )
PORT_DIPNAME( 0x0004, 0x0004, DEF_STR( Unknown ) )
PORT_DIPSETTING( 0x0004, DEF_STR( Off ) )
PORT_DIPSETTING( 0x0000, DEF_STR( On ) )
PORT_DIPNAME( 0x0008, 0x0008, DEF_STR( Unknown ) )
PORT_DIPSETTING( 0x0008, DEF_STR( Off ) )
PORT_DIPSETTING( 0x0000, DEF_STR( On ) )
PORT_DIPNAME( 0x0010, 0x0010, DEF_STR( Unknown ) )
PORT_DIPSETTING( 0x0010, DEF_STR( Off ) )
PORT_DIPSETTING( 0x0000, DEF_STR( On ) )
PORT_DIPNAME( 0x0020, 0x0020, DEF_STR( Unknown ) )
PORT_DIPSETTING( 0x0020, DEF_STR( Off ) )
PORT_DIPSETTING( 0x0000, DEF_STR( On ) )
PORT_DIPNAME( 0x0040, 0x0040, DEF_STR( Unknown ) )
PORT_DIPSETTING( 0x0040, DEF_STR( Off ) )
PORT_DIPSETTING( 0x0000, DEF_STR( On ) )
PORT_DIPNAME( 0x0080, 0x0080, DEF_STR( Unknown ) )
PORT_DIPSETTING( 0x0080, DEF_STR( Off ) )
PORT_DIPSETTING( 0x0000, DEF_STR( On ) )
PORT_DIPNAME( 0x0100, 0x0100, "SYSTEM" )
PORT_DIPSETTING( 0x0100, DEF_STR( Off ) )
PORT_DIPSETTING( 0x0000, DEF_STR( On ) )
PORT_DIPNAME( 0x0200, 0x0200, DEF_STR( Unknown ) )
PORT_DIPSETTING( 0x0200, DEF_STR( Off ) )
PORT_DIPSETTING( 0x0000, DEF_STR( On ) )
PORT_DIPNAME( 0x0400, 0x0400, DEF_STR( Unknown ) )
PORT_DIPSETTING( 0x0400, DEF_STR( Off ) )
PORT_DIPSETTING( 0x0000, DEF_STR( On ) )
PORT_DIPNAME( 0x0800, 0x0800, DEF_STR( Unknown ) )
PORT_DIPSETTING( 0x0800, DEF_STR( Off ) )
PORT_DIPSETTING( 0x0000, DEF_STR( On ) )
PORT_DIPNAME( 0x1000, 0x1000, DEF_STR( Unknown ) )
PORT_DIPSETTING( 0x1000, DEF_STR( Off ) )
PORT_DIPSETTING( 0x0000, DEF_STR( On ) )
PORT_DIPNAME( 0x2000, 0x2000, DEF_STR( Unknown ) )
PORT_DIPSETTING( 0x2000, DEF_STR( Off ) )
PORT_DIPSETTING( 0x0000, DEF_STR( On ) )
PORT_DIPNAME( 0x4000, 0x4000, DEF_STR( Unknown ) )
PORT_DIPSETTING( 0x4000, DEF_STR( Off ) )
PORT_DIPSETTING( 0x0000, DEF_STR( On ) )
PORT_DIPNAME( 0x8000, 0x8000, DEF_STR( Unknown ) ) // LCD test
PORT_DIPSETTING( 0x8000, DEF_STR( Off ) )
PORT_DIPSETTING( 0x0000, DEF_STR( On ) )
PORT_START("VBLANK")
PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_VBLANK )
INPUT_PORTS_END
static PALETTE_INIT( cesclassic )
@ -112,22 +244,25 @@ static MACHINE_CONFIG_START( cesclassic, cesclassic_state )
MCFG_CPU_ADD("maincpu", M68000, 24000000/2 )
MCFG_CPU_PROGRAM_MAP(cesclassic_map)
MCFG_CPU_VBLANK_INT("l_lcd",irq3_line_hold)
MCFG_CPU_PERIODIC_INT(irq2_line_hold,60)
MCFG_CPU_VBLANK_INT("l_lcd", irq2_line_assert) // TODO: unknown sources
MCFG_CPU_PERIODIC_INT(irq3_line_assert,60*8)
MCFG_NVRAM_ADD_0FILL("nvram")
/* video hardware */
MCFG_SCREEN_ADD("l_lcd", LCD)
MCFG_SCREEN_REFRESH_RATE(60)
MCFG_SCREEN_VBLANK_TIME(ATTOSECONDS_IN_USEC(0))
MCFG_SCREEN_VBLANK_TIME(ATTOSECONDS_IN_USEC(2500))
MCFG_SCREEN_FORMAT(BITMAP_FORMAT_RGB32)
MCFG_SCREEN_SIZE(8*16*2, 8*8)
MCFG_SCREEN_SIZE(8*16*2, 8*8+3*8)
MCFG_SCREEN_VISIBLE_AREA(0*8, 8*16*2-1, 0*8, 8*8-1)
MCFG_DEFAULT_LAYOUT( layout_lcd )
MCFG_PALETTE_LENGTH(4)
MCFG_PALETTE_INIT(cesclassic)
MCFG_SPEAKER_STANDARD_MONO("mono")
MCFG_OKIM6295_ADD("oki", 24000000/8, OKIM6295_PIN7_LOW)
MCFG_OKIM6295_ADD("oki", 24000000/16, OKIM6295_PIN7_LOW)
MCFG_SOUND_ROUTE(ALL_OUTPUTS, "mono", 0.5)
MACHINE_CONFIG_END
@ -152,13 +287,13 @@ ROM_END
ROM_START(tsclass)
ROM_REGION( 0x100000, "maincpu", 0 )
ROM_LOAD("tsclassic-v100-u43u44.bin", 0x000000, 0x100000, CRC(a820ec9a) SHA1(84e38c7e54bb9e80142ed4e7763c9e36df560f42) )
ROM_LOAD("tsclassic-v100-u43u44.bin", 0x000000, 0x100000, BAD_DUMP CRC(a820ec9a) SHA1(84e38c7e54bb9e80142ed4e7763c9e36df560f42) )
ROM_REGION( 0x80000, "oki", 0 )
ROM_LOAD( "tsclassic-v100-u28.bin", 0x00000, 0x80000, CRC(5bf53ca3) SHA1(5767391175fa9488ba0fb17a16de6d5013712a01) )
ROM_END
GAME(1997, hrclass, 0, cesclassic, cesclassic, 0, ROT0, "Creative Electronics And Software", "Home Run Classic (v1.21 12-feb-1997)", GAME_NOT_WORKING | GAME_NO_SOUND )
GAME(1997, ccclass, 0, cesclassic, cesclassic, 0, ROT0, "Creative Electronics And Software", "Country Club Classic (v1.10 03-apr-1997)", GAME_NOT_WORKING | GAME_NO_SOUND )
GAME(1997, tsclass, 0, cesclassic, cesclassic, 0, ROT0, "Creative Electronics And Software", "Trap Shoot Classic (v1.0 21-mar-1997)", GAME_NOT_WORKING | GAME_NO_SOUND )
GAME(1997, hrclass, 0, cesclassic, cesclassic, 0, ROT0, "Creative Electronics And Software", "Home Run Classic (v1.21 12-feb-1997)", GAME_NOT_WORKING | GAME_IMPERFECT_SOUND )
GAME(1997, ccclass, 0, cesclassic, cesclassic, 0, ROT0, "Creative Electronics And Software", "Country Club Classic (v1.10 03-apr-1997)", GAME_NOT_WORKING | GAME_IMPERFECT_SOUND )
GAME(1997, tsclass, 0, cesclassic, cesclassic, 0, ROT0, "Creative Electronics And Software", "Trap Shoot Classic (v1.0 21-mar-1997)", GAME_NOT_WORKING | GAME_IMPERFECT_SOUND )