demoted ninja kazan and dirtfox, they've been broken for a long time, promoted soul edge to working state (parent only)

This commit is contained in:
Michaël Banaan Ananas 2009-09-12 14:19:48 +00:00
parent f53dd256f5
commit c451b46aa2
3 changed files with 9 additions and 9 deletions

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@ -3893,8 +3893,8 @@ GAME( 1988, p47j, p47, system_A, p47, 0, ROT0, "
GAME( 1988, kickoff, 0, system_A, kickoff, 0, ROT0, "Jaleco", "Kick Off (Japan)", 0 ) GAME( 1988, kickoff, 0, system_A, kickoff, 0, ROT0, "Jaleco", "Kick Off (Japan)", 0 )
GAME( 1988, tshingen, 0, system_A, tshingen, phantasm, ROT0, "Jaleco", "Shingen Samurai-Fighter (Japan, English)", 0 ) GAME( 1988, tshingen, 0, system_A, tshingen, phantasm, ROT0, "Jaleco", "Shingen Samurai-Fighter (Japan, English)", 0 )
GAME( 1988, tshingena,tshingen, system_A, tshingen, phantasm, ROT0, "Jaleco", "Takeda Shingen (Japan, Japanese)", 0 ) GAME( 1988, tshingena,tshingen, system_A, tshingen, phantasm, ROT0, "Jaleco", "Takeda Shingen (Japan, Japanese)", 0 )
GAME( 1988, kazan, 0, system_A, kazan, iganinju, ROT0, "Jaleco", "Ninja Kazan (World)", 0 ) GAME( 1988, kazan, 0, system_A, kazan, iganinju, ROT0, "Jaleco", "Ninja Kazan (World)", GAME_NOT_WORKING )
GAME( 1988, iganinju, kazan, system_A, kazan, iganinju, ROT0, "Jaleco", "Iga Ninjyutsuden (Japan)", 0 ) GAME( 1988, iganinju, kazan, system_A, kazan, iganinju, ROT0, "Jaleco", "Iga Ninjyutsuden (Japan)", GAME_NOT_WORKING )
GAME( 1989, astyanax, 0, system_A, astyanax, astyanax, ROT0, "Jaleco", "The Astyanax", 0 ) GAME( 1989, astyanax, 0, system_A, astyanax, astyanax, ROT0, "Jaleco", "The Astyanax", 0 )
GAME( 1989, lordofk, astyanax, system_A, astyanax, astyanax, ROT0, "Jaleco", "The Lord of King (Japan)", 0 ) GAME( 1989, lordofk, astyanax, system_A, astyanax, astyanax, ROT0, "Jaleco", "The Lord of King (Japan)", 0 )
GAME( 1989, hachoo, 0, system_A_hachoo, hachoo, hachoo, ROT0, "Jaleco", "Hachoo!", 0 ) GAME( 1989, hachoo, 0, system_A_hachoo, hachoo, hachoo, ROT0, "Jaleco", "Hachoo!", 0 )

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@ -1644,7 +1644,7 @@ GAME( 1994, tekkenc, tekken, coh100, tekken, namcos11, ROT0, "Namco", "Tek
GAME( 1995, tekken2, 0, coh100, tekken, namcos11, ROT0, "Namco", "Tekken 2 Ver.B (TES3/VER.B)", GAME_IMPERFECT_GRAPHICS | GAME_IMPERFECT_SOUND ) GAME( 1995, tekken2, 0, coh100, tekken, namcos11, ROT0, "Namco", "Tekken 2 Ver.B (TES3/VER.B)", GAME_IMPERFECT_GRAPHICS | GAME_IMPERFECT_SOUND )
GAME( 1995, tekken2a, tekken2, coh100, tekken, namcos11, ROT0, "Namco", "Tekken 2 Ver.B (TES2/VER.B)", GAME_IMPERFECT_GRAPHICS | GAME_IMPERFECT_SOUND ) GAME( 1995, tekken2a, tekken2, coh100, tekken, namcos11, ROT0, "Namco", "Tekken 2 Ver.B (TES2/VER.B)", GAME_IMPERFECT_GRAPHICS | GAME_IMPERFECT_SOUND )
GAME( 1995, tekken2b, tekken2, coh100, tekken, namcos11, ROT0, "Namco", "Tekken 2 (TES2/VER.A)", GAME_IMPERFECT_GRAPHICS | GAME_IMPERFECT_SOUND ) GAME( 1995, tekken2b, tekken2, coh100, tekken, namcos11, ROT0, "Namco", "Tekken 2 (TES2/VER.A)", GAME_IMPERFECT_GRAPHICS | GAME_IMPERFECT_SOUND )
GAME( 1996, souledge, 0, coh110, souledge, namcos11, ROT0, "Namco", "Soul Edge Ver. II (SO4/VER.C)", GAME_NOT_WORKING | GAME_IMPERFECT_SOUND ) GAME( 1996, souledge, 0, coh110, souledge, namcos11, ROT0, "Namco", "Soul Edge Ver. II (SO4/VER.C)", GAME_IMPERFECT_GRAPHICS | GAME_IMPERFECT_SOUND )
GAME( 1995, souledgea, souledge, coh110, souledge, namcos11, ROT0, "Namco", "Soul Edge Ver. II (SO3/VER.C)", GAME_NOT_WORKING | GAME_IMPERFECT_SOUND ) GAME( 1995, souledgea, souledge, coh110, souledge, namcos11, ROT0, "Namco", "Soul Edge Ver. II (SO3/VER.C)", GAME_NOT_WORKING | GAME_IMPERFECT_SOUND )
GAME( 1995, souledge1, souledge, coh110, souledge, namcos11, ROT0, "Namco", "Soul Edge (SO3/VER.A)", GAME_NOT_WORKING | GAME_IMPERFECT_SOUND ) GAME( 1995, souledge1, souledge, coh110, souledge, namcos11, ROT0, "Namco", "Soul Edge (SO3/VER.A)", GAME_NOT_WORKING | GAME_IMPERFECT_SOUND )
GAME( 1995, souledge1j,souledge, coh110, souledge, namcos11, ROT0, "Namco", "Soul Edge (Japan, SO1/VER.A)", GAME_NOT_WORKING | GAME_IMPERFECT_SOUND ) GAME( 1995, souledge1j,souledge, coh110, souledge, namcos11, ROT0, "Namco", "Soul Edge (Japan, SO1/VER.A)", GAME_NOT_WORKING | GAME_IMPERFECT_SOUND )

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@ -5031,19 +5031,19 @@ GAMEL(1987, finallapd, finallap, finallap, finallap, finallap, ROT0, "Namco",
GAMEL(1987, finallapc, finallap, finallap, finallap, finallap, ROT0, "Namco", "Final Lap (Rev C)", GAME_IMPERFECT_GRAPHICS, layout_finallap ) GAMEL(1987, finallapc, finallap, finallap, finallap, finallap, ROT0, "Namco", "Final Lap (Rev C)", GAME_IMPERFECT_GRAPHICS, layout_finallap )
GAMEL(1987, finallapjc,finallap, finallap, finallap, finallap, ROT0, "Namco", "Final Lap (Japan - Rev C)", GAME_IMPERFECT_GRAPHICS, layout_finallap ) GAMEL(1987, finallapjc,finallap, finallap, finallap, finallap, ROT0, "Namco", "Final Lap (Japan - Rev C)", GAME_IMPERFECT_GRAPHICS, layout_finallap )
GAMEL(1987, finallapjb,finallap, finallap, finallap, finallap, ROT0, "Namco", "Final Lap (Japan - Rev B)", GAME_IMPERFECT_GRAPHICS, layout_finallap ) GAMEL(1987, finallapjb,finallap, finallap, finallap, finallap, ROT0, "Namco", "Final Lap (Japan - Rev B)", GAME_IMPERFECT_GRAPHICS, layout_finallap )
GAME( 1988, assault, 0, default2, assault, assault , ROT90, "Namco", "Assault" , 0) /* adjusted */ GAME( 1988, assault, 0, default2, assault, assault , ROT90, "Namco", "Assault" , 0)
GAME( 1988, assaultj, assault, default2, assault, assaultj, ROT90, "Namco", "Assault (Japan)" , 0) /* adjusted */ GAME( 1988, assaultj, assault, default2, assault, assaultj, ROT90, "Namco", "Assault (Japan)" , 0)
GAME( 1988, assaultp, assault, default2, assault, assaultp, ROT90, "Namco", "Assault Plus (Japan)" , 0) /* adjusted */ GAME( 1988, assaultp, assault, default2, assault, assaultp, ROT90, "Namco", "Assault Plus (Japan)" , 0)
GAME( 1988, metlhawk, 0, metlhawk, metlhawk, metlhawk, ROT90, "Namco", "Metal Hawk", 0) GAME( 1988, metlhawk, 0, metlhawk, metlhawk, metlhawk, ROT90, "Namco", "Metal Hawk", 0)
GAME( 1988, metlhawkj, metlhawk, metlhawk, metlhawk, metlhawk, ROT90, "Namco", "Metal Hawk (Japan)", 0) GAME( 1988, metlhawkj, metlhawk, metlhawk, metlhawk, metlhawk, ROT90, "Namco", "Metal Hawk (Japan)", 0)
GAME( 1988, ordyne, 0, default, default, ordyne, ROT180, "Namco", "Ordyne (Japan, English Version)", 0 ) GAME( 1988, ordyne, 0, default, default, ordyne, ROT180, "Namco", "Ordyne (Japan, English Version)", 0 )
GAME( 1988, ordynej, ordyne, default, default, ordyne, ROT180, "Namco", "Ordyne (Japan)", 0 ) GAME( 1988, ordynej, ordyne, default, default, ordyne, ROT180, "Namco", "Ordyne (Japan)", 0 )
GAME( 1988, mirninja, 0, default, default, mirninja, ROT0, "Namco", "Mirai Ninja (Japan)", 0 ) GAME( 1988, mirninja, 0, default, default, mirninja, ROT0, "Namco", "Mirai Ninja (Japan)", 0 )
GAME( 1988, phelios, 0, default2, default, phelios , ROT90, "Namco", "Phelios (Japan)" , 0) /* adjusted */ GAME( 1988, phelios, 0, default2, default, phelios , ROT90, "Namco", "Phelios (Japan)" , 0)
GAME( 1989, dirtfoxj, 0, default2, dirtfox, dirtfoxj, ROT90, "Namco", "Dirt Fox (Japan)" , 0) /* adjusted */ GAME( 1989, dirtfoxj, 0, default2, dirtfox, dirtfoxj, ROT90, "Namco", "Dirt Fox (Japan)" , GAME_NOT_WORKING ) // IRQ issues
GAME( 1989, fourtrax, 0, finallap, fourtrax, fourtrax, ROT0, "Namco", "Four Trax", GAME_IMPERFECT_GRAPHICS ) GAME( 1989, fourtrax, 0, finallap, fourtrax, fourtrax, ROT0, "Namco", "Four Trax", GAME_IMPERFECT_GRAPHICS )
GAME( 1989, valkyrie, 0, default3, default, valkyrie, ROT90, "Namco", "Valkyrie No Densetsu (Japan)", 0 ) GAME( 1989, valkyrie, 0, default3, default, valkyrie, ROT90, "Namco", "Valkyrie No Densetsu (Japan)", 0 )
GAME( 1989, finehour, 0, default2, default, finehour, ROT0, "Namco", "Finest Hour (Japan)" , 0) /* adjusted */ GAME( 1989, finehour, 0, default2, default, finehour, ROT0, "Namco", "Finest Hour (Japan)" , 0)
GAME( 1989, burnforc, 0, default3, default, burnforc, ROT0, "Namco", "Burning Force (Japan new version)", 0 ) GAME( 1989, burnforc, 0, default3, default, burnforc, ROT0, "Namco", "Burning Force (Japan new version)", 0 )
GAME( 1989, burnforco, burnforc, default3, default, burnforc, ROT0, "Namco", "Burning Force (Japan old version)", 0 ) GAME( 1989, burnforco, burnforc, default3, default, burnforc, ROT0, "Namco", "Burning Force (Japan old version)", 0 )
GAME( 1989, marvland, 0, default, default, marvland, ROT0, "Namco", "Marvel Land (US)", 0 ) GAME( 1989, marvland, 0, default, default, marvland, ROT0, "Namco", "Marvel Land (US)", 0 )