diff --git a/src/mame/drivers/inder.c b/src/mame/drivers/inder.c index 61e28647bcf..f0fc3f35eff 100644 --- a/src/mame/drivers/inder.c +++ b/src/mame/drivers/inder.c @@ -16,11 +16,11 @@ - Canasta '86: working - Lap by Lap: working - Moon Light: dips don't always work. No mechanical sounds. - - Clown: sound and switches to be fixed - - Corsario: sound and switches to be fixed - - Mundial 90: sound and switches to be fixed - - Atleta: sound and switches to be fixed - - 250CC: sound and switches to be fixed + - Clown: dips don't always work. No mechanical sounds. + - Corsario: dips don't always work. No mechanical sounds. + - Mundial 90: dips don't always work. No mechanical sounds. + - Atleta: dips don't always work. No mechanical sounds. + - 250CC: dips don't always work. No mechanical sounds. - Metal Man: not working @@ -451,6 +451,199 @@ static INPUT_PORTS_START( lapbylap ) PORT_BIT( 0xff, IP_ACTIVE_LOW, IPT_UNUSED ) INPUT_PORTS_END +static INPUT_PORTS_START( pinmoonl ) + PORT_START("SW.0") + PORT_DIPNAME( 0x80, 0x80, "Balls") + PORT_DIPSETTING( 0x80, "3") + PORT_DIPSETTING( 0x00, "5") + PORT_DIPNAME( 0x30, 0x30, "Coin Slot 1") + PORT_DIPSETTING( 0x30, DEF_STR( 1C_1C )) // slot 2: 1 moneda 4 partidas + PORT_DIPSETTING( 0x00, DEF_STR( 2C_1C )) // and 4c_3c; slot 2: 1 moneda 3 partidas + PORT_DIPNAME( 0x0c, 0x0c, "Points for free game") + PORT_DIPSETTING( 0x0c, "2600000") + PORT_DIPSETTING( 0x08, "3000000") + PORT_DIPSETTING( 0x04, "3400000") + PORT_DIPSETTING( 0x00, "3800000") + + PORT_START("SW.1") + PORT_DIPNAME( 0x30, 0x30, "High Score") //"Handicap" + PORT_DIPSETTING( 0x30, "4800000") + PORT_DIPSETTING( 0x20, "5000000") + PORT_DIPSETTING( 0x10, "5200000") + PORT_DIPSETTING( 0x00, "5400000") + PORT_DIPNAME( 0x08, 0x08, "Especial en Picabolas") + PORT_DIPSETTING( 0x08, "1st Derribo") + PORT_DIPSETTING( 0x00, "2nd Derribo") + PORT_DIPNAME( 0x04, 0x04, "Bola Extra En Rampas") + PORT_DIPSETTING( 0x04, "4 dianas") + PORT_DIPSETTING( 0x00, "2 dianas") + PORT_BIT( 0xc3, IP_ACTIVE_LOW, IPT_UNUSED ) + + PORT_START("SW.2") + PORT_DIPNAME( 0x30, 0x30, "High Score Returns??") //"Handicap de Vueltas" + PORT_DIPSETTING( 0x30, "20") + PORT_DIPSETTING( 0x20, "25") + PORT_DIPSETTING( 0x10, "30") + PORT_DIPSETTING( 0x00, "35") + PORT_DIPNAME( 0x01, 0x01, "Apagado de dianas") + PORT_DIPSETTING( 0x01, DEF_STR(Easy)) // "Facil" + PORT_DIPSETTING( 0x00, DEF_STR(Hard)) // "Dificil" + PORT_BIT( 0xce, IP_ACTIVE_LOW, IPT_UNUSED ) + + PORT_START("SW.3") + PORT_BIT( 0x01, IP_ACTIVE_HIGH, IPT_COIN1 ) // "Monedero A" + PORT_BIT( 0x02, IP_ACTIVE_HIGH, IPT_COIN2 ) // "Monedero B" + PORT_BIT( 0x04, IP_ACTIVE_HIGH, IPT_UNUSED ) + PORT_BIT( 0x08, IP_ACTIVE_HIGH, IPT_TILT ) // "Falta" + PORT_BIT( 0x10, IP_ACTIVE_HIGH, IPT_START1 ) // "Pulsador Partidas" + PORT_BIT( 0x20, IP_ACTIVE_HIGH, IPT_UNUSED ) + PORT_BIT( 0x40, IP_ACTIVE_HIGH, IPT_SERVICE2 ) PORT_NAME("Accounting info") // "Test economico" + PORT_BIT( 0x80, IP_ACTIVE_HIGH, IPT_SERVICE1 ) PORT_NAME("Test") // "Test tecnico" + + PORT_START("SW.4") + PORT_BIT( 0x01, IP_ACTIVE_HIGH, IPT_OTHER ) PORT_CODE(KEYCODE_Q) + PORT_BIT( 0x02, IP_ACTIVE_HIGH, IPT_OTHER ) PORT_CODE(KEYCODE_W) + PORT_BIT( 0x04, IP_ACTIVE_HIGH, IPT_OTHER ) PORT_CODE(KEYCODE_E) + PORT_BIT( 0x08, IP_ACTIVE_HIGH, IPT_OTHER ) PORT_CODE(KEYCODE_R) + PORT_BIT( 0x10, IP_ACTIVE_HIGH, IPT_OTHER ) PORT_CODE(KEYCODE_Y) + PORT_BIT( 0x20, IP_ACTIVE_HIGH, IPT_OTHER ) PORT_CODE(KEYCODE_U) + PORT_BIT( 0x40, IP_ACTIVE_HIGH, IPT_OTHER ) PORT_CODE(KEYCODE_I) + PORT_BIT( 0x80, IP_ACTIVE_HIGH, IPT_OTHER ) PORT_CODE(KEYCODE_O) + + PORT_START("SW.5") + PORT_BIT( 0x01, IP_ACTIVE_HIGH, IPT_OTHER ) PORT_CODE(KEYCODE_A) + PORT_BIT( 0x02, IP_ACTIVE_HIGH, IPT_OTHER ) PORT_CODE(KEYCODE_S) + PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_OTHER ) PORT_CODE(KEYCODE_D) + PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_OTHER ) PORT_CODE(KEYCODE_F) + PORT_BIT( 0x10, IP_ACTIVE_HIGH, IPT_OTHER ) PORT_CODE(KEYCODE_G) + PORT_BIT( 0x20, IP_ACTIVE_HIGH, IPT_OTHER ) PORT_CODE(KEYCODE_H) + PORT_BIT( 0x40, IP_ACTIVE_HIGH, IPT_OTHER ) PORT_CODE(KEYCODE_J) + PORT_BIT( 0x80, IP_ACTIVE_HIGH, IPT_OTHER ) PORT_CODE(KEYCODE_K) + + PORT_START("SW.6") + PORT_BIT( 0x01, IP_ACTIVE_HIGH, IPT_OTHER ) PORT_CODE(KEYCODE_Z) + PORT_BIT( 0x02, IP_ACTIVE_HIGH, IPT_OTHER ) PORT_CODE(KEYCODE_C) + PORT_BIT( 0x04, IP_ACTIVE_HIGH, IPT_OTHER ) PORT_CODE(KEYCODE_V) + PORT_BIT( 0x08, IP_ACTIVE_HIGH, IPT_OTHER ) PORT_CODE(KEYCODE_B) + PORT_BIT( 0x10, IP_ACTIVE_HIGH, IPT_OTHER ) PORT_CODE(KEYCODE_N) + PORT_BIT( 0x20, IP_ACTIVE_HIGH, IPT_OTHER ) PORT_CODE(KEYCODE_M) + PORT_BIT( 0x40, IP_ACTIVE_HIGH, IPT_OTHER ) PORT_CODE(KEYCODE_COMMA) + PORT_BIT( 0x80, IP_ACTIVE_HIGH, IPT_OTHER ) PORT_CODE(KEYCODE_STOP) + + PORT_START("SW.7") + PORT_BIT( 0x01, IP_ACTIVE_HIGH, IPT_OTHER ) PORT_CODE(KEYCODE_L) + PORT_BIT( 0x02, IP_ACTIVE_HIGH, IPT_OTHER ) PORT_CODE(KEYCODE_X) PORT_NAME("Outhole") + PORT_BIT( 0x04, IP_ACTIVE_HIGH, IPT_OTHER ) PORT_CODE(KEYCODE_EQUALS) + PORT_BIT( 0x08, IP_ACTIVE_HIGH, IPT_OTHER ) PORT_CODE(KEYCODE_BACKSPACE) + PORT_BIT( 0x10, IP_ACTIVE_HIGH, IPT_OTHER ) PORT_CODE(KEYCODE_OPENBRACE) + PORT_BIT( 0x20, IP_ACTIVE_HIGH, IPT_OTHER ) PORT_CODE(KEYCODE_CLOSEBRACE) + PORT_BIT( 0x40, IP_ACTIVE_HIGH, IPT_OTHER ) PORT_CODE(KEYCODE_BACKSLASH) + PORT_BIT( 0x80, IP_ACTIVE_HIGH, IPT_OTHER ) PORT_CODE(KEYCODE_COLON) + + PORT_START("SW.8") + PORT_BIT( 0xff, IP_ACTIVE_HIGH, IPT_UNUSED ) + + PORT_START("SW.9") + PORT_BIT( 0xff, IP_ACTIVE_HIGH, IPT_UNUSED ) + + PORT_START("SW.10") + PORT_BIT( 0xff, IP_ACTIVE_HIGH, IPT_UNUSED ) +INPUT_PORTS_END + +static INPUT_PORTS_START( pinclown ) + PORT_START("SW.0") + PORT_DIPNAME( 0x80, 0x80, "Balls") + PORT_DIPSETTING( 0x80, "3") + PORT_DIPSETTING( 0x00, "5") + PORT_DIPNAME( 0x30, 0x30, "Coin Slot 1") + PORT_DIPSETTING( 0x30, DEF_STR( 1C_1C )) // slot 2: 1 moneda 4 partidas + PORT_DIPSETTING( 0x00, DEF_STR( 2C_1C )) // and 4c_3c; slot 2: 1 moneda 3 partidas + PORT_DIPNAME( 0x0c, 0x0c, "Points for free game") + PORT_DIPSETTING( 0x0c, "2800000") + PORT_DIPSETTING( 0x08, "3200000") + PORT_DIPSETTING( 0x04, "3600000") + PORT_DIPSETTING( 0x00, "4000000") + + PORT_START("SW.1") + PORT_DIPNAME( 0x30, 0x30, "High Score") //"Handicap" + PORT_DIPSETTING( 0x30, "4800000") + PORT_DIPSETTING( 0x20, "5000000") + PORT_DIPSETTING( 0x10, "5200000") + PORT_DIPSETTING( 0x00, "5400000") + PORT_DIPNAME( 0x04, 0x04, "Bola Extra En Pasillos Inferiores") + PORT_DIPSETTING( 0x04, "2") + PORT_DIPSETTING( 0x00, "3") + PORT_BIT( 0xcb, IP_ACTIVE_LOW, IPT_UNUSED ) + + PORT_START("SW.2") + PORT_DIPNAME( 0x04, 0x04, "Quita bola extra al 2nd derribo") + PORT_DIPSETTING( 0x04, DEF_STR(Yes)) + PORT_DIPSETTING( 0x00, DEF_STR(No)) + PORT_DIPNAME( 0x01, 0x01, "Apagado de dianas") + PORT_DIPSETTING( 0x01, DEF_STR(Easy)) // "Facil" + PORT_DIPSETTING( 0x00, DEF_STR(Hard)) // "Dificil" + PORT_BIT( 0xfa, IP_ACTIVE_LOW, IPT_UNUSED ) + + PORT_START("SW.3") + PORT_BIT( 0x01, IP_ACTIVE_HIGH, IPT_COIN1 ) // "Monedero A" + PORT_BIT( 0x02, IP_ACTIVE_HIGH, IPT_COIN2 ) // "Monedero B" + PORT_BIT( 0x04, IP_ACTIVE_HIGH, IPT_UNUSED ) + PORT_BIT( 0x08, IP_ACTIVE_HIGH, IPT_TILT ) // "Falta" + PORT_BIT( 0x10, IP_ACTIVE_HIGH, IPT_START1 ) // "Pulsador Partidas" + PORT_BIT( 0x20, IP_ACTIVE_HIGH, IPT_UNUSED ) + PORT_BIT( 0x40, IP_ACTIVE_HIGH, IPT_SERVICE2 ) PORT_NAME("Accounting info") // "Test economico" + PORT_BIT( 0x80, IP_ACTIVE_HIGH, IPT_SERVICE1 ) PORT_NAME("Test") // "Test tecnico" + + PORT_START("SW.4") + PORT_BIT( 0x01, IP_ACTIVE_HIGH, IPT_OTHER ) PORT_CODE(KEYCODE_Q) + PORT_BIT( 0x02, IP_ACTIVE_HIGH, IPT_OTHER ) PORT_CODE(KEYCODE_W) + PORT_BIT( 0x04, IP_ACTIVE_HIGH, IPT_OTHER ) PORT_CODE(KEYCODE_E) + PORT_BIT( 0x08, IP_ACTIVE_HIGH, IPT_OTHER ) PORT_CODE(KEYCODE_R) + PORT_BIT( 0x10, IP_ACTIVE_HIGH, IPT_OTHER ) PORT_CODE(KEYCODE_Y) + PORT_BIT( 0x20, IP_ACTIVE_HIGH, IPT_OTHER ) PORT_CODE(KEYCODE_U) + PORT_BIT( 0x40, IP_ACTIVE_HIGH, IPT_OTHER ) PORT_CODE(KEYCODE_I) + PORT_BIT( 0x80, IP_ACTIVE_HIGH, IPT_OTHER ) PORT_CODE(KEYCODE_O) + + PORT_START("SW.5") + PORT_BIT( 0x01, IP_ACTIVE_HIGH, IPT_OTHER ) PORT_CODE(KEYCODE_A) + PORT_BIT( 0x02, IP_ACTIVE_HIGH, IPT_OTHER ) PORT_CODE(KEYCODE_S) + PORT_BIT( 0x04, IP_ACTIVE_HIGH, IPT_OTHER ) PORT_CODE(KEYCODE_D) + PORT_BIT( 0x08, IP_ACTIVE_HIGH, IPT_OTHER ) PORT_CODE(KEYCODE_F) + PORT_BIT( 0x10, IP_ACTIVE_HIGH, IPT_OTHER ) PORT_CODE(KEYCODE_G) + PORT_BIT( 0x20, IP_ACTIVE_HIGH, IPT_OTHER ) PORT_CODE(KEYCODE_H) + PORT_BIT( 0x40, IP_ACTIVE_HIGH, IPT_OTHER ) PORT_CODE(KEYCODE_J) + PORT_BIT( 0x80, IP_ACTIVE_HIGH, IPT_OTHER ) PORT_CODE(KEYCODE_K) + + PORT_START("SW.6") + PORT_BIT( 0x01, IP_ACTIVE_HIGH, IPT_OTHER ) PORT_CODE(KEYCODE_Z) + PORT_BIT( 0x02, IP_ACTIVE_HIGH, IPT_OTHER ) PORT_CODE(KEYCODE_C) + PORT_BIT( 0x04, IP_ACTIVE_HIGH, IPT_OTHER ) PORT_CODE(KEYCODE_V) + PORT_BIT( 0x08, IP_ACTIVE_HIGH, IPT_OTHER ) PORT_CODE(KEYCODE_B) + PORT_BIT( 0x10, IP_ACTIVE_HIGH, IPT_OTHER ) PORT_CODE(KEYCODE_N) + PORT_BIT( 0x20, IP_ACTIVE_HIGH, IPT_OTHER ) PORT_CODE(KEYCODE_M) + PORT_BIT( 0x40, IP_ACTIVE_HIGH, IPT_OTHER ) PORT_CODE(KEYCODE_COMMA) + PORT_BIT( 0x80, IP_ACTIVE_HIGH, IPT_OTHER ) PORT_CODE(KEYCODE_STOP) + + PORT_START("SW.7") + PORT_BIT( 0x01, IP_ACTIVE_HIGH, IPT_OTHER ) PORT_CODE(KEYCODE_L) + PORT_BIT( 0x02, IP_ACTIVE_HIGH, IPT_OTHER ) PORT_CODE(KEYCODE_X) PORT_NAME("Outhole") + PORT_BIT( 0x04, IP_ACTIVE_HIGH, IPT_OTHER ) PORT_CODE(KEYCODE_EQUALS) + PORT_BIT( 0x08, IP_ACTIVE_HIGH, IPT_OTHER ) PORT_CODE(KEYCODE_BACKSPACE) + PORT_BIT( 0x10, IP_ACTIVE_HIGH, IPT_OTHER ) PORT_CODE(KEYCODE_OPENBRACE) + PORT_BIT( 0x20, IP_ACTIVE_HIGH, IPT_OTHER ) PORT_CODE(KEYCODE_CLOSEBRACE) + PORT_BIT( 0x40, IP_ACTIVE_HIGH, IPT_OTHER ) PORT_CODE(KEYCODE_BACKSLASH) + PORT_BIT( 0x80, IP_ACTIVE_HIGH, IPT_OTHER ) PORT_CODE(KEYCODE_COLON) + + PORT_START("SW.8") + PORT_BIT( 0xff, IP_ACTIVE_HIGH, IPT_UNUSED ) + + PORT_START("SW.9") + PORT_BIT( 0xff, IP_ACTIVE_HIGH, IPT_UNUSED ) + + PORT_START("SW.10") + PORT_BIT( 0xff, IP_ACTIVE_HIGH, IPT_UNUSED ) +INPUT_PORTS_END + static INPUT_PORTS_START( inder ) PORT_START("SW.0") PORT_DIPNAME( 0x80, 0x80, "Balls") @@ -1079,8 +1272,8 @@ GAME(1986, canasta, 0, canasta, canasta, driver_device, 0, ROT0, "In GAME(1986, lapbylap, 0, lapbylap, lapbylap, driver_device, 0, ROT0, "Inder", "Lap By Lap", GAME_MECHANICAL) // new cpu board, sound board with msm5205 -GAME(1987, pinmoonl, 0, inder, inder, inder_state, inder, ROT0, "Inder", "Moon Light (Inder)", GAME_MECHANICAL) -GAME(1988, pinclown, 0, inder, inder, inder_state, inder1, ROT0, "Inder", "Clown (Inder)", GAME_IS_SKELETON_MECHANICAL) +GAME(1987, pinmoonl, 0, inder, pinmoonl, inder_state, inder, ROT0, "Inder", "Moon Light (Inder)", GAME_MECHANICAL) +GAME(1988, pinclown, 0, inder, pinclown, inder_state, inder1, ROT0, "Inder", "Clown (Inder)", GAME_MECHANICAL) GAME(1989, corsario, 0, inder, inder, inder_state, inder1, ROT0, "Inder", "Corsario", GAME_IS_SKELETON_MECHANICAL) GAME(1990, mundial, 0, inder, inder, inder_state, inder1, ROT0, "Inder", "Mundial 90", GAME_IS_SKELETON_MECHANICAL) GAME(1991, atleta, 0, inder, inder, inder_state, inder1, ROT0, "Inder", "Atleta", GAME_IS_SKELETON_MECHANICAL)