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Double Crown: Added button-lamps support, coin in and coin out
counters, MAX693 watchdog reset, minor input fixes, and added technical notes. [Roberto Fresca]
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vendored
@ -6124,6 +6124,7 @@ src/mame/layout/crsbingo.lay svneol=native#text/xml
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src/mame/layout/crusnexo.lay svneol=native#text/xml
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src/mame/layout/darius.lay svneol=native#text/xml
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src/mame/layout/dblaxle.lay svneol=native#text/xml
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src/mame/layout/dblcrown.lay svneol=native#text/xml
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src/mame/layout/de2.lay svneol=native#text/xml
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src/mame/layout/de2a3.lay svneol=native#text/xml
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src/mame/layout/deadeye.lay svneol=native#text/xml
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@ -1,16 +1,16 @@
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// license:MAME
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// copyright-holders:Angelo Salese
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// copyright-holders: Angelo Salese, Roberto Fresca.
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/***************************************************************************
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Double Crown (c) 1997 Cadence Technology / Dyna
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driver by Angelo Salese
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Driver by Angelo Salese
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Additional work by Roberto Fresca.
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TODO:
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- Bogus "Hole" in main screen display;
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- Is the background pen really black?
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- Lots of unmapped I/Os (game doesn't make much use of the HW);
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- outputs / lamps;
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- video / irq timings;
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Notes:
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@ -22,6 +22,7 @@
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these ...
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============================================================================
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Excellent System
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boardlabel: ES-9411B
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@ -33,18 +34,22 @@
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2 * N341256P-25 - CMOS SRAM 256K-BIT(32KX8)
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4 * dipsw 8pos
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YMZ284-D (ay8910, but without i/o ports)
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MAXIM MAX693ACPE is a "Microprocessor Supervisory Circuit", for watchdog? and for keeping nvram stable?
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MAXIM MAX693ACPE is a "Microprocessor Supervisory Circuit", for watchdog
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and for nvram functions.
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***************************************************************************/
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#define MAIN_CLOCK XTAL_28_63636MHz
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#define CPU_CLOCK MAIN_CLOCK / 6
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#define SND_CLOCK MAIN_CLOCK / 12
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#include "emu.h"
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#include "cpu/z80/z80.h"
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#include "sound/ay8910.h"
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#include "machine/nvram.h"
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#define MAIN_CLOCK XTAL_28_63636MHz
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#include "dblcrown.lh"
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#define DEBUG_VRAM
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class dblcrown_state : public driver_device
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@ -90,9 +95,11 @@ public:
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DECLARE_WRITE8_MEMBER(output_w);
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DECLARE_READ8_MEMBER(lamps_r);
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DECLARE_WRITE8_MEMBER(lamps_w);
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DECLARE_WRITE8_MEMBER(watchdog_w);
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TIMER_DEVICE_CALLBACK_MEMBER(dblcrown_irq_scanline);
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DECLARE_PALETTE_INIT(dblcrown);
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protected:
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// driver_device overrides
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virtual void machine_start();
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@ -103,10 +110,10 @@ protected:
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void dblcrown_state::video_start()
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{
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m_pal_ram = auto_alloc_array(machine(), UINT8, 0x200*2);
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m_vram = auto_alloc_array(machine(), UINT8, 0x1000*0x10);
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m_pal_ram = auto_alloc_array(machine(), UINT8, 0x200 * 2);
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m_vram = auto_alloc_array(machine(), UINT8, 0x1000 * 0x10);
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save_pointer(NAME(m_vram), 0x1000*0x10);
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save_pointer(NAME(m_vram), 0x1000 * 0x10);
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}
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UINT32 dblcrown_state::screen_update( screen_device &screen, bitmap_ind16 &bitmap, const rectangle &cliprect )
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@ -118,35 +125,34 @@ UINT32 dblcrown_state::screen_update( screen_device &screen, bitmap_ind16 &bitma
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count = 0xa000;
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for (y=0;y<16;y++)
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for (y = 0; y < 16; y++)
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{
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for (x=0;x<32;x++)
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for (x = 0; x < 32; x++)
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{
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UINT16 tile = ((m_vram[count])|(m_vram[count+1]<<8)) & 0xfff;
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UINT16 tile = ((m_vram[count]) | (m_vram[count+1] << 8)) & 0xfff;
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UINT8 col = (m_vram[count+1] >> 4);
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gfx_2->opaque(bitmap,cliprect,tile,col,0,0,x*16,y*16);
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gfx_2->opaque(bitmap, cliprect, tile, col, 0, 0, x * 16, y * 16);
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count+=2;
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count += 2;
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}
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}
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count = 0xb000;
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for (y=0;y<32;y++)
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for (y = 0; y < 32; y++)
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{
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for (x=0;x<64;x++)
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for (x = 0; x < 64; x++)
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{
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UINT16 tile = ((m_vram[count])|(m_vram[count+1]<<8)) & 0xfff;
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UINT8 col = (m_vram[count+1] >> 4); // ok?
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UINT16 tile = ((m_vram[count]) | (m_vram[count + 1] << 8)) & 0xfff;
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UINT8 col = (m_vram[count + 1] >> 4); // ok?
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gfx->transpen(bitmap,cliprect,tile,col,0,0,x*8,y*8,0);
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gfx->transpen(bitmap, cliprect, tile, col, 0, 0, x * 8, y * 8, 0);
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count+=2;
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count += 2;
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}
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}
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return 0;
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}
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@ -187,12 +193,12 @@ WRITE8_MEMBER( dblcrown_state::palette_w)
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// offset+=0x200;
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m_pal_ram[offset] = data;
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offset>>=1;
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datax = m_pal_ram[offset*2] + 256*m_pal_ram[offset*2 + 1];
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offset >>= 1;
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datax = m_pal_ram[offset * 2] + 256 * m_pal_ram[offset * 2 + 1];
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r = ((datax)&0x000f)>>0;
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g = ((datax)&0x00f0)>>4;
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b = ((datax)&0x0f00)>>8;
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r = ((datax) & 0x000f) >> 0;
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g = ((datax) & 0x00f0) >> 4;
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b = ((datax) & 0x0f00) >> 8;
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/* TODO: remaining bits */
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m_palette->set_pen_color(offset, pal4bit(r), pal4bit(g), pal4bit(b));
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@ -255,7 +261,7 @@ READ8_MEMBER( dblcrown_state::in_mux_r )
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res = 0;
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for(i=0;i<4;i++)
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for(i = 0; i < 4; i++)
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{
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if(m_mux_data & 1 << i)
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res |= ioport(muxnames[i])->read();
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@ -272,7 +278,7 @@ READ8_MEMBER( dblcrown_state::in_mux_type_r )
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res = 0xff;
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for(i=0;i<4;i++)
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for(i = 0; i < 4; i++)
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{
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if(ioport(muxnames[i])->read() != 0xff)
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res &= ~(1 << i);
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@ -283,9 +289,19 @@ READ8_MEMBER( dblcrown_state::in_mux_type_r )
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WRITE8_MEMBER( dblcrown_state::output_w )
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{
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// bit 4: coin counter
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/* bits
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7654 3210
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---- -x-- unknown (active after deal)
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---- x--- Payout counter pulse
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---x ---- Coin In counter pulse
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-x-- ---- unknown (active after deal)
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x-x- --xx unknown
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*/
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//popmessage("%02x",data);
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coin_counter_w(machine(), 0, data & 0x10); /* Coin In counter pulse */
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coin_counter_w(machine(), 1 ,data & 0x08); /* Payout counter pulse */
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// popmessage("out: %02x",data);
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}
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@ -296,10 +312,46 @@ READ8_MEMBER( dblcrown_state::lamps_r )
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WRITE8_MEMBER( dblcrown_state::lamps_w )
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{
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//popmessage("%02x",data);
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/* bits
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7654 3210
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---- ---x Deal
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---- --x- Bet
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---- -x-- unknown
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---- x--- Hold 5
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---x ---- Hold 4
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--x- ---- Hold 3
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-x-- ---- Hold 2
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x--- ---- Hold 1
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*/
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output_set_lamp_value(0, (data) & 1); /* Deal */
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output_set_lamp_value(1, (data >> 1) & 1); /* Bet */
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output_set_lamp_value(2, (data >> 2) & 1); /* unknown */
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output_set_lamp_value(3, (data >> 3) & 1); /* Hold 5 */
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output_set_lamp_value(4, (data >> 4) & 1); /* Hold 4 */
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output_set_lamp_value(5, (data >> 5) & 1); /* Hold 3 */
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output_set_lamp_value(6, (data >> 6) & 1); /* Hold 2 */
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output_set_lamp_value(7, (data >> 7) & 1); /* Hold 1 */
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m_lamps_data = data;
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// popmessage("lamps: %02X", data);
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}
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WRITE8_MEMBER(dblcrown_state::watchdog_w)
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/*
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Always 0x01...
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*/
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{
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if (data & 0x01) /* check for refresh value (0x01) */
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{
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machine().watchdog_reset();
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}
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else
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{
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popmessage("Watchdog: %02x", data);
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}
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}
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static ADDRESS_MAP_START( dblcrown_map, AS_PROGRAM, 8, dblcrown_state )
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ADDRESS_MAP_UNMAP_HIGH
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AM_RANGE(0x0000, 0x7fff) AM_ROM
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@ -324,11 +376,11 @@ static ADDRESS_MAP_START( dblcrown_io, AS_IO, 8, dblcrown_state )
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AM_RANGE(0x03, 0x03) AM_READ_PORT("DSWD")
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AM_RANGE(0x04, 0x04) AM_READ(in_mux_r)
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AM_RANGE(0x05, 0x05) AM_READ(in_mux_type_r)
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AM_RANGE(0x10, 0x10) AM_READWRITE(lamps_r,lamps_w)
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AM_RANGE(0x11, 0x11) AM_READWRITE(bank_r,bank_w)
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AM_RANGE(0x12, 0x12) AM_READWRITE(mux_r,mux_w)
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AM_RANGE(0x10, 0x10) AM_READWRITE(lamps_r, lamps_w)
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AM_RANGE(0x11, 0x11) AM_READWRITE(bank_r, bank_w)
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AM_RANGE(0x12, 0x12) AM_READWRITE(mux_r, mux_w)
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AM_RANGE(0x20, 0x21) AM_DEVWRITE("aysnd", ay8910_device, address_data_w)
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// AM_RANGE(0x30, 0x30) always 1?
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AM_RANGE(0x30, 0x30) AM_WRITE(watchdog_w)
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AM_RANGE(0x40, 0x40) AM_WRITE(output_w)
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ADDRESS_MAP_END
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@ -379,9 +431,9 @@ static INPUT_PORTS_START( dblcrown )
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PORT_DIPNAME( 0x10, 0x10, DEF_STR( Unknown ) )
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PORT_DIPSETTING( 0x10, DEF_STR( Off ) )
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PORT_DIPSETTING( 0x00, DEF_STR( On ) )
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PORT_DIPNAME( 0x20, 0x20, DEF_STR( Unknown ) )
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PORT_DIPSETTING( 0x20, DEF_STR( Off ) )
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PORT_DIPSETTING( 0x00, DEF_STR( On ) )
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PORT_DIPNAME( 0x20, 0x20, "Hold Type" )
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PORT_DIPSETTING( 0x20, "Hold" )
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PORT_DIPSETTING( 0x00, "Discard" )
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PORT_DIPNAME( 0x40, 0x40, "Input Test" )
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PORT_DIPSETTING( 0x40, DEF_STR( Off ) )
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PORT_DIPSETTING( 0x00, DEF_STR( On ) )
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@ -561,10 +613,11 @@ It needs at least 64 instances because 0xa05b will be eventually nuked by the vb
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static MACHINE_CONFIG_START( dblcrown, dblcrown_state )
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/* basic machine hardware */
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MCFG_CPU_ADD("maincpu",Z80,MAIN_CLOCK/6)
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MCFG_CPU_ADD("maincpu", Z80, CPU_CLOCK)
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MCFG_CPU_PROGRAM_MAP(dblcrown_map)
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MCFG_CPU_IO_MAP(dblcrown_io)
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MCFG_TIMER_DRIVER_ADD_SCANLINE("scantimer", dblcrown_state, dblcrown_irq_scanline, "screen", 0, 1)
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MCFG_WATCHDOG_TIME_INIT(attotime::from_msec(1000)) /* 1000 ms. (minimal of MAX693A watchdog long timeout period with internal oscillator) */
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/* video hardware */
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MCFG_SCREEN_ADD("screen", RASTER)
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@ -584,7 +637,7 @@ static MACHINE_CONFIG_START( dblcrown, dblcrown_state )
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/* sound hardware */
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MCFG_SPEAKER_STANDARD_MONO("mono")
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MCFG_SOUND_ADD("aysnd", AY8910, MAIN_CLOCK/12)
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MCFG_SOUND_ADD("aysnd", AY8910, SND_CLOCK)
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MCFG_SOUND_ROUTE(ALL_OUTPUTS, "mono", 0.75)
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MACHINE_CONFIG_END
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@ -611,4 +664,6 @@ ROM_START( dblcrown )
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ROM_LOAD("palce16v8h.u39", 0x0000, 0x0117, CRC(c74231ee) SHA1(f1b9e98f1fde53eee64d5da38fb8a6c22b6333e2) )
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ROM_END
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GAME( 1997, dblcrown, 0, dblcrown, dblcrown, driver_device, 0, ROT0, "Cadence Technology", "Double Crown (v1.0.3)", GAME_IMPERFECT_GRAPHICS ) // 1997 DYNA copyright in tile GFX
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/* YEAR NAME PARENT MACHINE INPUT STATE INIT ROT COMPANY FULLNAME FLAGS LAYOUT */
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GAMEL( 1997, dblcrown, 0, dblcrown, dblcrown, driver_device, 0, ROT0, "Cadence Technology", "Double Crown (v1.0.3)", GAME_IMPERFECT_GRAPHICS, layout_dblcrown ) // 1997 DYNA copyright in tile GFX
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src/mame/layout/dblcrown.lay
Normal file
208
src/mame/layout/dblcrown.lay
Normal file
@ -0,0 +1,208 @@
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<?xml version="1.0"?>
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<mamelayout version="2">
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<!--
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Double Crown control panel
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Written by Roberto Fresca.
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-->
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<!-- define button-lamps -->
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<element name="hold1" defstate="0">
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<rect state="1">
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<color red="1.0" green="0.0" blue="0.0" />
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</rect>
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<rect state="0">
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<color red="0.15" green="0.0" blue="0.0" />
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</rect>
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<text string="HOLD 1">
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<color red="0.0" green="0.0" blue="0.0" />
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<bounds x="0" y="0.3" width="1" height="0.4" />
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</text>
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</element>
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<element name="hold2" defstate="0">
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<rect state="1">
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<color red="1.0" green="0.0" blue="0.0" />
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</rect>
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<rect state="0">
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<color red="0.15" green="0.0" blue="0.0" />
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</rect>
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<text string="HOLD 2">
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<color red="0.0" green="0.0" blue="0.0" />
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<bounds x="0" y="0.3" width="1" height="0.4" />
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</text>
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</element>
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<element name="hold3" defstate="0">
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<rect state="1">
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<color red="1.0" green="0.0" blue="0.0" />
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</rect>
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<rect state="0">
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<color red="0.15" green="0.0" blue="0.0" />
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</rect>
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<text string="HOLD 3">
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<color red="0.0" green="0.0" blue="0.0" />
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<bounds x="0" y="0.3" width="1" height="0.4" />
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</text>
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</element>
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<element name="hold4" defstate="0">
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<rect state="1">
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<color red="1.0" green="0.0" blue="0.0" />
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</rect>
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<rect state="0">
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<color red="0.15" green="0.0" blue="0.0" />
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</rect>
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<text string="HOLD 4">
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<color red="0.0" green="0.0" blue="0.0" />
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<bounds x="0" y="0.3" width="1" height="0.4" />
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</text>
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</element>
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<element name="hold5" defstate="0">
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<rect state="1">
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<color red="1.0" green="0.0" blue="0.0" />
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</rect>
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<rect state="0">
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<color red="0.15" green="0.0" blue="0.0" />
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</rect>
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<text string="HOLD 5">
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<color red="0.0" green="0.0" blue="0.0" />
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<bounds x="0" y="0.3" width="1" height="0.4" />
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</text>
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</element>
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<element name="bet" defstate="0">
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<rect state="1">
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<color red="1.0" green="0.0" blue="1.0" />
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</rect>
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<rect state="0">
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<color red="0.15" green="0.0" blue="0.15" />
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</rect>
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<text string="BET">
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<color red="0.0" green="0.0" blue="0.0" />
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<bounds x="0" y="0.3" width="1" height="0.4" />
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</text>
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</element>
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<element name="deal" defstate="0">
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<rect state="1">
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<color red="0.0" green="1.0" blue="0.0" />
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</rect>
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<rect state="0">
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<color red="0.0" green="0.15" blue="0.0" />
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</rect>
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<text string="DEAL">
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<color red="0.0" green="0.0" blue="0.0" />
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<bounds x="0" y="0.3" width="1" height="0.4" />
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</text>
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||||
</element>
|
||||
|
||||
|
||||
<!-- define basic elements -->
|
||||
|
||||
<element name="cpanel">
|
||||
<rect>
|
||||
<color red="0.0" green="0.0" blue="0.0" />
|
||||
</rect>
|
||||
</element>
|
||||
|
||||
<element name="hold_b" defstate="0">
|
||||
<rect state="1">
|
||||
<color red="0.8" green="0.0" blue="0.0" />
|
||||
</rect>
|
||||
<rect state="0">
|
||||
<color red="0.1" green="0.0" blue="0.0" />
|
||||
</rect>
|
||||
</element>
|
||||
|
||||
<element name="bet_b" defstate="0">
|
||||
<rect state="1">
|
||||
<color red="0.8" green="0.0" blue="0.8" />
|
||||
</rect>
|
||||
<rect state="0">
|
||||
<color red="0.1" green="0.0" blue="0.1" />
|
||||
</rect>
|
||||
</element>
|
||||
|
||||
<element name="deal_b" defstate="0">
|
||||
<rect state="1">
|
||||
<color red="0.0" green="0.8" blue="0.0" />
|
||||
</rect>
|
||||
<rect state="0">
|
||||
<color red="0.0" green="0.1" blue="0.0" />
|
||||
</rect>
|
||||
</element>
|
||||
|
||||
|
||||
<!-- define background -->
|
||||
|
||||
<view name="Button Lamps">
|
||||
<screen index="0">
|
||||
<bounds left="0" top="0" right="4" bottom="3" />
|
||||
</screen>
|
||||
|
||||
<bezel element="cpanel">
|
||||
<bounds left="0" right="4" top="3" bottom="3.34" />
|
||||
</bezel>
|
||||
|
||||
<!-- define lamps -->
|
||||
|
||||
<bezel name="lamp0" element="deal_b">
|
||||
<bounds x="3.50" y="3.05" width="0.40" height="0.24" />
|
||||
</bezel>
|
||||
<bezel name="lamp0" element="deal">
|
||||
<bounds x="3.52" y="3.07" width="0.36" height="0.20" />
|
||||
</bezel>
|
||||
|
||||
|
||||
<bezel name="lamp1" element="bet_b">
|
||||
<bounds x="3.00" y="3.05" width="0.40" height="0.24" />
|
||||
</bezel>
|
||||
<bezel name="lamp1" element="bet">
|
||||
<bounds x="3.02" y="3.07" width="0.36" height="0.20" />
|
||||
</bezel>
|
||||
|
||||
|
||||
<bezel name="lamp3" element="hold_b">
|
||||
<bounds x="2.10" y="3.05" width="0.40" height="0.24" />
|
||||
</bezel>
|
||||
<bezel name="lamp3" element="hold5">
|
||||
<bounds x="2.12" y="3.07" width="0.36" height="0.20" />
|
||||
</bezel>
|
||||
|
||||
|
||||
<bezel name="lamp4" element="hold_b">
|
||||
<bounds x="1.60" y="3.05" width="0.40" height="0.24" />
|
||||
</bezel>
|
||||
<bezel name="lamp4" element="hold4">
|
||||
<bounds x="1.62" y="3.07" width="0.36" height="0.20" />
|
||||
</bezel>
|
||||
|
||||
|
||||
<bezel name="lamp5" element="hold_b">
|
||||
<bounds x="1.10" y="3.05" width="0.40" height="0.24" />
|
||||
</bezel>
|
||||
<bezel name="lamp5" element="hold3">
|
||||
<bounds x="1.12" y="3.07" width="0.36" height="0.20" />
|
||||
</bezel>
|
||||
|
||||
|
||||
<bezel name="lamp6" element="hold_b">
|
||||
<bounds x="0.60" y="3.05" width="0.40" height="0.24" />
|
||||
</bezel>
|
||||
<bezel name="lamp6" element="hold2">
|
||||
<bounds x="0.62" y="3.07" width="0.36" height="0.20" />
|
||||
</bezel>
|
||||
|
||||
|
||||
<bezel name="lamp7" element="hold_b">
|
||||
<bounds x="0.10" y="3.05" width="0.40" height="0.24" />
|
||||
</bezel>
|
||||
<bezel name="lamp7" element="hold1">
|
||||
<bounds x="0.12" y="3.07" width="0.36" height="0.20" />
|
||||
</bezel>
|
||||
|
||||
|
||||
</view>
|
||||
</mamelayout>
|
@ -2415,6 +2415,8 @@ $(DRIVERS)/corona.o: $(LAYOUT)/re800.lh \
|
||||
|
||||
$(DRIVERS)/darius.o: $(LAYOUT)/darius.lh
|
||||
|
||||
$(DRIVERS)/dblcrown.o: $(LAYOUT)/dblcrown.lh
|
||||
|
||||
$(DRIVERS)/de_2.o: $(LAYOUT)/de2.lh \
|
||||
$(LAYOUT)/de2a3.lh
|
||||
|
||||
|
Loading…
Reference in New Issue
Block a user