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[JSMESS] Add shim for Web Audio sound module [Katelyn Gadd, Justin Kerk]
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@ -9303,6 +9303,8 @@ src/osd/modules/debugger/qt/debugqtwindow.c svneol=native#text/plain
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src/osd/modules/debugger/qt/debugqtwindow.h svneol=native#text/plain
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src/osd/modules/sound/direct_sound.c svneol=native#text/plain
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src/osd/modules/sound/direct_sound.h svneol=native#text/plain
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src/osd/modules/sound/js_sound.c svneol=native#text/plain
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src/osd/modules/sound/js_sound.h svneol=native#text/plain
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src/osd/modules/sound/none.c svneol=native#text/plain
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src/osd/modules/sound/none.h svneol=native#text/plain
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src/osd/modules/sound/sdl_sound.c svneol=native#text/plain
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39
src/osd/modules/sound/js_sound.c
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39
src/osd/modules/sound/js_sound.c
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// license:BSD-3-Clause
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// copyright-holders:Miodrag Milanovic, Katelyn Gadd
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/***************************************************************************
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js_sound.c
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Shim for native JavaScript sound interface implementations (Emscripten only).
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*******************************************************************c********/
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#include "js_sound.h"
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#include "emscripten.h"
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//-------------------------------------------------
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// sound_js - constructor
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//-------------------------------------------------
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sound_js::sound_js(const osd_interface &osd)
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: osd_sound_interface(osd)
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{
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}
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void sound_js::update_audio_stream(const INT16 *buffer, int samples_this_frame)
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{
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EM_ASM_ARGS({
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// Forward audio stream update on to JS backend implementation.
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jsmess_update_audio_stream($0, $1);
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}, (unsigned int)buffer, samples_this_frame);
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}
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void sound_js::set_mastervolume(int attenuation)
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{
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EM_ASM_ARGS({
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// Forward volume update on to JS backend implementation.
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jsmess_set_mastervolume($0);
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}, attenuation);
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}
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const osd_sound_type OSD_SOUND_JS = &osd_sound_creator<sound_js>;
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src/osd/modules/sound/js_sound.h
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src/osd/modules/sound/js_sound.h
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// license:BSD-3-Clause
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// copyright-holders:Miodrag Milanovic, Katelyn Gadd
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/***************************************************************************
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js_sound.h
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Shim for native JavaScript sound interface implementations (Emscripten only).
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*******************************************************************c********/
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#pragma once
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#ifndef __SOUND_JS_H__
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#define __SOUND_JS_H__
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#include "osdepend.h"
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class sound_js : public osd_sound_interface
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{
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public:
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// construction/destruction
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sound_js(const osd_interface &osd);
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virtual ~sound_js() { }
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virtual void update_audio_stream(const INT16 *buffer, int samples_this_frame);
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virtual void set_mastervolume(int attenuation);
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};
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extern const osd_sound_type OSD_SOUND_JS;
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#endif /* __SOUND_JS_H__ */
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@ -417,6 +417,12 @@ endif
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# add an ARCH define
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DEFS += -DSDLMAME_ARCH="$(ARCHOPTS)" -DSYNC_IMPLEMENTATION=$(SYNC_IMPLEMENTATION)
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# Add JavaScript sound module for Emscripten compiles
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ifeq ($(TARGETOS),emscripten)
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OSDOBJS += $(OSDOBJ)/modules/sound/js_sound.o
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endif
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#-------------------------------------------------
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# Generic defines and additions
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#-------------------------------------------------
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@ -50,6 +50,9 @@
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#include "osdsdl.h"
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#include "sdlos.h"
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#include "modules/sound/sdl_sound.h"
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#if defined(SDLMAME_EMSCRIPTEN)
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#include "modules/sound/js_sound.h"
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#endif
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#if !defined(NO_DEBUGGER)
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#include "modules/debugger/debugqt.h"
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#endif
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@ -540,7 +543,12 @@ void sdl_osd_interface::video_register()
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void sdl_osd_interface::sound_register()
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{
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sound_options_add("sdl", OSD_SOUND_SDL);
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#if defined(SDLMAME_EMSCRIPTEN)
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sound_options_add("js", OSD_SOUND_JS);
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sound_options_add("auto", OSD_SOUND_JS); // making JS audio default one
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#else
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sound_options_add("auto", OSD_SOUND_SDL); // making SDL audio default one
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#endif
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}
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//============================================================
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