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https://github.com/holub/mame
synced 2025-04-20 15:32:45 +03:00
Avoid the need to set MINGW32 or MINGW64 environment variables when using a standard MSYS environment on Windows.
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commit
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4
.github/workflows/ci-windows.yml
vendored
4
.github/workflows/ci-windows.yml
vendored
@ -31,7 +31,6 @@ jobs:
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os: windows-latest
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msys: MINGW64
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slug: mingw-w64-x86_64
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root: "/mingw64"
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cc: gcc
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cxx: g++
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subtarget: mame
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@ -40,7 +39,6 @@ jobs:
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os: windows-latest
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msys: MINGW64
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slug: mingw-w64-x86_64
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root: "/mingw64"
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cc: clang
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cxx: clang++
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subtarget: tiny
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@ -50,7 +48,6 @@ jobs:
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msys: CLANGARM64
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slug: mingw-w64-clang-aarch64
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extrapkg: mingw-w64-clang-aarch64-gcc-compat
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root: "/clangarm64"
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cc: clang
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cxx: clang++
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subtarget: mame
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@ -69,7 +66,6 @@ jobs:
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fetch-depth: 0
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- name: Build
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env:
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MINGW64: ${{ matrix.root }}
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OVERRIDE_AR: "llvm-ar"
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OVERRIDE_CC: ${{ matrix.cc }}
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OVERRIDE_CXX: ${{ matrix.cxx }}
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@ -150,14 +150,8 @@ with MSYS2 and the **pacman** package manager.
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* To generate API documentation from source, you’ll need ``doxygen``.
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* If you plan to rebuild bgfx shaders and you want to rebuild the GLSL parser,
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you’ll need ``bison``.
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* For 64-bit builds, open **MSYS2 MinGW 64-bit** from the start menu, and set
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up the environment variables ``MINGW64`` to ``/mingw64`` and ``MINGW32`` to an
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empty string (e.g. using the command **export MINGW64=/mingw64 MINGW32=** in
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the Bash shell).
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* For 32-bit builds, open **MSYS2 MinGW 32-bit** from the start menu, and set
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up the environment variables ``MINGW32`` to ``/mingw32`` and ``MINGW64`` to an
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empty string (e.g. using the command **export MINGW32=/mingw32 MINGW64=** in
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the Bash shell).
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* For 64-bit builds, open **MSYS2 MinGW 64-bit** from the start menu.
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* For 32-bit builds, open **MSYS2 MinGW 32-bit** from the start menu.
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For example you could use these commands to ensure you have the packages you
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need to compile MAME, omitting the ones for configurations you don’t plan to
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22
makefile
22
makefile
@ -234,12 +234,28 @@ $(error Unable to detect OS from uname -a: $(UNAME))
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endif
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endif
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MINGW:=
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ifdef MSYSTEM
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MINGW := $(MINGW_PREFIX)
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ifeq ($(MSYSTEM),MINGW32)
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MINGW32 := $(MINGW_PREFIX)
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endif
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ifeq ($(MSYSTEM),MINGW64)
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MINGW64 := $(MINGW_PREFIX)
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endif
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ifeq ($(MSYSTEM),CLANGARM64)
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MINGW64 := $(MINGW_PREFIX)
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endif
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ifndef TOOLCHAIN
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TOOLCHAIN := $(MINGW_PREFIX)/bin/
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endif
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else # MSYSTEM
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MINGW :=
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ifdef MINGW64
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MINGW := $(MINGW64)
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else
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else # MINGW64
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MINGW := $(MINGW32)
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endif
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endif # MINGW64
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endif # MSYSTEM
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#-------------------------------------------------
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# specify core target: mame, ldplayer
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@ -163,10 +163,10 @@ function toolchain(_buildDir, _subDir)
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end
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if "mingw32-gcc" == _OPTIONS["gcc"] then
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if not os.getenv("MINGW32") then
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print("Set MINGW32 envrionment variable.")
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end
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if toolchainPrefix == nil or toolchainPrefix == "" then
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if not os.getenv("MINGW32") then
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print("Set MINGW32 envrionment variable.")
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end
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toolchainPrefix = "$(MINGW32)/bin/i686-w64-mingw32-"
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end
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premake.gcc.cc = toolchainPrefix .. "gcc"
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@ -176,10 +176,10 @@ function toolchain(_buildDir, _subDir)
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end
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if "mingw64-gcc" == _OPTIONS["gcc"] then
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if not os.getenv("MINGW64") then
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print("Set MINGW64 envrionment variable.")
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end
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if toolchainPrefix == nil or toolchainPrefix == "" then
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if not os.getenv("MINGW64") then
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print("Set MINGW64 envrionment variable.")
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end
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toolchainPrefix = "$(MINGW64)/bin/x86_64-w64-mingw32-"
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end
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premake.gcc.cc = toolchainPrefix .. "gcc"
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