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Merge pull request #5359 from npwoods/lua_effective_frameskip
Making video_manager::effective_frameskip() public and exposing via LUA
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commit
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@ -788,7 +788,7 @@ inline bool video_manager::effective_autoframeskip() const
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// forward
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//-------------------------------------------------
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inline int video_manager::effective_frameskip() const
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int video_manager::effective_frameskip() const
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{
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// if we're fast forwarding, use the maximum frameskip
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if (m_fastforward)
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@ -82,6 +82,7 @@ public:
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// current speed helpers
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std::string speed_text();
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double speed_percent() const { return m_speed_percent; }
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int effective_frameskip() const;
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// snapshots
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void save_snapshot(screen_device *screen, emu_file &file);
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@ -116,7 +117,6 @@ private:
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// effective value helpers
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bool effective_autoframeskip() const;
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int effective_frameskip() const;
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bool effective_throttle() const;
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// speed and throttling helpers
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@ -1851,6 +1851,7 @@ void lua_engine::initialize()
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"skip_this_frame", &video_manager::skip_this_frame,
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"speed_factor", &video_manager::speed_factor,
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"speed_percent", &video_manager::speed_percent,
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"effective_frameskip", &video_manager::effective_frameskip,
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"frame_update", &video_manager::frame_update,
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"size", [](video_manager &vm) {
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s32 width, height;
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