diff --git a/src/mame/drivers/taitogn.c b/src/mame/drivers/taitogn.c index 98539cc13b2..dc1d743f6dd 100644 --- a/src/mame/drivers/taitogn.c +++ b/src/mame/drivers/taitogn.c @@ -1260,37 +1260,34 @@ ROM_END /* A dummy driver, so that the bios can be debugged, and to serve as */ /* parent for the coh-3002t.353 file, so that we do not have to include */ /* it in every zip file */ -GAME( 1997, taitogn, 0, coh3002t, coh3002t, coh3002t, ROT0, "Sony/Taito", "Taito GNET", GAME_IS_BIOS_ROOT ) +GAME( 1997, taitogn, 0, coh3002t, coh3002t, coh3002t, ROT0, "Sony/Taito", "Taito GNET", GAME_IS_BIOS_ROOT ) -GAME( 1998, chaoshea, taitogn, coh3002t, coh3002t, coh3002t, ROT0, "Taito", "Chaos Heat (V2.09O)", 0 ) -GAME( 1998, chaoshej, chaoshea, coh3002t, coh3002t, coh3002t, ROT0, "Taito", "Chaos Heat (V2.08J)", 0 ) -GAME( 1998, raycris, taitogn, coh3002t, coh3002t, coh3002t, ROT0, "Taito", "Ray Crisis (V2.03J)", 0 ) -GAME( 1999, spuzbobl, taitogn, coh3002t, coh3002t, coh3002t, ROT0, "Taito", "Super Puzzle Bobble (V2.05O)", 0 ) -GAME( 1999, spuzbobj, spuzbobl, coh3002t, coh3002t, coh3002t, ROT0, "Taito", "Super Puzzle Bobble (V2.04J)", 0 ) -GAME( 1999, gobyrc, taitogn, coh3002t, coh3002t, coh3002t, ROT0, "Taito", "Go By RC (V2.03O)", GAME_NOT_WORKING ) // custom inputs need calibrating -GAME( 1999, rcdego, gobyrc, coh3002t, coh3002t, coh3002t, ROT0, "Taito", "RC De Go (V2.03J)", GAME_NOT_WORKING ) // custom inputs need calibrating -GAME( 1999, flipmaze, taitogn, coh3002t, coh3002t, coh3002t, ROT0, "Taito/Moss", "Flip Maze (V2.04J)", 0 ) -GAME( 2001, shikigam, taitogn, coh3002t, coh3002t, coh3002t, ROT270, "Taito/Alfa System", "Shikigami no Shiro (V2.03J)", 0 ) -GAME( 2003, sianniv, taitogn, coh3002t, coh3002t, coh3002t, ROT270, "Taito", "Space Invaders Anniversary (V2.02J)", GAME_NOT_WORKING ) // IRQ at the wrong time -GAME( 2003, kollon, taitogn, coh3002t, coh3002t, coh3002t, ROT0, "Taito", "Kollon (V2.04J)", 0 ) +GAME( 1998, chaoshea, taitogn, coh3002t, coh3002t, coh3002t, ROT0, "Taito", "Chaos Heat (V2.09O)", GAME_IMPERFECT_SOUND ) +GAME( 1998, chaoshej, chaoshea, coh3002t, coh3002t, coh3002t, ROT0, "Taito", "Chaos Heat (V2.08J)", GAME_IMPERFECT_SOUND ) +GAME( 1998, raycris, taitogn, coh3002t, coh3002t, coh3002t, ROT0, "Taito", "Ray Crisis (V2.03J)", GAME_IMPERFECT_SOUND ) +GAME( 1999, spuzbobl, taitogn, coh3002t, coh3002t, coh3002t, ROT0, "Taito", "Super Puzzle Bobble (V2.05O)", GAME_IMPERFECT_SOUND ) +GAME( 1999, spuzbobj, spuzbobl, coh3002t, coh3002t, coh3002t, ROT0, "Taito", "Super Puzzle Bobble (V2.04J)", GAME_IMPERFECT_SOUND ) +GAME( 1999, gobyrc, taitogn, coh3002t, coh3002t, coh3002t, ROT0, "Taito", "Go By RC (V2.03O)", GAME_NOT_WORKING | GAME_IMPERFECT_SOUND ) // custom inputs need calibrating +GAME( 1999, rcdego, gobyrc, coh3002t, coh3002t, coh3002t, ROT0, "Taito", "RC De Go (V2.03J)", GAME_NOT_WORKING | GAME_IMPERFECT_SOUND ) // custom inputs need calibrating +GAME( 1999, flipmaze, taitogn, coh3002t, coh3002t, coh3002t, ROT0, "Taito/Moss", "Flip Maze (V2.04J)", GAME_IMPERFECT_SOUND ) +GAME( 2001, shikigam, taitogn, coh3002t, coh3002t, coh3002t, ROT270, "Taito/Alfa System", "Shikigami no Shiro (V2.03J)", GAME_IMPERFECT_SOUND ) +GAME( 2003, sianniv, taitogn, coh3002t, coh3002t, coh3002t, ROT270, "Taito", "Space Invaders Anniversary (V2.02J)", GAME_NOT_WORKING | GAME_IMPERFECT_SOUND ) // IRQ at the wrong time +GAME( 2003, kollon, taitogn, coh3002t, coh3002t, coh3002t, ROT0, "Taito", "Kollon (V2.04J)", GAME_IMPERFECT_SOUND ) -GAME( 1999, otenamih, taitogn, coh3002t, coh3002t, coh3002t, ROT0, "Success", "Otenami Haiken (V2.04J)", 0 ) -GAME( 2005, otenamhf, taitogn, coh3002t, coh3002t, coh3002t, ROT0, "Success/Warashi", "Otenami Haiken Final (V2.07JC)", 0 ) -GAME( 2000, psyvaria, taitogn, coh3002t, coh3002t, coh3002t, ROT270, "Success", "Psyvariar -Medium Unit- (V2.04J)", 0 ) -GAME( 2000, psyvarrv, taitogn, coh3002t, coh3002t, coh3002t, ROT270, "Success", "Psyvariar -Revision- (V2.04J)", 0 ) -GAME( 2000, zokuoten, taitogn, coh3002t, coh3002t, coh3002t, ROT0, "Success", "Zoku Otenamihaiken (V2.03J)", 0 ) -GAME( 2004, zooo, taitogn, coh3002t, coh3002t, coh3002t, ROT0, "Success", "Zooo (V2.01J)", GAME_NOT_WORKING ) // missing most of the playfield - -GAME( 1999, mahjngoh, taitogn, coh3002t, coh3002t_mp, coh3002t_mp, ROT0, "Warashi/Mahjong Kobo/Taito", "Mahjong Oh (V2.06J)", 0 ) -GAME( 2001, usagi, taitogn, coh3002t, coh3002t_mp, coh3002t_mp, ROT0, "Warashi/Mahjong Kobo/Taito", "Usagi (V2.02J)", 0 ) -GAME( 2000, soutenry, taitogn, coh3002t, coh3002t, coh3002t, ROT0, "Warashi", "Soutenryu (V2.07J)", 0 ) -GAME( 2000, shanghss, taitogn, coh3002t, coh3002t, coh3002t, ROT0, "Warashi", "Shanghai Shoryu Sairin (V2.03J)", 0 ) -GAME( 2002, shangtou, taitogn, coh3002t, coh3002t, coh3002t, ROT0, "Warashi/Sunsoft/Taito", "Shanghai Sangokuhai Tougi (Ver 2.01J)", 0 ) - -GAME( 2001, nightrai, taitogn, coh3002t, coh3002t, coh3002t, ROT0, "Takumi", "Night Raid (V2.03J)", GAME_NOT_WORKING ) // no background / enemy sprites -GAME( 2001, otenki, taitogn, coh3002t, coh3002t, coh3002t, ROT0, "Takumi", "Otenki Kororin (V2.01J)", 0 ) - -GAME( 2002, xiistag, taitogn, coh3002t, coh3002t, coh3002t, ROT270, "Triangle Service", "XII Stag (V2.01J)", 0 ) +GAME( 1999, otenamih, taitogn, coh3002t, coh3002t, coh3002t, ROT0, "Success", "Otenami Haiken (V2.04J)", GAME_IMPERFECT_SOUND ) +GAME( 2005, otenamhf, taitogn, coh3002t, coh3002t, coh3002t, ROT0, "Success/Warashi", "Otenami Haiken Final (V2.07JC)", GAME_IMPERFECT_SOUND ) +GAME( 2000, psyvaria, taitogn, coh3002t, coh3002t, coh3002t, ROT270, "Success", "Psyvariar -Medium Unit- (V2.04J)", GAME_IMPERFECT_SOUND ) +GAME( 2000, psyvarrv, taitogn, coh3002t, coh3002t, coh3002t, ROT270, "Success", "Psyvariar -Revision- (V2.04J)", GAME_IMPERFECT_SOUND ) +GAME( 2000, zokuoten, taitogn, coh3002t, coh3002t, coh3002t, ROT0, "Success", "Zoku Otenamihaiken (V2.03J)", GAME_IMPERFECT_SOUND ) +GAME( 2004, zooo, taitogn, coh3002t, coh3002t, coh3002t, ROT0, "Success", "Zooo (V2.01J)", GAME_NOT_WORKING | GAME_IMPERFECT_SOUND ) // missing most of the playfield +GAME( 1999, mahjngoh, taitogn, coh3002t, coh3002t_mp, coh3002t_mp, ROT0, "Warashi/Mahjong Kobo/Taito", "Mahjong Oh (V2.06J)", GAME_IMPERFECT_SOUND ) +GAME( 2001, usagi, taitogn, coh3002t, coh3002t_mp, coh3002t_mp, ROT0, "Warashi/Mahjong Kobo/Taito", "Usagi (V2.02J)", GAME_IMPERFECT_SOUND ) +GAME( 2000, soutenry, taitogn, coh3002t, coh3002t, coh3002t, ROT0, "Warashi", "Soutenryu (V2.07J)", GAME_IMPERFECT_SOUND ) +GAME( 2000, shanghss, taitogn, coh3002t, coh3002t, coh3002t, ROT0, "Warashi", "Shanghai Shoryu Sairin (V2.03J)", GAME_IMPERFECT_SOUND ) +GAME( 2002, shangtou, taitogn, coh3002t, coh3002t, coh3002t, ROT0, "Warashi/Sunsoft/Taito", "Shanghai Sangokuhai Tougi (Ver 2.01J)", GAME_IMPERFECT_SOUND ) +GAME( 2001, nightrai, taitogn, coh3002t, coh3002t, coh3002t, ROT0, "Takumi", "Night Raid (V2.03J)", GAME_NOT_WORKING | GAME_IMPERFECT_SOUND ) // no background / enemy sprites +GAME( 2001, otenki, taitogn, coh3002t, coh3002t, coh3002t, ROT0, "Takumi", "Otenki Kororin (V2.01J)", GAME_IMPERFECT_SOUND ) +GAME( 2002, xiistag, taitogn, coh3002t, coh3002t, coh3002t, ROT270, "Triangle Service", "XII Stag (V2.01J)", GAME_IMPERFECT_SOUND )