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Add render.h no longer indirectly supplied via emu.h <- ui/ui.h
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@ -24,6 +24,9 @@
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#include "vertex.h"
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#include "suppressor.h"
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#include "render.h"
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bgfx_chain_entry::bgfx_chain_entry(std::string name, bgfx_effect* effect, std::vector<bgfx_suppressor*> suppressors, std::vector<bgfx_input_pair> inputs, std::vector<bgfx_entry_uniform*> uniforms, target_manager& targets, std::string output)
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: m_name(name)
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, m_effect(effect)
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@ -11,6 +11,9 @@
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#include "bgfxutil.h"
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#include "copyutil.h"
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#include "render.h"
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const bgfx::Memory* bgfx_util::mame_texture_data_to_bgfx_texture_data(UINT32 format, int width, int height, int rowpixels, const rgb_t *palette, void *base)
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{
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const bgfx::Memory* mem = bgfx::alloc(width * height * 4);
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