Add render.h no longer indirectly supplied via emu.h <- ui/ui.h

This commit is contained in:
Vas Crabb 2016-04-10 17:55:18 +10:00
parent 0c502775b6
commit c569c7c9ad
2 changed files with 6 additions and 0 deletions

View File

@ -24,6 +24,9 @@
#include "vertex.h"
#include "suppressor.h"
#include "render.h"
bgfx_chain_entry::bgfx_chain_entry(std::string name, bgfx_effect* effect, std::vector<bgfx_suppressor*> suppressors, std::vector<bgfx_input_pair> inputs, std::vector<bgfx_entry_uniform*> uniforms, target_manager& targets, std::string output)
: m_name(name)
, m_effect(effect)

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@ -11,6 +11,9 @@
#include "bgfxutil.h"
#include "copyutil.h"
#include "render.h"
const bgfx::Memory* bgfx_util::mame_texture_data_to_bgfx_texture_data(UINT32 format, int width, int height, int rowpixels, const rgb_t *palette, void *base)
{
const bgfx::Memory* mem = bgfx::alloc(width * height * 4);