dietgo.cpp, tattack.cpp, vsmjtria.cpp: very minor comment updates

This commit is contained in:
Ivan Vangelista 2021-06-26 05:57:37 +02:00
parent 2430ef0bc7
commit c57f9160c6
3 changed files with 4 additions and 3 deletions

View File

@ -8,6 +8,7 @@
Hold both START buttons on bootup to display version notice.
Diet Go Go (Japan) DATA EAST
DE-0370-2
NAME LOCATION TYPE
-----------------------

View File

@ -27,7 +27,7 @@
- outputs (coin counter port same as sound writes?);
- hook up pots, some are useful for in-game adjustments such as paddle adjust and ball shape (ball is currently a rectangle).
- hook up background color jumper (can be changed to black or blue)
- player bat moves in steps. It this correct compared to real PCB?
- player bat moves in steps. Is this correct compared to real PCB?
- sound (Music requires Epson 7910CQ Multi-Melody ROM & emulation)
\- victory BGM cuts off too late?

View File

@ -2,7 +2,7 @@
// copyright-holders:
/*
VS Mahjong Triangle (c) 1986? Dyna
VS Mahjong Triangle (c) 1986 Dyna
Unmarked board with everything doubled up, to provide a versus experience with a single board
2 players can play separately or one against the other
@ -579,4 +579,4 @@ void vsmjtria_state::init_vsmjtria()
} // Anonymous namespace
GAME( 1986?, vsmjtria, 0, vsmjtria, vsmjtria, vsmjtria_state, init_vsmjtria, ROT0, "Dyna", "VS Mahjong Triangle", MACHINE_NOT_WORKING | MACHINE_SUPPORTS_SAVE ) // puts Home Data in RAM? coins and CPU comms not working
GAME( 1986, vsmjtria, 0, vsmjtria, vsmjtria, vsmjtria_state, init_vsmjtria, ROT0, "Dyna", "VS Mahjong Triangle", MACHINE_NOT_WORKING | MACHINE_SUPPORTS_SAVE ) // puts Home Data in RAM? coins and CPU comms not working