the test mode on this game is busted even on the PCB (nw)

This commit is contained in:
David Haywood 2016-10-05 20:05:46 +01:00
parent 8df6a532e0
commit c58fb13bec

View File

@ -11,6 +11,35 @@
inputs need finishing off
-- Test Mode Note --
The test mode for this game is very buggy, this is not a MAME bug
the same behavior has been observed on the original PCB.
One example of this is the dipswitch viewer, which should show 3
rows of 8 1/0 values, one for each switch. ie
00000000
00000000
00000000
However..
Instead of properly representing each of the dips, the 1st switch in
each bank ends up turning on/off the entire row display (for rows 2/3
it shifts row 1 by one pixel)
This then means the 2nd switch changes the digit in the 1st position
so
10000000
the 8th switch changes the 7th digit so
10000010
and there's no way at all to change the last digit.
*********************************************************************/
#include "emu.h"