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the test mode on this game is busted even on the PCB (nw)
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inputs need finishing off
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inputs need finishing off
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-- Test Mode Note --
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The test mode for this game is very buggy, this is not a MAME bug
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the same behavior has been observed on the original PCB.
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One example of this is the dipswitch viewer, which should show 3
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rows of 8 1/0 values, one for each switch. ie
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00000000
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00000000
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00000000
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However..
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Instead of properly representing each of the dips, the 1st switch in
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each bank ends up turning on/off the entire row display (for rows 2/3
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it shifts row 1 by one pixel)
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This then means the 2nd switch changes the digit in the 1st position
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so
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10000000
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the 8th switch changes the 7th digit so
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10000010
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and there's no way at all to change the last digit.
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*********************************************************************/
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*********************************************************************/
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#include "emu.h"
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#include "emu.h"
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