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https://github.com/holub/mame
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model2.cpp: state-ized frame_start / geo_parse (nw)
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@ -249,6 +249,8 @@ public:
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uint32_t copro_fifoout_pop(address_space &space, uint32_t offset, uint32_t mem_mask);
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void copro_fifoout_push(device_t *device, uint32_t data,uint32_t offset,uint32_t mem_mask);
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void model2_3d_frame_start( void );
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void geo_parse( void );
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void model2_3d_frame_end( bitmap_rgb32 &bitmap, const rectangle &cliprect );
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void model2_timers(machine_config &config);
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@ -884,9 +884,9 @@ static void model2_3d_project( triangle *tri )
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}
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/* 3D Rasterizer frame start: Resets frame variables */
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static void model2_3d_frame_start( model2_state *state )
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void model2_state::model2_3d_frame_start( void )
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{
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raster_state *raster = state->m_raster;
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raster_state *raster = m_raster;
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/* reset the triangle list index */
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raster->tri_list_index = 0;
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@ -2550,13 +2550,13 @@ static uint32_t * geo_process_command( geo_state *geo, uint32_t opcode, uint32_t
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return input;
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}
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static void geo_parse( model2_state *state )
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void model2_state::geo_parse( void )
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{
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uint32_t address = (state->m_geo_read_start_address/4);
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uint32_t *input = &state->m_bufferram[address];
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uint32_t address = (m_geo_read_start_address & 0x7ffff)/4;
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uint32_t *input = &m_bufferram[address];
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uint32_t opcode;
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while( input != nullptr && (input - state->m_bufferram) < 0x20000 )
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while( input != nullptr && (input - m_bufferram) < 0x20000 )
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{
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/* read in the opcode */
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opcode = *input++;
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@ -2568,14 +2568,14 @@ static void geo_parse( model2_state *state )
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address = (opcode & 0x7FFFF) / 4;
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/* update our pointer */
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input = &state->m_bufferram[address];
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input = &m_bufferram[address];
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/* go again */
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continue;
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}
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/* process it */
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input = geo_process_command( state->m_geo, opcode, input );
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input = geo_process_command( m_geo, opcode, input );
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}
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}
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@ -2620,10 +2620,10 @@ uint32_t model2_state::screen_update_model2(screen_device &screen, bitmap_rgb32
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copybitmap_trans(bitmap, m_sys24_bitmap, 0, 0, 0, 0, cliprect, 0);
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/* tell the rasterizer we're starting a frame */
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model2_3d_frame_start(this);
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model2_3d_frame_start();
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/* let the geometry engine do it's thing */ /* TODO: don't do it here! */
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geo_parse(this);
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geo_parse();
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/* have the rasterizer output the frame */
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model2_3d_frame_end( bitmap, cliprect );
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