G-Net card readme fix [The Guru]

This commit is contained in:
Yasuhiro Ogawa 2009-03-27 14:40:04 +00:00
parent ef767c9733
commit c6116e9138

View File

@ -131,18 +131,27 @@ Notes:
Taito G-Net card info
---------------------
The G-Net system uses a custom PCMCIA card for game software storage. The card is
The G-Net system uses a custom PCMCIA card for game software storage. The card is
locked with a password and can't be read by conventional means.
Some of the cards are made in separate pieces and can be opened. However some
are encased in a single-piece steel shell and opening it up destroys the card.
Some of the later games came packaged as a Compact Flash card and a PCMCIA to CF
Some of the later games came packaged as a Compact Flash card and a PCMCIA to CF
adapter, however these cards were also locked the same as the older type.
The game uses an analog wheel (5k potentiometer) in the shape of a hand-held
control unit and a trigger (another 5k potentiometer) used for acceleration
and brake. The trigger and wheel are self centering. If the trigger is pulled back
(like firing a gun) the car goes faster. If the trigger is pushed forward the car
control unit and a trigger (another 5k potentiometer) used for acceleration
and brake. The trigger and wheel are self centering. If the trigger is pulled back
(like firing a gun) the car goes faster. If the trigger is pushed forward the car
slows down. The controller looks a lot like the old Scalextric controllers (remember those? :-)
The controller is connected to the ZN2 main board to the 10 pin connector labelled
'ANALOG'. Using two 5k-Ohm potentiometers, power (+5V) and ground are taken from the JAMMA
edge connector or directly from the power supply. The output of the steering pot is
connected to pin 2 and the output of the acceleration pot is connected to pin 3.
The ANALOG connector output pins are tied directly to a chip next to the connector marked
'NEC 78081G503 9810KX189'. This is a NEC 8-bit 78K0-family microcontroller with on-chip 8k ROM,
256 bytes RAM, 33 I/O ports, 8-bit resolution 8-channel A/D converter, 3-channel timer, 1-channel
3-wire serial interface interrupt control (USART) and other peripheral hardware.
Card PCB Layouts
----------------
@ -150,7 +159,7 @@ Card PCB Layouts
Type 1 (standard 'Taito' type, as found on most G-Net games)
------ (This type has separate top and bottom pieces which are glued together and
(can be opened if done 'carefully'. But be careful the edges of the top lid are SHARP!)
Top
---
@ -202,9 +211,9 @@ Bottom
Notes:
ROM2-10 - TOSHIBA TC58V32FT 4M x8 (32MBit) CMOS NAND Flash EEPROM 3.3Volt (TSOP44)
The ROMs use a non-standard format and can not be read by conventional methods.
Note: All ROMs have no markings (except part number) and no labels. There are also
no PCB location marks. The numbers I've assigned to the ROMs are made up for
no PCB location marks. The numbers I've assigned to the ROMs are made up for
simplicity. The actual cards have been dumped as a single storage device.
Confirmed usage on.... (not all games listed)
@ -229,7 +238,7 @@ Notes:
Type 2 (3rd party type 'sealed' cards)
------
------
Note only 1 card was sacrificed and opened.
@ -275,21 +284,21 @@ Bottom
| | |
| | |
| | |-----| |-----| |
| | |U7 | |U7 | |
| | |U7 | |U8 | |
| | |-----| |-----| |
| | |
|-|-------------------------------------|
Notes:
U* - TOSHIBA TC58V32FT 4M x8 (32MBit) CMOS NAND Flash EEPROM 3.3Volt (TSOP44)
The ROMs use a non-standard format and can not be read by conventional methods.
U7 not populated in Nightraid card, but may be populated in other cards.
U8 not populated in Nightraid card, but may be populated in other cards.
Note: All ROMs have no markings (except part number) and no labels. There are PCB
location marks. The actual cards have been dumped as a single storage device.
Confirmed usage on.... (not all games listed)
Nightraid (another one, not the same as listed above)
Based on card type (made with single sealed steel shell) these are also using the same PCB...
XIIStag (another one, not the same as listed above)
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