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tilemap - fix calculation of visible area height and width.
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@ -953,8 +953,8 @@ g_profiler.start(PROFILER_TILEMAP_DRAW);
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// flip the tilemap around the center of the visible area
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rectangle visarea = screen.visible_area();
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u32 width = visarea.left() + visarea.right() + 1;
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u32 height = visarea.top() + visarea.bottom() + 1;
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u32 width = visarea.right() - visarea.left() + 1;
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u32 height = visarea.bottom() - visarea.top() + 1;
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// XY scrolling playfield
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if (m_scrollrows == 1 && m_scrollcols == 1)
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