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New Working clone added (#4974)
* New Working clone added ------------- Game & Watch: Climber (crystal screen) [algestam] * hh_sm510: indentation fix (nw)
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@ -18,6 +18,7 @@ TODO:
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- improve/redo SVGs of: gnw_mmouse, gnw_egg, exospace
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- confirm gnw_mmouse/gnw_egg rom (dumped from Soviet clone, but pretty
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confident that it's same)
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- confirm gnw_climbcs rom (assumed to be the same as gnw_climber)
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- Currently there is no accurate way to dump the SM511/SM512 melody ROM
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electronically. For the ones that weren't decapped, they were read by
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playing back all melody data and reconstructing it to ROM. Visual(decap)
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@ -97,7 +98,7 @@ BX-301 mvs SM511 Boxing (aka Punch Out)
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AK-302* mvs SM511? Donkey Kong 3
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HK-303* mvs SM511? Donkey Kong Hockey
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YM-801* cs SM511 Super Mario Bros. (assume same ROM as nws version)
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DR-802* cs SM511 Climber "
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DR-802 cs SM511 Climber "
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BF-803* cs SM511 Balloon Fight "
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YM-901-S* x SM511 Super Mario Bros. "
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@ -3572,14 +3573,18 @@ ROM_END
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/***************************************************************************
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Nintendo Game & Watch: Climber (model: see below)
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* PCB label DR-106
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* Sharp SM511 label DR-106 9038B (new wide screen version) (no decap)
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Nintendo Game & Watch: Climber New Wide Screen (model DR-106),
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Nintendo Game & Watch: Climber Crystal Screen (model DR-802)
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* PCB label DR-106 (New Wide Screen), DR-802 (Crystal Screen)
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* Sharp SM511
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- label DR-106 9038B (new wide screen version) (no decap)
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- label DR-802 8626A (crystal screen) (not dumped yet)
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* lcd screen with custom segments, 1-bit sound
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First released in 1986 on Crystal Screen (model DR-802), rereleased on
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New Wide Screen in 1988 (model DR-106). The graphic LCD elements look the same
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in both versions but the graphical background is slightly different.
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in both versions but the display aspect ratio and the graphical background is
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slightly different.
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Until further proof, it's assumed that the ROM is the same for both models.
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***************************************************************************/
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@ -3592,6 +3597,7 @@ public:
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{ }
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void gnw_climber(machine_config &config);
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void gnw_climbcs(machine_config &config);
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};
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// config
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@ -3647,6 +3653,16 @@ void gnw_climber_state::gnw_climber(machine_config &config)
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m_speaker->add_route(ALL_OUTPUTS, "mono", 0.25);
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}
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void gnw_climber_state::gnw_climbcs(machine_config &config)
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{
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gnw_climber(config);
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/* video hardware */
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screen_device *screen = subdevice<screen_device>("screen");
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screen->set_size(1756, 1080);
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screen->set_visarea_full();
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}
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// roms
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ROM_START( gnw_climber )
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@ -3660,6 +3676,17 @@ ROM_START( gnw_climber )
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ROM_LOAD( "gnw_climber.svg", 0, 542332, CRC(d7e84c21) SHA1(a5b5b68c8cdb3a09966bfb91b281791bef311248) )
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ROM_END
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ROM_START( gnw_climbcs )
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ROM_REGION( 0x1000, "maincpu", 0 )
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ROM_LOAD( "dr-106.program", 0x0000, 0x1000, BAD_DUMP CRC(2adcbd6d) SHA1(110dc08c65120ab2c76ee647e89aa2726e24ac1a) ) // dumped from NWS version
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ROM_REGION( 0x100, "maincpu:melody", 0 )
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ROM_LOAD( "dr-106.melody", 0x000, 0x100, BAD_DUMP CRC(c99d7998) SHA1(4f8cf35b13f8b7654e7186bfd67d197d9053e949) ) // dumped from NWS version
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ROM_REGION( 564704, "svg", 0)
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ROM_LOAD( "gnw_climbcs.svg", 0, 564704, CRC(60b25cc5) SHA1(1c101539a861257c5b0334ffdf9491c877759fa1) )
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ROM_END
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@ -9183,6 +9210,9 @@ CONS( 1988, gnw_smb, 0, 0, gnw_smb, gnw_smb, gnw_smb_state,
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CONS( 1988, gnw_climber, 0, 0, gnw_climber, gnw_climber, gnw_climber_state, empty_init, "Nintendo", "Game & Watch: Climber (new wide screen)", MACHINE_SUPPORTS_SAVE )
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CONS( 1988, gnw_bfight, 0, 0, gnw_bfight, gnw_bfight, gnw_bfight_state, empty_init, "Nintendo", "Game & Watch: Balloon Fight (new wide screen)", MACHINE_SUPPORTS_SAVE )
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// Nintendo G&W: crystal screen
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CONS( 1986, gnw_climbcs, gnw_climber,0, gnw_climbcs, gnw_climber, gnw_climber_state, empty_init, "Nintendo", "Game & Watch: Climber (crystal screen)", MACHINE_SUPPORTS_SAVE )
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// Nintendo G&W: micro vs. system (actually, no official Game & Watch logo anywhere)
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CONS( 1984, gnw_boxing, 0, 0, gnw_boxing, gnw_boxing, gnw_boxing_state, empty_init, "Nintendo", "Micro Vs. System: Boxing", MACHINE_SUPPORTS_SAVE )
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@ -15122,6 +15122,7 @@ gnw_bfight // Nintendo
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gnw_bjack // Nintendo
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gnw_boxing // Nintendo
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gnw_climber // Nintendo
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gnw_climbcs // Nintendo
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gnw_dkjr // Nintendo
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gnw_dkong // Nintendo
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gnw_dkong2 // Nintendo
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