rm invrvnge color overlay: it doesn't have one

This commit is contained in:
Michaël Banaan Ananas 2012-10-11 18:23:29 +00:00
parent 93679fe49d
commit c67b6d5b29
4 changed files with 3 additions and 32 deletions

1
.gitattributes vendored
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@ -4358,7 +4358,6 @@ src/mame/layout/icecold.lay svneol=native#text/plain
src/mame/layout/igspoker.lay svneol=native#text/plain
src/mame/layout/invad2ct.lay svneol=native#text/plain
src/mame/layout/invaders.lay svneol=native#text/plain
src/mame/layout/invrvnge.lay svneol=native#text/plain
src/mame/layout/jankenmn.lay svneol=native#text/plain
src/mame/layout/jollycrd.lay svneol=native#text/plain
src/mame/layout/jpmimpct.lay svneol=native#text/plain

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@ -188,7 +188,6 @@
#include "sound/speaker.h"
#include "includes/8080bw.h"
#include "invrvnge.lh"
#include "shuttlei.lh"
#include "cosmicm.lh"
@ -3879,8 +3878,8 @@ GAMEL(19??, invasionrza,invaders,invaders,invasion, driver_device, 0, ROT270, "b
GAME( 19??, darthvdr, invaders, darthvdr, darthvdr, driver_device, 0, ROT270, "bootleg", "Darth Vader", GAME_SUPPORTS_SAVE | GAME_NO_SOUND )
GAME( 1979, moonbase, invadpt2, invadpt2, invadpt2, driver_device, 0, ROT270, "Nichibutsu (Taito license?)", "Moon Base (set 1)", GAME_SUPPORTS_SAVE | GAME_IMPERFECT_SOUND ) // this has a 'Taito Corp' string hidden away in the rom - how do you get it to display?
GAME( 1979, moonbasea,invadpt2, invadpt2, invadpt2, driver_device, 0, ROT270, "Nichibutsu", "Moon Base (set 2)", GAME_SUPPORTS_SAVE | GAME_IMPERFECT_SOUND ) // this has the same string replaced with Nichibutsu, no other differences
GAMEL(19??, invrvnge, 0, invrvnge, invrvnge, driver_device, 0, ROT270, "Zenitone-Microsec Ltd.", "Invader's Revenge", GAME_SUPPORTS_SAVE | GAME_IMPERFECT_SOUND, layout_invrvnge )
GAMEL(19??, invrvngea,invrvnge, invrvnge, invrvnge, driver_device, 0, ROT270, "Zenitone-Microsec Ltd. (Dutchford license)", "Invader's Revenge (Dutchford)", GAME_SUPPORTS_SAVE | GAME_IMPERFECT_SOUND, layout_invrvnge )
GAME( 1980, invrvnge, 0, invrvnge, invrvnge, driver_device, 0, ROT270, "Zenitone-Microsec Ltd.", "Invader's Revenge", GAME_SUPPORTS_SAVE | GAME_IMPERFECT_SOUND )
GAME( 1980, invrvngea,invrvnge, invrvnge, invrvnge, driver_device, 0, ROT270, "Zenitone-Microsec Ltd. (Dutchford license)", "Invader's Revenge (Dutchford)", GAME_SUPPORTS_SAVE | GAME_IMPERFECT_SOUND )
GAME( 1980, spclaser, 0, invadpt2, spclaser, driver_device, 0, ROT270, "Game Plan (Taito license)", "Space Laser", GAME_WRONG_COLORS | GAME_SUPPORTS_SAVE )
GAME( 1980, intruder, spclaser, invadpt2, spclaser, driver_device, 0, ROT270, "Game Plan (Taito license)", "Intruder", GAME_SUPPORTS_SAVE | GAME_IMPERFECT_SOUND )
GAME( 1980, laser, spclaser, invadpt2, spclaser, driver_device, 0, ROT270, "bootleg (Leisure Time Electronics Inc.)", "Astro Laser (bootleg of Space Laser)", GAME_WRONG_COLORS | GAME_SUPPORTS_SAVE )

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@ -1,26 +0,0 @@
<?xml version="1.0"?>
<mamelayout version="2">
<element name="overlay">
<rect>
<bounds left="0" top="0" right="224" bottom="260" />
<color red="1" green="1" blue="1" />
</rect>
<rect>
<bounds left="0" top="188" right="224" bottom="260" />
<color red="0.125" green="1" blue="0.125" />
</rect>
<rect>
<bounds left="0" top="28" right="224" bottom="68" />
<color red="1" green="0.125" blue="0.125" />
</rect>
</element>
<view name="Color Overlay">
<screen index="0">
<bounds left="0" top="0" right="3" bottom="4" />
</screen>
<overlay name="overlay" element="overlay">
<bounds left="0" top="0" right="3" bottom="4" />
</overlay>
</view>
</mamelayout>

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@ -1944,8 +1944,7 @@ $(MAMEOBJ)/misc.a: \
$(DRIVERS)/30test.o: $(LAYOUT)/30test.lh
$(DRIVERS)/8080bw.o: $(LAYOUT)/invrvnge.lh \
$(LAYOUT)/shuttlei.lh \
$(DRIVERS)/8080bw.o: $(LAYOUT)/shuttlei.lh \
$(LAYOUT)/cosmicm.lh
$(DRIVERS)/aces1.o: $(LAYOUT)/aces1.lh