Fixed credit display in Densya de Go (beware of the beast :/)

This commit is contained in:
Angelo Salese 2011-08-23 01:09:01 +00:00
parent cf218fd799
commit c689afcb94
2 changed files with 41 additions and 28 deletions

View File

@ -341,7 +341,7 @@ Notes:
TODO:
- dendeg intro object RAM usage has various gfx bugs (check video file)
- dendeg title screen builds up and it shouldn't
- dendeg doesn't show credit display
- dendeg/dendeg2 doesn't show the odometer;
- landgear has some weird crashes (after playing one round, after a couple of loops in attract mode) (needs testing -AS)
- landgear has huge 3d problems on gameplay (CPU comms?)
- All dendeg games have random wrong textures/palettes. (can't see any ... -AS)

View File

@ -97,7 +97,7 @@ WRITE32_HANDLER(taitojc_char_w)
*/
static void draw_object(running_machine &machine, bitmap_t *bitmap, const rectangle *cliprect, UINT32 w1, UINT32 w2)
static void draw_object(running_machine &machine, bitmap_t *bitmap, const rectangle *cliprect, UINT32 w1, UINT32 w2, UINT8 bank_type)
{
taitojc_state *state = machine.driver_data<taitojc_state>();
int x, y, width, height, palette;
@ -126,9 +126,19 @@ static void draw_object(running_machine &machine, bitmap_t *bitmap, const rectan
height = ((w1 >> 26) & 0x3f) * 16;
palette = ((w2 >> 22) & 0x7f) << 8;
v = (UINT8*)&state->m_vram[address/4];
/* TODO: untangle this! */
if(address >= 0xfc000)
v = (UINT8*)&state->m_char_ram[(address-0xfc000)/4];
else if(address >= 0xf8000)
v = (UINT8*)&state->m_tile_ram[(address-0xf8000)/4];
else
v = (UINT8*)&state->m_vram[address/4];
if (address >= 0xf8000 || width == 0 || height == 0)
/* guess, but it's probably doable via a vreg ... */
if ((width == 0 || height == 0) && bank_type == 2)
width = height = 16;
if(width == 0 || height == 0)
return;
x1 = x;
@ -254,12 +264,33 @@ VIDEO_START( taitojc )
state->m_zbuffer = auto_bitmap_alloc(machine, width, height, BITMAP_FORMAT_INDEXED16);
}
static void draw_object_bank(running_machine &machine, bitmap_t *bitmap, const rectangle *cliprect, UINT8 bank_type, UINT8 pri)
{
taitojc_state *state = machine.driver_data<taitojc_state>();
UINT16 start_offs;
int i;
start_offs = ((bank_type+1)*0x400)/4;
for (i=start_offs-2; i >= (start_offs-0x400/4); i-=2)
{
UINT32 w1 = state->m_objlist[i + 0];
UINT32 w2 = state->m_objlist[i + 1];
if(i < 6) // don't try to draw non-video stuff
return;
if (((w2 & 0x200000) >> 21) == pri)
{
draw_object(machine, bitmap, cliprect, w1, w2, bank_type);
}
}
}
//static int tick = 0;
SCREEN_UPDATE( taitojc )
{
taitojc_state *state = screen->machine().driver_data<taitojc_state>();
int i;
UINT16 start_offs;
#if 0
tick++;
@ -278,37 +309,19 @@ SCREEN_UPDATE( taitojc )
bitmap_fill(bitmap, cliprect, 0);
start_offs = state->m_objlist[0xfc4/4] & 0x2000 ? (0x800/4) : (0x400/4);
/* 0xf000 used on Densya de Go disclaimer screen(s) (disable object RAM?) */
if((state->m_objlist[0xfc4/4] & 0x0000ffff) != 0x0000 && (state->m_objlist[0xfc4/4] & 0x0000ffff) != 0x2000 && (state->m_objlist[0xfc4/4] & 0x0000ffff) != 0xf000 )
popmessage("%08x, contact MAMEdev",state->m_objlist[0xfc4/4]);
//popmessage("%08x %08x %08x %08x",state->m_objlist[0xd20/4],state->m_objlist[0xd24/4],state->m_objlist[0xd28/4],state->m_objlist[0xd2c/4]);
for (i=start_offs-2; i >= (start_offs-0x400/4); i-=2)
{
UINT32 w1 = state->m_objlist[i + 0];
UINT32 w2 = state->m_objlist[i + 1];
if ((w2 & 0x200000) == 0)
{
draw_object(screen->machine(), bitmap, cliprect, w1, w2);
}
}
draw_object_bank(screen->machine(), bitmap, cliprect, ((state->m_objlist[0xfc4/4] & 0x2000) >> 13), 0);
draw_object_bank(screen->machine(), bitmap, cliprect, 2, 0);
copybitmap_trans(bitmap, state->m_framebuffer, 0, 0, 0, 0, cliprect, 0);
for (i=start_offs-2; i >= (start_offs-0x400/4); i-=2)
{
UINT32 w1 = state->m_objlist[i + 0];
UINT32 w2 = state->m_objlist[i + 1];
if ((w2 & 0x200000) != 0)
{
draw_object(screen->machine(), bitmap, cliprect, w1, w2);
}
}
draw_object_bank(screen->machine(), bitmap, cliprect, ((state->m_objlist[0xfc4/4] & 0x2000) >> 13), 1);
draw_object_bank(screen->machine(), bitmap, cliprect, 2, 1);
tilemap_draw(bitmap, cliprect, state->m_tilemap, 0,0);