firebeat.cpp: Fix IN1 values, and added notes about DIP switches. (#7828)

This commit is contained in:
987123879113 2021-03-01 22:35:58 +09:00 committed by GitHub
parent 271465e1c9
commit c6eaa0c8e7
No known key found for this signature in database
GPG Key ID: 4AEE18F83AFDEB23

View File

@ -1736,6 +1736,10 @@ void firebeat_kbm_state::lamp_output_kbm_w(offs_t offset, uint32_t data, uint32_
static INPUT_PORTS_START( firebeat )
PORT_START("IN3")
// popn6/popn7/popn8/others?: Requires debug type dongle (not included in ROMs)
// DIPSW 8 = Auto play mode
// DIPSW 6 = Mute song BGM
// kbm3rd: Set to 0xDE (UUdUUUUd) pattern to enable debug view mode
PORT_DIPUNKNOWN_DIPLOC( 0x01, IP_ACTIVE_LOW, "DIP SW:8" )
PORT_DIPUNKNOWN_DIPLOC( 0x02, IP_ACTIVE_LOW, "DIP SW:7" )
PORT_DIPUNKNOWN_DIPLOC( 0x04, IP_ACTIVE_LOW, "DIP SW:6" )
@ -1746,8 +1750,9 @@ static INPUT_PORTS_START( firebeat )
PORT_DIPUNKNOWN_DIPLOC( 0x80, IP_ACTIVE_LOW, "DIP SW:1" )
PORT_START("IN1")
PORT_BIT( 0xfc, IP_ACTIVE_HIGH, IPT_UNKNOWN )
PORT_BIT( 0x03, IP_ACTIVE_LOW, IPT_UNKNOWN ) // Fixes "FLASH RAM DATA ERROR" in some games (Mickey Tunes)
// Only read by pop'n music?
PORT_BIT( 0xff, IP_ACTIVE_LOW, IPT_UNKNOWN )
INPUT_PORTS_END
static INPUT_PORTS_START( firebeat_spu )
@ -1892,6 +1897,10 @@ static INPUT_PORTS_START(popn)
PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_BUTTON7 ) // Switch 7
PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_BUTTON8 ) // Switch 8
PORT_MODIFY("IN1")
PORT_BIT( 0x03, IP_ACTIVE_LOW, IPT_UNKNOWN ) // vwatch, some kind of voltage check
PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_UNKNOWN ) // When combined with a debug dongle, this will disable songs from working. Debug switch?
PORT_START("IN2")
PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_BUTTON9 ) // Switch 9
PORT_BIT( 0x02, IP_ACTIVE_HIGH, IPT_UNKNOWN )