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https://github.com/holub/mame
synced 2025-04-24 01:11:11 +03:00
ccompan2: implement buttons as 2*8 instead of 8*2
This commit is contained in:
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commit
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@ -524,21 +524,21 @@ license:CC0-1.0
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<element ref="cwhite" blend="multiply"><bounds x="87" y="5" width="31" height="59" /></element>
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<element ref="hl" blend="multiply" inputtag="IN.4" inputmask="0x02"><bounds x="89.0" y="30" width="4.5" height="5" /></element>
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<element ref="hl" blend="multiply" inputtag="IN.1" inputmask="0x10"><bounds x="89.0" y="30" width="4.5" height="5" /></element>
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<element ref="hl" blend="multiply" inputtag="IN.1" inputmask="0x02"><bounds x="96.5" y="30" width="4.5" height="5" /></element>
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<element ref="hl" blend="multiply" inputtag="IN.1" inputmask="0x01"><bounds x="104.0" y="30" width="4.5" height="5" /></element>
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<element ref="hl" blend="multiply" inputtag="IN.2" inputmask="0x02"><bounds x="111.5" y="30" width="4.5" height="5" /></element>
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<element ref="hl" blend="multiply" inputtag="IN.6" inputmask="0x02"><bounds x="89.0" y="38" width="4.5" height="5" /></element>
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<element ref="hl" blend="multiply" inputtag="IN.5" inputmask="0x02"><bounds x="96.5" y="38" width="4.5" height="5" /></element>
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<element ref="hl" blend="multiply" inputtag="IN.2" inputmask="0x01"><bounds x="104.0" y="38" width="4.5" height="5" /></element>
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<element ref="hl" blend="multiply" inputtag="IN.7" inputmask="0x02"><bounds x="111.5" y="38" width="4.5" height="5" /></element>
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<element ref="hl" blend="multiply" inputtag="IN.0" inputmask="0x02"><bounds x="104.0" y="30" width="4.5" height="5" /></element>
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<element ref="hl" blend="multiply" inputtag="IN.1" inputmask="0x04"><bounds x="111.5" y="30" width="4.5" height="5" /></element>
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<element ref="hl" blend="multiply" inputtag="IN.1" inputmask="0x40"><bounds x="89.0" y="38" width="4.5" height="5" /></element>
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<element ref="hl" blend="multiply" inputtag="IN.1" inputmask="0x20"><bounds x="96.5" y="38" width="4.5" height="5" /></element>
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<element ref="hl" blend="multiply" inputtag="IN.0" inputmask="0x04"><bounds x="104.0" y="38" width="4.5" height="5" /></element>
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<element ref="hl" blend="multiply" inputtag="IN.1" inputmask="0x80"><bounds x="111.5" y="38" width="4.5" height="5" /></element>
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<element ref="hl" blend="multiply" inputtag="IN.3" inputmask="0x01"><bounds x="89" y="46" width="7" height="5" /></element>
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<element ref="hl" blend="multiply" inputtag="IN.3" inputmask="0x02"><bounds x="99" y="46" width="7" height="5" /></element>
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<element ref="hl" blend="multiply" inputtag="IN.4" inputmask="0x01"><bounds x="109" y="46" width="7" height="5" /></element>
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<element ref="hl" blend="multiply" inputtag="IN.5" inputmask="0x01"><bounds x="89" y="54" width="7" height="5" /></element>
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<element ref="hl" blend="multiply" inputtag="IN.6" inputmask="0x01"><bounds x="99" y="54" width="7" height="5" /></element>
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<element ref="hl" blend="multiply" inputtag="IN.7" inputmask="0x01"><bounds x="109" y="54" width="7" height="5" /></element>
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<element ref="hl" blend="multiply" inputtag="IN.0" inputmask="0x08"><bounds x="89" y="46" width="7" height="5" /></element>
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<element ref="hl" blend="multiply" inputtag="IN.1" inputmask="0x08"><bounds x="99" y="46" width="7" height="5" /></element>
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<element ref="hl" blend="multiply" inputtag="IN.0" inputmask="0x10"><bounds x="109" y="46" width="7" height="5" /></element>
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<element ref="hl" blend="multiply" inputtag="IN.0" inputmask="0x20"><bounds x="89" y="54" width="7" height="5" /></element>
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<element ref="hl" blend="multiply" inputtag="IN.0" inputmask="0x40"><bounds x="99" y="54" width="7" height="5" /></element>
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<element ref="hl" blend="multiply" inputtag="IN.0" inputmask="0x80"><bounds x="109" y="54" width="7" height="5" /></element>
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<element name="0.a" ref="led"><bounds x="90" y="13" width="1.5" height="1.5" /></element>
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<element name="1.a" ref="led"><bounds x="90" y="16" width="1.5" height="1.5" /></element>
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@ -435,20 +435,20 @@ license:CC0-1.0
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<element ref="text_b9a"><bounds x="9.5" y="28.7" width="10" height="1.8" /></element>
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<element ref="text_b9c"><bounds x="9.5" y="33.8" width="10" height="1.8" /></element>
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<element ref="but" inputtag="IN.3" inputmask="0x01"><bounds x="20.0" y="1" width="1.8" height="8" /></element>
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<element ref="but" inputtag="IN.3" inputmask="0x02"><bounds x="29.5" y="1" width="1.8" height="8" /></element>
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<element ref="but" inputtag="IN.4" inputmask="0x02"><bounds x="39.0" y="1" width="1.8" height="8" /></element>
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<element ref="but" inputtag="IN.4" inputmask="0x01"><bounds x="48.5" y="1" width="1.8" height="8" /></element>
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<element ref="but" inputtag="IN.0" inputmask="0x08"><bounds x="20.0" y="1" width="1.8" height="8" /></element>
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<element ref="but" inputtag="IN.1" inputmask="0x08"><bounds x="29.5" y="1" width="1.8" height="8" /></element>
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<element ref="but" inputtag="IN.1" inputmask="0x10"><bounds x="39.0" y="1" width="1.8" height="8" /></element>
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<element ref="but" inputtag="IN.0" inputmask="0x10"><bounds x="48.5" y="1" width="1.8" height="8" /></element>
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<element ref="but" inputtag="IN.2" inputmask="0x02"><bounds x="20.0" y="15" width="1.8" height="8" /></element>
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<element ref="but" inputtag="IN.2" inputmask="0x01"><bounds x="29.5" y="15" width="1.8" height="8" /></element>
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<element ref="but" inputtag="IN.7" inputmask="0x01"><bounds x="39.0" y="15" width="1.8" height="8" /></element>
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<element ref="but" inputtag="IN.7" inputmask="0x02"><bounds x="48.5" y="15" width="1.8" height="8" /></element>
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<element ref="but" inputtag="IN.1" inputmask="0x04"><bounds x="20.0" y="15" width="1.8" height="8" /></element>
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<element ref="but" inputtag="IN.0" inputmask="0x04"><bounds x="29.5" y="15" width="1.8" height="8" /></element>
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<element ref="but" inputtag="IN.0" inputmask="0x80"><bounds x="39.0" y="15" width="1.8" height="8" /></element>
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<element ref="but" inputtag="IN.1" inputmask="0x80"><bounds x="48.5" y="15" width="1.8" height="8" /></element>
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<element ref="but" inputtag="IN.0" inputmask="0x02"><bounds x="20.0" y="29" width="1.8" height="8" /></element>
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<element ref="but" inputtag="IN.1" inputmask="0x01"><bounds x="20.0" y="29" width="1.8" height="8" /></element>
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<element ref="but" inputtag="IN.1" inputmask="0x02"><bounds x="29.5" y="29" width="1.8" height="8" /></element>
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<element ref="but" inputtag="IN.5" inputmask="0x02"><bounds x="39.0" y="29" width="1.8" height="8" /></element>
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<element ref="but" inputtag="IN.6" inputmask="0x02"><bounds x="48.5" y="29" width="1.8" height="8" /></element>
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<element ref="but" inputtag="IN.1" inputmask="0x20"><bounds x="39.0" y="29" width="1.8" height="8" /></element>
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<element ref="but" inputtag="IN.1" inputmask="0x40"><bounds x="48.5" y="29" width="1.8" height="8" /></element>
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</group>
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@ -3,7 +3,7 @@
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// thanks-to:Berger
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/*******************************************************************************
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Novag Super Expert (model 878/886/887/902) / Novag Super Forte
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Novag Super Expert (model 878/886/887/902) / Novag Super Forte (model 879/?/901)
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Hardware notes (Super Expert)
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- R65C02P4 or W65C802P-6 @ 5MHz/6MHz (10MHz/12MHz XTAL)
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@ -587,8 +587,8 @@ ROM_END
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ROM_START( sfortec1 ) // ID = F1.2
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ROM_REGION( 0x18000, "maincpu", 0 )
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ROM_LOAD("sfl_c_iii.u13", 0x0000, 0x8000, CRC(f040cf30) SHA1(1fc1220b8ed67cdffa3866d230ce001721cf684f) ) // Toshiba TC57256AD-12
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ROM_LOAD("sfh_c_iii.u11", 0x8000, 0x8000, CRC(0f926b32) SHA1(9c7270ecb3f41dd9172a9a7928e6e04e64b2a340) ) // NEC D27C256AD-12
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ROM_LOAD("sfl_c_111.u13", 0x0000, 0x8000, CRC(f040cf30) SHA1(1fc1220b8ed67cdffa3866d230ce001721cf684f) ) // Toshiba TC57256AD-12
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ROM_LOAD("sfh_c_111.u11", 0x8000, 0x8000, CRC(0f926b32) SHA1(9c7270ecb3f41dd9172a9a7928e6e04e64b2a340) ) // NEC D27C256AD-12
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ROM_LOAD("h0_c_c26.u12", 0x10000, 0x8000, CRC(c6a1419a) SHA1(017a0ffa9aa59438c879624a7ddea2071d1524b8) ) // Toshiba TC57256AD-12
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ROM_END
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@ -80,8 +80,8 @@ public:
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m_inputs(*this, "IN.%u", 0)
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{ }
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void ccompan2(machine_config &config);
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void expchess(machine_config &config);
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void ccompan2(machine_config &config);
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DECLARE_INPUT_CHANGED_MEMBER(power_off);
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DECLARE_INPUT_CHANGED_MEMBER(change_cpu_freq) { set_cpu_freq(); }
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@ -96,7 +96,7 @@ private:
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required_device<hd6301v1_cpu_device> m_maincpu;
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required_device<sensorboard_device> m_board;
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required_device<pwm_display_device> m_display;
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required_ioport_array<8+1> m_inputs;
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required_ioport_array<3> m_inputs;
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// I/O handlers
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u8 input1_r();
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@ -195,12 +195,12 @@ u8 ccompan2_state::input2_r()
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u8 data = 0;
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// P21,P22: read buttons
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for (int i = 0; i < 8; i++)
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if (BIT(m_inp_mux, i))
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data |= m_inputs[i]->read() << 1 & 6;
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for (int i = 0; i < 2; i++)
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if (m_inp_mux & m_inputs[i]->read())
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data |= 2 << i;
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// P23: button configuration
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data |= m_inputs[8]->read() << 3 & 8;
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data |= m_inputs[2]->read() << 3 & 8;
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return ~data;
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}
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@ -233,38 +233,23 @@ void ccompan2_state::led_w(u8 data)
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static INPUT_PORTS_START( expchess )
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PORT_START("IN.0")
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PORT_BIT(0x01, IP_ACTIVE_HIGH, IPT_UNUSED)
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PORT_BIT(0x02, IP_ACTIVE_HIGH, IPT_KEYPAD) PORT_CODE(KEYCODE_3) PORT_CODE(KEYCODE_3_PAD) PORT_NAME("Rook")
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PORT_BIT(0x04, IP_ACTIVE_HIGH, IPT_KEYPAD) PORT_CODE(KEYCODE_W) PORT_NAME("White/Black")
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PORT_BIT(0x08, IP_ACTIVE_HIGH, IPT_KEYPAD) PORT_CODE(KEYCODE_N) PORT_NAME("New Game / Clear Board")
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PORT_BIT(0x10, IP_ACTIVE_HIGH, IPT_KEYPAD) PORT_CODE(KEYCODE_F) PORT_NAME("2nd F")
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PORT_BIT(0x80, IP_ACTIVE_HIGH, IPT_KEYPAD) PORT_CODE(KEYCODE_1) PORT_CODE(KEYCODE_1_PAD) PORT_NAME("King")
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PORT_BIT(0x63, IP_ACTIVE_HIGH, IPT_UNUSED)
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PORT_START("IN.1")
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PORT_BIT(0x01, IP_ACTIVE_HIGH, IPT_UNUSED)
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PORT_BIT(0x01, IP_ACTIVE_HIGH, IPT_KEYPAD) PORT_CODE(KEYCODE_3) PORT_CODE(KEYCODE_3_PAD) PORT_NAME("Rook")
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PORT_BIT(0x02, IP_ACTIVE_HIGH, IPT_KEYPAD) PORT_CODE(KEYCODE_4) PORT_CODE(KEYCODE_4_PAD) PORT_NAME("Bishop")
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PORT_BIT(0x04, IP_ACTIVE_HIGH, IPT_KEYPAD) PORT_CODE(KEYCODE_T) PORT_NAME("Take Back")
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PORT_BIT(0x08, IP_ACTIVE_HIGH, IPT_KEYPAD) PORT_CODE(KEYCODE_L) PORT_NAME("Level / Sound")
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PORT_BIT(0x10, IP_ACTIVE_HIGH, IPT_KEYPAD) PORT_CODE(KEYCODE_O) PORT_NAME("Play / PVP")
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PORT_BIT(0x20, IP_ACTIVE_HIGH, IPT_KEYPAD) PORT_CODE(KEYCODE_5) PORT_CODE(KEYCODE_5_PAD) PORT_NAME("Knight")
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PORT_BIT(0x40, IP_ACTIVE_HIGH, IPT_KEYPAD) PORT_CODE(KEYCODE_6) PORT_CODE(KEYCODE_6_PAD) PORT_NAME("Pawn")
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PORT_BIT(0x80, IP_ACTIVE_HIGH, IPT_KEYPAD) PORT_CODE(KEYCODE_2) PORT_CODE(KEYCODE_2_PAD) PORT_NAME("Queen")
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PORT_START("IN.2")
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PORT_BIT(0x01, IP_ACTIVE_HIGH, IPT_KEYPAD) PORT_CODE(KEYCODE_W) PORT_NAME("White/Black")
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PORT_BIT(0x02, IP_ACTIVE_HIGH, IPT_KEYPAD) PORT_CODE(KEYCODE_T) PORT_NAME("Take Back")
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PORT_START("IN.3")
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PORT_BIT(0x01, IP_ACTIVE_HIGH, IPT_KEYPAD) PORT_CODE(KEYCODE_N) PORT_NAME("New Game / Clear Board")
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PORT_BIT(0x02, IP_ACTIVE_HIGH, IPT_KEYPAD) PORT_CODE(KEYCODE_L) PORT_NAME("Level / Sound")
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PORT_START("IN.4")
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PORT_BIT(0x01, IP_ACTIVE_HIGH, IPT_KEYPAD) PORT_CODE(KEYCODE_F) PORT_NAME("2nd F")
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PORT_BIT(0x02, IP_ACTIVE_HIGH, IPT_KEYPAD) PORT_CODE(KEYCODE_O) PORT_NAME("Play / PVP")
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PORT_START("IN.5")
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PORT_BIT(0x01, IP_ACTIVE_HIGH, IPT_UNUSED)
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PORT_BIT(0x02, IP_ACTIVE_HIGH, IPT_KEYPAD) PORT_CODE(KEYCODE_5) PORT_CODE(KEYCODE_5_PAD) PORT_NAME("Knight")
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PORT_START("IN.6")
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PORT_BIT(0x01, IP_ACTIVE_HIGH, IPT_UNUSED)
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PORT_BIT(0x02, IP_ACTIVE_HIGH, IPT_KEYPAD) PORT_CODE(KEYCODE_6) PORT_CODE(KEYCODE_6_PAD) PORT_NAME("Pawn")
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PORT_START("IN.7")
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PORT_BIT(0x01, IP_ACTIVE_HIGH, IPT_KEYPAD) PORT_CODE(KEYCODE_1) PORT_CODE(KEYCODE_1_PAD) PORT_NAME("King")
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PORT_BIT(0x02, IP_ACTIVE_HIGH, IPT_KEYPAD) PORT_CODE(KEYCODE_2) PORT_CODE(KEYCODE_2_PAD) PORT_NAME("Queen")
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PORT_START("IN.8")
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PORT_BIT(0x01, IP_ACTIVE_HIGH, IPT_CUSTOM) // button config
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PORT_START("POWER")
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@ -276,37 +261,25 @@ static INPUT_PORTS_START( ccompan2 )
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PORT_MODIFY("IN.0")
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PORT_BIT(0x01, IP_ACTIVE_HIGH, IPT_UNUSED)
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PORT_BIT(0x02, IP_ACTIVE_HIGH, IPT_UNUSED)
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PORT_BIT(0x02, IP_ACTIVE_HIGH, IPT_KEYPAD) PORT_CODE(KEYCODE_S) PORT_NAME("Sound")
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PORT_BIT(0x04, IP_ACTIVE_HIGH, IPT_KEYPAD) PORT_CODE(KEYCODE_C) PORT_NAME("Color")
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PORT_BIT(0x08, IP_ACTIVE_HIGH, IPT_KEYPAD) PORT_CODE(KEYCODE_1) PORT_CODE(KEYCODE_1_PAD) PORT_NAME("King")
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PORT_BIT(0x10, IP_ACTIVE_HIGH, IPT_KEYPAD) PORT_CODE(KEYCODE_3) PORT_CODE(KEYCODE_3_PAD) PORT_NAME("Rook")
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PORT_BIT(0x20, IP_ACTIVE_HIGH, IPT_KEYPAD) PORT_CODE(KEYCODE_4) PORT_CODE(KEYCODE_4_PAD) PORT_NAME("Bishop")
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PORT_BIT(0x40, IP_ACTIVE_HIGH, IPT_KEYPAD) PORT_CODE(KEYCODE_5) PORT_CODE(KEYCODE_5_PAD) PORT_NAME("Knight")
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PORT_BIT(0x80, IP_ACTIVE_HIGH, IPT_KEYPAD) PORT_CODE(KEYCODE_6) PORT_CODE(KEYCODE_6_PAD) PORT_NAME("Pawn")
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PORT_MODIFY("IN.1")
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PORT_BIT(0x01, IP_ACTIVE_HIGH, IPT_KEYPAD) PORT_CODE(KEYCODE_S) PORT_NAME("Sound")
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PORT_BIT(0x01, IP_ACTIVE_HIGH, IPT_UNUSED)
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PORT_BIT(0x02, IP_ACTIVE_HIGH, IPT_KEYPAD) PORT_CODE(KEYCODE_L) PORT_NAME("Level")
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PORT_BIT(0x04, IP_ACTIVE_HIGH, IPT_KEYPAD) PORT_CODE(KEYCODE_M) PORT_NAME("Multi Move")
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PORT_BIT(0x08, IP_ACTIVE_HIGH, IPT_KEYPAD) PORT_CODE(KEYCODE_2) PORT_CODE(KEYCODE_2_PAD) PORT_NAME("Queen")
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PORT_BIT(0x10, IP_ACTIVE_HIGH, IPT_KEYPAD) PORT_CODE(KEYCODE_O) PORT_NAME("Play")
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PORT_BIT(0x20, IP_ACTIVE_HIGH, IPT_KEYPAD) PORT_CODE(KEYCODE_E) PORT_NAME("Enter Position")
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PORT_BIT(0x40, IP_ACTIVE_HIGH, IPT_KEYPAD) PORT_CODE(KEYCODE_T) PORT_NAME("Take Back")
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PORT_BIT(0x80, IP_ACTIVE_HIGH, IPT_KEYPAD) PORT_CODE(KEYCODE_N) PORT_NAME("New Game")
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PORT_MODIFY("IN.2")
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PORT_BIT(0x01, IP_ACTIVE_HIGH, IPT_KEYPAD) PORT_CODE(KEYCODE_C) PORT_NAME("Color")
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PORT_BIT(0x02, IP_ACTIVE_HIGH, IPT_KEYPAD) PORT_CODE(KEYCODE_M) PORT_NAME("Multi Move")
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PORT_MODIFY("IN.3")
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PORT_BIT(0x01, IP_ACTIVE_HIGH, IPT_KEYPAD) PORT_CODE(KEYCODE_1) PORT_CODE(KEYCODE_1_PAD) PORT_NAME("King")
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PORT_BIT(0x02, IP_ACTIVE_HIGH, IPT_KEYPAD) PORT_CODE(KEYCODE_2) PORT_CODE(KEYCODE_2_PAD) PORT_NAME("Queen")
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PORT_MODIFY("IN.4")
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PORT_BIT(0x01, IP_ACTIVE_HIGH, IPT_KEYPAD) PORT_CODE(KEYCODE_3) PORT_CODE(KEYCODE_3_PAD) PORT_NAME("Rook")
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PORT_BIT(0x02, IP_ACTIVE_HIGH, IPT_KEYPAD) PORT_CODE(KEYCODE_O) PORT_NAME("Play")
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PORT_MODIFY("IN.5")
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PORT_BIT(0x01, IP_ACTIVE_HIGH, IPT_KEYPAD) PORT_CODE(KEYCODE_4) PORT_CODE(KEYCODE_4_PAD) PORT_NAME("Bishop")
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PORT_BIT(0x02, IP_ACTIVE_HIGH, IPT_KEYPAD) PORT_CODE(KEYCODE_E) PORT_NAME("Enter Position")
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PORT_MODIFY("IN.6")
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PORT_BIT(0x01, IP_ACTIVE_HIGH, IPT_KEYPAD) PORT_CODE(KEYCODE_5) PORT_CODE(KEYCODE_5_PAD) PORT_NAME("Knight")
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PORT_BIT(0x02, IP_ACTIVE_HIGH, IPT_KEYPAD) PORT_CODE(KEYCODE_T) PORT_NAME("Take Back")
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PORT_MODIFY("IN.7")
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PORT_BIT(0x01, IP_ACTIVE_HIGH, IPT_KEYPAD) PORT_CODE(KEYCODE_6) PORT_CODE(KEYCODE_6_PAD) PORT_NAME("Pawn")
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PORT_BIT(0x02, IP_ACTIVE_HIGH, IPT_KEYPAD) PORT_CODE(KEYCODE_N) PORT_NAME("New Game")
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PORT_MODIFY("IN.8")
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PORT_BIT(0x01, IP_ACTIVE_LOW, IPT_CUSTOM) // button config
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PORT_START("FAKE")
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@ -156,7 +156,10 @@ void ren_state::machine_reset()
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void ren_state::standby(int state)
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{
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if (state)
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{
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m_display->clear();
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m_lcd_pwm->clear();
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}
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}
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INPUT_CHANGED_MEMBER(ren_state::go_button)
|
||||
|
Loading…
Reference in New Issue
Block a user