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Merge pull request #5264 from algestam/gnw_ball
New working machine added
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commit
c70bf693c2
@ -42,7 +42,7 @@ Game list (* denotes not emulated yet)
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Serial Series MCU Title
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---------------------------------------------
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AC-01* s SM5A Ball (aka Toss-Up)
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AC-01 s SM5A Ball (aka Toss-Up)
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FL-02* s SM5A? Flagman
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MT-03* s SM5A? Vermin (aka The Exterminator)
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RC-04* s SM5A? Fire (aka Fireman Fireman)
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@ -1213,6 +1213,85 @@ ROM_END
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/***************************************************************************
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Nintendo Game & Watch: Ball (model AC-01)
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* PCB label AC-01
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* Sharp SM5A label AC-01 5009 (no decap)
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* lcd screen with custom segments, 1-bit sound
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This game was distributed as Toss-Up by Mego/Time-Out in the USA.
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***************************************************************************/
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class gnw_ball_state : public hh_sm510_state
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{
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public:
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gnw_ball_state(const machine_config &mconfig, device_type type, const char *tag) :
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hh_sm510_state(mconfig, type, tag)
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{
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inp_fixed_last();
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}
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void gnw_ball(machine_config &config);
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};
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// config
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static INPUT_PORTS_START( gnw_ball )
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PORT_START("IN.0")
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PORT_BIT( 0x01, IP_ACTIVE_HIGH, IPT_SELECT ) PORT_CHANGED_CB(input_changed) PORT_NAME("Time")
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PORT_BIT( 0x02, IP_ACTIVE_HIGH, IPT_START2 ) PORT_CHANGED_CB(input_changed) PORT_NAME("Game B")
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PORT_BIT( 0x04, IP_ACTIVE_HIGH, IPT_START1 ) PORT_CHANGED_CB(input_changed) PORT_NAME("Game A")
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PORT_BIT( 0x08, IP_ACTIVE_HIGH, IPT_UNUSED )
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PORT_START("BA")
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PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_JOYSTICK_RIGHT ) PORT_CHANGED_CB(input_changed) PORT_16WAY
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PORT_START("B")
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PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_JOYSTICK_LEFT ) PORT_CHANGED_CB(input_changed) PORT_16WAY
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PORT_START("ACL")
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PORT_BIT( 0x01, IP_ACTIVE_HIGH, IPT_SERVICE1 ) PORT_CHANGED_CB(acl_button) PORT_NAME("ACL")
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INPUT_PORTS_END
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void gnw_ball_state::gnw_ball(machine_config &config)
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{
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/* basic machine hardware */
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SM5A(config, m_maincpu);
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m_maincpu->set_r_mask_option(sm510_base_device::RMASK_DIRECT); // confirmed
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m_maincpu->write_segs().set(FUNC(hh_sm510_state::sm500_lcd_segment_w));
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m_maincpu->read_k().set(FUNC(hh_sm510_state::input_r));
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m_maincpu->write_r().set(FUNC(hh_sm510_state::piezo_r1_w));
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m_maincpu->read_ba().set_ioport("BA");
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m_maincpu->read_b().set_ioport("B");
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/* video hardware */
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screen_device &screen(SCREEN(config, "screen", SCREEN_TYPE_SVG));
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screen.set_refresh_hz(60);
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screen.set_size(1671, 1080);
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screen.set_visarea_full();
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/* sound hardware */
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SPEAKER(config, "mono").front_center();
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SPEAKER_SOUND(config, m_speaker);
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m_speaker->add_route(ALL_OUTPUTS, "mono", 0.25);
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}
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// roms
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ROM_START( gnw_ball )
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ROM_REGION( 0x1000, "maincpu", 0 )
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ROM_LOAD( "ac-01", 0x0000, 0x0740, CRC(ac94e6e4) SHA1(8270cb61f9fbff252eafec411b4c67f0171f8687) )
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ROM_REGION( 71584, "screen", 0)
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ROM_LOAD( "gnw_ball.svg", 0, 71584, CRC(4998c774) SHA1(55bf0736c07acbea41ca3d65f6d2da1a06728270) )
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ROM_END
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/***************************************************************************
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Nintendo Game & Watch: Parachute (model PR-21)
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@ -9148,6 +9227,9 @@ CONS( 1989, kbilly, 0, 0, kbilly, kbilly, kbilly_state,
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CONS( 1991, kbucky, 0, 0, kbucky, kbucky, kbucky_state, empty_init, "Konami", "Bucky O'Hare (handheld)", MACHINE_SUPPORTS_SAVE )
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CONS( 1991, kgarfld, 0, 0, kgarfld, kgarfld, kgarfld_state, empty_init, "Konami", "Garfield (handheld)", MACHINE_SUPPORTS_SAVE )
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// Nintendo G&W: silver
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CONS( 1980, gnw_ball, 0, 0, gnw_ball, gnw_ball, gnw_ball_state, empty_init, "Nintendo", "Game & Watch: Ball", MACHINE_SUPPORTS_SAVE)
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// Nintendo G&W: wide screen
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CONS( 1981, gnw_pchute, 0, 0, gnw_pchute, gnw_pchute, gnw_pchute_state, empty_init, "Nintendo", "Game & Watch: Parachute", MACHINE_SUPPORTS_SAVE )
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CONS( 1981, gnw_octopus, 0, 0, gnw_octopus, gnw_octopus, gnw_octopus_state, empty_init, "Nintendo", "Game & Watch: Octopus", MACHINE_SUPPORTS_SAVE )
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@ -15214,6 +15214,7 @@ uspbball // US Games
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@source:hh_sm510.cpp
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exospace // Elektronika
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gnw_ball // Nintendo
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gnw_bfight // Nintendo
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gnw_bjack // Nintendo
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gnw_boxing // Nintendo
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