Merge pull request #5264 from algestam/gnw_ball

New working machine added
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ajrhacker 2019-06-19 18:47:16 -04:00 committed by GitHub
commit c70bf693c2
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2 changed files with 84 additions and 1 deletions

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@ -42,7 +42,7 @@ Game list (* denotes not emulated yet)
Serial Series MCU Title
---------------------------------------------
AC-01* s SM5A Ball (aka Toss-Up)
AC-01 s SM5A Ball (aka Toss-Up)
FL-02* s SM5A? Flagman
MT-03* s SM5A? Vermin (aka The Exterminator)
RC-04* s SM5A? Fire (aka Fireman Fireman)
@ -1213,6 +1213,85 @@ ROM_END
/***************************************************************************
Nintendo Game & Watch: Ball (model AC-01)
* PCB label AC-01
* Sharp SM5A label AC-01 5009 (no decap)
* lcd screen with custom segments, 1-bit sound
This game was distributed as Toss-Up by Mego/Time-Out in the USA.
***************************************************************************/
class gnw_ball_state : public hh_sm510_state
{
public:
gnw_ball_state(const machine_config &mconfig, device_type type, const char *tag) :
hh_sm510_state(mconfig, type, tag)
{
inp_fixed_last();
}
void gnw_ball(machine_config &config);
};
// config
static INPUT_PORTS_START( gnw_ball )
PORT_START("IN.0")
PORT_BIT( 0x01, IP_ACTIVE_HIGH, IPT_SELECT ) PORT_CHANGED_CB(input_changed) PORT_NAME("Time")
PORT_BIT( 0x02, IP_ACTIVE_HIGH, IPT_START2 ) PORT_CHANGED_CB(input_changed) PORT_NAME("Game B")
PORT_BIT( 0x04, IP_ACTIVE_HIGH, IPT_START1 ) PORT_CHANGED_CB(input_changed) PORT_NAME("Game A")
PORT_BIT( 0x08, IP_ACTIVE_HIGH, IPT_UNUSED )
PORT_START("BA")
PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_JOYSTICK_RIGHT ) PORT_CHANGED_CB(input_changed) PORT_16WAY
PORT_START("B")
PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_JOYSTICK_LEFT ) PORT_CHANGED_CB(input_changed) PORT_16WAY
PORT_START("ACL")
PORT_BIT( 0x01, IP_ACTIVE_HIGH, IPT_SERVICE1 ) PORT_CHANGED_CB(acl_button) PORT_NAME("ACL")
INPUT_PORTS_END
void gnw_ball_state::gnw_ball(machine_config &config)
{
/* basic machine hardware */
SM5A(config, m_maincpu);
m_maincpu->set_r_mask_option(sm510_base_device::RMASK_DIRECT); // confirmed
m_maincpu->write_segs().set(FUNC(hh_sm510_state::sm500_lcd_segment_w));
m_maincpu->read_k().set(FUNC(hh_sm510_state::input_r));
m_maincpu->write_r().set(FUNC(hh_sm510_state::piezo_r1_w));
m_maincpu->read_ba().set_ioport("BA");
m_maincpu->read_b().set_ioport("B");
/* video hardware */
screen_device &screen(SCREEN(config, "screen", SCREEN_TYPE_SVG));
screen.set_refresh_hz(60);
screen.set_size(1671, 1080);
screen.set_visarea_full();
/* sound hardware */
SPEAKER(config, "mono").front_center();
SPEAKER_SOUND(config, m_speaker);
m_speaker->add_route(ALL_OUTPUTS, "mono", 0.25);
}
// roms
ROM_START( gnw_ball )
ROM_REGION( 0x1000, "maincpu", 0 )
ROM_LOAD( "ac-01", 0x0000, 0x0740, CRC(ac94e6e4) SHA1(8270cb61f9fbff252eafec411b4c67f0171f8687) )
ROM_REGION( 71584, "screen", 0)
ROM_LOAD( "gnw_ball.svg", 0, 71584, CRC(4998c774) SHA1(55bf0736c07acbea41ca3d65f6d2da1a06728270) )
ROM_END
/***************************************************************************
Nintendo Game & Watch: Parachute (model PR-21)
@ -9148,6 +9227,9 @@ CONS( 1989, kbilly, 0, 0, kbilly, kbilly, kbilly_state,
CONS( 1991, kbucky, 0, 0, kbucky, kbucky, kbucky_state, empty_init, "Konami", "Bucky O'Hare (handheld)", MACHINE_SUPPORTS_SAVE )
CONS( 1991, kgarfld, 0, 0, kgarfld, kgarfld, kgarfld_state, empty_init, "Konami", "Garfield (handheld)", MACHINE_SUPPORTS_SAVE )
// Nintendo G&W: silver
CONS( 1980, gnw_ball, 0, 0, gnw_ball, gnw_ball, gnw_ball_state, empty_init, "Nintendo", "Game & Watch: Ball", MACHINE_SUPPORTS_SAVE)
// Nintendo G&W: wide screen
CONS( 1981, gnw_pchute, 0, 0, gnw_pchute, gnw_pchute, gnw_pchute_state, empty_init, "Nintendo", "Game & Watch: Parachute", MACHINE_SUPPORTS_SAVE )
CONS( 1981, gnw_octopus, 0, 0, gnw_octopus, gnw_octopus, gnw_octopus_state, empty_init, "Nintendo", "Game & Watch: Octopus", MACHINE_SUPPORTS_SAVE )

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@ -15214,6 +15214,7 @@ uspbball // US Games
@source:hh_sm510.cpp
exospace // Elektronika
gnw_ball // Nintendo
gnw_bfight // Nintendo
gnw_bjack // Nintendo
gnw_boxing // Nintendo