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snesb.cpp: setting the correct boot vector for rushbeat helps, but isn't enough (nw)
Boots to the copyright screen, than stands there
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@ -1143,7 +1143,7 @@ void snesb_state::init_rushbeat()
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// boot vector
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// boot vector
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dst[0xfffc] = 0x00;
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dst[0xfffc] = 0xec;
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dst[0xfffd] = 0x80;
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dst[0xfffd] = 0x80;
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init_snes_hirom();
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init_snes_hirom();
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