equites: merge driver files

This commit is contained in:
hap 2022-12-22 15:44:29 +01:00
parent 9e5fddcb53
commit c870159b55
4 changed files with 572 additions and 589 deletions

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@ -369,12 +369,574 @@ D
*******************************************************************************/
#include "emu.h"
#include "equites.h"
#include "ad_sound.h"
#include "alpha8201.h"
#include "cpu/m68000/m68000.h"
#include "machine/74259.h"
#include "machine/nvram.h"
#include "machine/watchdog.h"
#include "machine/timer.h"
#include "emupal.h"
#include "screen.h"
#include "tilemap.h"
namespace {
class equites_state : public driver_device
{
public:
equites_state(const machine_config &mconfig, device_type type, const char *tag) :
driver_device(mconfig, type, tag),
m_bg_videoram(*this, "bg_videoram"),
m_spriteram(*this, "spriteram"),
m_spriteram_2(*this, "spriteram_2"),
m_maincpu(*this, "maincpu"),
m_gfxdecode(*this, "gfxdecode"),
m_palette(*this, "palette"),
m_screen(*this, "screen"),
m_alpha_8201(*this, "alpha_8201"),
m_mainlatch(*this, "mainlatch")
{ }
void equites(machine_config &config);
void bngotime(machine_config &config);
void init_equites();
protected:
// memory pointers
required_shared_ptr<uint16_t> m_bg_videoram;
std::unique_ptr<uint8_t[]> m_fg_videoram; // 8bits
required_shared_ptr<uint16_t> m_spriteram;
optional_shared_ptr<uint16_t> m_spriteram_2;
// devices
required_device<cpu_device> m_maincpu;
required_device<gfxdecode_device> m_gfxdecode;
required_device<palette_device> m_palette;
required_device<screen_device> m_screen;
required_device<alpha_8201_device> m_alpha_8201;
required_device<ls259_device> m_mainlatch;
// video-related
tilemap_t *m_fg_tilemap = nullptr;
tilemap_t *m_bg_tilemap = nullptr;
uint8_t m_bgcolor = 0U;
uint16_t equites_spriteram_kludge_r();
uint8_t equites_fg_videoram_r(offs_t offset);
void equites_fg_videoram_w(offs_t offset, uint8_t data);
void equites_bg_videoram_w(offs_t offset, uint16_t data, uint16_t mem_mask = ~0);
void equites_bgcolor_w(offs_t offset, uint8_t data);
void equites_scrollreg_w(offs_t offset, uint16_t data, uint16_t mem_mask = ~0);
DECLARE_WRITE_LINE_MEMBER(flip_screen_w);
TILE_GET_INFO_MEMBER(equites_fg_info);
TILE_GET_INFO_MEMBER(equites_bg_info);
DECLARE_VIDEO_START(equites);
void equites_palette(palette_device &palette) const;
uint32_t screen_update_equites(screen_device &screen, bitmap_ind16 &bitmap, const rectangle &cliprect);
TIMER_DEVICE_CALLBACK_MEMBER(equites_scanline);
void equites_draw_sprites_block(bitmap_ind16 &bitmap, const rectangle &cliprect, int start, int end);
void equites_draw_sprites(bitmap_ind16 &bitmap, const rectangle &cliprect);
void unpack_block(const char *region, int offset, int size);
void unpack_region(const char *region);
virtual void machine_start() override;
void bngotime_map(address_map &map);
void equites_map(address_map &map);
void equites_common_map(address_map &map);
};
class gekisou_state : public equites_state
{
public:
gekisou_state(const machine_config &mconfig, device_type type, const char *tag) :
equites_state(mconfig, type, tag)
{ }
DECLARE_READ_LINE_MEMBER(gekisou_unknown_bit_r);
void gekisou(machine_config &config);
protected:
virtual void machine_start() override;
private:
void gekisou_map(address_map &map);
void gekisou_unknown_bit_w(offs_t offset, uint16_t data);
int m_gekisou_unknown_bit = 0;
};
class splndrbt_state : public equites_state
{
public:
splndrbt_state(const machine_config &mconfig, device_type type, const char *tag) :
equites_state(mconfig, type, tag),
m_scale_rom(*this, "scale%u", 1U)
{ }
void init_splndrbt();
void splndrbt(machine_config &config);
protected:
virtual void machine_start() override;
private:
required_region_ptr_array<uint8_t, 2> m_scale_rom;
void splndrbt_map(address_map &map);
DECLARE_WRITE_LINE_MEMBER(splndrbt_selchar_w);
void splndrbt_bg_scrollx_w(offs_t offset, uint16_t data, uint16_t mem_mask = ~0);
void splndrbt_bg_scrolly_w(offs_t offset, uint16_t data, uint16_t mem_mask = ~0);
TILE_GET_INFO_MEMBER(splndrbt_fg_info);
TILE_GET_INFO_MEMBER(splndrbt_bg_info);
DECLARE_VIDEO_START(splndrbt);
void splndrbt_palette(palette_device &palette) const;
uint32_t screen_update_splndrbt(screen_device &screen, bitmap_ind16 &bitmap, const rectangle &cliprect);
TIMER_DEVICE_CALLBACK_MEMBER(splndrbt_scanline);
void splndrbt_draw_sprites(bitmap_ind16 &bitmap, const rectangle &cliprect);
void splndrbt_copy_bg(bitmap_ind16 &dst_bitmap, const rectangle &cliprect);
int m_fg_char_bank = 0;
uint16_t m_splndrbt_bg_scrollx = 0U;
uint16_t m_splndrbt_bg_scrolly = 0U;
};
/*************************************
*
* Palette handling
*
*************************************/
void equites_state::equites_palette(palette_device &palette) const
{
const uint8_t *color_prom = memregion("proms")->base();
for (int i = 0; i < 256; i++)
palette.set_indirect_color(i, rgb_t(pal4bit(color_prom[i]), pal4bit(color_prom[i + 0x100]), pal4bit(color_prom[i + 0x200])));
// point to the CLUT
color_prom += 0x380;
for (int i = 0; i < 256; i++)
palette.set_pen_indirect(i, i);
for (int i = 0; i < 0x80; i++)
palette.set_pen_indirect(i + 0x100, color_prom[i]);
}
void splndrbt_state::splndrbt_palette(palette_device &palette) const
{
const uint8_t *color_prom = memregion("proms")->base();
for (int i = 0; i < 0x100; i++)
palette.set_indirect_color(i, rgb_t(pal4bit(color_prom[i]), pal4bit(color_prom[i + 0x100]), pal4bit(color_prom[i + 0x200])));
for (int i = 0; i < 0x100; i++)
palette.set_pen_indirect(i, i);
// point to the bg CLUT
color_prom += 0x300;
for (int i = 0; i < 0x80; i++)
palette.set_pen_indirect(i + 0x100, color_prom[i] + 0x10);
// point to the sprite CLUT
color_prom += 0x100;
for (int i = 0; i < 0x100; i++)
palette.set_pen_indirect(i + 0x180, color_prom[i]);
}
/*************************************
*
* Callbacks for the TileMap code
*
*************************************/
TILE_GET_INFO_MEMBER(equites_state::equites_fg_info)
{
int tile = m_fg_videoram[2 * tile_index];
int color = m_fg_videoram[2 * tile_index + 1] & 0x1f;
tileinfo.set(0, tile, color, 0);
if (color & 0x10)
tileinfo.flags |= TILE_FORCE_LAYER0;
}
TILE_GET_INFO_MEMBER(splndrbt_state::splndrbt_fg_info)
{
int tile = m_fg_videoram[2 * tile_index] + (m_fg_char_bank << 8);
int color = m_fg_videoram[2 * tile_index + 1] & 0x3f;
tileinfo.set(0, tile, color, 0);
if (color & 0x10)
tileinfo.flags |= TILE_FORCE_LAYER0;
}
TILE_GET_INFO_MEMBER(equites_state::equites_bg_info)
{
int data = m_bg_videoram[tile_index];
int tile = data & 0x1ff;
int color = (data & 0xf000) >> 12;
int fxy = (data & 0x0600) >> 9;
tileinfo.set(1, tile, color, TILE_FLIPXY(fxy));
}
TILE_GET_INFO_MEMBER(splndrbt_state::splndrbt_bg_info)
{
int data = m_bg_videoram[tile_index];
int tile = data & 0x1ff;
int color = (data & 0xf800) >> 11;
int fxy = (data & 0x0600) >> 9;
tileinfo.set(1, tile, color, TILE_FLIPXY(fxy));
tileinfo.group = color;
}
/*************************************
*
* Video system start
*
*************************************/
VIDEO_START_MEMBER(equites_state,equites)
{
m_fg_videoram = std::make_unique<uint8_t[]>(0x800);
save_pointer(NAME(m_fg_videoram), 0x800);
m_fg_tilemap = &machine().tilemap().create(*m_gfxdecode, tilemap_get_info_delegate(*this, FUNC(equites_state::equites_fg_info)), TILEMAP_SCAN_COLS, 8, 8, 32, 32);
m_fg_tilemap->set_transparent_pen(0);
m_bg_tilemap = &machine().tilemap().create(*m_gfxdecode, tilemap_get_info_delegate(*this, FUNC(equites_state::equites_bg_info)), TILEMAP_SCAN_ROWS, 16, 16, 16, 16);
m_bg_tilemap->set_transparent_pen(0);
m_bg_tilemap->set_scrolldx(0, -10);
}
VIDEO_START_MEMBER(splndrbt_state,splndrbt)
{
assert(m_screen->format() == BITMAP_FORMAT_IND16);
m_fg_videoram = std::make_unique<uint8_t[]>(0x800);
save_pointer(NAME(m_fg_videoram), 0x800);
m_fg_tilemap = &machine().tilemap().create(*m_gfxdecode, tilemap_get_info_delegate(*this, FUNC(splndrbt_state::splndrbt_fg_info)), TILEMAP_SCAN_COLS, 8, 8, 32, 32);
m_fg_tilemap->set_transparent_pen(0);
m_fg_tilemap->set_scrolldx(8, -8);
m_bg_tilemap = &machine().tilemap().create(*m_gfxdecode, tilemap_get_info_delegate(*this, FUNC(splndrbt_state::splndrbt_bg_info)), TILEMAP_SCAN_ROWS, 16, 16, 32, 32);
m_bg_tilemap->configure_groups(*m_gfxdecode->gfx(1), 0x10);
}
/*************************************
*
* Memory handlers
*
*************************************/
uint8_t equites_state::equites_fg_videoram_r(offs_t offset)
{
// 8-bit
return m_fg_videoram[offset];
}
void equites_state::equites_fg_videoram_w(offs_t offset, uint8_t data)
{
m_fg_videoram[offset] = data;
m_fg_tilemap->mark_tile_dirty(offset >> 1);
}
void equites_state::equites_bg_videoram_w(offs_t offset, uint16_t data, uint16_t mem_mask)
{
COMBINE_DATA(m_bg_videoram + offset);
m_bg_tilemap->mark_tile_dirty(offset);
}
void equites_state::equites_bgcolor_w(offs_t offset, uint8_t data)
{
m_bgcolor = data;
}
void equites_state::equites_scrollreg_w(offs_t offset, uint16_t data, uint16_t mem_mask)
{
if (ACCESSING_BITS_0_7)
m_bg_tilemap->set_scrolly(0, data & 0xff);
if (ACCESSING_BITS_8_15)
m_bg_tilemap->set_scrollx(0, data >> 8);
}
WRITE_LINE_MEMBER(splndrbt_state::splndrbt_selchar_w)
{
// select active char map
m_fg_char_bank = (state == 0) ? 0 : 1;
m_fg_tilemap->mark_all_dirty();
}
WRITE_LINE_MEMBER(equites_state::flip_screen_w)
{
flip_screen_set(state);
}
void splndrbt_state::splndrbt_bg_scrollx_w(offs_t offset, uint16_t data, uint16_t mem_mask)
{
COMBINE_DATA(&m_splndrbt_bg_scrollx);
}
void splndrbt_state::splndrbt_bg_scrolly_w(offs_t offset, uint16_t data, uint16_t mem_mask)
{
COMBINE_DATA(&m_splndrbt_bg_scrolly);
}
/*************************************
*
* Video update
*
*************************************/
void equites_state::equites_draw_sprites_block(bitmap_ind16 &bitmap, const rectangle &cliprect, int start, int end)
{
for (int offs = end - 2; offs >= start; offs -= 2)
{
int attr = m_spriteram[offs + 1];
if (!(attr & 0x800)) // disable or x MSB?
{
int tile = attr & 0x1ff;
int fx = ~attr & 0x400;
int fy = ~attr & 0x200;
int color = (~attr & 0xf000) >> 12;
int sx = (m_spriteram[offs] & 0xff00) >> 8;
int sy = (m_spriteram[offs] & 0x00ff);
int transmask = m_palette->transpen_mask(*m_gfxdecode->gfx(2), color, 0);
if (flip_screen())
{
sx = 240 - sx;
sy = 240 - sy;
fx = !fx;
fy = !fy;
}
// align
sx -= 4;
// sprites are 16x14 centered in a 16x16 square, so skip the first line
sy += 1;
m_gfxdecode->gfx(2)->transmask(bitmap,cliprect,
tile,
color,
fx, fy,
sx, sy, transmask);
}
}
}
void equites_state::equites_draw_sprites(bitmap_ind16 &bitmap, const rectangle &cliprect)
{
// note that we draw the sprites in three blocks; in each blocks, sprites at
// a lower address have priority. This gives good priorities in gekisou.
equites_draw_sprites_block(bitmap, cliprect, 0x000/2, 0x060/2);
equites_draw_sprites_block(bitmap, cliprect, 0x0e0/2, 0x100/2);
equites_draw_sprites_block(bitmap, cliprect, 0x1a4/2, 0x200/2);
}
/*
This is (probably) the sprite x scaling PROM.
The layout is strange. Clearly every line is for one xscale setting. However,
it seems that bytes 0-3 are handled separately from bytes 4-F.
Also, note that sprites are 30x30, not 32x32.
00020200 00000000 00000000 00000000
00020200 01000000 00000000 00000002
00020200 01000000 01000002 00000002
00020200 01000100 01000002 00020002
00020200 01000100 01010202 00020002
02020201 01000100 01010202 00020002
02020201 01010100 01010202 00020202
02020201 01010101 01010202 02020202
02020201 03010101 01010202 02020203
02020201 03010103 01010202 03020203
02020201 03010103 01030302 03020203
02020201 03010303 01030302 03030203
03020203 03010303 01030302 03030203
03020203 03030303 01030302 03030303
03020203 03030303 03030303 03030303
03020303 03030303 03030303 03030303
*/
void splndrbt_state::splndrbt_draw_sprites(bitmap_ind16 &bitmap, const rectangle &cliprect)
{
const uint8_t * const xrom = m_scale_rom[1];
const uint8_t * const yrom = xrom + 0x100;
gfx_element* gfx = m_gfxdecode->gfx(2);
// note that sprites are actually 30x30, contained in 32x32 squares. The outer edge is not used.
for (int offs = 0x3f; offs < 0x6f; offs += 2) // 24 sprites
{
int data = m_spriteram[offs];
int fx = (data & 0x2000) >> 13;
int fy = (data & 0x1000) >> 12;
int tile = data & 0x007f;
int scaley = (data & 0x0f00) >> 8;
int data2 = m_spriteram[offs + 1];
int color = (data2 & 0x1f00) >> 8;
int sx = data2 & 0x00ff;
int sy = m_spriteram_2[offs + 0] & 0x00ff;
int scalex = m_spriteram_2[offs + 1] & 0x000f;
int transmask = m_palette->transpen_mask(*gfx, color, 0);
// const uint8_t * const xromline = xrom + (scalex << 4);
const uint8_t * const yromline = yrom + (scaley << 4) + (15 - scaley);
const uint8_t* const srcgfx = gfx->get_data(tile);
const pen_t *paldata = &m_palette->pen(gfx->colorbase() + gfx->granularity() * color);
int x,yy;
sy += 16;
if (flip_screen())
{
// sx NOT inverted
fx = fx ^ 1;
fy = fy ^ 1;
}
else
{
sy = 256 - sy;
}
for (yy = 0; yy <= scaley; ++yy)
{
int const line = yromline[yy];
int yhalf;
for (yhalf = 0; yhalf < 2; ++yhalf) // top or bottom half
{
int const y = yhalf ? sy + 1 + yy : sy - yy;
if (y >= cliprect.top() && y <= cliprect.bottom())
{
for (x = 0; x <= (scalex << 1); ++x)
{
int bx = (sx + x) & 0xff;
if (bx >= cliprect.left() && bx <= cliprect.right())
{
int xx = scalex ? (x * 29 + scalex) / (scalex << 1) + 1 : 16; // FIXME This is wrong. Should use the PROM.
int const offset = (fx ? (31 - xx) : xx) + ((fy ^ yhalf) ? (16 + line) : (15 - line)) * gfx->rowbytes();
int pen = srcgfx[offset];
if ((transmask & (1 << pen)) == 0)
bitmap.pix(y, bx) = paldata[pen];
}
}
}
}
}
}
}
void splndrbt_state::splndrbt_copy_bg(bitmap_ind16 &dst_bitmap, const rectangle &cliprect)
{
bitmap_ind16 &src_bitmap = m_bg_tilemap->pixmap();
bitmap_ind8 &flags_bitmap = m_bg_tilemap->flagsmap();
const uint8_t * const xrom = m_scale_rom[0];
const uint8_t * const yrom = xrom + 0x2000;
int scroll_x = m_splndrbt_bg_scrollx;
int scroll_y = m_splndrbt_bg_scrolly;
int const dinvert = flip_screen() ? 0xff : 0x00;
int src_y = 0;
int dst_y;
if (flip_screen())
{
scroll_x = -scroll_x - 8;
scroll_y = -scroll_y;
}
for (dst_y = 32; dst_y < 256-32; ++dst_y)
{
if (dst_y >= cliprect.top() && dst_y <= cliprect.bottom())
{
const uint8_t * const romline = &xrom[(dst_y ^ dinvert) << 5];
const uint16_t * const src_line = &src_bitmap.pix((src_y + scroll_y) & 0x1ff);
const uint8_t * const flags_line = &flags_bitmap.pix((src_y + scroll_y) & 0x1ff);
uint16_t * const dst_line = &dst_bitmap.pix(dst_y);
int dst_x = 0;
int src_x;
for (src_x = 0; src_x < 256 && dst_x < 128; ++src_x)
{
if ((romline[31 - (src_x >> 3)] >> (src_x & 7)) & 1)
{
int sx;
sx = (256+128 + scroll_x + src_x) & 0x1ff;
if (flags_line[sx] & TILEMAP_PIXEL_LAYER0)
dst_line[128 + dst_x] = src_line[sx];
sx = (255+128 + scroll_x - src_x) & 0x1ff;
if (flags_line[sx] & TILEMAP_PIXEL_LAYER0)
dst_line[127 - dst_x] = src_line[sx];
++dst_x;
}
}
}
src_y += 1 + yrom[dst_y ^ dinvert];
}
}
uint32_t equites_state::screen_update_equites(screen_device &screen, bitmap_ind16 &bitmap, const rectangle &cliprect)
{
bitmap.fill(m_bgcolor, cliprect);
m_bg_tilemap->draw(screen, bitmap, cliprect, 0, 0);
equites_draw_sprites(bitmap, cliprect);
m_fg_tilemap->draw(screen, bitmap, cliprect, 0, 0);
return 0;
}
uint32_t splndrbt_state::screen_update_splndrbt(screen_device &screen, bitmap_ind16 &bitmap, const rectangle &cliprect)
{
bitmap.fill(m_bgcolor, cliprect);
splndrbt_copy_bg(bitmap, cliprect);
if (m_fg_char_bank)
m_fg_tilemap->draw(screen, bitmap, cliprect, 0, 0);
splndrbt_draw_sprites(bitmap, cliprect);
if (!m_fg_char_bank)
m_fg_tilemap->draw(screen, bitmap, cliprect, 0, 0);
return 0;
}
/******************************************************************************/
@ -1719,6 +2281,8 @@ void splndrbt_state::init_splndrbt()
unpack_region("gfx3");
}
} // anonymous namespace
/******************************************************************************/

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@ -1,142 +0,0 @@
// license:BSD-3-Clause
// copyright-holders:Acho A. Tang, Nicola Salmoria
/*************************************************************************
Equites, Splendor Blast driver
*************************************************************************/
#ifndef MAME_INCLUDES_EQUITES_H
#define MAME_INCLUDES_EQUITES_H
#pragma once
#include "machine/74259.h"
#include "alpha8201.h"
#include "machine/timer.h"
#include "emupal.h"
#include "screen.h"
#include "tilemap.h"
class equites_state : public driver_device
{
public:
equites_state(const machine_config &mconfig, device_type type, const char *tag) :
driver_device(mconfig, type, tag),
m_bg_videoram(*this, "bg_videoram"),
m_spriteram(*this, "spriteram"),
m_spriteram_2(*this, "spriteram_2"),
m_maincpu(*this, "maincpu"),
m_gfxdecode(*this, "gfxdecode"),
m_palette(*this, "palette"),
m_screen(*this, "screen"),
m_alpha_8201(*this, "alpha_8201"),
m_mainlatch(*this, "mainlatch")
{ }
void equites(machine_config &config);
void bngotime(machine_config &config);
void init_equites();
protected:
// memory pointers
required_shared_ptr<uint16_t> m_bg_videoram;
std::unique_ptr<uint8_t[]> m_fg_videoram; // 8bits
required_shared_ptr<uint16_t> m_spriteram;
optional_shared_ptr<uint16_t> m_spriteram_2;
// devices
required_device<cpu_device> m_maincpu;
required_device<gfxdecode_device> m_gfxdecode;
required_device<palette_device> m_palette;
required_device<screen_device> m_screen;
required_device<alpha_8201_device> m_alpha_8201;
required_device<ls259_device> m_mainlatch;
// video-related
tilemap_t *m_fg_tilemap = nullptr;
tilemap_t *m_bg_tilemap = nullptr;
uint8_t m_bgcolor = 0U;
uint16_t equites_spriteram_kludge_r();
uint8_t equites_fg_videoram_r(offs_t offset);
void equites_fg_videoram_w(offs_t offset, uint8_t data);
void equites_bg_videoram_w(offs_t offset, uint16_t data, uint16_t mem_mask = ~0);
void equites_bgcolor_w(offs_t offset, uint8_t data);
void equites_scrollreg_w(offs_t offset, uint16_t data, uint16_t mem_mask = ~0);
DECLARE_WRITE_LINE_MEMBER(flip_screen_w);
TILE_GET_INFO_MEMBER(equites_fg_info);
TILE_GET_INFO_MEMBER(equites_bg_info);
DECLARE_VIDEO_START(equites);
void equites_palette(palette_device &palette) const;
uint32_t screen_update_equites(screen_device &screen, bitmap_ind16 &bitmap, const rectangle &cliprect);
TIMER_DEVICE_CALLBACK_MEMBER(equites_scanline);
void equites_draw_sprites_block(bitmap_ind16 &bitmap, const rectangle &cliprect, int start, int end);
void equites_draw_sprites(bitmap_ind16 &bitmap, const rectangle &cliprect);
void unpack_block(const char *region, int offset, int size);
void unpack_region(const char *region);
virtual void machine_start() override;
void bngotime_map(address_map &map);
void equites_map(address_map &map);
void equites_common_map(address_map &map);
};
class gekisou_state : public equites_state
{
public:
gekisou_state(const machine_config &mconfig, device_type type, const char *tag) :
equites_state(mconfig, type, tag)
{ }
DECLARE_READ_LINE_MEMBER(gekisou_unknown_bit_r);
void gekisou(machine_config &config);
protected:
virtual void machine_start() override;
private:
void gekisou_map(address_map &map);
void gekisou_unknown_bit_w(offs_t offset, uint16_t data);
int m_gekisou_unknown_bit = 0;
};
class splndrbt_state : public equites_state
{
public:
splndrbt_state(const machine_config &mconfig, device_type type, const char *tag) :
equites_state(mconfig, type, tag),
m_scale_rom(*this, "scale%u", 1U)
{ }
void init_splndrbt();
void splndrbt(machine_config &config);
protected:
virtual void machine_start() override;
private:
required_region_ptr_array<uint8_t, 2> m_scale_rom;
void splndrbt_map(address_map &map);
DECLARE_WRITE_LINE_MEMBER(splndrbt_selchar_w);
void splndrbt_bg_scrollx_w(offs_t offset, uint16_t data, uint16_t mem_mask = ~0);
void splndrbt_bg_scrolly_w(offs_t offset, uint16_t data, uint16_t mem_mask = ~0);
TILE_GET_INFO_MEMBER(splndrbt_fg_info);
TILE_GET_INFO_MEMBER(splndrbt_bg_info);
DECLARE_VIDEO_START(splndrbt);
void splndrbt_palette(palette_device &palette) const;
uint32_t screen_update_splndrbt(screen_device &screen, bitmap_ind16 &bitmap, const rectangle &cliprect);
TIMER_DEVICE_CALLBACK_MEMBER(splndrbt_scanline);
void splndrbt_draw_sprites(bitmap_ind16 &bitmap, const rectangle &cliprect);
void splndrbt_copy_bg(bitmap_ind16 &dst_bitmap, const rectangle &cliprect);
int m_fg_char_bank = 0;
uint16_t m_splndrbt_bg_scrollx = 0U;
uint16_t m_splndrbt_bg_scrolly = 0U;
};
#endif // MAME_INCLUDES_EQUITES_H

View File

@ -1,445 +0,0 @@
// license:BSD-3-Clause
// copyright-holders:Acho A. Tang, Nicola Salmoria
/*************************************************************************
Equites, Splendor Blast driver
functions to emulate the video hardware
*************************************************************************/
#include "emu.h"
#include "equites.h"
/*************************************
*
* Palette handling
*
*************************************/
void equites_state::equites_palette(palette_device &palette) const
{
const uint8_t *color_prom = memregion("proms")->base();
for (int i = 0; i < 256; i++)
palette.set_indirect_color(i, rgb_t(pal4bit(color_prom[i]), pal4bit(color_prom[i + 0x100]), pal4bit(color_prom[i + 0x200])));
// point to the CLUT
color_prom += 0x380;
for (int i = 0; i < 256; i++)
palette.set_pen_indirect(i, i);
for (int i = 0; i < 0x80; i++)
palette.set_pen_indirect(i + 0x100, color_prom[i]);
}
void splndrbt_state::splndrbt_palette(palette_device &palette) const
{
const uint8_t *color_prom = memregion("proms")->base();
for (int i = 0; i < 0x100; i++)
palette.set_indirect_color(i, rgb_t(pal4bit(color_prom[i]), pal4bit(color_prom[i + 0x100]), pal4bit(color_prom[i + 0x200])));
for (int i = 0; i < 0x100; i++)
palette.set_pen_indirect(i, i);
// point to the bg CLUT
color_prom += 0x300;
for (int i = 0; i < 0x80; i++)
palette.set_pen_indirect(i + 0x100, color_prom[i] + 0x10);
// point to the sprite CLUT
color_prom += 0x100;
for (int i = 0; i < 0x100; i++)
palette.set_pen_indirect(i + 0x180, color_prom[i]);
}
/*************************************
*
* Callbacks for the TileMap code
*
*************************************/
TILE_GET_INFO_MEMBER(equites_state::equites_fg_info)
{
int tile = m_fg_videoram[2 * tile_index];
int color = m_fg_videoram[2 * tile_index + 1] & 0x1f;
tileinfo.set(0, tile, color, 0);
if (color & 0x10)
tileinfo.flags |= TILE_FORCE_LAYER0;
}
TILE_GET_INFO_MEMBER(splndrbt_state::splndrbt_fg_info)
{
int tile = m_fg_videoram[2 * tile_index] + (m_fg_char_bank << 8);
int color = m_fg_videoram[2 * tile_index + 1] & 0x3f;
tileinfo.set(0, tile, color, 0);
if (color & 0x10)
tileinfo.flags |= TILE_FORCE_LAYER0;
}
TILE_GET_INFO_MEMBER(equites_state::equites_bg_info)
{
int data = m_bg_videoram[tile_index];
int tile = data & 0x1ff;
int color = (data & 0xf000) >> 12;
int fxy = (data & 0x0600) >> 9;
tileinfo.set(1, tile, color, TILE_FLIPXY(fxy));
}
TILE_GET_INFO_MEMBER(splndrbt_state::splndrbt_bg_info)
{
int data = m_bg_videoram[tile_index];
int tile = data & 0x1ff;
int color = (data & 0xf800) >> 11;
int fxy = (data & 0x0600) >> 9;
tileinfo.set(1, tile, color, TILE_FLIPXY(fxy));
tileinfo.group = color;
}
/*************************************
*
* Video system start
*
*************************************/
VIDEO_START_MEMBER(equites_state,equites)
{
m_fg_videoram = std::make_unique<uint8_t[]>(0x800);
save_pointer(NAME(m_fg_videoram), 0x800);
m_fg_tilemap = &machine().tilemap().create(*m_gfxdecode, tilemap_get_info_delegate(*this, FUNC(equites_state::equites_fg_info)), TILEMAP_SCAN_COLS, 8, 8, 32, 32);
m_fg_tilemap->set_transparent_pen(0);
m_bg_tilemap = &machine().tilemap().create(*m_gfxdecode, tilemap_get_info_delegate(*this, FUNC(equites_state::equites_bg_info)), TILEMAP_SCAN_ROWS, 16, 16, 16, 16);
m_bg_tilemap->set_transparent_pen(0);
m_bg_tilemap->set_scrolldx(0, -10);
}
VIDEO_START_MEMBER(splndrbt_state,splndrbt)
{
assert(m_screen->format() == BITMAP_FORMAT_IND16);
m_fg_videoram = std::make_unique<uint8_t[]>(0x800);
save_pointer(NAME(m_fg_videoram), 0x800);
m_fg_tilemap = &machine().tilemap().create(*m_gfxdecode, tilemap_get_info_delegate(*this, FUNC(splndrbt_state::splndrbt_fg_info)), TILEMAP_SCAN_COLS, 8, 8, 32, 32);
m_fg_tilemap->set_transparent_pen(0);
m_fg_tilemap->set_scrolldx(8, -8);
m_bg_tilemap = &machine().tilemap().create(*m_gfxdecode, tilemap_get_info_delegate(*this, FUNC(splndrbt_state::splndrbt_bg_info)), TILEMAP_SCAN_ROWS, 16, 16, 32, 32);
m_bg_tilemap->configure_groups(*m_gfxdecode->gfx(1), 0x10);
}
/*************************************
*
* Memory handlers
*
*************************************/
uint8_t equites_state::equites_fg_videoram_r(offs_t offset)
{
// 8-bit
return m_fg_videoram[offset];
}
void equites_state::equites_fg_videoram_w(offs_t offset, uint8_t data)
{
m_fg_videoram[offset] = data;
m_fg_tilemap->mark_tile_dirty(offset >> 1);
}
void equites_state::equites_bg_videoram_w(offs_t offset, uint16_t data, uint16_t mem_mask)
{
COMBINE_DATA(m_bg_videoram + offset);
m_bg_tilemap->mark_tile_dirty(offset);
}
void equites_state::equites_bgcolor_w(offs_t offset, uint8_t data)
{
// bg color register
if (offset == 0)
m_bgcolor = data;
}
void equites_state::equites_scrollreg_w(offs_t offset, uint16_t data, uint16_t mem_mask)
{
if (ACCESSING_BITS_0_7)
m_bg_tilemap->set_scrolly(0, data & 0xff);
if (ACCESSING_BITS_8_15)
m_bg_tilemap->set_scrollx(0, data >> 8);
}
WRITE_LINE_MEMBER(splndrbt_state::splndrbt_selchar_w)
{
// select active char map
m_fg_char_bank = (state == 0) ? 0 : 1;
m_fg_tilemap->mark_all_dirty();
}
WRITE_LINE_MEMBER(equites_state::flip_screen_w)
{
flip_screen_set(state);
}
void splndrbt_state::splndrbt_bg_scrollx_w(offs_t offset, uint16_t data, uint16_t mem_mask)
{
COMBINE_DATA(&m_splndrbt_bg_scrollx);
}
void splndrbt_state::splndrbt_bg_scrolly_w(offs_t offset, uint16_t data, uint16_t mem_mask)
{
COMBINE_DATA(&m_splndrbt_bg_scrolly);
}
/*************************************
*
* Video update
*
*************************************/
void equites_state::equites_draw_sprites_block(bitmap_ind16 &bitmap, const rectangle &cliprect, int start, int end)
{
for (int offs = end - 2; offs >= start; offs -= 2)
{
int attr = m_spriteram[offs + 1];
if (!(attr & 0x800)) // disable or x MSB?
{
int tile = attr & 0x1ff;
int fx = ~attr & 0x400;
int fy = ~attr & 0x200;
int color = (~attr & 0xf000) >> 12;
int sx = (m_spriteram[offs] & 0xff00) >> 8;
int sy = (m_spriteram[offs] & 0x00ff);
int transmask = m_palette->transpen_mask(*m_gfxdecode->gfx(2), color, 0);
if (flip_screen())
{
sx = 240 - sx;
sy = 240 - sy;
fx = !fx;
fy = !fy;
}
// align
sx -= 4;
// sprites are 16x14 centered in a 16x16 square, so skip the first line
sy += 1;
m_gfxdecode->gfx(2)->transmask(bitmap,cliprect,
tile,
color,
fx, fy,
sx, sy, transmask);
}
}
}
void equites_state::equites_draw_sprites(bitmap_ind16 &bitmap, const rectangle &cliprect)
{
// note that we draw the sprites in three blocks; in each blocks, sprites at
// a lower address have priority. This gives good priorities in gekisou.
equites_draw_sprites_block(bitmap, cliprect, 0x000/2, 0x060/2);
equites_draw_sprites_block(bitmap, cliprect, 0x0e0/2, 0x100/2);
equites_draw_sprites_block(bitmap, cliprect, 0x1a4/2, 0x200/2);
}
/*
This is (probably) the sprite x scaling PROM.
The layout is strange. Clearly every line is for one xscale setting. However,
it seems that bytes 0-3 are handled separately from bytes 4-F.
Also, note that sprites are 30x30, not 32x32.
00020200 00000000 00000000 00000000
00020200 01000000 00000000 00000002
00020200 01000000 01000002 00000002
00020200 01000100 01000002 00020002
00020200 01000100 01010202 00020002
02020201 01000100 01010202 00020002
02020201 01010100 01010202 00020202
02020201 01010101 01010202 02020202
02020201 03010101 01010202 02020203
02020201 03010103 01010202 03020203
02020201 03010103 01030302 03020203
02020201 03010303 01030302 03030203
03020203 03010303 01030302 03030203
03020203 03030303 01030302 03030303
03020203 03030303 03030303 03030303
03020303 03030303 03030303 03030303
*/
void splndrbt_state::splndrbt_draw_sprites(bitmap_ind16 &bitmap, const rectangle &cliprect)
{
const uint8_t * const xrom = m_scale_rom[1];
const uint8_t * const yrom = xrom + 0x100;
gfx_element* gfx = m_gfxdecode->gfx(2);
// note that sprites are actually 30x30, contained in 32x32 squares. The outer edge is not used.
for (int offs = 0x3f; offs < 0x6f; offs += 2) // 24 sprites
{
int data = m_spriteram[offs];
int fx = (data & 0x2000) >> 13;
int fy = (data & 0x1000) >> 12;
int tile = data & 0x007f;
int scaley = (data & 0x0f00) >> 8;
int data2 = m_spriteram[offs + 1];
int color = (data2 & 0x1f00) >> 8;
int sx = data2 & 0x00ff;
int sy = m_spriteram_2[offs + 0] & 0x00ff;
int scalex = m_spriteram_2[offs + 1] & 0x000f;
int transmask = m_palette->transpen_mask(*gfx, color, 0);
// const uint8_t * const xromline = xrom + (scalex << 4);
const uint8_t * const yromline = yrom + (scaley << 4) + (15 - scaley);
const uint8_t* const srcgfx = gfx->get_data(tile);
const pen_t *paldata = &m_palette->pen(gfx->colorbase() + gfx->granularity() * color);
int x,yy;
sy += 16;
if (flip_screen())
{
// sx NOT inverted
fx = fx ^ 1;
fy = fy ^ 1;
}
else
{
sy = 256 - sy;
}
for (yy = 0; yy <= scaley; ++yy)
{
int const line = yromline[yy];
int yhalf;
for (yhalf = 0; yhalf < 2; ++yhalf) // top or bottom half
{
int const y = yhalf ? sy + 1 + yy : sy - yy;
if (y >= cliprect.top() && y <= cliprect.bottom())
{
for (x = 0; x <= (scalex << 1); ++x)
{
int bx = (sx + x) & 0xff;
if (bx >= cliprect.left() && bx <= cliprect.right())
{
int xx = scalex ? (x * 29 + scalex) / (scalex << 1) + 1 : 16; // FIXME This is wrong. Should use the PROM.
int const offset = (fx ? (31 - xx) : xx) + ((fy ^ yhalf) ? (16 + line) : (15 - line)) * gfx->rowbytes();
int pen = srcgfx[offset];
if ((transmask & (1 << pen)) == 0)
bitmap.pix(y, bx) = paldata[pen];
}
}
}
}
}
}
}
void splndrbt_state::splndrbt_copy_bg(bitmap_ind16 &dst_bitmap, const rectangle &cliprect)
{
bitmap_ind16 &src_bitmap = m_bg_tilemap->pixmap();
bitmap_ind8 &flags_bitmap = m_bg_tilemap->flagsmap();
const uint8_t * const xrom = m_scale_rom[0];
const uint8_t * const yrom = xrom + 0x2000;
int scroll_x = m_splndrbt_bg_scrollx;
int scroll_y = m_splndrbt_bg_scrolly;
int const dinvert = flip_screen() ? 0xff : 0x00;
int src_y = 0;
int dst_y;
if (flip_screen())
{
scroll_x = -scroll_x - 8;
scroll_y = -scroll_y;
}
for (dst_y = 32; dst_y < 256-32; ++dst_y)
{
if (dst_y >= cliprect.top() && dst_y <= cliprect.bottom())
{
const uint8_t * const romline = &xrom[(dst_y ^ dinvert) << 5];
const uint16_t * const src_line = &src_bitmap.pix((src_y + scroll_y) & 0x1ff);
const uint8_t * const flags_line = &flags_bitmap.pix((src_y + scroll_y) & 0x1ff);
uint16_t * const dst_line = &dst_bitmap.pix(dst_y);
int dst_x = 0;
int src_x;
for (src_x = 0; src_x < 256 && dst_x < 128; ++src_x)
{
if ((romline[31 - (src_x >> 3)] >> (src_x & 7)) & 1)
{
int sx;
sx = (256+128 + scroll_x + src_x) & 0x1ff;
if (flags_line[sx] & TILEMAP_PIXEL_LAYER0)
dst_line[128 + dst_x] = src_line[sx];
sx = (255+128 + scroll_x - src_x) & 0x1ff;
if (flags_line[sx] & TILEMAP_PIXEL_LAYER0)
dst_line[127 - dst_x] = src_line[sx];
++dst_x;
}
}
}
src_y += 1 + yrom[dst_y ^ dinvert];
}
}
uint32_t equites_state::screen_update_equites(screen_device &screen, bitmap_ind16 &bitmap, const rectangle &cliprect)
{
bitmap.fill(m_bgcolor, cliprect);
m_bg_tilemap->draw(screen, bitmap, cliprect, 0, 0);
equites_draw_sprites(bitmap, cliprect);
m_fg_tilemap->draw(screen, bitmap, cliprect, 0, 0);
return 0;
}
uint32_t splndrbt_state::screen_update_splndrbt(screen_device &screen, bitmap_ind16 &bitmap, const rectangle &cliprect)
{
bitmap.fill(m_bgcolor, cliprect);
splndrbt_copy_bg(bitmap, cliprect);
if (m_fg_char_bank)
m_fg_tilemap->draw(screen, bitmap, cliprect, 0, 0);
splndrbt_draw_sprites(bitmap, cliprect);
if (!m_fg_char_bank)
m_fg_tilemap->draw(screen, bitmap, cliprect, 0, 0);
return 0;
}

View File

@ -78,16 +78,20 @@ PROM : Type MB7051
**************************************************************************/
#include "emu.h"
#include "machine/74259.h"
#include "alpha8201.h"
#include "machine/74259.h"
#include "machine/watchdog.h"
#include "cpu/z80/z80.h"
#include "sound/ay8910.h"
#include "video/resnet.h"
#include "emupal.h"
#include "screen.h"
#include "speaker.h"
namespace {
class shougi_state : public driver_device
{
@ -465,6 +469,8 @@ ROM_START( shougi2 )
ROM_LOAD( "pr.2l", 0x0000, 0x0020, CRC(cd3559ff) SHA1(a1291b06a8a337943660b2ef62c94c49d58a6fb5) )
ROM_END
} // anonymous namespace
/* YEAR NAME PARENT MACHINE INPUT STATE INIT MONITOR COMPANY FULLNAME FLAGS */
GAME( 1982, shougi, 0, shougi, shougi, shougi_state, empty_init, ROT0, "Alpha Denshi Co. (Tehkan license)", "Shougi", MACHINE_SUPPORTS_SAVE )