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taitosj.cpp: since we're renaming these anyway, let's capitalise initialisms (nw)
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@ -2894,13 +2894,13 @@ GAME( 1982, alpinea, alpine, nomcu, alpinea, taitosj_state, init_alpinea
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GAME( 1982, timetunl, 0, nomcu, timetunl, taitosj_state, init_taitosj, ROT0, "Taito Corporation", "Time Tunnel", MACHINE_SUPPORTS_SAVE )
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GAME( 1982, wwestern, 0, nomcu, wwestern, taitosj_state, init_taitosj, ROT270, "Taito Corporation", "Wild Western (set 1)", MACHINE_SUPPORTS_SAVE )
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GAME( 1982, wwestern1, wwestern, nomcu, wwestern, taitosj_state, init_taitosj, ROT270, "Taito Corporation", "Wild Western (set 2)", MACHINE_SUPPORTS_SAVE )
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GAME( 1982, frontlin, 0, mcu, frontlin, taitosj_state, init_taitosj, ROT270, "Taito Corporation", "Front Line (AA1, 4 pcb version)", MACHINE_SUPPORTS_SAVE )
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GAME( 1982, frontlina, frontlin, mcu, frontlin, taitosj_state, init_taitosj, ROT270, "Taito Corporation", "Front Line (FL, 5 pcb version)", MACHINE_SUPPORTS_SAVE )
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GAME( 1983, elevator, 0, mcu, elevator, taitosj_state, init_taitosj, ROT0, "Taito Corporation", "Elevator Action (BA3, 4 pcb version, 1.1)", MACHINE_SUPPORTS_SAVE )
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GAME( 1983, elevatora, elevator, mcu, elevator, taitosj_state, init_taitosj, ROT0, "Taito Corporation", "Elevator Action (EA, 5 pcb version, 1.1)", MACHINE_SUPPORTS_SAVE )
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GAME( 1982, frontlin, 0, mcu, frontlin, taitosj_state, init_taitosj, ROT270, "Taito Corporation", "Front Line (AA1, 4 PCB version)", MACHINE_SUPPORTS_SAVE )
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GAME( 1982, frontlina, frontlin, mcu, frontlin, taitosj_state, init_taitosj, ROT270, "Taito Corporation", "Front Line (FL, 5 PCB version)", MACHINE_SUPPORTS_SAVE )
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GAME( 1983, elevator, 0, mcu, elevator, taitosj_state, init_taitosj, ROT0, "Taito Corporation", "Elevator Action (BA3, 4 PCB version, 1.1)", MACHINE_SUPPORTS_SAVE )
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GAME( 1983, elevatora, elevator, mcu, elevator, taitosj_state, init_taitosj, ROT0, "Taito Corporation", "Elevator Action (EA, 5 PCB version, 1.1)", MACHINE_SUPPORTS_SAVE )
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GAME( 1983, elevatorb, elevator, nomcu, elevator, taitosj_state, init_taitosj, ROT0, "bootleg", "Elevator Action (bootleg)", MACHINE_SUPPORTS_SAVE )
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GAME( 1983, tinstar, 0, mcu, tinstar, taitosj_state, init_taitosj, ROT0, "Taito Corporation", "The Tin Star (A10, 4 pcb version)", MACHINE_SUPPORTS_SAVE )
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GAME( 1983, tinstara, tinstar, mcu, tinstar, taitosj_state, init_taitosj, ROT0, "Taito Corporation", "The Tin Star (TS, 5 pcb version)", MACHINE_SUPPORTS_SAVE )
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GAME( 1983, tinstar, 0, mcu, tinstar, taitosj_state, init_taitosj, ROT0, "Taito Corporation", "The Tin Star (A10, 4 PCB version)", MACHINE_SUPPORTS_SAVE )
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GAME( 1983, tinstara, tinstar, mcu, tinstar, taitosj_state, init_taitosj, ROT0, "Taito Corporation", "The Tin Star (TS, 5 PCB version)", MACHINE_SUPPORTS_SAVE )
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GAME( 1983, waterski, 0, nomcu, waterski, taitosj_state, init_taitosj, ROT270, "Taito Corporation", "Water Ski", MACHINE_SUPPORTS_SAVE )
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GAME( 1983, bioatack, 0, nomcu, bioatack, taitosj_state, init_taitosj, ROT270, "Taito Corporation (Fox Video Games license)", "Bio Attack", MACHINE_SUPPORTS_SAVE )
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GAME( 1984, sfposeid, 0, mcu, sfposeid, taitosj_state, init_taitosj, ROT0, "Taito Corporation", "Sea Fighter Poseidon", MACHINE_SUPPORTS_SAVE )
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