apple2gs: enable SHR linearization bit in NEWVIDEO by default, fixes Nucleus P8 1.0.1 [R. Belmont]

This commit is contained in:
arbee 2021-09-24 21:33:32 -04:00
parent 7cc72c1693
commit c8ca049b2e

View File

@ -1543,7 +1543,7 @@ void apple2gs_state::machine_reset()
m_ramrd = false;
m_ramwrt = false;
m_ioudis = true;
m_newvideo = 0x01;
m_newvideo = 0x41; // need to verify on hardware if this is correct or if NucleusP8 is broken
m_clock_frame = 0;
m_mouse_x = 0x00;
m_mouse_y = 0x00;
@ -2188,19 +2188,19 @@ void apple2gs_state::do_io(int offset)
}
// 558 monostable one-shot timers; a running timer cannot be restarted
if (machine().time().as_double() >= m_joystick_x1_time)
if (machine().time().as_double() >= m_joystick_x1_time)
{
m_joystick_x1_time = machine().time().as_double() + m_x_calibration * m_gameio->pdl0_r();
}
if (machine().time().as_double() >= m_joystick_y1_time)
if (machine().time().as_double() >= m_joystick_y1_time)
{
m_joystick_y1_time = machine().time().as_double() + m_y_calibration * m_gameio->pdl1_r();
}
if (machine().time().as_double() >= m_joystick_x2_time)
if (machine().time().as_double() >= m_joystick_x2_time)
{
m_joystick_x2_time = machine().time().as_double() + m_x_calibration * m_gameio->pdl2_r();
}
if (machine().time().as_double() >= m_joystick_y2_time)
if (machine().time().as_double() >= m_joystick_y2_time)
{
m_joystick_y2_time = machine().time().as_double() + m_y_calibration * m_gameio->pdl3_r();
}
@ -2641,19 +2641,19 @@ u8 apple2gs_state::c000_r(offs_t offset)
}
// 558 monostable one-shot timers; a running timer cannot be restarted
if (machine().time().as_double() >= m_joystick_x1_time)
if (machine().time().as_double() >= m_joystick_x1_time)
{
m_joystick_x1_time = machine().time().as_double() + m_x_calibration * m_gameio->pdl0_r();
}
if (machine().time().as_double() >= m_joystick_y1_time)
if (machine().time().as_double() >= m_joystick_y1_time)
{
m_joystick_y1_time = machine().time().as_double() + m_y_calibration * m_gameio->pdl1_r();
}
if (machine().time().as_double() >= m_joystick_x2_time)
if (machine().time().as_double() >= m_joystick_x2_time)
{
m_joystick_x2_time = machine().time().as_double() + m_x_calibration * m_gameio->pdl2_r();
}
if (machine().time().as_double() >= m_joystick_y2_time)
if (machine().time().as_double() >= m_joystick_y2_time)
{
m_joystick_y2_time = machine().time().as_double() + m_y_calibration * m_gameio->pdl3_r();
}