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apple2gs: enable SHR linearization bit in NEWVIDEO by default, fixes Nucleus P8 1.0.1 [R. Belmont]
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@ -1543,7 +1543,7 @@ void apple2gs_state::machine_reset()
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m_ramrd = false;
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m_ramwrt = false;
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m_ioudis = true;
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m_newvideo = 0x01;
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m_newvideo = 0x41; // need to verify on hardware if this is correct or if NucleusP8 is broken
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m_clock_frame = 0;
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m_mouse_x = 0x00;
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m_mouse_y = 0x00;
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@ -2188,19 +2188,19 @@ void apple2gs_state::do_io(int offset)
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}
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// 558 monostable one-shot timers; a running timer cannot be restarted
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if (machine().time().as_double() >= m_joystick_x1_time)
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if (machine().time().as_double() >= m_joystick_x1_time)
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{
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m_joystick_x1_time = machine().time().as_double() + m_x_calibration * m_gameio->pdl0_r();
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}
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if (machine().time().as_double() >= m_joystick_y1_time)
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if (machine().time().as_double() >= m_joystick_y1_time)
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{
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m_joystick_y1_time = machine().time().as_double() + m_y_calibration * m_gameio->pdl1_r();
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}
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if (machine().time().as_double() >= m_joystick_x2_time)
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if (machine().time().as_double() >= m_joystick_x2_time)
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{
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m_joystick_x2_time = machine().time().as_double() + m_x_calibration * m_gameio->pdl2_r();
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}
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if (machine().time().as_double() >= m_joystick_y2_time)
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if (machine().time().as_double() >= m_joystick_y2_time)
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{
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m_joystick_y2_time = machine().time().as_double() + m_y_calibration * m_gameio->pdl3_r();
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}
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@ -2641,19 +2641,19 @@ u8 apple2gs_state::c000_r(offs_t offset)
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}
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// 558 monostable one-shot timers; a running timer cannot be restarted
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if (machine().time().as_double() >= m_joystick_x1_time)
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if (machine().time().as_double() >= m_joystick_x1_time)
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{
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m_joystick_x1_time = machine().time().as_double() + m_x_calibration * m_gameio->pdl0_r();
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}
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if (machine().time().as_double() >= m_joystick_y1_time)
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if (machine().time().as_double() >= m_joystick_y1_time)
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{
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m_joystick_y1_time = machine().time().as_double() + m_y_calibration * m_gameio->pdl1_r();
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}
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if (machine().time().as_double() >= m_joystick_x2_time)
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if (machine().time().as_double() >= m_joystick_x2_time)
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{
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m_joystick_x2_time = machine().time().as_double() + m_x_calibration * m_gameio->pdl2_r();
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}
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if (machine().time().as_double() >= m_joystick_y2_time)
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if (machine().time().as_double() >= m_joystick_y2_time)
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{
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m_joystick_y2_time = machine().time().as_double() + m_y_calibration * m_gameio->pdl3_r();
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}
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