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https://github.com/holub/mame
synced 2025-07-04 01:18:59 +03:00
konamigx.cpp: rework dips for all games and add dip locations [Angelo Salese]
This commit is contained in:
parent
a98816be98
commit
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@ -1198,7 +1198,28 @@ static INPUT_PORTS_START( common )
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PORT_BIT( 0x00002000, IP_ACTIVE_LOW, IPT_SERVICE2 )
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PORT_BIT( 0x00002000, IP_ACTIVE_LOW, IPT_SERVICE2 )
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PORT_BIT( 0x00004000, IP_ACTIVE_LOW, IPT_UNKNOWN )
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PORT_BIT( 0x00004000, IP_ACTIVE_LOW, IPT_UNKNOWN )
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PORT_BIT( 0x00008000, IP_ACTIVE_LOW, IPT_UNKNOWN )
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PORT_BIT( 0x00008000, IP_ACTIVE_LOW, IPT_UNKNOWN )
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PORT_BIT( 0xffff0000, IP_ACTIVE_LOW, IPT_UNUSED ) /* DIP#1 & DIP#2 */
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// most common dip config
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PORT_DIPNAME( 0x01000000, 0x00000000, "Sound Output" ) PORT_DIPLOCATION("SW1:1")
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PORT_DIPSETTING( 0x00000000, DEF_STR( Stereo ))
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PORT_DIPSETTING( 0x01000000, DEF_STR( Mono ))
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PORT_DIPNAME( 0x02000000, 0x02000000, DEF_STR( Flip_Screen ) ) PORT_DIPLOCATION("SW1:2")
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PORT_DIPSETTING( 0x02000000, DEF_STR( Off ) )
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PORT_DIPSETTING( 0x00000000, DEF_STR( On ) )
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PORT_DIPUNUSED_DIPLOC( 0x04000000, 0x04000000, "SW1:3")
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PORT_DIPUNUSED_DIPLOC( 0x08000000, 0x08000000, "SW1:4")
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PORT_DIPUNUSED_DIPLOC( 0x10000000, 0x10000000, "SW1:5")
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PORT_DIPUNUSED_DIPLOC( 0x20000000, 0x20000000, "SW1:6")
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PORT_DIPUNUSED_DIPLOC( 0x40000000, 0x40000000, "SW1:7")
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PORT_DIPUNUSED_DIPLOC( 0x80000000, 0x80000000, "SW1:8")
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// these doesn't seem to be used by anything so far
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PORT_DIPUNUSED_DIPLOC( 0x00010000, 0x00010000, "SW2:1")
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PORT_DIPUNUSED_DIPLOC( 0x00020000, 0x00020000, "SW2:2")
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PORT_DIPUNUSED_DIPLOC( 0x00040000, 0x00040000, "SW2:3")
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PORT_DIPUNUSED_DIPLOC( 0x00080000, 0x00080000, "SW2:4")
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PORT_DIPUNUSED_DIPLOC( 0x00100000, 0x00100000, "SW2:5")
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PORT_DIPUNUSED_DIPLOC( 0x00200000, 0x00200000, "SW2:6")
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PORT_DIPUNUSED_DIPLOC( 0x00400000, 0x00400000, "SW2:7")
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PORT_DIPUNUSED_DIPLOC( 0x00800000, 0x00800000, "SW2:8")
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PORT_START( "EEPROMOUT" )
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PORT_START( "EEPROMOUT" )
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PORT_BIT( 0x01, IP_ACTIVE_HIGH, IPT_OUTPUT ) PORT_WRITE_LINE_DEVICE_MEMBER("eeprom", eeprom_serial_93cxx_device, di_write)
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PORT_BIT( 0x01, IP_ACTIVE_HIGH, IPT_OUTPUT ) PORT_WRITE_LINE_DEVICE_MEMBER("eeprom", eeprom_serial_93cxx_device, di_write)
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@ -1206,66 +1227,9 @@ static INPUT_PORTS_START( common )
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PORT_BIT( 0x04, IP_ACTIVE_HIGH, IPT_OUTPUT ) PORT_WRITE_LINE_DEVICE_MEMBER("eeprom", eeprom_serial_93cxx_device, clk_write)
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PORT_BIT( 0x04, IP_ACTIVE_HIGH, IPT_OUTPUT ) PORT_WRITE_LINE_DEVICE_MEMBER("eeprom", eeprom_serial_93cxx_device, clk_write)
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INPUT_PORTS_END
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INPUT_PORTS_END
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static INPUT_PORTS_START( konamigx )
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PORT_INCLUDE( common )
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PORT_MODIFY("SYSTEM_DSW")
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// TODO: nuke this
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PORT_DIPNAME( 0x00010000, 0x00010000, "Foo")
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PORT_DIPSETTING( 0x00000000, "Foo")
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PORT_DIPSETTING( 0x00010000, "Bar")
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PORT_DIPNAME( 0x00020000, 0x00020000, DEF_STR( Flip_Screen ) )
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PORT_DIPSETTING( 0x00020000, DEF_STR( Off ) )
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PORT_DIPSETTING( 0x00000000, DEF_STR( On ) )
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PORT_DIPNAME( 0x00040000, 0x00040000, DEF_STR( Unknown ) )
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PORT_DIPSETTING( 0x00040000, DEF_STR( Off ) )
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PORT_DIPSETTING( 0x00000000, DEF_STR( On ) )
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PORT_DIPNAME( 0x00080000, 0x00080000, DEF_STR( Unknown ) )
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PORT_DIPSETTING( 0x00080000, DEF_STR( Off ) )
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PORT_DIPSETTING( 0x00000000, DEF_STR( On ) )
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PORT_DIPNAME( 0x00100000, 0x00100000, DEF_STR( Unknown ) )
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PORT_DIPSETTING( 0x00100000, DEF_STR( Off ) )
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PORT_DIPSETTING( 0x00000000, DEF_STR( On ) )
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PORT_DIPNAME( 0x00200000, 0x00200000, DEF_STR( Unknown ) )
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PORT_DIPSETTING( 0x00200000, DEF_STR( Off ) )
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PORT_DIPSETTING( 0x00000000, DEF_STR( On ) )
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PORT_DIPNAME( 0x00400000, 0x00400000, DEF_STR( Unknown ) )
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PORT_DIPSETTING( 0x00400000, DEF_STR( Off ) )
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PORT_DIPSETTING( 0x00000000, DEF_STR( On ) )
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PORT_DIPNAME( 0x00800000, 0x00800000, DEF_STR( Unknown ) )
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PORT_DIPSETTING( 0x00800000, DEF_STR( Off ) )
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PORT_DIPSETTING( 0x00000000, DEF_STR( On ) )
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PORT_DIPNAME( 0x01000000, 0x00000000, DEF_STR( Stereo ))
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PORT_DIPSETTING( 0x00000000, DEF_STR( Stereo ))
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PORT_DIPSETTING( 0x01000000, DEF_STR( Mono ))
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PORT_DIPNAME( 0x02000000, 0x02000000, DEF_STR( Flip_Screen ) )
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PORT_DIPSETTING( 0x02000000, DEF_STR( Off ) )
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PORT_DIPSETTING( 0x00000000, DEF_STR( On ) )
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PORT_DIPNAME( 0x04000000, 0x04000000, DEF_STR( Unknown ) )
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PORT_DIPSETTING( 0x04000000, DEF_STR( Off ) )
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PORT_DIPSETTING( 0x00000000, DEF_STR( On ) )
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PORT_DIPNAME( 0x08000000, 0x08000000, DEF_STR( Unknown ) )
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PORT_DIPSETTING( 0x08000000, DEF_STR( Off ) )
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PORT_DIPSETTING( 0x00000000, DEF_STR( On ) )
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PORT_DIPNAME( 0x10000000, 0x10000000, DEF_STR( Unknown ) )
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PORT_DIPSETTING( 0x10000000, DEF_STR( Off ) )
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PORT_DIPSETTING( 0x00000000, DEF_STR( On ) )
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PORT_DIPNAME( 0x20000000, 0x20000000, DEF_STR( Unknown ) )
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PORT_DIPSETTING( 0x20000000, DEF_STR( Off ) )
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PORT_DIPSETTING( 0x00000000, DEF_STR( On ) )
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PORT_DIPNAME( 0x40000000, 0x40000000, DEF_STR( Unknown ) )
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PORT_DIPSETTING( 0x40000000, DEF_STR( Off ) )
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PORT_DIPSETTING( 0x00000000, DEF_STR( On ) )
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PORT_DIPNAME( 0x80000000, 0x80000000, DEF_STR( Unknown ) )
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PORT_DIPSETTING( 0x80000000, DEF_STR( Off ) )
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PORT_DIPSETTING( 0x00000000, DEF_STR( On ) )
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INPUT_PORTS_END
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static INPUT_PORTS_START( racinfrc )
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static INPUT_PORTS_START( racinfrc )
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/* racin force needs Player 2 Button 1 ("IN3" & 0x10) set to get past the calibration screen */
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/* racin force needs Player 2 Button 1 ("IN3" & 0x10) set to get past the calibration screen */
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PORT_INCLUDE( konamigx )
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PORT_INCLUDE( common )
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PORT_START("ADC-WRPORT")
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PORT_START("ADC-WRPORT")
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PORT_BIT( 0x1000000, IP_ACTIVE_HIGH, IPT_OUTPUT ) PORT_WRITE_LINE_DEVICE_MEMBER("adc0834", adc083x_device, clk_write)
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PORT_BIT( 0x1000000, IP_ACTIVE_HIGH, IPT_OUTPUT ) PORT_WRITE_LINE_DEVICE_MEMBER("adc0834", adc083x_device, clk_write)
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@ -1282,18 +1246,17 @@ static INPUT_PORTS_START( racinfrc )
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PORT_BIT( 0xff, 0xf0, IPT_PEDAL ) PORT_MINMAX(0x90,0xff) PORT_SENSITIVITY(35) PORT_KEYDELTA(35) PORT_CODE_INC(KEYCODE_LCONTROL) PORT_REVERSE
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PORT_BIT( 0xff, 0xf0, IPT_PEDAL ) PORT_MINMAX(0x90,0xff) PORT_SENSITIVITY(35) PORT_KEYDELTA(35) PORT_CODE_INC(KEYCODE_LCONTROL) PORT_REVERSE
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PORT_MODIFY("SYSTEM_DSW")
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PORT_MODIFY("SYSTEM_DSW")
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PORT_BIT( 0x00ff0000, IP_ACTIVE_LOW, IPT_UNKNOWN )
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PORT_DIPUNUSED_DIPLOC( 0x01000000, 0x01000000, "SW1:1")
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PORT_DIPUNUSED_DIPLOC( 0x01000000, 0x01000000, "SW:1")
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PORT_DIPUNUSED_DIPLOC( 0x02000000, 0x02000000, "SW1:2")
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PORT_DIPUNUSED_DIPLOC( 0x02000000, 0x02000000, "SW:2")
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PORT_DIPNAME( 0x04000000, 0x04000000, DEF_STR( Flip_Screen ) ) PORT_DIPLOCATION("SW1:3")
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PORT_DIPNAME( 0x04000000, 0x04000000, DEF_STR( Flip_Screen ) ) PORT_DIPLOCATION("SW:3")
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PORT_DIPSETTING( 0x04000000, DEF_STR( No ) )
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PORT_DIPSETTING( 0x04000000, DEF_STR( No ) )
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PORT_DIPSETTING( 0x00000000, DEF_STR( Yes ) )
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PORT_DIPSETTING( 0x00000000, DEF_STR( Yes ) )
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PORT_DIPNAME( 0x18000000, 0x00000000, DEF_STR( Cabinet ) ) PORT_DIPLOCATION("SW:4,5")
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PORT_DIPNAME( 0x18000000, 0x00000000, DEF_STR( Cabinet ) ) PORT_DIPLOCATION("SW1:4,5")
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PORT_DIPSETTING( 0x18000000, "2in1" )
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PORT_DIPSETTING( 0x18000000, "2in1" )
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PORT_DIPSETTING( 0x10000000, "Upright (Mono)" )
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PORT_DIPSETTING( 0x10000000, "Upright (Mono)" )
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PORT_DIPSETTING( 0x08000000, DEF_STR( Unused ) ) // ???
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PORT_DIPSETTING( 0x08000000, DEF_STR( Unused ) ) // ???
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PORT_DIPSETTING( 0x00000000, "Upright (Stereo)" )
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PORT_DIPSETTING( 0x00000000, "Upright (Stereo)" )
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PORT_DIPNAME( 0xe0000000, 0xe0000000, "Car Number & Color" ) PORT_DIPLOCATION("SW:6,7,8")
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PORT_DIPNAME( 0xe0000000, 0xe0000000, "Car Number & Color" ) PORT_DIPLOCATION("SW1:6,7,8")
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PORT_DIPSETTING( 0xe0000000, "No. 1 (Red)" )
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PORT_DIPSETTING( 0xe0000000, "No. 1 (Red)" )
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PORT_DIPSETTING( 0xc0000000, "No. 2 (Blue)" )
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PORT_DIPSETTING( 0xc0000000, "No. 2 (Blue)" )
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PORT_DIPSETTING( 0xa0000000, "No. 3 (Yellow)" )
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PORT_DIPSETTING( 0xa0000000, "No. 3 (Yellow)" )
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@ -1329,20 +1292,20 @@ static INPUT_PORTS_START( opengolf )
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PORT_BIT( 0x00000800, IP_ACTIVE_LOW, IPT_COIN4 )
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PORT_BIT( 0x00000800, IP_ACTIVE_LOW, IPT_COIN4 )
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PORT_BIT( 0x00004000, IP_ACTIVE_LOW, IPT_SERVICE3 )
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PORT_BIT( 0x00004000, IP_ACTIVE_LOW, IPT_SERVICE3 )
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PORT_BIT( 0x00008000, IP_ACTIVE_LOW, IPT_SERVICE4 )
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PORT_BIT( 0x00008000, IP_ACTIVE_LOW, IPT_SERVICE4 )
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PORT_DIPNAME( 0x01000000, 0x00000000, "Sound Output" ) PORT_DIPLOCATION("SW:1")
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PORT_DIPNAME( 0x01000000, 0x00000000, "Sound Output" ) PORT_DIPLOCATION("SW1:1")
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PORT_DIPSETTING( 0x00000000, DEF_STR( Stereo ))
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PORT_DIPSETTING( 0x00000000, DEF_STR( Stereo ))
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PORT_DIPSETTING( 0x01000000, DEF_STR( Mono ))
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PORT_DIPSETTING( 0x01000000, DEF_STR( Mono ))
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PORT_DIPNAME( 0x02000000, 0x02000000, "Coin Slots" ) PORT_DIPLOCATION("SW:2")
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PORT_DIPNAME( 0x02000000, 0x02000000, "Coin Slots" ) PORT_DIPLOCATION("SW1:2")
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PORT_DIPSETTING( 0x02000000, "Common" )
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PORT_DIPSETTING( 0x02000000, "Common" )
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PORT_DIPSETTING( 0x00000000, "Independent" )
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PORT_DIPSETTING( 0x00000000, "Independent" )
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PORT_DIPNAME( 0x04000000, 0x00000000, "Number of Players" ) PORT_DIPLOCATION("SW:3")
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PORT_DIPNAME( 0x04000000, 0x00000000, "Number of Players" ) PORT_DIPLOCATION("SW1:3")
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PORT_DIPSETTING( 0x04000000, "2P" )
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PORT_DIPSETTING( 0x04000000, "2P" )
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PORT_DIPSETTING( 0x00000000, "4P" )
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PORT_DIPSETTING( 0x00000000, "4P" )
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PORT_DIPUNUSED_DIPLOC( 0x08000000, 0x08000000, "SW:4")
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PORT_DIPUNUSED_DIPLOC( 0x08000000, 0x08000000, "SW1:4")
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PORT_DIPUNUSED_DIPLOC( 0x10000000, 0x10000000, "SW:5")
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PORT_DIPUNUSED_DIPLOC( 0x10000000, 0x10000000, "SW1:5")
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PORT_DIPUNUSED_DIPLOC( 0x20000000, 0x20000000, "SW:6")
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PORT_DIPUNUSED_DIPLOC( 0x20000000, 0x20000000, "SW1:6")
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PORT_DIPUNUSED_DIPLOC( 0x40000000, 0x40000000, "SW:7")
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PORT_DIPUNUSED_DIPLOC( 0x40000000, 0x40000000, "SW1:7")
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PORT_DIPUNUSED_DIPLOC( 0x80000000, 0x80000000, "SW:8")
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PORT_DIPUNUSED_DIPLOC( 0x80000000, 0x80000000, "SW1:8")
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INPUT_PORTS_END
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INPUT_PORTS_END
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static INPUT_PORTS_START( ggreats2 )
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static INPUT_PORTS_START( ggreats2 )
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@ -1372,9 +1335,9 @@ static INPUT_PORTS_START( ggreats2 )
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PORT_MODIFY("SYSTEM_DSW")
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PORT_MODIFY("SYSTEM_DSW")
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PORT_BIT( 0x00000c00, IP_ACTIVE_LOW, IPT_UNUSED )
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PORT_BIT( 0x00000c00, IP_ACTIVE_LOW, IPT_UNUSED )
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PORT_BIT( 0x0000c000, IP_ACTIVE_LOW, IPT_UNUSED )
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PORT_BIT( 0x0000c000, IP_ACTIVE_LOW, IPT_UNUSED )
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PORT_DIPUNUSED_DIPLOC( 0x04000000, 0x04000000, "SW:3")
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PORT_DIPUNUSED_DIPLOC( 0x04000000, 0x04000000, "SW1:3")
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// TODO: if on 3P/4P mode inputs are re-routed (ignore it for now)
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// TODO: if on 3P/4P mode inputs are re-routed (ignore it for now)
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PORT_DIPNAME( 0x08000000, 0x00000000, "Select Connector" ) PORT_DIPLOCATION("SW:4")
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PORT_DIPNAME( 0x08000000, 0x00000000, "Select Connector" ) PORT_DIPLOCATION("SW1:4")
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PORT_DIPSETTING( 0x08000000, "3P 4P" )
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PORT_DIPSETTING( 0x08000000, "3P 4P" )
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PORT_DIPSETTING( 0x00000000, "1P 2P" )
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PORT_DIPSETTING( 0x00000000, "1P 2P" )
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@ -1393,7 +1356,6 @@ static INPUT_PORTS_START( le2 )
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PORT_BIT( 0x10000000, IP_ACTIVE_LOW, IPT_UNKNOWN ) /* Unmapped P1 B1 for gun games */
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PORT_BIT( 0x10000000, IP_ACTIVE_LOW, IPT_UNKNOWN ) /* Unmapped P1 B1 for gun games */
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PORT_MODIFY("SERVICE")
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PORT_MODIFY("SERVICE")
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PORT_BIT( 0x04000000, IP_ACTIVE_LOW, IPT_BUTTON1 ) PORT_PLAYER(1) /* for gun games */
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PORT_BIT( 0x00000100, IP_ACTIVE_LOW, IPT_UNKNOWN )
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PORT_BIT( 0x00000100, IP_ACTIVE_LOW, IPT_UNKNOWN )
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PORT_BIT( 0x00000200, IP_ACTIVE_LOW, IPT_UNKNOWN )
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PORT_BIT( 0x00000200, IP_ACTIVE_LOW, IPT_UNKNOWN )
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PORT_BIT( 0x00000400, IP_ACTIVE_LOW, IPT_BUTTON1 ) PORT_PLAYER(2) /* for gun games */
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PORT_BIT( 0x00000400, IP_ACTIVE_LOW, IPT_BUTTON1 ) PORT_PLAYER(2) /* for gun games */
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@ -1402,34 +1364,28 @@ static INPUT_PORTS_START( le2 )
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PORT_BIT( 0x00002000, IP_ACTIVE_LOW, IPT_UNKNOWN )
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PORT_BIT( 0x00002000, IP_ACTIVE_LOW, IPT_UNKNOWN )
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PORT_BIT( 0x00004000, IP_ACTIVE_LOW, IPT_UNKNOWN )
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PORT_BIT( 0x00004000, IP_ACTIVE_LOW, IPT_UNKNOWN )
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PORT_BIT( 0x00008000, IP_ACTIVE_LOW, IPT_UNKNOWN )
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PORT_BIT( 0x00008000, IP_ACTIVE_LOW, IPT_UNKNOWN )
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PORT_BIT( 0x04000000, IP_ACTIVE_LOW, IPT_BUTTON1 ) PORT_PLAYER(1) /* for gun games */
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PORT_MODIFY("SYSTEM_DSW")
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PORT_MODIFY("SYSTEM_DSW")
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PORT_BIT( 0x00ff0000, IP_ACTIVE_LOW, IPT_UNKNOWN )
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PORT_BIT( 0x00ff0000, IP_ACTIVE_LOW, IPT_UNKNOWN )
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PORT_DIPNAME( 0x01000000, 0x01000000, DEF_STR( Stereo ))
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PORT_DIPNAME( 0x01000000, 0x01000000, DEF_STR( Stereo )) PORT_DIPLOCATION("SW1:1")
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PORT_DIPSETTING( 0x01000000, DEF_STR( Stereo ))
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PORT_DIPSETTING( 0x01000000, DEF_STR( Stereo ))
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PORT_DIPSETTING( 0x00000000, DEF_STR( Mono ))
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PORT_DIPSETTING( 0x00000000, DEF_STR( Mono ))
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PORT_DIPNAME( 0x02000000, 0x02000000, "Coin Mechanism")
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PORT_DIPNAME( 0x02000000, 0x02000000, "Coin Mechanism" ) PORT_DIPLOCATION("SW1:2")
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PORT_DIPSETTING( 0x02000000, "Common" )
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PORT_DIPSETTING( 0x02000000, "Common" )
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PORT_DIPSETTING( 0x00000000, "Independent" )
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PORT_DIPSETTING( 0x00000000, "Independent" )
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// TODO: inverted for le2j
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PORT_DIPNAME( 0x04000000, 0x04000000, "Stage Select" ) PORT_DIPLOCATION("SW1:3")
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PORT_DIPNAME( 0x04000000, 0x04000000, "Stage Select" )
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PORT_DIPSETTING( 0x04000000, DEF_STR( No ) )
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PORT_DIPSETTING( 0x04000000, DEF_STR( Off ) )
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PORT_DIPSETTING( 0x00000000, DEF_STR( Yes ) )
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PORT_DIPSETTING( 0x00000000, DEF_STR( On ) )
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PORT_DIPNAME( 0x08000000, 0x00000000, "Mirror" ) PORT_DIPLOCATION("SW1:4")
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PORT_DIPNAME( 0x08000000, 0x00000000, "Mirror" )
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PORT_DIPSETTING( 0x00000000, DEF_STR( No ) )
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PORT_DIPSETTING( 0x00000000, DEF_STR( Off ) )
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PORT_DIPSETTING( 0x08000000, DEF_STR( Yes ) )
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PORT_DIPSETTING( 0x08000000, DEF_STR( On ) )
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PORT_DIPNAME( 0x10000000, 0x10000000, DEF_STR( Flip_Screen ) ) PORT_DIPLOCATION("SW1:5")
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PORT_DIPNAME( 0x10000000, 0x10000000, DEF_STR( Flip_Screen ) )
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PORT_DIPSETTING( 0x10000000, DEF_STR( Off ) )
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PORT_DIPSETTING( 0x10000000, DEF_STR( Off ) )
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PORT_DIPSETTING( 0x00000000, DEF_STR( On ) )
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PORT_DIPSETTING( 0x00000000, DEF_STR( On ) )
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PORT_DIPNAME( 0x20000000, 0x20000000, DEF_STR( Unknown ) )
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PORT_DIPUNUSED_DIPLOC( 0x20000000, 0x20000000, "SW1:6")
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PORT_DIPSETTING( 0x20000000, DEF_STR( Off ) )
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PORT_DIPUNUSED_DIPLOC( 0x40000000, 0x40000000, "SW1:7")
|
||||||
PORT_DIPSETTING( 0x00000000, DEF_STR( On ) )
|
PORT_DIPUNUSED_DIPLOC( 0x80000000, 0x80000000, "SW1:8")
|
||||||
PORT_DIPNAME( 0x40000000, 0x40000000, DEF_STR( Unknown ) )
|
|
||||||
PORT_DIPSETTING( 0x40000000, DEF_STR( Off ) )
|
|
||||||
PORT_DIPSETTING( 0x00000000, DEF_STR( On ) )
|
|
||||||
PORT_DIPNAME( 0x80000000, 0x80000000, DEF_STR( Unknown ) )
|
|
||||||
PORT_DIPSETTING( 0x80000000, DEF_STR( Off ) )
|
|
||||||
PORT_DIPSETTING( 0x00000000, DEF_STR( On ) )
|
|
||||||
|
|
||||||
PORT_START("LIGHT0_X") /* mask default type sens delta min max */
|
PORT_START("LIGHT0_X") /* mask default type sens delta min max */
|
||||||
PORT_BIT( 0xff, 0x80, IPT_LIGHTGUN_X ) PORT_CROSSHAIR(X, 1.0, 0.0, 0) PORT_SENSITIVITY(35) PORT_KEYDELTA(15) PORT_PLAYER(1)
|
PORT_BIT( 0xff, 0x80, IPT_LIGHTGUN_X ) PORT_CROSSHAIR(X, 1.0, 0.0, 0) PORT_SENSITIVITY(35) PORT_KEYDELTA(15) PORT_PLAYER(1)
|
||||||
@ -1455,35 +1411,36 @@ static INPUT_PORTS_START( le2_flip )
|
|||||||
PORT_BIT( 0xff, 0x80, IPT_LIGHTGUN_Y ) PORT_CROSSHAIR(Y, 1.0, 0.0, 0) PORT_SENSITIVITY(35) PORT_KEYDELTA(15) PORT_PLAYER(2) PORT_REVERSE
|
PORT_BIT( 0xff, 0x80, IPT_LIGHTGUN_Y ) PORT_CROSSHAIR(Y, 1.0, 0.0, 0) PORT_SENSITIVITY(35) PORT_KEYDELTA(15) PORT_PLAYER(2) PORT_REVERSE
|
||||||
INPUT_PORTS_END
|
INPUT_PORTS_END
|
||||||
|
|
||||||
|
static INPUT_PORTS_START( le2u )
|
||||||
|
PORT_INCLUDE( le2_flip )
|
||||||
|
|
||||||
|
PORT_MODIFY("SYSTEM_DSW")
|
||||||
|
// cannot set mirror and flip on US rev
|
||||||
|
PORT_DIPUNUSED_DIPLOC( 0x08000000, 0x08000000, "SW1:4")
|
||||||
|
PORT_DIPUNUSED_DIPLOC( 0x10000000, 0x10000000, "SW1:5")
|
||||||
|
PORT_DIPUNUSED_DIPLOC( 0x20000000, 0x20000000, "SW1:6")
|
||||||
|
PORT_DIPUNUSED_DIPLOC( 0x40000000, 0x40000000, "SW1:7")
|
||||||
|
PORT_DIPUNUSED_DIPLOC( 0x80000000, 0x80000000, "SW1:8")
|
||||||
|
INPUT_PORTS_END
|
||||||
|
|
||||||
|
static INPUT_PORTS_START( le2j )
|
||||||
|
PORT_INCLUDE( le2_flip )
|
||||||
|
|
||||||
|
PORT_MODIFY("SYSTEM_DSW")
|
||||||
|
// inverted defaults
|
||||||
|
PORT_DIPNAME( 0x04000000, 0x04000000, "Stage Select" ) PORT_DIPLOCATION("SW1:3")
|
||||||
|
PORT_DIPSETTING( 0x04000000, DEF_STR( Yes ) )
|
||||||
|
PORT_DIPSETTING( 0x00000000, DEF_STR( No ) )
|
||||||
|
PORT_DIPNAME( 0x08000000, 0x00000000, "Mirror" ) PORT_DIPLOCATION("SW1:4")
|
||||||
|
PORT_DIPSETTING( 0x08000000, DEF_STR( No ) )
|
||||||
|
PORT_DIPSETTING( 0x00000000, DEF_STR( Yes ) )
|
||||||
|
INPUT_PORTS_END
|
||||||
|
|
||||||
static INPUT_PORTS_START( gokuparo )
|
static INPUT_PORTS_START( gokuparo )
|
||||||
PORT_INCLUDE( common )
|
PORT_INCLUDE( common )
|
||||||
|
|
||||||
PORT_MODIFY("SYSTEM_DSW")
|
PORT_MODIFY("SYSTEM_DSW")
|
||||||
PORT_BIT( 0x00008000, IP_ACTIVE_HIGH, IPT_UNKNOWN )
|
PORT_BIT( 0x00008000, IP_ACTIVE_HIGH, IPT_UNKNOWN )
|
||||||
PORT_DIPNAME( 0x01000000, 0x00000000, DEF_STR( Stereo ))
|
|
||||||
PORT_DIPSETTING( 0x00000000, DEF_STR( Stereo ))
|
|
||||||
PORT_DIPSETTING( 0x01000000, DEF_STR( Mono ))
|
|
||||||
PORT_DIPNAME( 0x02000000, 0x02000000, DEF_STR( Flip_Screen ) )
|
|
||||||
PORT_DIPSETTING( 0x02000000, DEF_STR( Off ) )
|
|
||||||
PORT_DIPSETTING( 0x00000000, DEF_STR( On ) )
|
|
||||||
PORT_DIPNAME( 0x04000000, 0x04000000, DEF_STR( Unknown ) )
|
|
||||||
PORT_DIPSETTING( 0x04000000, DEF_STR( Off ) )
|
|
||||||
PORT_DIPSETTING( 0x00000000, DEF_STR( On ) )
|
|
||||||
PORT_DIPNAME( 0x08000000, 0x08000000, DEF_STR( Unknown ) )
|
|
||||||
PORT_DIPSETTING( 0x08000000, DEF_STR( Off ) )
|
|
||||||
PORT_DIPSETTING( 0x00000000, DEF_STR( On ) )
|
|
||||||
PORT_DIPNAME( 0x10000000, 0x10000000, DEF_STR( Unknown ) )
|
|
||||||
PORT_DIPSETTING( 0x10000000, DEF_STR( Off ) )
|
|
||||||
PORT_DIPSETTING( 0x00000000, DEF_STR( On ) )
|
|
||||||
PORT_DIPNAME( 0x20000000, 0x20000000, DEF_STR( Unknown ) )
|
|
||||||
PORT_DIPSETTING( 0x20000000, DEF_STR( Off ) )
|
|
||||||
PORT_DIPSETTING( 0x00000000, DEF_STR( On ) )
|
|
||||||
PORT_DIPNAME( 0x40000000, 0x40000000, DEF_STR( Unknown ) )
|
|
||||||
PORT_DIPSETTING( 0x40000000, DEF_STR( Off ) )
|
|
||||||
PORT_DIPSETTING( 0x00000000, DEF_STR( On ) )
|
|
||||||
PORT_DIPNAME( 0x80000000, 0x80000000, DEF_STR( Unknown ) )
|
|
||||||
PORT_DIPSETTING( 0x80000000, DEF_STR( Off ) )
|
|
||||||
PORT_DIPSETTING( 0x00000000, DEF_STR( On ) )
|
|
||||||
INPUT_PORTS_END
|
INPUT_PORTS_END
|
||||||
|
|
||||||
static INPUT_PORTS_START( puzldama )
|
static INPUT_PORTS_START( puzldama )
|
||||||
@ -1491,31 +1448,20 @@ static INPUT_PORTS_START( puzldama )
|
|||||||
|
|
||||||
PORT_MODIFY("SYSTEM_DSW")
|
PORT_MODIFY("SYSTEM_DSW")
|
||||||
PORT_BIT( 0x00008000, IP_ACTIVE_HIGH, IPT_UNKNOWN )
|
PORT_BIT( 0x00008000, IP_ACTIVE_HIGH, IPT_UNKNOWN )
|
||||||
PORT_DIPNAME( 0x01000000, 0x00000000, DEF_STR( Stereo ))
|
PORT_DIPUNUSED_DIPLOC( 0x02000000, 0x02000000, "SW1:2")
|
||||||
PORT_DIPSETTING( 0x00000000, DEF_STR( Stereo ))
|
PORT_DIPNAME( 0x04000000, 0x04000000, DEF_STR( Flip_Screen ) ) PORT_DIPLOCATION("SW1:3")
|
||||||
PORT_DIPSETTING( 0x01000000, DEF_STR( Mono ))
|
|
||||||
PORT_DIPNAME( 0x02000000, 0x02000000, DEF_STR( Unknown ) )
|
|
||||||
PORT_DIPSETTING( 0x02000000, DEF_STR( Off ) )
|
|
||||||
PORT_DIPSETTING( 0x00000000, DEF_STR( On ) )
|
|
||||||
PORT_DIPNAME( 0x04000000, 0x04000000, DEF_STR( Flip_Screen ) )
|
|
||||||
PORT_DIPSETTING( 0x04000000, DEF_STR( Off ) )
|
PORT_DIPSETTING( 0x04000000, DEF_STR( Off ) )
|
||||||
PORT_DIPSETTING( 0x00000000, DEF_STR( On ) )
|
PORT_DIPSETTING( 0x00000000, DEF_STR( On ) )
|
||||||
PORT_DIPNAME( 0x08000000, 0x08000000, DEF_STR( Cabinet ) )
|
INPUT_PORTS_END
|
||||||
|
|
||||||
|
static INPUT_PORTS_START( tokkae )
|
||||||
|
PORT_INCLUDE( puzldama )
|
||||||
|
|
||||||
|
PORT_MODIFY("SYSTEM_DSW")
|
||||||
|
PORT_DIPNAME( 0x08000000, 0x08000000, DEF_STR( Cabinet ) ) PORT_DIPLOCATION("SW1:4")
|
||||||
PORT_DIPSETTING( 0x08000000, DEF_STR( Upright ) )
|
PORT_DIPSETTING( 0x08000000, DEF_STR( Upright ) )
|
||||||
PORT_DIPSETTING( 0x00000000, "Vs. cabinet" )
|
// unemulated, supposedly same as Type 3/4 games?
|
||||||
PORT_DIPNAME( 0x10000000, 0x10000000, DEF_STR( Unknown ) )
|
PORT_DIPSETTING( 0x00000000, "Vs. Cabinet" )
|
||||||
PORT_DIPSETTING( 0x10000000, DEF_STR( Off ) )
|
|
||||||
PORT_DIPSETTING( 0x00000000, DEF_STR( On ) )
|
|
||||||
PORT_DIPNAME( 0x20000000, 0x20000000, DEF_STR( Unknown ) )
|
|
||||||
PORT_DIPSETTING( 0x20000000, DEF_STR( Off ) )
|
|
||||||
PORT_DIPSETTING( 0x00000000, DEF_STR( On ) )
|
|
||||||
PORT_DIPNAME( 0x40000000, 0x40000000, DEF_STR( Unknown ) )
|
|
||||||
PORT_DIPSETTING( 0x40000000, DEF_STR( Off ) )
|
|
||||||
PORT_DIPSETTING( 0x00000000, DEF_STR( On ) )
|
|
||||||
PORT_DIPNAME( 0x80000000, 0x80000000, DEF_STR( Unknown ) )
|
|
||||||
PORT_DIPSETTING( 0x80000000, DEF_STR( Off ) )
|
|
||||||
PORT_DIPSETTING( 0x00000000, DEF_STR( On ) )
|
|
||||||
PORT_DIPSETTING( 0x02000000, DEF_STR( High ) )
|
|
||||||
INPUT_PORTS_END
|
INPUT_PORTS_END
|
||||||
|
|
||||||
static INPUT_PORTS_START( dragoonj )
|
static INPUT_PORTS_START( dragoonj )
|
||||||
@ -1541,31 +1487,6 @@ static INPUT_PORTS_START( dragoonj )
|
|||||||
|
|
||||||
PORT_MODIFY("SYSTEM_DSW")
|
PORT_MODIFY("SYSTEM_DSW")
|
||||||
PORT_BIT( 0x00008000, IP_ACTIVE_HIGH, IPT_UNKNOWN )
|
PORT_BIT( 0x00008000, IP_ACTIVE_HIGH, IPT_UNKNOWN )
|
||||||
PORT_DIPNAME( 0x01000000, 0x00000000, DEF_STR( Stereo ))
|
|
||||||
PORT_DIPSETTING( 0x00000000, DEF_STR( Stereo ))
|
|
||||||
PORT_DIPSETTING( 0x01000000, DEF_STR( Mono ))
|
|
||||||
PORT_DIPNAME( 0x02000000, 0x02000000, DEF_STR( Flip_Screen ) )
|
|
||||||
PORT_DIPSETTING( 0x02000000, DEF_STR( Off ) )
|
|
||||||
PORT_DIPSETTING( 0x00000000, DEF_STR( On ) )
|
|
||||||
PORT_DIPNAME( 0x04000000, 0x04000000, DEF_STR( Unknown ) )
|
|
||||||
PORT_DIPSETTING( 0x04000000, DEF_STR( Off ) )
|
|
||||||
PORT_DIPSETTING( 0x00000000, DEF_STR( On ) )
|
|
||||||
PORT_DIPNAME( 0x08000000, 0x08000000, DEF_STR( Cabinet ) )
|
|
||||||
PORT_DIPSETTING( 0x08000000, DEF_STR( Upright ) )
|
|
||||||
PORT_DIPSETTING( 0x00000000, "Vs. cabinet" )
|
|
||||||
PORT_DIPNAME( 0x10000000, 0x10000000, DEF_STR( Unknown ) )
|
|
||||||
PORT_DIPSETTING( 0x10000000, DEF_STR( Off ) )
|
|
||||||
PORT_DIPSETTING( 0x00000000, DEF_STR( On ) )
|
|
||||||
PORT_DIPNAME( 0x20000000, 0x20000000, DEF_STR( Unknown ) )
|
|
||||||
PORT_DIPSETTING( 0x20000000, DEF_STR( Off ) )
|
|
||||||
PORT_DIPSETTING( 0x00000000, DEF_STR( On ) )
|
|
||||||
PORT_DIPNAME( 0x40000000, 0x40000000, DEF_STR( Unknown ) )
|
|
||||||
PORT_DIPSETTING( 0x40000000, DEF_STR( Off ) )
|
|
||||||
PORT_DIPSETTING( 0x00000000, DEF_STR( On ) )
|
|
||||||
PORT_DIPNAME( 0x80000000, 0x80000000, DEF_STR( Unknown ) )
|
|
||||||
PORT_DIPSETTING( 0x80000000, DEF_STR( Off ) )
|
|
||||||
PORT_DIPSETTING( 0x00000000, DEF_STR( On ) )
|
|
||||||
PORT_DIPSETTING( 0x02000000, DEF_STR( High ) )
|
|
||||||
INPUT_PORTS_END
|
INPUT_PORTS_END
|
||||||
|
|
||||||
static INPUT_PORTS_START( type3 )
|
static INPUT_PORTS_START( type3 )
|
||||||
@ -1576,31 +1497,19 @@ static INPUT_PORTS_START( type3 )
|
|||||||
PORT_BIT( 0x00000800, IP_ACTIVE_LOW, IPT_COIN4 )
|
PORT_BIT( 0x00000800, IP_ACTIVE_LOW, IPT_COIN4 )
|
||||||
PORT_BIT( 0x00004000, IP_ACTIVE_LOW, IPT_SERVICE3 )
|
PORT_BIT( 0x00004000, IP_ACTIVE_LOW, IPT_SERVICE3 )
|
||||||
PORT_BIT( 0x00008000, IP_ACTIVE_LOW, IPT_SERVICE4 )
|
PORT_BIT( 0x00008000, IP_ACTIVE_LOW, IPT_SERVICE4 )
|
||||||
PORT_DIPNAME( 0x01000000, 0x00000000, DEF_STR( Stereo ))
|
// TODO: this fallbacks to mono if number of screens is 2
|
||||||
|
PORT_DIPNAME( 0x01000000, 0x00000000, "Sound output" ) PORT_DIPLOCATION("SW1:1")
|
||||||
PORT_DIPSETTING( 0x00000000, DEF_STR( Stereo ))
|
PORT_DIPSETTING( 0x00000000, DEF_STR( Stereo ))
|
||||||
PORT_DIPSETTING( 0x01000000, DEF_STR( Mono ))
|
PORT_DIPSETTING( 0x01000000, DEF_STR( Mono ))
|
||||||
PORT_DIPNAME( 0x02000000, 0x02000000, DEF_STR( Flip_Screen ) )
|
PORT_DIPNAME( 0x02000000, 0x02000000, "Left Monitor Flip Screen" ) PORT_DIPLOCATION("SW1:2")
|
||||||
PORT_DIPSETTING( 0x02000000, DEF_STR( Off ) )
|
PORT_DIPSETTING( 0x02000000, DEF_STR( Off ) )
|
||||||
PORT_DIPSETTING( 0x00000000, DEF_STR( On ) )
|
PORT_DIPSETTING( 0x00000000, DEF_STR( On ) )
|
||||||
PORT_DIPNAME( 0x04000000, 0x04000000, DEF_STR( Flip_Screen ) )
|
PORT_DIPNAME( 0x04000000, 0x04000000, "Right Monitor Flip Screen" ) PORT_DIPLOCATION("SW1:3")
|
||||||
PORT_DIPSETTING( 0x04000000, DEF_STR( Off ) )
|
PORT_DIPSETTING( 0x04000000, DEF_STR( Off ) )
|
||||||
PORT_DIPSETTING( 0x00000000, DEF_STR( On ) )
|
PORT_DIPSETTING( 0x00000000, DEF_STR( On ) )
|
||||||
PORT_DIPNAME( 0x08000000, 0x08000000, "Screens" )
|
PORT_DIPNAME( 0x08000000, 0x08000000, "Number of Screens" ) PORT_DIPLOCATION("SW1:4")
|
||||||
PORT_DIPSETTING( 0x08000000, "1" )
|
PORT_DIPSETTING( 0x08000000, "1" )
|
||||||
PORT_DIPSETTING( 0x00000000, "2" )
|
PORT_DIPSETTING( 0x00000000, "2" )
|
||||||
PORT_DIPNAME( 0x10000000, 0x10000000, DEF_STR( Unknown ) )
|
|
||||||
PORT_DIPSETTING( 0x10000000, DEF_STR( Off ) )
|
|
||||||
PORT_DIPSETTING( 0x00000000, DEF_STR( On ) )
|
|
||||||
PORT_DIPNAME( 0x20000000, 0x20000000, DEF_STR( Unknown ) )
|
|
||||||
PORT_DIPSETTING( 0x20000000, DEF_STR( Off ) )
|
|
||||||
PORT_DIPSETTING( 0x00000000, DEF_STR( On ) )
|
|
||||||
PORT_DIPNAME( 0x40000000, 0x40000000, DEF_STR( Unknown ) )
|
|
||||||
PORT_DIPSETTING( 0x40000000, DEF_STR( Off ) )
|
|
||||||
PORT_DIPSETTING( 0x00000000, DEF_STR( On ) )
|
|
||||||
PORT_DIPNAME( 0x80000000, 0x80000000, DEF_STR( Unknown ) )
|
|
||||||
PORT_DIPSETTING( 0x80000000, DEF_STR( Off ) )
|
|
||||||
PORT_DIPSETTING( 0x00000000, DEF_STR( On ) )
|
|
||||||
PORT_DIPSETTING( 0x02000000, DEF_STR( High ) )
|
|
||||||
INPUT_PORTS_END
|
INPUT_PORTS_END
|
||||||
|
|
||||||
|
|
||||||
@ -4028,7 +3937,7 @@ void konamigx_state::init_posthack()
|
|||||||
/* year ROM parent machine inp init */
|
/* year ROM parent machine inp init */
|
||||||
|
|
||||||
/* dummy parent for the BIOS */
|
/* dummy parent for the BIOS */
|
||||||
GAME( 1994, konamigx, 0, konamigx_bios, konamigx, konamigx_state, init_konamigx, ROT0, "Konami", "System GX", MACHINE_IS_BIOS_ROOT )
|
GAME( 1994, konamigx, 0, konamigx_bios, common, konamigx_state, init_konamigx, ROT0, "Konami", "System GX", MACHINE_IS_BIOS_ROOT )
|
||||||
|
|
||||||
/* --------------------------------------------------------------------------------------------------------------------------------------------------------------------------*/
|
/* --------------------------------------------------------------------------------------------------------------------------------------------------------------------------*/
|
||||||
/* Type 1: standard with an add-on 53936 on the ROM board, analog inputs, */
|
/* Type 1: standard with an add-on 53936 on the ROM board, analog inputs, */
|
||||||
@ -4049,8 +3958,8 @@ GAME( 1994, ggreats2, opengolf, opengolf, ggreats2, konamigx_state, init_p
|
|||||||
/* --------------------------------------------------------------------------------------------------------------------------------------------------------------------------*/
|
/* --------------------------------------------------------------------------------------------------------------------------------------------------------------------------*/
|
||||||
|
|
||||||
GAME( 1994, le2, konamigx, le2, le2, konamigx_state, init_konamigx, ROT0, "Konami", "Lethal Enforcers II: Gun Fighters (ver EAA)", MACHINE_IMPERFECT_GRAPHICS )
|
GAME( 1994, le2, konamigx, le2, le2, konamigx_state, init_konamigx, ROT0, "Konami", "Lethal Enforcers II: Gun Fighters (ver EAA)", MACHINE_IMPERFECT_GRAPHICS )
|
||||||
GAME( 1994, le2u, le2, le2, le2_flip, konamigx_state, init_konamigx, ORIENTATION_FLIP_Y, "Konami", "Lethal Enforcers II: Gun Fighters (ver UAA)", MACHINE_IMPERFECT_GRAPHICS )
|
GAME( 1994, le2u, le2, le2, le2u, konamigx_state, init_konamigx, ORIENTATION_FLIP_Y, "Konami", "Lethal Enforcers II: Gun Fighters (ver UAA)", MACHINE_IMPERFECT_GRAPHICS )
|
||||||
GAME( 1994, le2j, le2, le2, le2_flip, konamigx_state, init_konamigx, ORIENTATION_FLIP_Y, "Konami", "Lethal Enforcers II: The Western (ver JAA)", MACHINE_IMPERFECT_GRAPHICS )
|
GAME( 1994, le2j, le2, le2, le2j, konamigx_state, init_konamigx, ORIENTATION_FLIP_Y, "Konami", "Lethal Enforcers II: The Western (ver JAA)", MACHINE_IMPERFECT_GRAPHICS )
|
||||||
|
|
||||||
GAME( 1994, fantjour, konamigx, gokuparo, gokuparo, konamigx_state, init_konamigx, ROT0, "Konami", "Fantastic Journey (ver EAA)", MACHINE_IMPERFECT_GRAPHICS )
|
GAME( 1994, fantjour, konamigx, gokuparo, gokuparo, konamigx_state, init_konamigx, ROT0, "Konami", "Fantastic Journey (ver EAA)", MACHINE_IMPERFECT_GRAPHICS )
|
||||||
GAME( 1994, fantjoura, fantjour, gokuparo, gokuparo, konamigx_state, init_konamigx, ROT0, "Konami", "Fantastic Journey (ver AAA)", MACHINE_IMPERFECT_GRAPHICS )
|
GAME( 1994, fantjoura, fantjour, gokuparo, gokuparo, konamigx_state, init_konamigx, ROT0, "Konami", "Fantastic Journey (ver AAA)", MACHINE_IMPERFECT_GRAPHICS )
|
||||||
@ -4061,7 +3970,7 @@ GAME( 1994, puzldama, crzcross, gokuparo, puzldama, konamigx_state, init_p
|
|||||||
|
|
||||||
GAME( 1995, tbyahhoo, konamigx, tbyahhoo, gokuparo, konamigx_state, init_posthack, ROT0, "Konami", "Twin Bee Yahhoo! (ver JAA)", MACHINE_IMPERFECT_GRAPHICS )
|
GAME( 1995, tbyahhoo, konamigx, tbyahhoo, gokuparo, konamigx_state, init_posthack, ROT0, "Konami", "Twin Bee Yahhoo! (ver JAA)", MACHINE_IMPERFECT_GRAPHICS )
|
||||||
|
|
||||||
GAME( 1995, tkmmpzdm, konamigx, konamigx_6bpp, puzldama, konamigx_state, init_konamigx, ROT0, "Konami", "Tokimeki Memorial Taisen Puzzle-dama (ver JAB)", MACHINE_IMPERFECT_GRAPHICS )
|
GAME( 1995, tkmmpzdm, konamigx, konamigx_6bpp, tokkae, konamigx_state, init_konamigx, ROT0, "Konami", "Tokimeki Memorial Taisen Puzzle-dama (ver JAB)", MACHINE_IMPERFECT_GRAPHICS )
|
||||||
|
|
||||||
GAME( 1995, dragoona, konamigx, dragoonj, dragoonj, konamigx_state, init_posthack, ROT0, "Konami", "Dragoon Might (ver AAB)", MACHINE_IMPERFECT_GRAPHICS )
|
GAME( 1995, dragoona, konamigx, dragoonj, dragoonj, konamigx_state, init_posthack, ROT0, "Konami", "Dragoon Might (ver AAB)", MACHINE_IMPERFECT_GRAPHICS )
|
||||||
GAME( 1995, dragoonj, dragoona, dragoonj, dragoonj, konamigx_state, init_posthack, ROT0, "Konami", "Dragoon Might (ver JAA)", MACHINE_IMPERFECT_GRAPHICS )
|
GAME( 1995, dragoonj, dragoona, dragoonj, dragoonj, konamigx_state, init_posthack, ROT0, "Konami", "Dragoon Might (ver JAA)", MACHINE_IMPERFECT_GRAPHICS )
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@ -4071,15 +3980,15 @@ GAME( 1996, sexyparoa, sexyparo, sexyparo, gokuparo, konamigx_state, init_k
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GAME( 1996, daiskiss, konamigx, konamigx, gokuparo, konamigx_state, init_konamigx, ROT0, "Konami", "Daisu-Kiss (ver JAA)", MACHINE_IMPERFECT_GRAPHICS )
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GAME( 1996, daiskiss, konamigx, konamigx, gokuparo, konamigx_state, init_konamigx, ROT0, "Konami", "Daisu-Kiss (ver JAA)", MACHINE_IMPERFECT_GRAPHICS )
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GAME( 1996, tokkae, konamigx, konamigx_6bpp, puzldama, konamigx_state, init_konamigx, ROT0, "Konami", "Taisen Tokkae-dama (ver JAA)", MACHINE_IMPERFECT_GRAPHICS )
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GAME( 1996, tokkae, konamigx, konamigx_6bpp, tokkae, konamigx_state, init_konamigx, ROT0, "Konami", "Taisen Tokkae-dama (ver JAA)", MACHINE_IMPERFECT_GRAPHICS )
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/* protection controls player ship direction in attract mode - doesn't impact playability */
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/* protection controls player ship direction in attract mode - doesn't impact playability */
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GAME( 1996, salmndr2, konamigx, salmndr2, gokuparo, konamigx_state, init_konamigx, ROT0, "Konami", "Salamander 2 (ver JAA)", MACHINE_IMPERFECT_GRAPHICS|MACHINE_UNEMULATED_PROTECTION )
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GAME( 1996, salmndr2, konamigx, salmndr2, gokuparo, konamigx_state, init_konamigx, ROT0, "Konami", "Salamander 2 (ver JAA)", MACHINE_IMPERFECT_GRAPHICS|MACHINE_UNEMULATED_PROTECTION )
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GAME( 1996, salmndr2a, salmndr2, salmndr2, gokuparo, konamigx_state, init_konamigx, ROT0, "Konami", "Salamander 2 (ver AAB)", MACHINE_IMPERFECT_GRAPHICS|MACHINE_UNEMULATED_PROTECTION )
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GAME( 1996, salmndr2a, salmndr2, salmndr2, gokuparo, konamigx_state, init_konamigx, ROT0, "Konami", "Salamander 2 (ver AAB)", MACHINE_IMPERFECT_GRAPHICS|MACHINE_UNEMULATED_PROTECTION )
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/* bad sprite colours, part of tilemap gets blanked out when a game starts (might be more protection) */
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/* bad sprite colours, part of tilemap gets blanked out when a game starts (might be more protection) */
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GAME( 1997, winspike, konamigx, winspike, konamigx, konamigx_state, init_konamigx, ROT0, "Konami", "Winning Spike (ver EAA)", MACHINE_UNEMULATED_PROTECTION | MACHINE_IMPERFECT_GRAPHICS )
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GAME( 1997, winspike, konamigx, winspike, common, konamigx_state, init_konamigx, ROT0, "Konami", "Winning Spike (ver EAA)", MACHINE_UNEMULATED_PROTECTION | MACHINE_IMPERFECT_GRAPHICS )
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GAME( 1997, winspikej, winspike, winspike, konamigx, konamigx_state, init_konamigx, ROT0, "Konami", "Winning Spike (ver JAA)", MACHINE_UNEMULATED_PROTECTION | MACHINE_IMPERFECT_GRAPHICS )
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GAME( 1997, winspikej, winspike, winspike, common, konamigx_state, init_konamigx, ROT0, "Konami", "Winning Spike (ver JAA)", MACHINE_UNEMULATED_PROTECTION | MACHINE_IMPERFECT_GRAPHICS )
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/* --------------------------------------------------------------------------------------------------------------------------------------------------------------------------*/
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/* --------------------------------------------------------------------------------------------------------------------------------------------------------------------------*/
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/* Type 3: dual monitor output and 53936 on the ROM board, external palette RAM */
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/* Type 3: dual monitor output and 53936 on the ROM board, external palette RAM */
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Loading…
Reference in New Issue
Block a user