portrait.cpp: demoted both portrait to not working, cfr. notes (nw)

taito_f3.cpp: demoted quizhuhu to not working (offset text, some special window effects) (nw)
This commit is contained in:
angelosa 2018-06-11 00:34:33 +02:00
parent c63c4e111e
commit c8ccf97f9b
3 changed files with 14 additions and 7 deletions

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@ -23,10 +23,15 @@ Pierpaolo Prazzoli, xx-07-2004
ON ON -> camera test
TODO:
- add sound
- add colors
- fix sprites positions
- add sound;
- add colors (maybe not RGB555);
- fix sprites positions (zooming?);
- video priority bits;
- offset background scrolling positions (i.e. monkey climbing on trees);
- camera device (type?);
- misc unknown input/outputs;
RAM Location 9240: Controls what level you are on: 0-3 (for each scene)
-------------------------------------------------------------------------
@ -392,5 +397,5 @@ ROM_END
GAME( 1983, portrait, 0, portrait, portrait, portrait_state, empty_init, ROT270, "Olympia", "Portraits (set 1)", MACHINE_NO_SOUND | MACHINE_IMPERFECT_GRAPHICS | MACHINE_WRONG_COLORS | MACHINE_SUPPORTS_SAVE )
GAME( 1983, portraita,portrait, portrait, portrait, portrait_state, empty_init, ROT270, "Olympia", "Portraits (set 2)", MACHINE_NO_SOUND | MACHINE_IMPERFECT_GRAPHICS | MACHINE_WRONG_COLORS | MACHINE_SUPPORTS_SAVE )
GAME( 1983, portrait, 0, portrait, portrait, portrait_state, empty_init, ROT270, "Olympia", "Portraits (set 1)", MACHINE_NOT_WORKING | MACHINE_NO_SOUND | MACHINE_IMPERFECT_GRAPHICS | MACHINE_WRONG_COLORS | MACHINE_SUPPORTS_SAVE )
GAME( 1983, portraita,portrait, portrait, portrait, portrait_state, empty_init, ROT270, "Olympia", "Portraits (set 2)", MACHINE_NOT_WORKING | MACHINE_NO_SOUND | MACHINE_IMPERFECT_GRAPHICS | MACHINE_WRONG_COLORS | MACHINE_SUPPORTS_SAVE )

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@ -4284,7 +4284,7 @@ GAME( 1995, spcinv95, 0, f3_224a, f3, taito_f3_state, init_spcinv95, ROT2
GAME( 1995, spcinv95u,spcinv95, f3_224a, f3, taito_f3_state, init_spcinv95, ROT270, "Taito America Corporation", "Space Invaders '95: The Attack Of Lunar Loonies (Ver 2.5A 1995/06/14)", 0 )
GAME( 1995, akkanvdr, spcinv95, f3_224a, f3, taito_f3_state, init_spcinv95, ROT270, "Taito Corporation", "Akkanbeder (Ver 2.5J 1995/06/14)", 0 )
GAME( 1995, twinqix, 0, f3_224a, f3, taito_f3_state, init_twinqix, ROT0, "Taito America Corporation", "Twin Qix (Ver 1.0A 1995/01/17, prototype)", 0 )
GAME( 1995, quizhuhu, 0, f3, f3, taito_f3_state, init_quizhuhu, ROT0, "Taito Corporation", "Moriguchi Hiroko no Quiz de Hyuu!Hyuu! (Ver 2.2J 1995/05/25)", 0 )
GAME( 1995, quizhuhu, 0, f3, f3, taito_f3_state, init_quizhuhu, ROT0, "Taito Corporation", "Moriguchi Hiroko no Quiz de Hyuu!Hyuu! (Ver 2.2J 1995/05/25)", MACHINE_NOT_WORKING | MACHINE_IMPERFECT_GRAPHICS ) // quiz text positioning, heavy sprite window usage
GAME( 1995, pbobble2, 0, f3, f3, taito_f3_state, init_pbobbl2p, ROT0, "Taito Corporation Japan", "Puzzle Bobble 2 (Ver 2.3O 1995/07/31)", 0 )
GAME( 1995, pbobble2o,pbobble2, f3, f3, taito_f3_state, init_pbobble2, ROT0, "Taito Corporation Japan", "Puzzle Bobble 2 (Ver 2.2O 1995/07/20)", 0 )
GAME( 1995, pbobble2j,pbobble2, f3, f3, taito_f3_state, init_pbobble2, ROT0, "Taito Corporation", "Puzzle Bobble 2 (Ver 2.2J 1995/07/20)", 0 )

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@ -35,6 +35,8 @@ public:
void portrait_map(address_map &map);
void portrait_sound_map(address_map &map);
static constexpr feature_type unemulated_features() { return feature::CAMERA; }
protected:
virtual void machine_start() override { m_lamps.resolve(); }
virtual void video_start() override;