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portrait.cpp: demoted both portrait to not working, cfr. notes (nw)
taito_f3.cpp: demoted quizhuhu to not working (offset text, some special window effects) (nw)
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@ -23,10 +23,15 @@ Pierpaolo Prazzoli, xx-07-2004
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ON ON -> camera test
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TODO:
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- add sound
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- add colors
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- fix sprites positions
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- add sound;
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- add colors (maybe not RGB555);
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- fix sprites positions (zooming?);
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- video priority bits;
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- offset background scrolling positions (i.e. monkey climbing on trees);
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- camera device (type?);
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- misc unknown input/outputs;
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RAM Location 9240: Controls what level you are on: 0-3 (for each scene)
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-------------------------------------------------------------------------
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@ -392,5 +397,5 @@ ROM_END
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GAME( 1983, portrait, 0, portrait, portrait, portrait_state, empty_init, ROT270, "Olympia", "Portraits (set 1)", MACHINE_NO_SOUND | MACHINE_IMPERFECT_GRAPHICS | MACHINE_WRONG_COLORS | MACHINE_SUPPORTS_SAVE )
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GAME( 1983, portraita,portrait, portrait, portrait, portrait_state, empty_init, ROT270, "Olympia", "Portraits (set 2)", MACHINE_NO_SOUND | MACHINE_IMPERFECT_GRAPHICS | MACHINE_WRONG_COLORS | MACHINE_SUPPORTS_SAVE )
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GAME( 1983, portrait, 0, portrait, portrait, portrait_state, empty_init, ROT270, "Olympia", "Portraits (set 1)", MACHINE_NOT_WORKING | MACHINE_NO_SOUND | MACHINE_IMPERFECT_GRAPHICS | MACHINE_WRONG_COLORS | MACHINE_SUPPORTS_SAVE )
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GAME( 1983, portraita,portrait, portrait, portrait, portrait_state, empty_init, ROT270, "Olympia", "Portraits (set 2)", MACHINE_NOT_WORKING | MACHINE_NO_SOUND | MACHINE_IMPERFECT_GRAPHICS | MACHINE_WRONG_COLORS | MACHINE_SUPPORTS_SAVE )
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@ -4284,7 +4284,7 @@ GAME( 1995, spcinv95, 0, f3_224a, f3, taito_f3_state, init_spcinv95, ROT2
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GAME( 1995, spcinv95u,spcinv95, f3_224a, f3, taito_f3_state, init_spcinv95, ROT270, "Taito America Corporation", "Space Invaders '95: The Attack Of Lunar Loonies (Ver 2.5A 1995/06/14)", 0 )
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GAME( 1995, akkanvdr, spcinv95, f3_224a, f3, taito_f3_state, init_spcinv95, ROT270, "Taito Corporation", "Akkanbeder (Ver 2.5J 1995/06/14)", 0 )
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GAME( 1995, twinqix, 0, f3_224a, f3, taito_f3_state, init_twinqix, ROT0, "Taito America Corporation", "Twin Qix (Ver 1.0A 1995/01/17, prototype)", 0 )
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GAME( 1995, quizhuhu, 0, f3, f3, taito_f3_state, init_quizhuhu, ROT0, "Taito Corporation", "Moriguchi Hiroko no Quiz de Hyuu!Hyuu! (Ver 2.2J 1995/05/25)", 0 )
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GAME( 1995, quizhuhu, 0, f3, f3, taito_f3_state, init_quizhuhu, ROT0, "Taito Corporation", "Moriguchi Hiroko no Quiz de Hyuu!Hyuu! (Ver 2.2J 1995/05/25)", MACHINE_NOT_WORKING | MACHINE_IMPERFECT_GRAPHICS ) // quiz text positioning, heavy sprite window usage
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GAME( 1995, pbobble2, 0, f3, f3, taito_f3_state, init_pbobbl2p, ROT0, "Taito Corporation Japan", "Puzzle Bobble 2 (Ver 2.3O 1995/07/31)", 0 )
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GAME( 1995, pbobble2o,pbobble2, f3, f3, taito_f3_state, init_pbobble2, ROT0, "Taito Corporation Japan", "Puzzle Bobble 2 (Ver 2.2O 1995/07/20)", 0 )
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GAME( 1995, pbobble2j,pbobble2, f3, f3, taito_f3_state, init_pbobble2, ROT0, "Taito Corporation", "Puzzle Bobble 2 (Ver 2.2J 1995/07/20)", 0 )
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@ -35,6 +35,8 @@ public:
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void portrait_map(address_map &map);
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void portrait_sound_map(address_map &map);
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static constexpr feature_type unemulated_features() { return feature::CAMERA; }
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protected:
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virtual void machine_start() override { m_lamps.resolve(); }
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virtual void video_start() override;
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