diff --git a/src/mame/drivers/jalmah.c b/src/mame/drivers/jalmah.c index 24fad4b16a4..cddb5fe2205 100644 --- a/src/mame/drivers/jalmah.c +++ b/src/mame/drivers/jalmah.c @@ -21,8 +21,9 @@ Notes(general): TODO: -Back layer pens looks ugly in some circumstances (i.e. suchipi when you win, mjzoomin when coined up), static or controlled by something else? --daireika attract mode positioning looks wrong when the screen scrolls vertically, likely that it - disables/enables the wrap-around for the tilemaps in some way; +-daireika: the ranking screen on the original pcb shows some hearts instead of the "0". + Some investigation indicates that the game reads area "fe100" onwards for these to be filled. + These are likely to be provided by one of the mcu snippets... -Check if urashima has a "mode 3" for the layer 0 tilemap; -Complete the dip-switches for all the games; -There could be timing issues caused by MCU simulation at $80004; @@ -30,7 +31,8 @@ TODO: (should be somewhere on the work ram/shared ram) -urashima: might use three/four layers instead of two.It can be checked when you win a match in particular circumstances because there's a write in the 94000-9bfff region; --Massive clean-ups needed for the MCU snippet programs and the input-ports; +-Massive clean-ups needed for the MCU snippet programs and the input-ports, also check if + the programs are actually into the m68k program itself (like hachamf/tdragon/ddealer); Notes (1st MCU ver.): -$f000e is bogus,maybe the program snippets can modify this value,or the MCU itself can