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bmxstunts: add difficulty switch
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@ -5622,10 +5622,12 @@ static INPUT_PORTS_START( bmxstunts )
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PORT_START("DSW1") // only one 6-dip bank
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PORT_DIPUNKNOWN_DIPLOC(0x01, 0x00, "SW1:1")
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PORT_DIPUNKNOWN_DIPLOC(0x02, 0x00, "SW1:2")
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PORT_DIPUNKNOWN_DIPLOC(0x04, 0x00, "SW1:3")
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PORT_DIPNAME( 0x08, 0x00, DEF_STR( Coinage ) ) PORT_DIPLOCATION("SW1:4")
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PORT_DIPSETTING( 0x08, "A 2/1 B 1/3" )
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PORT_DIPSETTING( 0x00, "A 1/1 B 1/6" )
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PORT_DIPNAME( 0x04, 0x00, DEF_STR( Difficulty ) ) PORT_DIPLOCATION("SW1:3")
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PORT_DIPSETTING( 0x00, DEF_STR( Easy ) )
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PORT_DIPSETTING( 0x04, DEF_STR( Hard ) )
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PORT_DIPNAME( 0x08, 0x00, DEF_STR( Coinage ) ) PORT_DIPLOCATION("SW1:4")
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PORT_DIPSETTING( 0x08, "A 2/1 B 1/3" )
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PORT_DIPSETTING( 0x00, "A 1/1 B 1/6" )
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PORT_DIPUNKNOWN_DIPLOC(0x10, 0x00, "SW1:5")
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PORT_DIPUNKNOWN_DIPLOC(0x20, 0x00, "SW1:6")
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PORT_BIT( 0x40, IP_ACTIVE_HIGH, IPT_UNKNOWN )
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@ -16083,8 +16085,8 @@ GAME( 1982, zigzagb2, zigzagb, zigzag, zigzag, zigzagb_state, init_
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GAME( 1981, gmgalax, 0, gmgalax, gmgalax, gmgalax_state, init_gmgalax, ROT90, "bootleg", "Ghostmuncher Galaxian (bootleg)", MACHINE_SUPPORTS_SAVE )
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// Multigames
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GAME( 2002, fourplay, 0, fourplay, galaxian, fourplay_state, init_fourplay, ROT90, "Macro", "Four Play", MACHINE_SUPPORTS_SAVE )
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GAME( 2001, videight, 0, videight, warofbug, videight_state, init_videight, ROT90, "Macro", "Video Eight", MACHINE_SUPPORTS_SAVE )
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GAME( 2002, fourplay, 0, fourplay, galaxian, fourplay_state, init_fourplay, ROT90, "Macro", "Four Play", MACHINE_SUPPORTS_SAVE )
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GAME( 2001, videight, 0, videight, warofbug, videight_state, init_videight, ROT90, "Macro", "Video Eight", MACHINE_SUPPORTS_SAVE )
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/*************************************
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