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hack to get build to work on visual studio 2010, which breaks 16 bit device callbacks.
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@ -86,7 +86,7 @@ UINT8 devcb_stub(device_t *device, offs_t offset)
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// static template for a read16 stub function that calls through a given READ16_MEMBER
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template<class _Class, UINT16 (_Class::*_Function)(address_space &, offs_t, UINT16)>
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UINT16 devcb_stub(device_t *device, offs_t offset)
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UINT16 devcb_stub16(device_t *device, offs_t offset)
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{
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_Class *target = downcast<_Class *>(device);
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return (target->*_Function)(*memory_nonspecific_space(device->machine()), offset, 0xffff);
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@ -110,7 +110,7 @@ void devcb_stub(device_t *device, offs_t offset, UINT8 data)
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// static template for a write16 stub function that calls through a given WRITE16_MEMBER
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template<class _Class, void (_Class::*_Function)(address_space &, offs_t, UINT16, UINT16)>
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void devcb_stub(device_t *device, offs_t offset, UINT16 data)
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void devcb_stub16(device_t *device, offs_t offset, UINT16 data)
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{
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_Class *target = downcast<_Class *>(device);
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(target->*_Function)(*memory_nonspecific_space(device->machine()), offset, data, 0xffff);
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