diff --git a/src/mame/drivers/megaplay.cpp b/src/mame/drivers/megaplay.cpp index e1d9a74d02b..82f7434bbb2 100644 --- a/src/mame/drivers/megaplay.cpp +++ b/src/mame/drivers/megaplay.cpp @@ -630,7 +630,7 @@ uint32_t mplay_state::screen_update_megplay(screen_device &screen, bitmap_rgb32 //m_vdp1->screen_update(screen, bitmap, cliprect); // TODO : the overlay (256 pixels wide) is actually stretched over the 320 resolution genesis output, reference is https://youtu.be/Oir1Wp6yOq0. - // if it's meant to be stretched we'll have to multiply the entire outut x4 for the Genesis VDP and x5 for the SMS VDP to get a common 1280 pixel wide image + // if it's meant to be stretched we'll have to multiply the entire output x4 for the Genesis VDP and x5 for the SMS VDP to get a common 1280 pixel wide image // overlay, only drawn for pixels != 0 for (int y = 0; y < 224; y++) diff --git a/src/mame/drivers/megatech.cpp b/src/mame/drivers/megatech.cpp index 05910e7fe66..7ccc2c2cc82 100644 --- a/src/mame/drivers/megatech.cpp +++ b/src/mame/drivers/megatech.cpp @@ -4,7 +4,7 @@ About MegaTech: -Megatech games are identical to their Genesis/SMS equivlents, however the Megatech cartridges contain +Megatech games are identical to their Genesis/SMS equivalents, however the Megatech cartridges contain a BIOS rom with the game instructions. The last part number of the bios ROM is the cart/game ID code. The instruction rom appears to map at 0x300000 in the cart space. @@ -17,8 +17,8 @@ with their Playchoice 10 system. The BIOS screen is based around SMS hardware, with an additional Z80 and SMS VDP chip not present on a standard Genesis. -SMS games run on Megatech in the Genesis's SMS compatability mode, where the Genesis Z80 becomes the -main CPU and the Genesis VDP acts in a mode mimicing the behavior of the SMS VDP. A pin on the carts +SMS games run on Megatech in the Genesis's SMS compatibility mode, where the Genesis Z80 becomes the +main CPU and the Genesis VDP acts in a mode mimicking the behavior of the SMS VDP. A pin on the carts determines which mode the game runs in. Additions will only be made to this driver if proof that the dumped set are original roms with original @@ -1486,7 +1486,7 @@ ROM_END - Enduro Racer Games seen in auction (#122011114579) known not to be original but manufactured/bootlegged on actual megatech carts. -The labels are noticably different than expected. Be careful if thinking of obtaining! +The labels are noticeably different than expected. Be careful if thinking of obtaining! - After Burner II (GEN) - Castle of Illusion Starring Mickey Mouse (GEN) - Double Dragon (SMS) diff --git a/src/mame/drivers/segaorun.cpp b/src/mame/drivers/segaorun.cpp index 890012781fa..cb1bc9f751b 100644 --- a/src/mame/drivers/segaorun.cpp +++ b/src/mame/drivers/segaorun.cpp @@ -74,7 +74,7 @@ Notes: 68000 - Clock Input 10.000MHz [40/4] Z80A - Clock Input 4.000MHz [16/4] YM2151 - Yamaha YM2151 FM Operator Type M (OPM) Sound Generator IC. Clock Input 4.000MHz [16/4] - YM3012 - Yamaha YM3012 2-Channel Serial Input Floating Point Digital to Analog Convertor (DIP16) + YM3012 - Yamaha YM3012 2-Channel Serial Input Floating Point Digital to Analog Converter (DIP16) TMM2063 - Toshiba TMM2063 8kx8 SRAM (NDIP28) TMM2115 - Toshiba TMM2115 2kx8 SRAM (NDIP24) TL084 - Texas Instruments TL084 Quad JFET-Input General-Purpose Operational Amplifier (DIP14) @@ -1306,7 +1306,7 @@ ROM_START( outrun ) ROM_REGION( 0x60000, "maincpu", 0 ) // 68000 code ROM_LOAD16_BYTE( "epr-10380b.133", 0x000000, 0x10000, CRC(1f6cadad) SHA1(31e870f307f44eb4f293b607123b623beee2bc3c) ) ROM_LOAD16_BYTE( "epr-10382b.118", 0x000001, 0x10000, CRC(c4c3fa1a) SHA1(69236cf9f27691dee290c79db1fc9b5e73ea77d7) ) - ROM_LOAD16_BYTE( "epr-10381b.132", 0x020000, 0x10000, CRC(be8c412b) SHA1(bf3ff05bbf81bdd44567f3b9bb4919ed4a499624) ) // Same as the "A" version belown ??? + ROM_LOAD16_BYTE( "epr-10381b.132", 0x020000, 0x10000, CRC(be8c412b) SHA1(bf3ff05bbf81bdd44567f3b9bb4919ed4a499624) ) // Same as the "A" version below ??? ROM_LOAD16_BYTE( "epr-10383b.117", 0x020001, 0x10000, CRC(10a2014a) SHA1(1970895145ad8b5735f66ed8c837d9d453ce9b23) ) ROM_REGION( 0x60000, "subcpu", 0 ) // second 68000 CPU @@ -1711,7 +1711,7 @@ ROM_START( outrundxj ) ROM_END //************************************************************************************************************************* -// Outrun Deluxe (ealier??) +// Outrun Deluxe (earlier??) // CPU: 68000 // GAME BD 834-6065 Rev A // CPU BD 837-6063 @@ -1955,9 +1955,9 @@ ROM_END // VIDEO BD SUPER HANG-ON 837-6279 (or 837-6279-02, ROMs would be "OPR") // // Manual states for this set: -// 834-6277-01 (Object data (sprits) EPR type AKA EP-ROM type) -// 834-6277-03 (Object data (sprits) MPR type AKA Mask-ROM type) -// 834-6277-05 (Object data (sprits) OPR type AKA One Time ROM type) +// 834-6277-01 (Object data (sprites) EPR type AKA EP-ROM type) +// 834-6277-03 (Object data (sprites) MPR type AKA Mask-ROM type) +// 834-6277-05 (Object data (sprites) OPR type AKA One Time ROM type) // ROM_START( shangon3 ) ROM_REGION( 0x60000, "maincpu", 0 ) // 68000 code - protected diff --git a/src/mame/drivers/segas24.cpp b/src/mame/drivers/segas24.cpp index a76e95770cc..69f85cc3435 100644 --- a/src/mame/drivers/segas24.cpp +++ b/src/mame/drivers/segas24.cpp @@ -12,7 +12,7 @@ /* Missing: - linescroll in special modes (qgh title, mahmajn2/qrouka attract mode) - screen flipping (mix register 13 & 2) - - FRC timer IRQ is currently in a slight off-beat (timer should be resetted every time + - FRC timer IRQ is currently in a slight off-beat (timer should be reset every time that the mode changes, but current MAME framework doesn't seem to like it) */ @@ -143,7 +143,7 @@ Notes: the floppy disk format is custom. The floppy disk can be read with "Anadisk" depending on the PC being used and it's floppy controller. Most clone PC's can't read the System 24 floppies even with "Anadisk"[1]. But many brand-name PC's can. It's likely due to the - propietry nature of the components used in brand-name PC's. Generally the older and crappier + proprietary nature of the components used in brand-name PC's. Generally the older and crappier the PC is, the better chance you have of being able to read the floppy ;-) [1] Actually, most can _except_ for the Hotrod disks. Those 8K sectors are deadly. @@ -357,7 +357,7 @@ Notes: #define VIDEO_CLOCK XTAL(32'000'000) #define TIMER_CLOCK (VIDEO_CLOCK/4) #define HSYNC_CLOCK (VIDEO_CLOCK/2/656.0) -/* TODO: understand why divisors doesn't match at all with the reference */ +/* TODO: understand why divisors don't match at all with the reference */ #define FRC_CLOCK_MODE0 (MASTER_CLOCK/2)/24 // /16 according to Charles #define FRC_CLOCK_MODE1 (MASTER_CLOCK/2)/1536 // /1024 according to Charles, but /1536 sounds better @@ -1586,7 +1586,7 @@ static INPUT_PORTS_START( sgmast ) PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_BUTTON1 ) PORT_PLAYER(1) PORT_NAME("P1 Club") PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_BUTTON4 ) PORT_PLAYER(1) PORT_NAME("P1 Angle Right") PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_BUTTON2 ) PORT_PLAYER(1) PORT_NAME("P1 Stance") - /* For select the power shot rotate the stick from up-left (max power) to up (minimum power) and relese */ + /* For select the power shot rotate the stick from up-left (max power) to up (minimum power) and release */ PORT_BIT( 0xf0, IP_ACTIVE_LOW, IPT_CUSTOM ) PORT_MODIFY("P2") diff --git a/src/mame/drivers/segaxbd.cpp b/src/mame/drivers/segaxbd.cpp index 79e19f3e166..e47278547cf 100644 --- a/src/mame/drivers/segaxbd.cpp +++ b/src/mame/drivers/segaxbd.cpp @@ -4751,7 +4751,7 @@ GAME( 1989, smgpja, smgp, sega_smgp_fd1094, smgp, segaxbd_new_state GAME( 1990, abcop, 0, sega_xboard_fd1094, abcop, segaxbd_new_state, empty_init, ROT0, "Sega", "A.B. Cop (World) (FD1094 317-0169b)", 0 ) GAME( 1990, abcopj, abcop, sega_xboard_fd1094, abcop, segaxbd_new_state, empty_init, ROT0, "Sega", "A.B. Cop (Japan) (FD1094 317-0169b)", 0 ) -// wasn't officially available as a single PCB setup, but runs anyway albeit with messages suggesting you can compete against a nonexistant rival. +// wasn't officially available as a single PCB setup, but runs anyway albeit with messages suggesting you can compete against a nonexistent rival. GAME( 1990, gpriders, gprider, sega_xboard_fd1094, gprider, segaxbd_new_state, init_gprider, ROT0, "Sega", "GP Rider (World, FD1094 317-0163)", 0 ) GAME( 1990, gpriderus,gprider, sega_xboard_fd1094, gprider, segaxbd_new_state, init_gprider, ROT0, "Sega", "GP Rider (US, FD1094 317-0162)", 0 ) GAME( 1990, gpriderjs,gprider, sega_xboard_fd1094, gprider, segaxbd_new_state, init_gprider, ROT0, "Sega", "GP Rider (Japan, FD1094 317-0161)", 0 )