From c9e54ad1dfc792e9e07e66ec3eed57d6b861ba22 Mon Sep 17 00:00:00 2001 From: David Haywood Date: Mon, 30 Nov 2015 02:01:56 +0000 Subject: [PATCH] always render (nw) --- src/mame/drivers/rungun.cpp | 3 +++ 1 file changed, 3 insertions(+) diff --git a/src/mame/drivers/rungun.cpp b/src/mame/drivers/rungun.cpp index cc1a01b172c..a272ce6388e 100644 --- a/src/mame/drivers/rungun.cpp +++ b/src/mame/drivers/rungun.cpp @@ -439,6 +439,9 @@ MACHINE_CONFIG_END // this means when operated as a single dedicated cabinet the game runs at 60fps, and has smoother animations than when operated as a twin setup where each // screen only gets an update every other frame. static MACHINE_CONFIG_DERIVED( rng_dual, rng ) + MCFG_SCREEN_MODIFY("screen") // this needs to always render as we demux from the output of it + MCFG_SCREEN_VIDEO_ATTRIBUTES(VIDEO_ALWAYS_UPDATE) + MCFG_SCREEN_ADD("demultiplex1", RASTER) MCFG_SCREEN_VIDEO_ATTRIBUTES(VIDEO_UPDATE_BEFORE_VBLANK) MCFG_SCREEN_REFRESH_RATE(60)