From ca016be56f7450f60da4f5db1a8fab5b9022a1ce Mon Sep 17 00:00:00 2001 From: Roberto Zandona Date: Sat, 15 Jan 2011 20:21:36 +0000 Subject: [PATCH] ssv: removed some wrong info --- src/mame/drivers/ssv.c | 22 +--------------------- 1 file changed, 1 insertion(+), 21 deletions(-) diff --git a/src/mame/drivers/ssv.c b/src/mame/drivers/ssv.c index 5056f82122e..d7526860397 100644 --- a/src/mame/drivers/ssv.c +++ b/src/mame/drivers/ssv.c @@ -128,38 +128,18 @@ Notes: To Do: -- all games : CRT controller (resolution+visible area+flip screen?) - -- dynagear : visible area may be incorrect - - hypreac2 : communication with other units - tilemap sprites use the yoffset specified in the sprites-list? - (see the 8 pixel gap between the backgrounds and the black rows) - janjans2 : Coin inputs don't register in the input test - jsk : Coin inputs don't register in the input test -- keithlcy : Backgrounds are offset by $20 pixels, so they're kludged to work; there is a - x&y offsets in the sprite list but in a same frame there are sprite with yoffset = 0 - and sprite with a yoffset = $7c but for all sprite the offset must be the same ($20) - - mslider : Coin inputs don't register in the input test -- srmp4 : Backgrounds are offset by $60 pixels, so they're kludged to work - Coin inputs don't register in the input test +- srmp4 : Coin inputs don't register in the input test - srmp7 : Needs interrupts by the sound chip (not properly hooked up yet). Kludged to work. -- stmblade : There is a rogue "tilemap" sprite that pops up at level 2 and stays - there till the end of the game (a piece of sky to the left of the screen). - It seems that the x&y offsets in the sprite list should be apllied - to it (-$200,-$200) to move it off screen. But currently those offsets - are ignored for "tilemap" sprites. This may be related to the kludge for srmp4 - and to the kludge for keithlcy; - -- ultrax : Backgrounds are offset by $10 pixels, so they're kludged to work - Notes: - gdfs : Hold 1P Start on startup to enter test mode