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hng64.cpp: make titles consistent (#9297)
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@ -32,7 +32,7 @@ Notes:
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* Xrally and Roads Edge have a symbols table at respectively 0xb2f30 and 0xe10c0
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ToDo:
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* Sprite garbage in Beast Busters 2nd Nightmare, another irq issue?
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* Sprite garbage in Beast Busters: Second Nightmare, another irq issue?
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* Samurai Shodown 64 2 puts "Press 1p & 2p button" msg in gameplay, known to be a MCU simulation issue, i/o port 4 doesn't
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seem to be just an input port but controls program flow too.
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* Work out the purpose of the interrupts and how many are needed.
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@ -74,11 +74,11 @@ This is a 3D system comprising....
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There are only 7 games on this system. In some cases the game name changes depending on the BIOS region.
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The games in order of release are....
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001 Roads Edge / Round Trip
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001 Roads Edge / Round Trip RV
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002 Samurai Shodown 64 / Samurai Spirits 64
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003 Xtreme Rally / Off Beat Racer!
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004 Beast Busters 2nd Nightmare
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005 Samurai Shodown: Warrior's Rage / Samurai Spirits 2: Asura Zanmaden
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004 Beast Busters: Second Nightmare
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005 Samurai Shodown 64: Warriors Rage / Samurai Spirits 2: Asura Zanmaden
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006 Fatal Fury: Wild Ambition / Garou Densetsu: Wild Ambition
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007 Buriki One: World Grapple Tournament '99 in Tokyo
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@ -257,7 +257,7 @@ A special I/O board is required to boot the system which plugs into two custom c
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There are 3 types:
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LVS-IOJ runs the driving games and the Samurai Showdown games.
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LVS-JAM runs all of the fighting games.
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LVS-IGX runs the gun game (Beast Busters 2nd Nightmare).
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LVS-IGX runs the gun game (Beast Busters: Second Nightmare).
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Note using an incompatible game and I/O board combination will result in an error at bootup 'MACHINE CODE ERROR'
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For the driving games the network is also checked.
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As a work-around, to satisfy the network check on driving games simply join CON8 pins 1, 3, 5, 6, 7 & 8 then the
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@ -348,7 +348,7 @@ Notes:
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The second I/O board 'LVS-IGX' dated 10-11-1997 does not have a JAMMA edge connector. It has the same 6-pin JST VH power connector on the
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bottom of the board. There are several JST XA connectors for hooking up the controls. There is no audio power AMP or volume pot on the
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board. This board only runs the gun game 'Beast Busters 2nd Nightmare'.
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board. This board only runs the gun game 'Beast Busters: Second Nightmare'.
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LVS-IGX SNK 1997.11.10
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|---------------------------------------------|
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@ -493,16 +493,16 @@ The actual carts are only about 1/4 to 1/3rd populated.
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Some of the IC locations between DG1 and DG2 are different also. See the source code below
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for the exact number of ROMs used per game and ROM placements.
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Games that use the LVS-DG1 cart: Road's Edge / Round Trip
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Games that use the LVS-DG1 cart: Road's Edge / Round Trip RV
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Xtreme Rally / Off Beat Racer!
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Beast Busters 2nd Nightmare
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Beast Busters: Second Nightmare
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Samurai Shodown 64 / Samurai Spirits 64
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Games that use the LVS-DG2 cart: Fatal Fury: Wild Ambition
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Buriki One
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Samurai Shodown: Warrior's Rage / Samurai Spirits 2: Asura Zanmaden
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Games that use the LVS-DG2 cart: Fatal Fury: Wild Ambition / Garou Densetsu: Wild Ambition
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Buriki One: World Grapple Tournament '99 in Tokyo
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Samurai Shodown 64: Warriors Rage / Samurai Spirits 2: Asura Zanmaden
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There might be a Rev.A program for Buriki One and Round Trip, we have Rev. B dumps.
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There might be a Rev.A program for Buriki One and Round Trip RV, we have Rev. B dumps.
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pr = program
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sc = scroll characters
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@ -2919,10 +2919,10 @@ ROM_END
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GAME( 1997, hng64, 0, hng64_default, hng64, hng64_state, init_hng64, ROT0, "SNK", "Hyper NeoGeo 64 Bios", MACHINE_NOT_WORKING|MACHINE_IMPERFECT_SOUND|MACHINE_IS_BIOS_ROOT )
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/* Games */
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GAME( 1997, roadedge, hng64, hng64_drive, hng64_drive, hng64_state, init_roadedge, ROT0, "SNK", "Roads Edge / Round Trip (rev.B)", MACHINE_NOT_WORKING|MACHINE_IMPERFECT_SOUND ) /* 001 */
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GAME( 1997, roadedge, hng64, hng64_drive, hng64_drive, hng64_state, init_roadedge, ROT0, "SNK", "Roads Edge / Round Trip RV (rev.B)", MACHINE_NOT_WORKING|MACHINE_IMPERFECT_SOUND ) /* 001 */
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GAME( 1998, sams64, hng64, hng64_fight, hng64_fight, hng64_state, init_ss64, ROT0, "SNK", "Samurai Shodown 64 / Samurai Spirits 64", MACHINE_NOT_WORKING|MACHINE_IMPERFECT_SOUND ) /* 002 */
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GAME( 1998, xrally, hng64, hng64_drive, hng64_drive, hng64_state, init_hng64_drive, ROT0, "SNK", "Xtreme Rally / Off Beat Racer!", MACHINE_NOT_WORKING|MACHINE_IMPERFECT_SOUND ) /* 003 */
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GAME( 1998, bbust2, hng64, hng64_shoot, hng64_shoot, hng64_state, init_hng64_shoot, ROT0, "SNK", "Beast Busters 2nd Nightmare", MACHINE_NOT_WORKING|MACHINE_IMPERFECT_SOUND ) /* 004 */
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GAME( 1998, sams64_2, hng64, hng64_fight, hng64_fight, hng64_state, init_ss64, ROT0, "SNK", "Samurai Shodown: Warrior's Rage / Samurai Spirits 2: Asura Zanmaden", MACHINE_NOT_WORKING|MACHINE_IMPERFECT_SOUND ) /* 005 */
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GAME( 1998, fatfurwa, hng64, hng64_fight, hng64_fight, hng64_state, init_hng64_fght, ROT0, "SNK", "Fatal Fury: Wild Ambition (rev.A)", MACHINE_NOT_WORKING|MACHINE_IMPERFECT_SOUND ) /* 006 */
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GAME( 1999, buriki, hng64, hng64_fight, hng64_fight, hng64_state, init_hng64_fght, ROT0, "SNK", "Buriki One (rev.B)", MACHINE_NOT_WORKING|MACHINE_IMPERFECT_SOUND ) /* 007 */
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GAME( 1998, bbust2, hng64, hng64_shoot, hng64_shoot, hng64_state, init_hng64_shoot, ROT0, "SNK", "Beast Busters: Second Nightmare", MACHINE_NOT_WORKING|MACHINE_IMPERFECT_SOUND ) /* 004 */
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GAME( 1998, sams64_2, hng64, hng64_fight, hng64_fight, hng64_state, init_ss64, ROT0, "SNK", "Samurai Shodown 64: Warriors Rage / Samurai Spirits 2: Asura Zanmaden", MACHINE_NOT_WORKING|MACHINE_IMPERFECT_SOUND ) /* 005 */
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GAME( 1998, fatfurwa, hng64, hng64_fight, hng64_fight, hng64_state, init_hng64_fght, ROT0, "SNK", "Fatal Fury: Wild Ambition / Garou Densetsu: Wild Ambition (rev.A)", MACHINE_NOT_WORKING|MACHINE_IMPERFECT_SOUND ) /* 006 */
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GAME( 1999, buriki, hng64, hng64_fight, hng64_fight, hng64_state, init_hng64_fght, ROT0, "SNK", "Buriki One: World Grapple Tournament '99 in Tokyo (rev.B)", MACHINE_NOT_WORKING|MACHINE_IMPERFECT_SOUND ) /* 007 */
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