State-ized snes_vram too

This commit is contained in:
Angelo Salese 2012-08-22 15:47:15 +00:00
parent cc2e0e6687
commit ca3b87c537
2 changed files with 46 additions and 45 deletions

View File

@ -527,8 +527,11 @@ public:
DECLARE_WRITE8_MEMBER( snes_oam_write );
DECLARE_READ8_MEMBER( snes_cgram_read );
DECLARE_WRITE8_MEMBER( snes_cgram_write );
DECLARE_READ8_MEMBER( snes_vram_read );
DECLARE_WRITE8_MEMBER( snes_vram_write );
UINT16 *m_snes_oam; /* Object Attribute Memory */
UINT16 *m_snes_cgram; /* Character Graphics RAM */
UINT16 *m_snes_cgram; /* Palette RAM */
UINT8 *m_snes_vram; /* Video RAM (TODO: Should be 16-bit, but it's easier this way) */
};

View File

@ -130,8 +130,6 @@ enum
SNES_COLOR_DEPTH_8BPP
};
static UINT8 *snes_vram; /* Video RAM (Should be 16-bit, but it's easier this way) */
/*****************************************
* snes_get_bgcolor()
*
@ -313,8 +311,8 @@ inline void snes_state::snes_draw_tile( UINT8 planes, UINT8 layer, UINT32 tilead
for (ii = 0; ii < planes / 2; ii++)
{
plane[2 * ii + 0] = snes_vram[(tileaddr + 16 * ii + 0) % SNES_VRAM_SIZE];
plane[2 * ii + 1] = snes_vram[(tileaddr + 16 * ii + 1) % SNES_VRAM_SIZE];
plane[2 * ii + 0] = m_snes_vram[(tileaddr + 16 * ii + 0) % SNES_VRAM_SIZE];
plane[2 * ii + 1] = m_snes_vram[(tileaddr + 16 * ii + 1) % SNES_VRAM_SIZE];
}
for (ii = x; ii < (x + 8); ii++)
@ -371,7 +369,7 @@ inline void snes_state::snes_draw_tile( UINT8 planes, UINT8 layer, UINT32 tilead
* BG drawing theory of each scanline is quite easy: depending on the graphics Mode (0-7), there
* are up to 4 background layers. Pixels for each BG layer can have two different priorities.
* Depending on the line and on the BGHOFS and BGVOFS PPU registers, we first determine the tile
* address in snes_vram (by determining x,y coord and tile size and by calling snes_get_tmap_addr).
* address in m_snes_vram (by determining x,y coord and tile size and by calling snes_get_tmap_addr).
* Then, we load the correspondent data and we determine the tile properties: which priority to
* use, which palette etc. Finally, for each pixel of the tile appearing on screen, we check if
* the tile priority is higher than the BG/OAM already stored in that pixel for that line. If so
@ -478,8 +476,8 @@ inline void snes_state::snes_update_line( UINT16 curline, UINT8 layer, UINT8 pri
case SNES_OPT_MODE6:
haddr = snes_get_tmap_addr(SNES_BG3, snes_ppu.layer[SNES_BG3].tile_size, snes_ppu.layer[SNES_BG3].tilemap << 9, (opt_x - 8) + ((snes_ppu.layer[SNES_BG3].hoffs & 0x3ff) & ~7), (snes_ppu.layer[SNES_BG3].voffs & 0x3ff));
vaddr = snes_get_tmap_addr(SNES_BG3, snes_ppu.layer[SNES_BG3].tile_size, snes_ppu.layer[SNES_BG3].tilemap << 9, (opt_x - 8) + ((snes_ppu.layer[SNES_BG3].hoffs & 0x3ff) & ~7), (snes_ppu.layer[SNES_BG3].voffs & 0x3ff) + 8);
hval = snes_vram[haddr % SNES_VRAM_SIZE] | (snes_vram[(haddr + 1) % SNES_VRAM_SIZE] << 8);
vval = snes_vram[vaddr % SNES_VRAM_SIZE] | (snes_vram[(vaddr + 1) % SNES_VRAM_SIZE] << 8);
hval = m_snes_vram[haddr % SNES_VRAM_SIZE] | (m_snes_vram[(haddr + 1) % SNES_VRAM_SIZE] << 8);
vval = m_snes_vram[vaddr % SNES_VRAM_SIZE] | (m_snes_vram[(vaddr + 1) % SNES_VRAM_SIZE] << 8);
if (BIT(hval, opt_bit))
xpos = opt_x + (hval & ~7);
if (BIT(vval, opt_bit))
@ -487,7 +485,7 @@ inline void snes_state::snes_update_line( UINT16 curline, UINT8 layer, UINT8 pri
break;
case SNES_OPT_MODE4:
haddr = snes_get_tmap_addr(SNES_BG3, snes_ppu.layer[SNES_BG3].tile_size, snes_ppu.layer[SNES_BG3].tilemap << 9, (opt_x - 8) + ((snes_ppu.layer[SNES_BG3].hoffs & 0x3ff) & ~7), (snes_ppu.layer[SNES_BG3].voffs & 0x3ff));
hval = snes_vram[haddr % SNES_VRAM_SIZE] | (snes_vram[(haddr + 1) % SNES_VRAM_SIZE] << 8);
hval = m_snes_vram[haddr % SNES_VRAM_SIZE] | (m_snes_vram[(haddr + 1) % SNES_VRAM_SIZE] << 8);
if (BIT(hval, opt_bit))
{
if (!BIT(hval, 15))
@ -511,7 +509,7 @@ inline void snes_state::snes_update_line( UINT16 curline, UINT8 layer, UINT8 pri
ppp = Tile palette. The number of entries in the palette depends on the Mode and the BG.
cccccccccc = Tile number.
*/
tilemap = snes_vram[addr % SNES_VRAM_SIZE] | (snes_vram[(addr + 1) % SNES_VRAM_SIZE] << 8);
tilemap = m_snes_vram[addr % SNES_VRAM_SIZE] | (m_snes_vram[(addr + 1) % SNES_VRAM_SIZE] << 8);
vflip = BIT(tilemap, 15);
hflip = BIT(tilemap, 14);
priority = BIT(tilemap, 13) ? priority_a : priority_b;
@ -693,25 +691,25 @@ void snes_state::snes_update_line_mode7( UINT16 curline, UINT8 layer, UINT8 prio
case 0x01: /* Repeat if outside screen area */
tx &= 0x3ff;
ty &= 0x3ff;
tiled = snes_vram[((((tx >> 3) & 0x7f) + (((ty >> 3) & 0x7f) * 128)) * 2) % SNES_VRAM_SIZE] << 7;
colour = snes_vram[(tiled + ((tx & 0x07) * 2) + ((ty & 0x07) * 16) + 1) % SNES_VRAM_SIZE];
tiled = m_snes_vram[((((tx >> 3) & 0x7f) + (((ty >> 3) & 0x7f) * 128)) * 2) % SNES_VRAM_SIZE] << 7;
colour = m_snes_vram[(tiled + ((tx & 0x07) * 2) + ((ty & 0x07) * 16) + 1) % SNES_VRAM_SIZE];
break;
case 0x02: /* Single colour backdrop screen if outside screen area */
if ((tx >= 0) && (tx < 1024) && (ty >= 0) && (ty < 1024))
{
tiled = snes_vram[((((tx >> 3) & 0x7f) + (((ty >> 3) & 0x7f) * 128)) * 2) % SNES_VRAM_SIZE] << 7;
colour = snes_vram[(tiled + ((tx & 0x07) * 2) + ((ty & 0x07) * 16) + 1) % SNES_VRAM_SIZE];
tiled = m_snes_vram[((((tx >> 3) & 0x7f) + (((ty >> 3) & 0x7f) * 128)) * 2) % SNES_VRAM_SIZE] << 7;
colour = m_snes_vram[(tiled + ((tx & 0x07) * 2) + ((ty & 0x07) * 16) + 1) % SNES_VRAM_SIZE];
}
else
colour = 0;
break;
case 0x03: /* Character 0x00 repeat if outside screen area */
if ((tx >= 0) && (tx < 1024) && (ty >= 0) && (ty < 1024))
tiled = snes_vram[((((tx >> 3) & 0x7f) + (((ty >> 3) & 0x7f) * 128)) * 2) % SNES_VRAM_SIZE] << 7;
tiled = m_snes_vram[((((tx >> 3) & 0x7f) + (((ty >> 3) & 0x7f) * 128)) * 2) % SNES_VRAM_SIZE] << 7;
else
tiled = 0;
colour = snes_vram[(tiled + ((tx & 0x07) * 2) + ((ty & 0x07) * 16) + 1) % SNES_VRAM_SIZE];
colour = m_snes_vram[(tiled + ((tx & 0x07) * 2) + ((ty & 0x07) * 16) + 1) % SNES_VRAM_SIZE];
break;
}
@ -1663,7 +1661,7 @@ VIDEO_START( snes )
memset(&debug_options, 0, sizeof(debug_options));
#endif
snes_vram = auto_alloc_array(machine, UINT8, SNES_VRAM_SIZE);
state->m_snes_vram = auto_alloc_array(machine, UINT8, SNES_VRAM_SIZE);
state->m_snes_cgram = auto_alloc_array(machine, UINT16, SNES_CGRAM_SIZE/2);
state->m_snes_oam = auto_alloc_array(machine, UINT16, SNES_OAM_SIZE/2);
@ -1686,13 +1684,13 @@ VIDEO_START( snes )
}
/* Init VRAM */
memset(snes_vram, 0, SNES_VRAM_SIZE);
memset(state->m_snes_vram, 0, SNES_VRAM_SIZE);
/* Init Character Graphics RAM */
/* Init Palette RAM */
memset((UINT8 *)state->m_snes_cgram, 0, SNES_CGRAM_SIZE);
/* Init oam RAM */
memset(state->m_snes_oam, 0xff, SNES_OAM_SIZE);
memset((UINT8 *)state->m_snes_oam, 0xff, SNES_OAM_SIZE);
for (i = 0; i < 6; i++)
{
@ -1782,7 +1780,7 @@ VIDEO_START( snes )
state_save_register_global(machine, snes_ppu.color_modes);
state_save_register_global(machine, snes_ppu.stat77_flags);
state_save_register_global_pointer(machine, snes_vram, SNES_VRAM_SIZE);
state_save_register_global_pointer(machine, state->m_snes_vram, SNES_VRAM_SIZE);
state_save_register_global_pointer(machine, state->m_snes_cgram, SNES_CGRAM_SIZE/2);
state_save_register_global_pointer(machine, state->m_snes_oam, SNES_OAM_SIZE/2);
}
@ -1881,17 +1879,17 @@ inline UINT32 snes_get_vram_address( running_machine &machine )
return addr;
}
static READ8_HANDLER( snes_vram_read )
READ8_MEMBER( snes_state::snes_vram_read )
{
UINT8 res = 0;
offset &= 0x1ffff;
if (snes_ppu.screen_disabled)
res = snes_vram[offset];
res = m_snes_vram[offset];
else
{
UINT16 v = space->machine().primary_screen->vpos();
UINT16 h = space->machine().primary_screen->hpos();
UINT16 v = machine().primary_screen->vpos();
UINT16 h = machine().primary_screen->hpos();
UINT16 ls = (((snes_ram[STAT78] & 0x10) == SNES_NTSC ? 525 : 625) >> 1) - 1;
if (snes_ppu.interlace == 2)
@ -1904,32 +1902,32 @@ static READ8_HANDLER( snes_vram_read )
else if (v == snes_ppu.beam.last_visible_line - 1)
{
if (h == 1362)
res = snes_vram[offset];
res = m_snes_vram[offset];
else
res = 0;
}
else
res = snes_vram[offset];
res = m_snes_vram[offset];
}
return res;
}
static WRITE8_HANDLER( snes_vram_write )
WRITE8_MEMBER( snes_state::snes_vram_write )
{
offset &= 0x1ffff;
if (snes_ppu.screen_disabled)
snes_vram[offset] = data;
m_snes_vram[offset] = data;
else
{
UINT16 v = space->machine().primary_screen->vpos();
UINT16 h = space->machine().primary_screen->hpos();
UINT16 v = machine().primary_screen->vpos();
UINT16 h = machine().primary_screen->hpos();
if (v == 0)
{
if (h <= 4)
snes_vram[offset] = data;
m_snes_vram[offset] = data;
else if (h == 6)
snes_vram[offset] = snes_open_bus_r(space, 0);
m_snes_vram[offset] = snes_open_bus_r(&space, 0);
else
{
//no write
@ -1946,10 +1944,10 @@ static WRITE8_HANDLER( snes_vram_write )
//no write
}
else
snes_vram[offset] = data;
m_snes_vram[offset] = data;
}
else
snes_vram[offset] = data;
m_snes_vram[offset] = data;
}
}
@ -2156,8 +2154,8 @@ READ8_HANDLER( snes_ppu_read )
if (!state->m_vram_fgr_high)
{
state->m_vram_read_buffer = snes_vram_read(space, addr);
state->m_vram_read_buffer |= (snes_vram_read(space, addr + 1) << 8);
state->m_vram_read_buffer = state->snes_vram_read(*space, addr);
state->m_vram_read_buffer |= (state->snes_vram_read(*space, addr + 1) << 8);
state->m_vmadd = (state->m_vmadd + state->m_vram_fgr_increment) & 0xffff;
}
@ -2171,8 +2169,8 @@ READ8_HANDLER( snes_ppu_read )
if (state->m_vram_fgr_high)
{
state->m_vram_read_buffer = snes_vram_read(space, addr);
state->m_vram_read_buffer |= (snes_vram_read(space, addr + 1) << 8);
state->m_vram_read_buffer = state->snes_vram_read(*space, addr);
state->m_vram_read_buffer |= (state->snes_vram_read(*space, addr + 1) << 8);
state->m_vmadd = (state->m_vmadd + state->m_vram_fgr_increment) & 0xffff;
}
@ -2402,8 +2400,8 @@ WRITE8_HANDLER( snes_ppu_write )
UINT32 addr;
state->m_vmadd = (state->m_vmadd & 0xff00) | (data << 0);
addr = snes_get_vram_address(space->machine()) << 1;
state->m_vram_read_buffer = snes_vram_read(space, addr);
state->m_vram_read_buffer |= (snes_vram_read(space, addr + 1) << 8);
state->m_vram_read_buffer = state->snes_vram_read(*space, addr);
state->m_vram_read_buffer |= (state->snes_vram_read(*space, addr + 1) << 8);
}
break;
case VMADDH: /* Address for VRAM read/write (high) */
@ -2411,14 +2409,14 @@ WRITE8_HANDLER( snes_ppu_write )
UINT32 addr;
state->m_vmadd = (state->m_vmadd & 0x00ff) | (data << 8);
addr = snes_get_vram_address(space->machine()) << 1;
state->m_vram_read_buffer = snes_vram_read(space, addr);
state->m_vram_read_buffer |= (snes_vram_read(space, addr + 1) << 8);
state->m_vram_read_buffer = state->snes_vram_read(*space, addr);
state->m_vram_read_buffer |= (state->snes_vram_read(*space, addr + 1) << 8);
}
break;
case VMDATAL: /* 2118: Data for VRAM write (low) */
{
UINT32 addr = snes_get_vram_address(space->machine()) << 1;
snes_vram_write(space, addr, data);
state->snes_vram_write(*space, addr, data);
if (!state->m_vram_fgr_high)
state->m_vmadd = (state->m_vmadd + state->m_vram_fgr_increment) & 0xffff;
@ -2427,7 +2425,7 @@ WRITE8_HANDLER( snes_ppu_write )
case VMDATAH: /* 2119: Data for VRAM write (high) */
{
UINT32 addr = snes_get_vram_address(space->machine()) << 1;
snes_vram_write(space, addr + 1, data);
state->snes_vram_write(*space, addr + 1, data);
if (state->m_vram_fgr_high)
state->m_vmadd = (state->m_vmadd + state->m_vram_fgr_increment) & 0xffff;