New working machine added

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Game & Watch: Mario The Juggler [algestam, Mr. Do, Sean Riddle]
This commit is contained in:
algestam 2019-11-04 21:32:33 +01:00
parent e89f009945
commit ca71777f60
2 changed files with 69 additions and 2 deletions

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@ -29,7 +29,7 @@ TODO:
electronically. For the ones that weren't decapped, they were read by electronically. For the ones that weren't decapped, they were read by
playing back all melody data and reconstructing it to ROM. Visual(decap) playing back all melody data and reconstructing it to ROM. Visual(decap)
verification is wanted for: gnw_bfightn, gnw_bjack, gnw_bsweep, gnw_climbern, verification is wanted for: gnw_bfightn, gnw_bjack, gnw_bsweep, gnw_climbern,
gnw_dkjrp, gnw_gcliff, gnw_mbaway, gnw_sbuster, gnw_zelda gnw_dkjrp, gnw_gcliff, gnw_mariotj, gnw_mbaway, gnw_sbuster, gnw_zelda
**************************************************************************** ****************************************************************************
@ -97,7 +97,7 @@ TF-104 nws SM510 Tropical Fish
YM-105 nws SM511 Super Mario Bros. YM-105 nws SM511 Super Mario Bros.
DR-106 nws SM511 Climber DR-106 nws SM511 Climber
BF-107 nws SM511 Balloon Fight BF-107 nws SM511 Balloon Fight
MJ-108* nws SM511? Mario The Juggler MJ-108 nws SM511 Mario The Juggler
BU-201 sc SM510 Spitball Sparky BU-201 sc SM510 Spitball Sparky
UD-202* sc SM510? Crab Grab UD-202* sc SM510? Crab Grab
BX-301 mvs SM511 Boxing (aka Punch Out) BX-301 mvs SM511 Boxing (aka Punch Out)
@ -3489,6 +3489,71 @@ ROM_END
/***************************************************************************
Nintendo Game & Watch: Mario The Juggler (model MB-108)
* PCB label MB-108
* Sharp SM511 label MB-108 9209B (no decap)
* lcd screen with custom segments, 1-bit sound
***************************************************************************/
class gnw_mariotj_state : public hh_sm510_state
{
public:
gnw_mariotj_state(const machine_config &mconfig, device_type type, const char *tag) :
hh_sm510_state(mconfig, type, tag)
{ }
void gnw_mariotj(machine_config &config);
};
// config
static INPUT_PORTS_START( gnw_mariotj )
PORT_START("IN.0") // S1
PORT_BIT( 0x01, IP_ACTIVE_HIGH, IPT_JOYSTICK_RIGHT ) PORT_CHANGED_CB(input_changed) PORT_16WAY
PORT_BIT( 0x02, IP_ACTIVE_HIGH, IPT_UNUSED )
PORT_BIT( 0x04, IP_ACTIVE_HIGH, IPT_UNUSED )
PORT_BIT( 0x08, IP_ACTIVE_HIGH, IPT_JOYSTICK_LEFT ) PORT_CHANGED_CB(input_changed) PORT_16WAY
PORT_START("IN.1") // S2
PORT_BIT( 0x01, IP_ACTIVE_HIGH, IPT_SELECT ) PORT_CHANGED_CB(input_changed) PORT_NAME("Time")
PORT_BIT( 0x02, IP_ACTIVE_HIGH, IPT_START2 ) PORT_CHANGED_CB(input_changed) PORT_NAME("Game B")
PORT_BIT( 0x04, IP_ACTIVE_HIGH, IPT_START1 ) PORT_CHANGED_CB(input_changed) PORT_NAME("Game A")
PORT_BIT( 0x08, IP_ACTIVE_HIGH, IPT_SERVICE2 ) PORT_CHANGED_CB(input_changed) PORT_NAME("Alarm")
PORT_START("ACL")
PORT_BIT( 0x01, IP_ACTIVE_HIGH, IPT_SERVICE1 ) PORT_CHANGED_CB(acl_button) PORT_NAME("ACL")
PORT_START("B")
PORT_CONFNAME( 0x01, 0x01, "Infinite Lives (Cheat)") // factory test, unpopulated on PCB
PORT_CONFSETTING( 0x01, DEF_STR( Off ) )
PORT_CONFSETTING( 0x00, DEF_STR( On ) )
INPUT_PORTS_END
void gnw_mariotj_state::gnw_mariotj(machine_config &config)
{
sm511_common(config, 1630, 1080);
}
// roms
ROM_START( gnw_mariotj )
ROM_REGION( 0x1000, "maincpu", 0 )
ROM_LOAD( "mb-108.program", 0x0000, 0x1000, CRC(f7118bb4) SHA1(c3117fd009e4686a149f85fb65786ddffc091eeb) )
ROM_REGION( 0x100, "maincpu:melody", 0 )
ROM_LOAD( "mb-108.melody", 0x000, 0x100, BAD_DUMP CRC(d8cc1f74) SHA1(4bbb470ef01777b0c1dbd7b84dc560da6d3b87e7) ) // decap needed for verification
ROM_REGION( 210391, "screen", 0)
ROM_LOAD( "gnw_mariotj.svg", 0, 210391, CRC(8f1e6118) SHA1(4ecad443142330470384659af1e8dd59bca519e4) )
ROM_END
/*************************************************************************** /***************************************************************************
Nintendo Game & Watch: Spitball Sparky (model BU-201) Nintendo Game & Watch: Spitball Sparky (model BU-201)
@ -8663,6 +8728,7 @@ CONS( 1986, gnw_climber, 0, 0, gnw_climber, gnw_climber, gnw_climber_st
CONS( 1988, gnw_climbern,gnw_climber,0, gnw_climbern,gnw_climber, gnw_climber_state, empty_init, "Nintendo", "Game & Watch: Climber (new wide screen)", MACHINE_SUPPORTS_SAVE ) CONS( 1988, gnw_climbern,gnw_climber,0, gnw_climbern,gnw_climber, gnw_climber_state, empty_init, "Nintendo", "Game & Watch: Climber (new wide screen)", MACHINE_SUPPORTS_SAVE )
CONS( 1986, gnw_bfight, 0, 0, gnw_bfight, gnw_bfight, gnw_bfight_state, empty_init, "Nintendo", "Game & Watch: Balloon Fight (crystal screen)", MACHINE_SUPPORTS_SAVE ) CONS( 1986, gnw_bfight, 0, 0, gnw_bfight, gnw_bfight, gnw_bfight_state, empty_init, "Nintendo", "Game & Watch: Balloon Fight (crystal screen)", MACHINE_SUPPORTS_SAVE )
CONS( 1988, gnw_bfightn, gnw_bfight, 0, gnw_bfightn, gnw_bfight, gnw_bfight_state, empty_init, "Nintendo", "Game & Watch: Balloon Fight (new wide screen)", MACHINE_SUPPORTS_SAVE ) CONS( 1988, gnw_bfightn, gnw_bfight, 0, gnw_bfightn, gnw_bfight, gnw_bfight_state, empty_init, "Nintendo", "Game & Watch: Balloon Fight (new wide screen)", MACHINE_SUPPORTS_SAVE )
CONS( 1991, gnw_mariotj, 0, 0, gnw_mariotj, gnw_mariotj, gnw_mariotj_state, empty_init, "Nintendo", "Game & Watch: Mario The Juggler", MACHINE_SUPPORTS_SAVE )
// Nintendo G&W: table top / panorama screen // Nintendo G&W: table top / panorama screen
CONS( 1983, gnw_dkjrp, 0, 0, gnw_dkjrp, gnw_dkjrp, gnw_dkjrp_state, empty_init, "Nintendo", "Game & Watch: Donkey Kong Jr. (panorama screen)", MACHINE_SUPPORTS_SAVE ) CONS( 1983, gnw_dkjrp, 0, 0, gnw_dkjrp, gnw_dkjrp, gnw_dkjrp_state, empty_init, "Nintendo", "Game & Watch: Donkey Kong Jr. (panorama screen)", MACHINE_SUPPORTS_SAVE )

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@ -15493,6 +15493,7 @@ gnw_manhole // Nintendo
gnw_manholeg // Nintendo gnw_manholeg // Nintendo
gnw_mario // Nintendo gnw_mario // Nintendo
gnw_mariocm // Nintendo gnw_mariocm // Nintendo
gnw_mariotj // Nintendo
gnw_mbaway // Nintendo gnw_mbaway // Nintendo
gnw_mmouse // Nintendo gnw_mmouse // Nintendo
gnw_mickdon // Nintendo gnw_mickdon // Nintendo