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dynax/dynax.cpp: Use reading from game for Ougon no Pai.
Boot screen displays "OUGON PAI", attract mode shows "Ogon PAI" on tiles in the background. Whether it's "Ougon" or "Ogon", it ins't "Hai".
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@ -38,7 +38,7 @@ Year + Game Main Board Sub Board CPU Sound
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91 Mj Angels D5512068L1-1 D6107068L-1 Z80 AY8912 YM2413 M5205 RAM
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91 Mj Comic Gekijou V.1 D5512068L1-1 D6107068L-1 Z80 AY8912 YM2413 M5205 M6242 RAM NL-001, Battery
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91 Mj Tenkaigen TLCS AY8910 YM2413 M6242 RAM Protection, Battery
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91 Mj Ougon no Hai D6209038L1-0 TLCS AY8910 YM2413 RAM Undumped TMP91P640 Code, Battery
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91 Mj Ougon no Pai D6209038L1-0 TLCS AY8910 YM2413 RAM Undumped TMP91P640 Code, Battery
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92 Quiz TV Gassyuukoku D5512068L1-2 D6410288L-1 Z80 AY8912 YM2413 M5205 RAM
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92 Hanafuda Hana Tengoku D6502208L1 D6107068L-1 Z80 AY8910 YM2413 M6242 RAM
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94 Castle Of Dracula Z80 M6295 PROM Blitter is an FPGA
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@ -5012,7 +5012,7 @@ void dynax_state::tenkai(machine_config &config)
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NVRAM(config, "nvram", nvram_device::DEFAULT_ALL_0);
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LS259(config, m_mainlatch); // 10C on Ougon no Hai
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LS259(config, m_mainlatch); // 10C on Ougon no Pai
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m_mainlatch->q_out_cb<0>().set(FUNC(dynax_state::flipscreen_w)).invert();
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m_mainlatch->q_out_cb<1>().set(FUNC(dynax_state::layer_half_w));
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m_mainlatch->q_out_cb<2>().set(FUNC(dynax_state::layer_half2_w));
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@ -7140,7 +7140,7 @@ ROM_END
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/***************************************************************************
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Mahjong Ougon no Hai
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Mahjong 黄金の牌 (Ougon no Pai)
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DYNAX D6209038L1-0
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AY-3-8910A, YM2413, rest of the chips are scratched
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@ -7164,7 +7164,7 @@ ROM_END
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/***************************************************************************
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Mahjong Ougon no Hai (bootleg, PCB is not working)
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Mahjong 黄金の牌 (Ougon no Pai) (bootleg, PCB is not working)
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PCB Layout
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----------
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@ -7535,10 +7535,10 @@ GAME( 1991, tenkai2b, tenkai, tenkai, tenkai, dynax_state, empty
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GAME( 1991, tenkaibb, tenkai, tenkai, tenkai, dynax_state, empty_init, ROT0, "bootleg", "Mahjong Tenkaigen (Japan bootleg b)", MACHINE_SUPPORTS_SAVE ) // FIXME: check if "b" is a PCB rev. letter
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GAME( 1991, tenkaicb, tenkai, tenkai, tenkai, dynax_state, empty_init, ROT0, "bootleg", "Mahjong Tenkaigen (Japan bootleg c)", MACHINE_SUPPORTS_SAVE ) // FIXME: check if "c" is a PCB rev. letter
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GAME( 1991, tenkaie, tenkai, tenkai, tenkai, dynax_state, empty_init, ROT0, "Dynax", "Mahjong Tenkaigen (Japan set 2)", MACHINE_SUPPORTS_SAVE )
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GAME( 1991, ougonhai, 0, ougonhai, ougonhai, dynax_state, empty_init, ROT0, "Dynax", "Mahjong Ougon no Hai (Japan)", MACHINE_NOT_WORKING | MACHINE_SUPPORTS_SAVE ) // FIXME: correct TMP90840 hookup, confirm being a medal game as well
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GAME( 1991, ougonhaib1, ougonhai, ougonhaib1, ougonhai, dynax_state, empty_init, ROT0, "bootleg", "Mahjong Ougon no Hai (Japan bootleg set 1, medal)", MACHINE_SUPPORTS_SAVE )
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GAME( 1991, ougonhaib2, ougonhai, ougonhaib1, ougonhai, dynax_state, empty_init, ROT0, "bootleg", "Mahjong Ougon no Hai (Japan bootleg set 2, medal)", MACHINE_SUPPORTS_SAVE )
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GAME( 1991, ougonhaib3, ougonhai, ougonhaib1, ougonhai, dynax_state, empty_init, ROT0, "bootleg", "Mahjong Ougon no Hai (Japan bootleg set 3, medal)", MACHINE_NOT_WORKING | MACHINE_SUPPORTS_SAVE )
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GAME( 1991, ougonhai, 0, ougonhai, ougonhai, dynax_state, empty_init, ROT0, "Dynax", "Mahjong Ougon no Pai (Japan)", MACHINE_NOT_WORKING | MACHINE_SUPPORTS_SAVE ) // FIXME: correct TMP90840 hookup, confirm being a medal game as well
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GAME( 1991, ougonhaib1, ougonhai, ougonhaib1, ougonhai, dynax_state, empty_init, ROT0, "bootleg", "Mahjong Ougon no Pai (Japan bootleg set 1, medal)", MACHINE_SUPPORTS_SAVE )
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GAME( 1991, ougonhaib2, ougonhai, ougonhaib1, ougonhai, dynax_state, empty_init, ROT0, "bootleg", "Mahjong Ougon no Pai (Japan bootleg set 2, medal)", MACHINE_SUPPORTS_SAVE )
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GAME( 1991, ougonhaib3, ougonhai, ougonhaib1, ougonhai, dynax_state, empty_init, ROT0, "bootleg", "Mahjong Ougon no Pai (Japan bootleg set 3, medal)", MACHINE_NOT_WORKING | MACHINE_SUPPORTS_SAVE )
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GAME( 1994, mjreach, 0, mjreach, mjreach, dynax_state, empty_init, ROT0, "Dynax", "Mahjong Reach (Ver. 1.00)", MACHINE_SUPPORTS_SAVE )
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GAME( 1994, mjreachbl, mjreach, mjreach, mjreach, dynax_state, empty_init, ROT0, "bootleg", "Mahjong Reach (Ver. 1.00, bootleg)", MACHINE_SUPPORTS_SAVE )
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GAME( 1994, mjreachp2, mjreach, mjreachp2, mjreach, dynax_state, empty_init, ROT0, "Dynax", "Mahjong Reach Part II (Ver. D88)", MACHINE_SUPPORTS_SAVE )
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