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gnw_dkjrp: limit screen size within 1920x1080 (nw)
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88ae8ac335
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ca941d94eb
@ -210,18 +210,18 @@ void cpzodiac_state::cpzodiac(machine_config &config)
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***************************************************************************/
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ROM_START( cpzodiac )
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ROM_START( cpzodiac ) // this set looks like a conversion from JP version
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ROM_REGION( 0x20000, "maincpu", 0 )
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ROM_LOAD( "ic16", 0x00000, 0x20000, CRC(d73c21ea) SHA1(2b60a1cf1a9834a88d0a2911b314939ca98b0893) ) // M27C1001
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ROM_LOAD( "16.ic16", 0x00000, 0x20000, CRC(d73c21ea) SHA1(2b60a1cf1a9834a88d0a2911b314939ca98b0893) ) // M27C1001
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ROM_REGION( 0x10000, "audiocpu", 0 )
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ROM_LOAD( "ic14", 0x00000, 0x10000, CRC(eb1a77bb) SHA1(7a9ed992144d4aade6fefbcb78b6737924fcca01) ) // M27C512
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ROM_LOAD( "14.ic14", 0x00000, 0x10000, CRC(eb1a77bb) SHA1(7a9ed992144d4aade6fefbcb78b6737924fcca01) ) // M27C512
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ROM_REGION( 0x200000, "ymsnd", 0 ) // daughterboard with 4*27C040 at ic32
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ROM_LOAD( "ic17", 0x000000, 0x80000, CRC(0b457444) SHA1(022d9f030c9e9461a2ec954c9df00626e459d74a) )
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ROM_LOAD( "ic18", 0x080000, 0x80000, CRC(4edf3a9b) SHA1(95021ca153f842958176c35430ed58fc897c6d2e) )
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ROM_LOAD( "ic19", 0x100000, 0x80000, CRC(7c04ef12) SHA1(f5c5b2b1e28a65b0a33b332bcbf046aa462565c0) )
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ROM_LOAD( "ic20", 0x180000, 0x80000, CRC(c91ee395) SHA1(940b87d55de2ff3ad55cae216ab8959ad4c9a7b9) )
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ROM_LOAD( "17", 0x000000, 0x80000, CRC(0b457444) SHA1(022d9f030c9e9461a2ec954c9df00626e459d74a) )
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ROM_LOAD( "18", 0x080000, 0x80000, CRC(4edf3a9b) SHA1(95021ca153f842958176c35430ed58fc897c6d2e) )
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ROM_LOAD( "19", 0x100000, 0x80000, CRC(7c04ef12) SHA1(f5c5b2b1e28a65b0a33b332bcbf046aa462565c0) )
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ROM_LOAD( "20", 0x180000, 0x80000, CRC(c91ee395) SHA1(940b87d55de2ff3ad55cae216ab8959ad4c9a7b9) )
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ROM_REGION( 0x1000, "pals", 0 )
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ROM_LOAD( "d52-02.ic38", 0x0000, 0x0aee, CRC(6be9b935) SHA1(d36af591b03873aee3098b7c74b53ac6370ca064) ) // PAL16L8BCN
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@ -3260,9 +3260,7 @@ public:
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static INPUT_PORTS_START( gnw_dkjrp )
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PORT_START("IN.0") // S1
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PORT_BIT( 0x01, IP_ACTIVE_HIGH, IPT_UNUSED )
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PORT_BIT( 0x02, IP_ACTIVE_HIGH, IPT_UNUSED )
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PORT_BIT( 0x04, IP_ACTIVE_HIGH, IPT_UNUSED )
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PORT_BIT( 0x07, IP_ACTIVE_HIGH, IPT_UNUSED )
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PORT_BIT( 0x08, IP_ACTIVE_HIGH, IPT_BUTTON1 ) PORT_CHANGED_CB(input_changed) // Jump
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PORT_START("IN.1") // S2
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@ -3306,7 +3304,7 @@ void gnw_dkjrp_state::gnw_dkjrp(machine_config &config)
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screen_device &screen(SCREEN(config, "screen", SCREEN_TYPE_SVG));
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screen.set_svg_region("svg");
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screen.set_refresh_hz(50);
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screen.set_size(1983, 1080);
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screen.set_size(1920, 1049);
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screen.set_visarea_full();
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TIMER(config, "display_decay").configure_periodic(FUNC(hh_sm510_state::display_decay_tick), attotime::from_msec(1));
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@ -9442,21 +9440,19 @@ CONS( 1985, gnw_bjack, 0, 0, gnw_bjack, gnw_bjack, gnw_bjack_stat
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CONS( 1986, gnw_squish, 0, 0, gnw_squish, gnw_squish, gnw_squish_state, empty_init, "Nintendo", "Game & Watch: Squish", MACHINE_SUPPORTS_SAVE )
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CONS( 1989, gnw_zelda, 0, 0, gnw_zelda, gnw_zelda, gnw_zelda_state, empty_init, "Nintendo", "Game & Watch: Zelda", MACHINE_SUPPORTS_SAVE )
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// Nintendo G&W: new wide screen
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// Nintendo G&W: new wide screen / crystal screen
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CONS( 1982, gnw_dkjr, 0, 0, gnw_dkjr, gnw_dkjr, gnw_dkjr_state, empty_init, "Nintendo", "Game & Watch: Donkey Kong Jr. (new wide screen)", MACHINE_SUPPORTS_SAVE )
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CONS( 1983, gnw_mariocm, 0, 0, gnw_mariocm, gnw_mariocm, gnw_mariocm_state, empty_init, "Nintendo", "Game & Watch: Mario's Cement Factory (new wide screen)", MACHINE_SUPPORTS_SAVE )
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CONS( 1983, gnw_manhole, 0, 0, gnw_manhole, gnw_manhole, gnw_manhole_state, empty_init, "Nintendo", "Game & Watch: Manhole (new wide screen)", MACHINE_SUPPORTS_SAVE )
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CONS( 1985, gnw_tfish, 0, 0, gnw_tfish, gnw_tfish, gnw_tfish_state, empty_init, "Nintendo", "Game & Watch: Tropical Fish", MACHINE_SUPPORTS_SAVE )
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CONS( 1988, gnw_smb, 0, 0, gnw_smb, gnw_smb, gnw_smb_state, empty_init, "Nintendo", "Game & Watch: Super Mario Bros. (new wide screen)", MACHINE_SUPPORTS_SAVE )
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CONS( 1988, gnw_climber, 0, 0, gnw_climber, gnw_climber, gnw_climber_state, empty_init, "Nintendo", "Game & Watch: Climber (new wide screen)", MACHINE_SUPPORTS_SAVE )
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CONS( 1986, gnw_climbcs, gnw_climber,0, gnw_climbcs, gnw_climber, gnw_climber_state, empty_init, "Nintendo", "Game & Watch: Climber (crystal screen)", MACHINE_SUPPORTS_SAVE )
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CONS( 1988, gnw_bfight, 0, 0, gnw_bfight, gnw_bfight, gnw_bfight_state, empty_init, "Nintendo", "Game & Watch: Balloon Fight (new wide screen)", MACHINE_SUPPORTS_SAVE )
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// Nintendo G&W: panorama screen
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// Nintendo G&W: table top / panorama screen
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CONS( 1983, gnw_dkjrp, 0, 0, gnw_dkjrp, gnw_dkjrp, gnw_dkjrp_state, empty_init, "Nintendo", "Game & Watch: Donkey Kong Jr. (panorama screen)", MACHINE_SUPPORTS_SAVE )
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// Nintendo G&W: crystal screen
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CONS( 1986, gnw_climbcs, gnw_climber,0, gnw_climbcs, gnw_climber, gnw_climber_state, empty_init, "Nintendo", "Game & Watch: Climber (crystal screen)", MACHINE_SUPPORTS_SAVE )
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// Nintendo G&W: micro vs. system (actually, no official Game & Watch logo anywhere)
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CONS( 1984, gnw_boxing, 0, 0, gnw_boxing, gnw_boxing, gnw_boxing_state, empty_init, "Nintendo", "Micro Vs. System: Boxing", MACHINE_SUPPORTS_SAVE )
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