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New working machine added (#5639)
---------- Game & Watch: Judge [algestam, Mr. Do, Sean Riddle]
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@ -21,6 +21,7 @@ TODO:
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- confirm gnw_mmouse/gnw_egg rom (dumped from Soviet clone, but pretty
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confident that it's same)
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- confirm gnw_climbcs rom (assumed to be the same as gnw_climber)
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- dump/add purple version of gnw_judge
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- dump/add CN-07 version of gnw_helmet
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- Currently there is no accurate way to dump the SM511/SM512 melody ROM
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electronically. For the ones that weren't decapped, they were read by
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@ -48,7 +49,7 @@ AC-01 s SM5A Ball (aka Toss-Up)
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FL-02 s SM5A Flagman (aka Flag Man)
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MT-03 s SM5A Vermin (aka The Exterminator)
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RC-04 s SM5A Fire (aka Fireman Fireman)
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IP-05* s SM5A? Judge
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IP-05 s SM5A Judge
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MN-06* g SM5A? Manhole
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CN-07 g SM5A Helmet (aka Headache)
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LN-08* g SM5A? Lion
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@ -670,6 +671,90 @@ ROM_END
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/***************************************************************************
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Nintendo Game & Watch: Judge (model IP-05)
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* PCB label IP-05
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* Sharp SM5A label IP-05 5010 (no decap)
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* lcd screen with custom segments, 1-bit sound
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This is the first (green) issue of the game which contains a bug where the
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players are scored differently when wrongly dodging a win. This issue is
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fixed in the second (purple) issue.
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***************************************************************************/
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class gnw_judge_state : public hh_sm510_state
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{
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public:
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gnw_judge_state(const machine_config &mconfig, device_type type, const char *tag) :
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hh_sm510_state(mconfig, type, tag)
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{ }
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void gnw_judge(machine_config &config);
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};
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// config
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static INPUT_PORTS_START( gnw_judge )
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PORT_START("IN.0") // R2
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PORT_BIT( 0x0f, IP_ACTIVE_HIGH, IPT_UNUSED )
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PORT_START("IN.1") // R3
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PORT_BIT( 0x01, IP_ACTIVE_HIGH, IPT_JOYSTICKRIGHT_DOWN ) PORT_CHANGED_CB(input_changed) PORT_16WAY PORT_NAME("P2 Dodge")
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PORT_BIT( 0x02, IP_ACTIVE_HIGH, IPT_JOYSTICKRIGHT_UP ) PORT_CHANGED_CB(input_changed) PORT_16WAY PORT_NAME("P2 Hit")
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PORT_BIT( 0x04, IP_ACTIVE_HIGH, IPT_JOYSTICKLEFT_DOWN ) PORT_CHANGED_CB(input_changed) PORT_16WAY PORT_NAME("P1 Dodge")
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PORT_BIT( 0x08, IP_ACTIVE_HIGH, IPT_JOYSTICKLEFT_UP ) PORT_CHANGED_CB(input_changed) PORT_16WAY PORT_NAME("P1 Hit")
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PORT_START("IN.2") // R4
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PORT_BIT( 0x01, IP_ACTIVE_HIGH, IPT_SELECT ) PORT_CHANGED_CB(input_changed) PORT_NAME("Time")
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PORT_BIT( 0x02, IP_ACTIVE_HIGH, IPT_START2 ) PORT_CHANGED_CB(input_changed) PORT_NAME("Game B")
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PORT_BIT( 0x04, IP_ACTIVE_HIGH, IPT_START1 ) PORT_CHANGED_CB(input_changed) PORT_NAME("Game A")
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PORT_BIT( 0x08, IP_ACTIVE_HIGH, IPT_UNUSED )
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PORT_START("B")
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PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_UNUSED ) // display test?
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PORT_START("ACL")
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PORT_BIT( 0x01, IP_ACTIVE_HIGH, IPT_SERVICE1 ) PORT_CHANGED_CB(acl_button) PORT_NAME("ACL")
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INPUT_PORTS_END
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void gnw_judge_state::gnw_judge(machine_config &config)
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{
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/* basic machine hardware */
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SM5A(config, m_maincpu);
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m_maincpu->set_r_mask_option(sm510_base_device::RMASK_DIRECT); // confirmed
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m_maincpu->write_segs().set(FUNC(hh_sm510_state::sm500_lcd_segment_w));
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m_maincpu->read_k().set(FUNC(hh_sm510_state::input_r));
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m_maincpu->write_r().set(FUNC(hh_sm510_state::piezo_input_w));
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m_maincpu->read_b().set_ioport("B");
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/* video hardware */
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screen_device &screen(SCREEN(config, "screen", SCREEN_TYPE_SVG));
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screen.set_refresh_hz(60);
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screen.set_size(1647, 1080);
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screen.set_visarea_full();
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/* sound hardware */
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SPEAKER(config, "mono").front_center();
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SPEAKER_SOUND(config, m_speaker);
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m_speaker->add_route(ALL_OUTPUTS, "mono", 0.25);
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}
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// roms
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ROM_START( gnw_judge )
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ROM_REGION( 0x1000, "maincpu", 0 )
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ROM_LOAD( "ip-05", 0x0000, 0x0740, CRC(1b28a834) SHA1(cb8dbbf678ba22c4484d18cc1a6b99c1d34d1951) )
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ROM_REGION( 104950, "screen", 0)
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ROM_LOAD( "gnw_judge.svg", 0, 104950, CRC(fb51e31b) SHA1(c78e6d80aa5b59de1955ba5f83cc138b83bf714c) )
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ROM_END
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/***************************************************************************
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Nintendo Game & Watch: Helmet (model CN-07)
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@ -10077,6 +10162,7 @@ CONS( 1980, gnw_ball, 0, 0, gnw_ball, gnw_ball, gnw_ball_state
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CONS( 1980, gnw_flagman, 0, 0, gnw_flagman, gnw_flagman, gnw_flagman_state, empty_init, "Nintendo", "Game & Watch: Flagman", MACHINE_SUPPORTS_SAVE )
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CONS( 1980, gnw_vermin, 0, 0, gnw_vermin, gnw_vermin, gnw_vermin_state, empty_init, "Nintendo", "Game & Watch: Vermin", MACHINE_SUPPORTS_SAVE )
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CONS( 1980, gnw_fires, 0, 0, gnw_fires, gnw_fires, gnw_fires_state, empty_init, "Nintendo", "Game & Watch: Fire (silver)", MACHINE_SUPPORTS_SAVE )
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CONS( 1980, gnw_judge, 0, 0, gnw_judge, gnw_judge, gnw_judge_state, empty_init, "Nintendo", "Game & Watch: Judge", MACHINE_SUPPORTS_SAVE )
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CONS( 1981, gnw_helmet, 0, 0, gnw_helmet, gnw_helmet, gnw_helmet_state, empty_init, "Nintendo", "Game & Watch: Helmet", MACHINE_SUPPORTS_SAVE )
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// Nintendo G&W: wide screen
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@ -15341,6 +15341,7 @@ gnw_flagman // Nintendo
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gnw_gcliff // Nintendo
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gnw_ghouse // Nintendo
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gnw_helmet // Nintendo
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gnw_judge // Nintendo
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gnw_lboat // Nintendo
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gnw_manhole // Nintendo
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gnw_mario // Nintendo
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