Expose enough of the layout system to Lua to allow position and colour to be animated.
This commit is contained in:
parent
e4ed0ebf24
commit
cac83ba5b1
@ -16,6 +16,13 @@ function layout.startplugin()
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local function prepare_layout(file, script)
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local env = {
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machine = manager:machine(),
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emu = {
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render_bounds = emu.render_bounds,
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render_color = emu.render_color,
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print_verbose = emu.print_verbose,
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print_error = emu.print_error,
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print_info = emu.print_info,
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print_debug = emu.print_debug },
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file = file,
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print = print,
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pairs = pairs,
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@ -1343,6 +1343,7 @@ render_primitive_list &render_target::get_primitives()
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if (m_manager.machine().phase() >= machine_phase::RESET)
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{
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// we're running - iterate over items in the view
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current_view().prepare_items();
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for (layout_view::item &curitem : current_view().visible_items())
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{
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// first apply orientation to the bounds
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@ -724,6 +724,9 @@ public:
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using element_map = std::unordered_map<std::string, layout_element>;
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using group_map = std::unordered_map<std::string, layout_group>;
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using screen_ref_vector = std::vector<std::reference_wrapper<screen_device> >;
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using prepare_items_delegate = delegate<void ()>;
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using preload_delegate = delegate<void ()>;
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using recomputed_delegate = delegate<void ()>;
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/// \brief A single item in a view
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///
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@ -930,7 +933,13 @@ public:
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u32 default_visibility_mask() const { return m_defvismask; }
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bool has_art() const { return m_has_art; }
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// set handlers
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void set_prepare_items_callback(prepare_items_delegate &&handler);
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void set_preload_callback(preload_delegate &&handler);
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void set_recomputed_callback(recomputed_delegate &&handler);
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// operations
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void prepare_items() { if (!m_prepare_items.isnull()) m_prepare_items(); }
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void recompute(u32 visibility_mask, bool zoom_to_screens);
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void preload();
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@ -973,6 +982,11 @@ private:
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edge_vector m_interactive_edges_y;
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screen_ref_vector m_screens; // list screens visible in current configuration
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// handlers
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prepare_items_delegate m_prepare_items; // prepare items for adding to render container
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preload_delegate m_preload; // additional actions when visible items change
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recomputed_delegate m_recomputed; // additional actions on resizing/visibility change
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// cold items
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std::string m_name; // display name for the view
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std::string m_unqualified_name; // the name exactly as specified in the layout file
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@ -4214,8 +4214,46 @@ void layout_view::recompute(u32 visibility_mask, bool zoom_to_screen)
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for (edge const &e : m_interactive_edges_y)
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LOGMASKED(LOG_INTERACTIVE_ITEMS, "y=%s %c%u\n", e.position(), e.trailing() ? ']' : '[', e.index());
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}
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// additional actions typically supplied by script
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if (!m_recomputed.isnull())
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m_recomputed();
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}
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//-------------------------------------------------
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// set_prepare_items_callback - set handler called
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// before adding items to render target
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//-------------------------------------------------
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void layout_view::set_prepare_items_callback(prepare_items_delegate &&handler)
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{
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m_prepare_items = std::move(handler);
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}
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//-------------------------------------------------
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// set_preload_callback - set handler called
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// after preloading elements
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//-------------------------------------------------
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void layout_view::set_preload_callback(preload_delegate &&handler)
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{
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m_preload = std::move(handler);
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}
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//-------------------------------------------------
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// set_recomputed_callback - set handler called
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// after recomputing item bounds
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//-------------------------------------------------
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void layout_view::set_recomputed_callback(recomputed_delegate &&handler)
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{
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m_recomputed = std::move(handler);
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}
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//-------------------------------------------------
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// preload - perform expensive loading upfront
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// for visible elements
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@ -4228,6 +4266,9 @@ void layout_view::preload()
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if (curitem.element())
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curitem.element()->preload();
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}
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if (!m_preload.isnull())
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m_preload();
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}
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@ -985,7 +985,7 @@ void lua_engine::initialize()
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* manager:options()
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* manager:machine():options()
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*
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* options:slot_option() - retrieves a specific slot option
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* options:slot_option(tag) - retrieves a specific slot option
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*/
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auto emu_options_type = sol().registry().new_usertype<emu_options>("emu_options", sol::no_constructor, sol::base_classes, sol::bases<core_options>());
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@ -1286,6 +1286,7 @@ void lua_engine::initialize()
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* device:memregion(tag) - get memory region
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* device:memshare(tag) - get memory share
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* device:membank(tag) - get memory bank
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* device:ioport(tag) - get I/O port
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* device:subdevice(tag) - get subdevice
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* device:siblingdevice(tag) - get sibling device
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* device:debug() - debug interface, CPUs only
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@ -1309,6 +1310,7 @@ void lua_engine::initialize()
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device_type["memregion"] = &device_t::memregion;
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device_type["memshare"] = &device_t::memshare;
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device_type["membank"] = &device_t::membank;
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device_type["ioport"] = &device_t::ioport;
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device_type["subdevice"] = static_cast<device_t *(device_t::*)(char const *) const>(&device_t::subdevice);
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device_type["siblingdevice"] = static_cast<device_t *(device_t::*)(char const *) const>(&device_t::siblingdevice);
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device_type["debug"] =
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@ -1873,7 +1875,7 @@ void lua_engine::initialize()
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auto cass_type = sol().registry().new_usertype<cassette_image_device>(
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"cassette",
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sol::no_constructor,
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sol::base_classes, sol::bases<device_t>());
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sol::base_classes, sol::bases<device_t, device_image_interface>());
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cass_type["stop"] = [] (cassette_image_device &c) { c.change_state(CASSETTE_STOPPED, CASSETTE_MASK_UISTATE); };
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cass_type["play"] = [] (cassette_image_device &c) { c.change_state(CASSETTE_PLAY, CASSETTE_MASK_UISTATE); };
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cass_type["record"] = [] (cassette_image_device &c) { c.change_state(CASSETTE_RECORD, CASSETTE_MASK_UISTATE); };
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@ -1886,11 +1888,10 @@ void lua_engine::initialize()
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cass_type["motor_state"] = sol::property(&cassette_image_device::motor_on, &cassette_image_device::set_motor);
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cass_type["speaker_state"] = sol::property(&cassette_image_device::speaker_on, &cassette_image_device::set_speaker);
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cass_type["position"] = sol::property(&cassette_image_device::get_position);
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cass_type["length"] = sol::property([] (cassette_image_device &c) { if (c.exists()) return c.get_length(); return 0.0; });
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cass_type["image"] = sol::property([] (cassette_image_device &c) { return dynamic_cast<device_image_interface *>(&c); });
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cass_type["length"] = sol::property([] (cassette_image_device &c) { return c.exists() ? c.get_length() : 0.0; });
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/* mame_machine_manager library
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/* mame_machine_manager library
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*
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* manager
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* mame_manager - alias of manager
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@ -1924,10 +1925,10 @@ void lua_engine::initialize()
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// set up other user types
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initialize_debug();
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initialize_input();
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initialize_memory();
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initialize_render();
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initialize_debug(emu);
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initialize_input(emu);
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initialize_memory(emu);
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initialize_render(emu);
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}
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//-------------------------------------------------
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@ -122,6 +122,26 @@ public:
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private:
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template<typename T, size_t SIZE> class enum_parser;
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struct addr_space;
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struct save_item {
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void *base;
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unsigned int size;
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unsigned int count;
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unsigned int valcount;
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unsigned int blockcount;
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unsigned int stride;
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};
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struct context
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{
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context() { busy = false; yield = false; }
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std::string result;
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std::condition_variable sync;
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bool busy;
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bool yield;
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};
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// internal state
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lua_State *m_lua_state;
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std::unique_ptr<sol::state_view> m_sol_state;
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@ -130,6 +150,9 @@ private:
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std::vector<std::string> m_menu;
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template <typename R, typename T, typename D>
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auto make_simple_callback_setter(void (T::*setter)(delegate<R ()> &&), D &&dflt, const char *name, const char *desc);
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running_machine &machine() const { return *m_machine; }
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void on_machine_prestart();
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@ -145,37 +168,17 @@ private:
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bool execute_function(const char *id);
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sol::object call_plugin(const std::string &name, sol::object in);
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struct addr_space;
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struct save_item {
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void *base;
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unsigned int size;
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unsigned int count;
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unsigned int valcount;
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unsigned int blockcount;
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unsigned int stride;
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};
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void close();
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void run(sol::load_result res);
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struct context
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{
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context() { busy = false; yield = false; }
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std::string result;
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std::condition_variable sync;
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bool busy;
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bool yield;
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};
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template<typename TFunc, typename... TArgs>
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template <typename TFunc, typename... TArgs>
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sol::protected_function_result invoke(TFunc &&func, TArgs&&... args);
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void initialize_debug();
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void initialize_input();
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void initialize_memory();
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void initialize_render();
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void initialize_debug(sol::table &emu);
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void initialize_input(sol::table &emu);
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void initialize_memory(sol::table &emu);
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void initialize_render(sol::table &emu);
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};
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#endif // MAME_FRONTEND_MAME_LUAENGINE_H
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@ -309,6 +309,53 @@ private:
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};
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//-------------------------------------------------
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// make_simple_callback_setter - make a callback
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// setter for simple cases
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//-------------------------------------------------
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template <typename R, typename T, typename D>
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auto lua_engine::make_simple_callback_setter(void (T::*setter)(delegate<R ()> &&), D &&dflt, const char *name, const char *desc)
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{
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return
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[this, setter, dflt, name, desc] (T &self, sol::object cb)
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{
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if (cb == sol::lua_nil)
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{
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(self.*setter)(delegate<R ()>());
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}
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else if (cb.is<sol::protected_function>())
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{
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(self.*setter)(delegate<R ()>(
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[this, dflt, name, desc, cbfunc = cb.as<sol::protected_function>()] () -> R
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{
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if constexpr (std::is_same_v<R, void>)
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{
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invoke(cbfunc);
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}
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else
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{
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auto result(invoke(cbfunc).get<sol::optional<R> >());
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if (result)
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{
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return *result;
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}
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else
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{
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osd_printf_error("[LUA ERROR] invalid return from %s callback\n", desc);
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return dflt();
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}
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}
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}));
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}
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else
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{
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osd_printf_error("[LUA ERROR] must call %s with function or nil\n", name);
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}
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};
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}
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//-------------------------------------------------
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// invoke - invokes a function, wrapping profiler
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//-------------------------------------------------
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@ -81,7 +81,7 @@ sol::object do_watchpoint_enable(lua_State *L, device_debug &dev, sol::object &i
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} // anonymous namespace
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void lua_engine::initialize_debug()
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void lua_engine::initialize_debug(sol::table &emu)
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{
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static const enum_parser<read_or_write, 4> s_read_or_write_parser =
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@ -21,7 +21,7 @@
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// initialize_input - register input user types
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//-------------------------------------------------
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void lua_engine::initialize_input()
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void lua_engine::initialize_input(sol::table &emu)
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{
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static const enum_parser<input_seq_type, 3> s_seq_type_parser =
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@ -353,7 +353,7 @@ void lua_engine::addr_space::direct_mem_write(offs_t address, T val)
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// initialize_memory - register memory user types
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//-------------------------------------------------
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void lua_engine::initialize_memory()
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void lua_engine::initialize_memory(sol::table &emu)
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{
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/* addr_space library
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@ -316,7 +316,7 @@ public:
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// initialize_render - register render user types
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//-------------------------------------------------
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void lua_engine::initialize_render()
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void lua_engine::initialize_render(sol::table &emu)
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{
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/* render_bounds library
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@ -333,12 +333,14 @@ void lua_engine::initialize_render()
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* bounds.height - get/set height
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* bounds.aspect - read-only aspect ratio width:height
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*/
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auto bounds_type = sol().registry().new_usertype<render_bounds>("bounds", sol::call_constructor, sol::initializers(
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auto bounds_type = emu.new_usertype<render_bounds>(
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"render_bounds",
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sol::call_constructor, sol::initializers(
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[] (render_bounds &b) { new (&b) render_bounds{ 0.0F, 0.0F, 1.0F, 1.0F }; },
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[] (render_bounds &b, float x0, float y0, float x1, float y1) { new (&b) render_bounds{ x0, y0, x1, y1 }; }));
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bounds_type["includes"] = &render_bounds::includes;
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bounds_type["set_xy"] = &render_bounds::includes;
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bounds_type["set_wh"] = &render_bounds::includes;
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bounds_type["set_xy"] = &render_bounds::set_xy;
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bounds_type["set_wh"] = &render_bounds::set_wh;
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bounds_type["x0"] = &render_bounds::x0;
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bounds_type["y0"] = &render_bounds::y0;
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bounds_type["x1"] = &render_bounds::x1;
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@ -357,7 +359,9 @@ void lua_engine::initialize_render()
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* color.g - green channel
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* color.b - blue channel
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*/
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auto color_type = sol().registry().new_usertype<render_color>("color", sol::call_constructor, sol::initializers(
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auto color_type = emu.new_usertype<render_color>(
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"render_color",
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sol::call_constructor, sol::initializers(
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[] (render_color &c) { new (&c) render_color{ 1.0F, 1.0F, 1.0F, 1.0F }; },
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[] (render_color &c, float a, float r, float g, float b) { new (&c) render_color{ a, r, g, b }; }));
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color_type["set"] = &render_color::set;
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@ -372,6 +376,9 @@ void lua_engine::initialize_render()
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* manager:machine():render().targets[target_index]:current_view()
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*
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* view:has_screen(screen) - returns whether a given screen is present in the view (including hidden screens)
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* view:set_prepare_items_callback(cb) - set additional tasks before adding items to render target
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* view:set_preload_callback(cb) - set additional tasks after preloading visible items
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* view:set_recomputed_callback(cb) - set additional tasks after recomputing for resize or visibility change
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*
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* view.items - get the items in the view (including hidden items)
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* view.name - display name for the view
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@ -384,6 +391,24 @@ void lua_engine::initialize_render()
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auto layout_view_type = sol().registry().new_usertype<layout_view>("layout_view", sol::no_constructor);
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layout_view_type["has_screen"] = &layout_view::has_screen;
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layout_view_type["set_prepare_items_callback"] =
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make_simple_callback_setter<void>(
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&layout_view::set_prepare_items_callback,
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nullptr,
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"set_prepare_items_callback",
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nullptr);
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layout_view_type["set_preload_callback"] =
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make_simple_callback_setter<void>(
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&layout_view::set_preload_callback,
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nullptr,
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"set_preload_callback",
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nullptr);
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layout_view_type["set_recomputed_callback"] =
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make_simple_callback_setter<void>(
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&layout_view::set_recomputed_callback,
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nullptr,
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"set_recomputed_callback",
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nullptr);
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layout_view_type["items"] = sol::property([] (layout_view &v) { return layout_view_items(v); });
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layout_view_type["name"] = sol::property(&layout_view::name);
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layout_view_type["unqualified_name"] = sol::property(&layout_view::unqualified_name);
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@ -415,63 +440,17 @@ void lua_engine::initialize_render()
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auto layout_view_item_type = sol().registry().new_usertype<layout_view::item>("layout_item", sol::no_constructor);
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layout_view_item_type["set_state"] = &layout_view::item::set_state;
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layout_view_item_type["set_element_state_callback"] =
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[this] (layout_view::item &i, sol::object cb)
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{
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if (cb == sol::lua_nil)
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{
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i.set_element_state_callback(layout_view::item::state_delegate());
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}
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else if (cb.is<sol::protected_function>())
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{
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i.set_element_state_callback(layout_view::item::state_delegate(
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[this, cbfunc = cb.as<sol::protected_function>()] () -> int
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{
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auto result(invoke(cbfunc).get<sol::optional<int> >());
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if (result)
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{
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return *result;
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}
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else
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{
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osd_printf_error("[LUA ERROR] invalid return from element state callback\n");
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return 0;
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}
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}));
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}
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else
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||||
{
|
||||
osd_printf_error("[LUA ERROR] must call set_element_state_callback with function or nil\n");
|
||||
}
|
||||
};
|
||||
make_simple_callback_setter<int>(
|
||||
&layout_view::item::set_element_state_callback,
|
||||
[] () { return 0; },
|
||||
"set_element_state_callback",
|
||||
"element state");
|
||||
layout_view_item_type["set_animation_state_callback"] =
|
||||
[this] (layout_view::item &i, sol::object cb)
|
||||
{
|
||||
if (cb == sol::lua_nil)
|
||||
{
|
||||
i.set_animation_state_callback(layout_view::item::state_delegate());
|
||||
}
|
||||
else if (cb.is<sol::protected_function>())
|
||||
{
|
||||
i.set_animation_state_callback(layout_view::item::state_delegate(
|
||||
[this, cbfunc = cb.as<sol::protected_function>()] () -> int
|
||||
{
|
||||
auto result(invoke(cbfunc).get<sol::optional<int> >());
|
||||
if (result)
|
||||
{
|
||||
return *result;
|
||||
}
|
||||
else
|
||||
{
|
||||
osd_printf_error("[LUA ERROR] invalid return from animation state callback\n");
|
||||
return 0;
|
||||
}
|
||||
}));
|
||||
}
|
||||
else
|
||||
{
|
||||
osd_printf_error("[LUA ERROR] must call set_animation_state_callback with function or nil\n");
|
||||
}
|
||||
};
|
||||
make_simple_callback_setter<int>(
|
||||
&layout_view::item::set_animation_state_callback,
|
||||
[] () { return 0; },
|
||||
"set_animation_state_callback",
|
||||
"animation state");
|
||||
layout_view_item_type["set_bounds_callback"] =
|
||||
[this] (layout_view::item &i, sol::object cb)
|
||||
{
|
||||
@ -550,7 +529,7 @@ void lua_engine::initialize_render()
|
||||
|
||||
/* layout_file library
|
||||
*
|
||||
* file.set_resolve_tags_callback - set additional tasks after resolving tags
|
||||
* file:set_resolve_tags_callback(cb) - set additional tasks after resolving tags
|
||||
*
|
||||
* file.device - get device that caused the file to be loaded
|
||||
* file.views[] - get view table (k=name, v=layout_view)
|
||||
@ -558,22 +537,11 @@ void lua_engine::initialize_render()
|
||||
|
||||
auto layout_file_type = sol().registry().new_usertype<layout_file>("layout_file", sol::no_constructor);
|
||||
layout_file_type["set_resolve_tags_callback"] =
|
||||
[this] (layout_file &f, sol::object cb)
|
||||
{
|
||||
if (cb == sol::lua_nil)
|
||||
{
|
||||
f.set_resolve_tags_callback(layout_file::resolve_tags_delegate());
|
||||
}
|
||||
else if (cb.is<sol::protected_function>())
|
||||
{
|
||||
f.set_resolve_tags_callback(layout_file::resolve_tags_delegate(
|
||||
[this, cbfunc = cb.as<sol::protected_function>()] () { invoke(cbfunc); }));
|
||||
}
|
||||
else
|
||||
{
|
||||
osd_printf_error("[LUA ERROR] must call set_resolve_tags_callback with function or nil\n");
|
||||
}
|
||||
};
|
||||
make_simple_callback_setter<void>(
|
||||
&layout_file::set_resolve_tags_callback,
|
||||
nullptr,
|
||||
"set_resolve_tags_callback",
|
||||
nullptr);
|
||||
layout_file_type["device"] = sol::property(&layout_file::device);
|
||||
layout_file_type["views"] = sol::property([] (layout_file &f) { return layout_file_views(f); });
|
||||
|
||||
|
@ -3,44 +3,43 @@
|
||||
license:CC0
|
||||
-->
|
||||
<mamelayout version="2">
|
||||
<!-- luascript (demo for plugin -layout) -->
|
||||
<!-- this adds support for combining outputs to make an aggregated output-->
|
||||
<!-- Lua script (demo for -plugin layout) -->
|
||||
<!-- this adds support for combining outputs to make an aggregated output -->
|
||||
<script><![CDATA[
|
||||
local layout = { }
|
||||
|
||||
local ledlamps = {
|
||||
{ 88, 89, 90, 91, 92, 93, 94 },
|
||||
{ 80, 81, 82, 83, 84, 85, 86, 87 },
|
||||
{ 72, 73, 74, 75, 76, 77, 78 },
|
||||
{ 64, 65, 66, 67, 68, 69, 70 } }
|
||||
|
||||
local views = { }
|
||||
|
||||
for k, view in pairs(file.views) do
|
||||
views[k] = {
|
||||
view.items["compoundled0"],
|
||||
view.items["compoundled1"],
|
||||
view.items["compoundled2"],
|
||||
view.items["compoundled3"] }
|
||||
function configure_view(view)
|
||||
local led_items = {
|
||||
view.items["compoundled0"],
|
||||
view.items["compoundled1"],
|
||||
view.items["compoundled2"],
|
||||
view.items["compoundled3"] }
|
||||
view:set_prepare_items_callback(
|
||||
function ()
|
||||
for ledno, lamps in pairs(ledlamps) do
|
||||
local ledstate = 0
|
||||
for bit, lampno in pairs(lamps) do
|
||||
if machine:outputs():get_indexed_value("lamp", lampno) > 0 then
|
||||
ledstate = ledstate | (1 << (bit - 1))
|
||||
end
|
||||
end
|
||||
if led_items[ledno] ~= nil then
|
||||
led_items[ledno]:set_state(ledstate)
|
||||
end
|
||||
end
|
||||
end)
|
||||
end
|
||||
|
||||
function layout.frame()
|
||||
for ledno, lamps in pairs(ledlamps) do
|
||||
local ledstate = 0
|
||||
for bit, lampno in pairs(lamps) do
|
||||
if machine:outputs():get_indexed_value("lamp", lampno) > 0 then
|
||||
ledstate = ledstate | (1 << (bit - 1))
|
||||
file:set_resolve_tags_callback(
|
||||
function ()
|
||||
for k, view in pairs(file.views) do
|
||||
configure_view(view)
|
||||
end
|
||||
end
|
||||
for k, view in pairs(views) do
|
||||
if view[ledno] ~= nil then
|
||||
view[ledno]:set_state(ledstate)
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
return layout
|
||||
end)
|
||||
]]></script>
|
||||
|
||||
<element name="£">
|
||||
|
Loading…
Reference in New Issue
Block a user