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3rdparty: cherry-pick upstream fixes for clangcl
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20
3rdparty/bgfx/src/renderer_d3d12.cpp
vendored
20
3rdparty/bgfx/src/renderer_d3d12.cpp
vendored
@ -474,13 +474,13 @@ namespace bgfx { namespace d3d12
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static inline D3D12_HEAP_PROPERTIES ID3D12DeviceGetCustomHeapProperties(ID3D12Device *device, uint32_t nodeMask, D3D12_HEAP_TYPE heapType)
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{
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#if BX_COMPILER_MSVC
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#if BX_COMPILER_MSVC || (BX_COMPILER_CLANG && defined(_MSC_VER))
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return device->GetCustomHeapProperties(nodeMask, heapType);
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#else
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D3D12_HEAP_PROPERTIES ret;
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device->GetCustomHeapProperties(&ret, nodeMask, heapType);
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return ret;
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#endif // BX_COMPILER_MSVC
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#endif // BX_COMPILER_MSVC || (BX_COMPILER_CLANG && defined(_MSC_VER))
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}
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static void initHeapProperties(ID3D12Device* _device, D3D12_HEAP_PROPERTIES& _properties)
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@ -525,11 +525,11 @@ namespace bgfx { namespace d3d12
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void* ptr;
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DX_CHECK(resource->Map(0, NULL, &ptr) );
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D3D12_RESOURCE_ALLOCATION_INFO rai;
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#if BX_COMPILER_MSVC
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#if BX_COMPILER_MSVC || (BX_COMPILER_CLANG && defined(_MSC_VER))
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rai = _device->GetResourceAllocationInfo(1, 1, _resourceDesc);
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#else
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_device->GetResourceAllocationInfo(&rai, 1, 1, _resourceDesc);
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#endif // BX_COMPILER_MSVC
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#endif // BX_COMPILER_MSVC || (BX_COMPILER_CLANG && defined(_MSC_VER))
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bx::memSet(ptr, 0, size_t(rai.SizeInBytes) );
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resource->Unmap(0, NULL);
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}
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@ -626,35 +626,35 @@ namespace bgfx { namespace d3d12
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inline D3D12_CPU_DESCRIPTOR_HANDLE getCPUHandleHeapStart(ID3D12DescriptorHeap* _heap)
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{
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#if BX_COMPILER_MSVC
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#if BX_COMPILER_MSVC || (BX_COMPILER_CLANG && defined(_MSC_VER))
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return _heap->GetCPUDescriptorHandleForHeapStart();
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#else
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D3D12_CPU_DESCRIPTOR_HANDLE handle;
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_heap->GetCPUDescriptorHandleForHeapStart(&handle);
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return handle;
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#endif // BX_COMPILER_MSVC
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#endif // BX_COMPILER_MSVC || (BX_COMPILER_CLANG && defined(_MSC_VER))
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}
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inline D3D12_GPU_DESCRIPTOR_HANDLE getGPUHandleHeapStart(ID3D12DescriptorHeap* _heap)
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{
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#if BX_COMPILER_MSVC
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#if BX_COMPILER_MSVC || (BX_COMPILER_CLANG && defined(_MSC_VER))
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return _heap->GetGPUDescriptorHandleForHeapStart();
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#else
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D3D12_GPU_DESCRIPTOR_HANDLE handle;
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_heap->GetGPUDescriptorHandleForHeapStart(&handle);
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return handle;
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#endif // BX_COMPILER_MSVC
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#endif // BX_COMPILER_MSVC || (BX_COMPILER_CLANG && defined(_MSC_VER))
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}
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inline D3D12_RESOURCE_DESC getResourceDesc(ID3D12Resource* _resource)
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{
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#if BX_COMPILER_MSVC
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#if BX_COMPILER_MSVC || (BX_COMPILER_CLANG && defined(_MSC_VER))
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return _resource->GetDesc();
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#else
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D3D12_RESOURCE_DESC desc;
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_resource->GetDesc(&desc);
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return desc;
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#endif // BX_COMPILER_MSVC
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#endif // BX_COMPILER_MSVC || (BX_COMPILER_CLANG && defined(_MSC_VER))
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}
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#if BGFX_CONFIG_DEBUG_ANNOTATION && (BX_PLATFORM_WINDOWS || BX_PLATFORM_WINRT)
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@ -1,6 +1,6 @@
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/* libFLAC - Free Lossless Audio Codec library
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* Copyright (C) 2001-2009 Josh Coalson
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* Copyright (C) 2011-2023 Xiph.Org Foundation
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* Copyright (C) 2011-2025 Xiph.Org Foundation
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*
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* Redistribution and use in source and binary forms, with or without
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* modification, are permitted provided that the following conditions
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@ -82,7 +82,7 @@ static inline uint32_t FLAC__clz_uint32(FLAC__uint32 v)
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return __builtin_clz(v);
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#elif defined(_MSC_VER)
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{
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uint32_t idx;
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unsigned long idx;
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_BitScanReverse(&idx, v);
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return idx ^ 31U;
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}
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@ -106,7 +106,7 @@ static inline uint32_t FLAC__clz_uint64(FLAC__uint64 v)
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return __builtin_clzll(v);
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#elif (defined(__INTEL_COMPILER) || defined(_MSC_VER)) && (defined(_M_IA64) || defined(_M_X64))
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{
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uint32_t idx;
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unsigned long idx;
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_BitScanReverse64(&idx, v);
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return idx ^ 63U;
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}
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@ -160,7 +160,7 @@ static inline uint32_t FLAC__bitmath_ilog2(FLAC__uint32 v)
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return _bit_scan_reverse(v);
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#elif defined(_MSC_VER)
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{
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uint32_t idx;
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unsigned long idx;
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_BitScanReverse(&idx, v);
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return idx;
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}
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@ -177,7 +177,7 @@ static inline uint32_t FLAC__bitmath_ilog2_wide(FLAC__uint64 v)
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/* Sorry, only supported in x64/Itanium.. and both have fast FPU which makes integer-only encoder pointless */
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#elif (defined(__INTEL_COMPILER) || defined(_MSC_VER)) && (defined(_M_IA64) || defined(_M_X64))
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{
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uint32_t idx;
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unsigned long idx;
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_BitScanReverse64(&idx, v);
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return idx;
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}
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@ -206,5 +206,6 @@ static inline uint32_t FLAC__bitmath_ilog2_wide(FLAC__uint64 v)
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}
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uint32_t FLAC__bitmath_silog2(FLAC__int64 v);
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uint32_t FLAC__bitmath_extra_mulbits_unsigned(FLAC__uint32 v);
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#endif
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