Added Spiele Bude to slotcarn.c driver. The game is working properly with full inputs/DSWs and sound. However is tagged as not working due to incomplete video emulation (reels support for the slots stage). [David Haywood, Roberto Fresca]

New games marked as GAME_NOT_WORKING
------------------------------------
Spiel Bude (German) [David Haywood, Roberto Fresca]
This commit is contained in:
Roberto Fresca 2009-01-14 18:08:16 +00:00
parent fc3dcf4ee0
commit cb153df898
2 changed files with 212 additions and 32 deletions

View File

@ -168,6 +168,9 @@ static const mc6845_interface mc6845_intf =
static ADDRESS_MAP_START( slotcarn_map, ADDRESS_SPACE_PROGRAM, 8 )
AM_RANGE(0x0000, 0x5fff) AM_ROM
AM_RANGE(0x6000, 0x67ff) AM_RAM AM_BASE(&backup_ram)
AM_RANGE(0x6800, 0x6fff) AM_RAM // spielbud
AM_RANGE(0x7000, 0xafff) AM_ROM // spielbud
AM_RANGE(0xb000, 0xb000) AM_WRITE(ay8910_control_port_0_w)
AM_RANGE(0xb100, 0xb100) AM_READWRITE(ay8910_read_port_0_r,ay8910_write_port_0_w)
@ -189,6 +192,11 @@ static ADDRESS_MAP_START( slotcarn_map, ADDRESS_SPACE_PROGRAM, 8 )
AM_RANGE(0xf800, 0xfbff) AM_READWRITE(palette_r, palette_w)
ADDRESS_MAP_END
// spielbud - is the ay mirrored, or are there now 2?
static ADDRESS_MAP_START( spielbud_io_map, ADDRESS_SPACE_IO, 8 )
AM_RANGE(0xb000, 0xb000) AM_WRITE(ay8910_control_port_0_w)
AM_RANGE(0xb100, 0xb100) AM_WRITE(ay8910_write_port_0_w)
ADDRESS_MAP_END
/********************************
* Input Ports *
@ -200,50 +208,36 @@ static INPUT_PORTS_START( slotcarn )
PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_UNKNOWN )
PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_UNKNOWN )
PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_UNKNOWN )
PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_SERVICE ) PORT_NAME("Key In") PORT_CODE(KEYCODE_Q)
PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_BUTTON2 ) PORT_NAME("Start") PORT_CODE(KEYCODE_N)
PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_BUTTON6 ) PORT_NAME("Cancel") PORT_CODE(KEYCODE_M)
PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_BUTTON5 ) PORT_NAME("Select") PORT_CODE(KEYCODE_B)
PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_SERVICE ) PORT_CODE(KEYCODE_Q) PORT_NAME("Key In")
PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_BUTTON2 ) PORT_CODE(KEYCODE_N) PORT_NAME("Start")
PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_BUTTON6 ) PORT_CODE(KEYCODE_M) PORT_NAME("Cancel")
PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_BUTTON5 ) PORT_CODE(KEYCODE_B) PORT_NAME("Select")
PORT_START("IN1") /* b801 (ppi8255) */
PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_COIN1) PORT_IMPULSE(2) /* Coin A */
PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_COIN2) PORT_IMPULSE(2) /* Coin B */
PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_SERVICE ) PORT_NAME("Stats") PORT_CODE(KEYCODE_0)
PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_SERVICE ) PORT_NAME("Settings") PORT_CODE(KEYCODE_9)
PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_SERVICE ) PORT_CODE(KEYCODE_0) PORT_NAME("Stats")
PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_SERVICE ) PORT_CODE(KEYCODE_9) PORT_NAME("Settings")
PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_UNKNOWN )
PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_COIN3) PORT_IMPULSE(2) /* Coin C */
PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_COIN4) PORT_IMPULSE(2) /* Coin D */
PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_UNKNOWN )
PORT_START("IN2") /* b802 (ppi8255) */
PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_UNKNOWN )
PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_UNKNOWN )
PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_UNKNOWN )
PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_UNKNOWN )
PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_UNKNOWN )
PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_UNKNOWN )
PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_UNKNOWN )
PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_UNKNOWN )
PORT_BIT( 0xff, IP_ACTIVE_LOW, IPT_UNKNOWN )
PORT_START("IN3") /* bc00 (ppi8255) */
PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_UNKNOWN )
PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_UNKNOWN )
PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_UNKNOWN )
PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_BUTTON3 ) PORT_NAME("Double-Up") PORT_CODE(KEYCODE_C)
PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_BUTTON4 ) PORT_NAME("Take Score") PORT_CODE(KEYCODE_V)
PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_BUTTON1 ) PORT_NAME("Bet") PORT_CODE(KEYCODE_Z)
PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_SERVICE ) PORT_NAME("Payout") PORT_CODE(KEYCODE_W)
PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_SERVICE ) PORT_NAME("Empty Hopper") PORT_CODE(KEYCODE_H)
PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_BUTTON3 ) PORT_CODE(KEYCODE_C) PORT_NAME("Double-Up")
PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_BUTTON4 ) PORT_CODE(KEYCODE_V) PORT_NAME("Take Score")
PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_BUTTON1 ) PORT_CODE(KEYCODE_Z) PORT_NAME("Bet")
PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_SERVICE ) PORT_CODE(KEYCODE_W) PORT_NAME("Payout")
PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_SERVICE ) PORT_CODE(KEYCODE_H) PORT_NAME("Empty Hopper")
PORT_START("IN4") /* bc01 (ppi8255) */
PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_UNKNOWN )
PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_UNKNOWN )
PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_UNKNOWN )
PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_UNKNOWN )
PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_UNKNOWN )
PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_UNKNOWN )
PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_UNKNOWN )
PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_UNKNOWN )
PORT_BIT( 0xff, IP_ACTIVE_LOW, IPT_UNKNOWN )
PORT_START("DSW1") /* ba00 (ppi8255) */
PORT_DIPNAME( 0x01, 0x01, DEF_STR( Unknown ) ) PORT_DIPLOCATION("DSW1:8")
@ -349,6 +343,143 @@ static INPUT_PORTS_START( slotcarn )
PORT_DIPSETTING( 0x00, DEF_STR( On ) )
INPUT_PORTS_END
static INPUT_PORTS_START( spielbud )
PORT_START("IN0") /* b800 (ppi8255) */
PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_BUTTON1 ) PORT_CODE(KEYCODE_Z) PORT_NAME("Discard 1 / Deal (BJ)")
PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_BUTTON2 ) PORT_CODE(KEYCODE_X) PORT_NAME("Discard 2")
PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_BUTTON3 ) PORT_CODE(KEYCODE_C) PORT_NAME("Discard 3 / Bet 1 / Split (BJ)")
PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_BUTTON4 ) PORT_CODE(KEYCODE_V) PORT_NAME("Discard4 / Stand (BJ)")
PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_BUTTON5 ) PORT_CODE(KEYCODE_B) PORT_NAME("Discard5 / Hit (BJ)")
PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_BUTTON6 ) PORT_CODE(KEYCODE_1) PORT_NAME("Start")
PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_BUTTON7 ) PORT_CODE(KEYCODE_N) PORT_NAME("Cancel / Select")
PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_UNKNOWN )
PORT_START("IN1") /* b801 (ppi8255) */
PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_COIN1) PORT_IMPULSE(2) /* Coin A */
PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_COIN2) PORT_IMPULSE(2) /* Coin B */
PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_SERVICE ) PORT_CODE(KEYCODE_0) PORT_NAME("Stats")
PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_SERVICE ) PORT_CODE(KEYCODE_9) PORT_NAME("Settings")
PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_UNKNOWN )
PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_COIN3) PORT_IMPULSE(2) /* Coin C */
PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_COIN4) PORT_IMPULSE(2) /* Coin D */
PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_UNKNOWN )
PORT_START("IN2") /* b802 (ppi8255) */
PORT_BIT( 0xff, IP_ACTIVE_LOW, IPT_UNKNOWN )
PORT_START("IN3") /* bc00 (ppi8255) */
PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_UNKNOWN )
PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_BUTTON8 ) PORT_CODE(KEYCODE_A) PORT_NAME("Tief (Low)")
PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_BUTTON9 ) PORT_CODE(KEYCODE_S) PORT_NAME("Hoch (High)")
PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_BUTTON10 ) PORT_CODE(KEYCODE_3) PORT_NAME("Double-Up")
PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_BUTTON11 ) PORT_CODE(KEYCODE_4) PORT_NAME("Take Score")
PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_BUTTON12 ) PORT_CODE(KEYCODE_2) PORT_NAME("Bet 2")
PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_SERVICE ) PORT_CODE(KEYCODE_W) PORT_NAME("Payout")
PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_UNKNOWN )
PORT_START("IN4") /* bc01 (ppi8255) */
PORT_BIT( 0xff, IP_ACTIVE_LOW, IPT_UNKNOWN )
PORT_START("DSW1") /* ba00 (ppi8255) */
PORT_DIPNAME( 0x01, 0x01, "Game STRATEGIE" )
PORT_DIPSETTING( 0x00, DEF_STR( Off ) )
PORT_DIPSETTING( 0x01, DEF_STR( On ) )
PORT_DIPNAME( 0x02, 0x02, "Game MITTE TRIFFT" )
PORT_DIPSETTING( 0x00, DEF_STR( Off ) )
PORT_DIPSETTING( 0x02, DEF_STR( On ) )
PORT_DIPNAME( 0x04, 0x04, "Game KNOBELN" )
PORT_DIPSETTING( 0x00, DEF_STR( Off ) )
PORT_DIPSETTING( 0x04, DEF_STR( On ) )
PORT_DIPNAME( 0x08, 0x08, "Game BLACK JACK" )
PORT_DIPSETTING( 0x00, DEF_STR( Off ) )
PORT_DIPSETTING( 0x08, DEF_STR( On ) )
PORT_DIPNAME( 0x10, 0x10, "Game CONTINENTAL" )
PORT_DIPSETTING( 0x00, DEF_STR( Off ) )
PORT_DIPSETTING( 0x10, DEF_STR( On ) )
PORT_DIPNAME( 0x20, 0x20, "Game 5 LINIEN SPIEL" )
PORT_DIPSETTING( 0x00, DEF_STR( Off ) )
PORT_DIPSETTING( 0x20, DEF_STR( On ) )
PORT_DIPNAME( 0xc0, 0xc0, "Max Bet Settings" )
PORT_DIPSETTING( 0xc0, "Play 1 to 10 bets" )
PORT_DIPSETTING( 0x80, "Play 1 to 20 bets" )
PORT_DIPSETTING( 0x40, "Play 1 bet by hand" )
PORT_DIPSETTING( 0x00, "Play 1 to 50 bets" )
PORT_START("DSW2") /* ay8910, port B */
PORT_DIPNAME( 0x07, 0x07, "Main Game rate" )
PORT_DIPSETTING( 0x06, "75%" )
PORT_DIPSETTING( 0x05, "80%" )
PORT_DIPSETTING( 0x07, "85%" )
PORT_DIPSETTING( 0x03, "90%" )
PORT_DIPNAME( 0x08, 0x08, DEF_STR( Unknown ) )
PORT_DIPSETTING( 0x08, DEF_STR( Off ) )
PORT_DIPSETTING( 0x00, DEF_STR( On ) )
PORT_DIPNAME( 0x10, 0x10, DEF_STR( Unknown ) )
PORT_DIPSETTING( 0x10, DEF_STR( Off ) )
PORT_DIPSETTING( 0x00, DEF_STR( On ) )
PORT_DIPNAME( 0x20, 0x20, DEF_STR( Unknown ) )
PORT_DIPSETTING( 0x20, DEF_STR( Off ) )
PORT_DIPSETTING( 0x00, DEF_STR( On ) )
PORT_DIPNAME( 0x40, 0x40, DEF_STR( Unknown ) )
PORT_DIPSETTING( 0x40, DEF_STR( Off ) )
PORT_DIPSETTING( 0x00, DEF_STR( On ) )
PORT_DIPNAME( 0x80, 0x00, "Hold Buttons Behaviour" )
PORT_DIPSETTING( 0x00, "Hold" )
PORT_DIPSETTING( 0x80, "Discard" )
PORT_START("DSW3") /* c000 direct */
PORT_DIPNAME( 0x01, 0x01, DEF_STR( Unknown ) )
PORT_DIPSETTING( 0x01, DEF_STR( Off ) )
PORT_DIPSETTING( 0x00, DEF_STR( On ) )
PORT_DIPNAME( 0x02, 0x02, DEF_STR( Unknown ) )
PORT_DIPSETTING( 0x02, DEF_STR( Off ) )
PORT_DIPSETTING( 0x00, DEF_STR( On ) )
PORT_DIPNAME( 0x04, 0x04, DEF_STR( Unknown ) )
PORT_DIPSETTING( 0x04, DEF_STR( Off ) )
PORT_DIPSETTING( 0x00, DEF_STR( On ) )
PORT_DIPNAME( 0x08, 0x08, DEF_STR( Unknown ) )
PORT_DIPSETTING( 0x08, DEF_STR( Off ) )
PORT_DIPSETTING( 0x00, DEF_STR( On ) )
PORT_DIPNAME( 0x10, 0x10, DEF_STR( Unknown ) )
PORT_DIPSETTING( 0x10, DEF_STR( Off ) )
PORT_DIPSETTING( 0x00, DEF_STR( On ) )
PORT_DIPNAME( 0x20, 0x20, DEF_STR( Unknown ) )
PORT_DIPSETTING( 0x20, DEF_STR( Off ) )
PORT_DIPSETTING( 0x00, DEF_STR( On ) )
PORT_DIPNAME( 0x40, 0x40, DEF_STR( Unknown ) )
PORT_DIPSETTING( 0x40, DEF_STR( Off ) )
PORT_DIPSETTING( 0x00, DEF_STR( On ) )
PORT_DIPNAME( 0x80, 0x80, DEF_STR( Unknown ) )
PORT_DIPSETTING( 0x80, DEF_STR( Off ) )
PORT_DIPSETTING( 0x00, DEF_STR( On ) )
PORT_START("DSW4") /* c400 direct */
PORT_DIPNAME( 0x01, 0x01, DEF_STR( Unknown ) )
PORT_DIPSETTING( 0x01, DEF_STR( Off ) )
PORT_DIPSETTING( 0x00, DEF_STR( On ) )
PORT_DIPNAME( 0x02, 0x02, DEF_STR( Unknown ) )
PORT_DIPSETTING( 0x02, DEF_STR( Off ) )
PORT_DIPSETTING( 0x00, DEF_STR( On ) )
PORT_DIPNAME( 0x04, 0x04, DEF_STR( Unknown ) )
PORT_DIPSETTING( 0x04, DEF_STR( Off ) )
PORT_DIPSETTING( 0x00, DEF_STR( On ) )
PORT_DIPNAME( 0x08, 0x08, DEF_STR( Unknown ) )
PORT_DIPSETTING( 0x08, DEF_STR( Off ) )
PORT_DIPSETTING( 0x00, DEF_STR( On ) )
PORT_DIPNAME( 0x10, 0x10, DEF_STR( Unknown ) )
PORT_DIPSETTING( 0x10, DEF_STR( Off ) )
PORT_DIPSETTING( 0x00, DEF_STR( On ) )
PORT_DIPNAME( 0x20, 0x20, DEF_STR( Unknown ) )
PORT_DIPSETTING( 0x20, DEF_STR( Off ) )
PORT_DIPSETTING( 0x00, DEF_STR( On ) )
PORT_DIPNAME( 0x40, 0x40, DEF_STR( Unknown ) )
PORT_DIPSETTING( 0x40, DEF_STR( Off ) )
PORT_DIPSETTING( 0x00, DEF_STR( On ) )
PORT_DIPNAME( 0x80, 0x80, DEF_STR( Unknown ) )
PORT_DIPSETTING( 0x80, DEF_STR( Off ) )
PORT_DIPSETTING( 0x00, DEF_STR( On ) )
INPUT_PORTS_END
/*************************************
* Graphics Layouts *
@ -463,8 +594,7 @@ static MACHINE_DRIVER_START( slotcarn )
/* basic machine hardware */
MDRV_CPU_ADD("main", Z80, CPU_CLOCK) // 2.5 Mhz?
MDRV_CPU_PROGRAM_MAP(slotcarn_map,0)
//MDRV_CPU_IO_MAP(goldstar_readport,0)
//MDRV_CPU_VBLANK_INT("main", nmi_line_pulse)
MDRV_CPU_IO_MAP(spielbud_io_map,0)
/* 3x 8255 */
MDRV_PPI8255_ADD( "ppi8255_0", scarn_ppi8255_intf[0] )
@ -561,11 +691,60 @@ ROM_START( slotcarn )
ROM_LOAD( "rom4.a5", 0x0000, 0x4000, CRC(1428c46c) SHA1(ea30eeebcc2cc825f33e1ffeb590b047e3072b9c) )
ROM_END
/*
Lucky - Wing?
--------------
CPU: 1x Z80 (NEC D780C)
Video: 1x 6845 (HD46505SP HD6845SP)
Sound: 1x AY-3-8910
I/O: 3x 8255 (M5L8255AP-5)
ROM: 6x 2764 (0, 1, 2, 3, 4, 9)
3x 27128 (6, 7, 8)
RAM: 1x HM6116LP-3 near ROMs 0 to 4
1x M58725P near ROMs 0 to 4
2x M58725P near ROMs 6 to 9
Xtal: 10 MHz.
DIP SW: 4x 8 DSW banks.
---------------------------------
Not from Wing.
It's a multi cards game produced in 1983, called "Spiel Bud" (Play Booth)
Language: german.
Roms have stickers with only a number, so were renamed from lwing to spielbud.
*/
ROM_START( spielbud )
ROM_REGION( 0x20000, "main", 0 )
ROM_LOAD( "spielbud.00", 0x0000, 0x2000, CRC(201c7f19) SHA1(fb902824d1f6cfdf7ba124fca4c680af099ca4e1) )
ROM_LOAD( "spielbud.01", 0x2000, 0x2000, CRC(16339de8) SHA1(00b14c6bca268b98bfb6ac9840d59b9a64d43b92) )
ROM_LOAD( "spielbud.02", 0x4000, 0x2000, CRC(c791e75b) SHA1(b0276a82302a194fc1ab2608440a5bf1efe99e64) )
ROM_LOAD( "spielbud.03", 0x7000, 0x2000, CRC(ddc60075) SHA1(592dc1f9ff00e703ed1c06fd037aa32569b19143) )
ROM_LOAD( "spielbud.04", 0x9000, 0x2000, CRC(74f1ca60) SHA1(17a67beb00d9c4b3310930ad5c5f566b801634d7) )
ROM_REGION( 0xc000, "gfx1", 0 )
ROM_LOAD( "spielbud.08", 0x0000, 0x4000, CRC(4a4ebe62) SHA1(5d789f2eea61864cd55f20a7697304daaff105c4) )
ROM_LOAD( "spielbud.07", 0x4000, 0x4000, CRC(33c0064e) SHA1(bb4b80359b36b0b34e0d31ee1f18fd64b92ed342) )
ROM_LOAD( "spielbud.06", 0x8000, 0x4000, CRC(bb2b6fd3) SHA1(5adb543c1d10aaede08609463f2ce82c5a68aca8) )
ROM_REGION( 0x4000, "gfx2", 0 )
ROM_LOAD( "spielbud.09", 0x0000, 0x2000, CRC(d88c72f2) SHA1(bb015685f4c2cc7723c24880c11cb6d31f71e73f) )
ROM_END
/*********************************************
* Game Drivers *
**********************************************
YEAR NAME PARENT MACHINE INPUT INIT ROT COMPANY FULLNAME FLAGS */
GAME( 1985, slotcarn, 0, slotcarn, slotcarn, 0, ROT0, "Wing Co.Ltd", "Slot Carnival", GAME_NOT_WORKING )
YEAR NAME PARENT MACHINE INPUT INIT ROT COMPANY FULLNAME FLAGS */
GAME( 1985, slotcarn, 0, slotcarn, slotcarn, 0, ROT0, "Wing Co.Ltd", "Slot Carnival", GAME_NOT_WORKING )
GAME( 1985, spielbud, 0, slotcarn, spielbud, 0, ROT0, "ADP", "Spiel Bude (German)", GAME_NOT_WORKING )

View File

@ -8542,5 +8542,6 @@ Other Sun games
DRIVER( 3super8 ) /* unknown */
DRIVER( buster ) /* (c) 1987 Marian Electronics Ltd. */
DRIVER( spielbud ) /* (c) 1985 ADP */
#endif /* DRIVER_RECURSIVE */