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sprite layer disable bit
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@ -799,6 +799,9 @@ void raiden2_state::draw_sprites(const rectangle &cliprect)
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UINT16 *source = sprites + sprites_cur_start/2;
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UINT16 *source = sprites + sprites_cur_start/2;
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sprite_buffer.fill(0xf, cliprect);
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sprite_buffer.fill(0xf, cliprect);
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if (raiden2_tilemap_enable & 0x10)
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return;
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gfx_element *gfx = m_gfxdecode->gfx(2);
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gfx_element *gfx = m_gfxdecode->gfx(2);
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/*
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/*
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